]> git.saurik.com Git - wxWidgets.git/blob - src/common/socket.cpp
Remove temporary files created by wxFileName unit test case.
[wxWidgets.git] / src / common / socket.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/socket.cpp
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5 // Created: April 1997
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 1999-2000, Guillermo Rodriguez Garcia
8 // (C) 2008 Vadim Zeitlin
9 // RCS_ID: $Id$
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ==========================================================================
14 // Declarations
15 // ==========================================================================
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #if wxUSE_SOCKETS
25
26 #include "wx/socket.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/object.h"
30 #include "wx/string.h"
31 #include "wx/intl.h"
32 #include "wx/log.h"
33 #include "wx/event.h"
34 #include "wx/app.h"
35 #include "wx/utils.h"
36 #include "wx/timer.h"
37 #include "wx/module.h"
38 #endif
39
40 #include "wx/apptrait.h"
41 #include "wx/sckaddr.h"
42 #include "wx/stopwatch.h"
43 #include "wx/thread.h"
44 #include "wx/evtloop.h"
45 #include "wx/link.h"
46
47 #include "wx/private/fd.h"
48 #include "wx/private/socket.h"
49
50 #ifdef __UNIX__
51 #include <errno.h>
52 #endif
53
54 // we use MSG_NOSIGNAL to avoid getting SIGPIPE when sending data to a remote
55 // host which closed the connection if it is available, otherwise we rely on
56 // SO_NOSIGPIPE existency
57 //
58 // this should cover all the current Unix systems (Windows never sends any
59 // signals anyhow) but if we find one that has neither we should explicitly
60 // ignore SIGPIPE for it
61 // OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample
62 // seems to work. Not sure if problems will show up on OpenVMS using sockets.
63 #ifdef MSG_NOSIGNAL
64 #define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL
65 #else // MSG_NOSIGNAL not available (BSD including OS X)
66 // next best possibility is to use SO_NOSIGPIPE socket option, this covers
67 // BSD systems (including OS X) -- but if we don't have it neither (AIX and
68 // old HP-UX do not), we have to fall back to the old way of simply
69 // disabling SIGPIPE temporarily, so define a class to do it in a safe way
70 #if defined(__UNIX__) && !defined(SO_NOSIGPIPE)
71 extern "C" { typedef void (*wxSigHandler_t)(int); }
72 namespace
73 {
74 class IgnoreSignal
75 {
76 public:
77 // ctor disables the given signal
78 IgnoreSignal(int sig)
79 : m_handler(signal(sig, SIG_IGN)),
80 m_sig(sig)
81 {
82 }
83
84 // dtor restores the old handler
85 ~IgnoreSignal()
86 {
87 signal(m_sig, m_handler);
88 }
89
90 private:
91 const wxSigHandler_t m_handler;
92 const int m_sig;
93
94 wxDECLARE_NO_COPY_CLASS(IgnoreSignal);
95 };
96 } // anonymous namespace
97
98 #define wxNEEDS_IGNORE_SIGPIPE
99 #endif // Unix without SO_NOSIGPIPE
100
101 #define wxSOCKET_MSG_NOSIGNAL 0
102 #endif
103
104 // DLL options compatibility check:
105 #include "wx/build.h"
106 WX_CHECK_BUILD_OPTIONS("wxNet")
107
108 // --------------------------------------------------------------------------
109 // macros and constants
110 // --------------------------------------------------------------------------
111
112 // event
113 wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent);
114
115 // discard buffer
116 #define MAX_DISCARD_SIZE (10 * 1024)
117
118 #define wxTRACE_Socket wxT("wxSocket")
119
120 // --------------------------------------------------------------------------
121 // wxWin macros
122 // --------------------------------------------------------------------------
123
124 IMPLEMENT_CLASS(wxSocketBase, wxObject)
125 IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
126 IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
127 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
128 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
129
130 // ----------------------------------------------------------------------------
131 // private functions
132 // ----------------------------------------------------------------------------
133
134 namespace
135 {
136
137 void SetTimeValFromMS(timeval& tv, unsigned long ms)
138 {
139 tv.tv_sec = (ms / 1000);
140 tv.tv_usec = (ms % 1000) * 1000;
141 }
142
143 } // anonymous namespace
144
145 // --------------------------------------------------------------------------
146 // private classes
147 // --------------------------------------------------------------------------
148
149 class wxSocketState : public wxObject
150 {
151 public:
152 wxSocketFlags m_flags;
153 wxSocketEventFlags m_eventmask;
154 bool m_notify;
155 void *m_clientData;
156
157 public:
158 wxSocketState() : wxObject() {}
159
160 wxDECLARE_NO_COPY_CLASS(wxSocketState);
161 };
162
163 // wxSocketWaitModeChanger: temporarily change the socket flags affecting its
164 // wait mode
165 class wxSocketWaitModeChanger
166 {
167 public:
168 // temporarily set the flags to include the flag value which may be either
169 // wxSOCKET_NOWAIT or wxSOCKET_WAITALL
170 wxSocketWaitModeChanger(wxSocketBase *socket, int flag)
171 : m_socket(socket),
172 m_oldflags(socket->GetFlags())
173
174 {
175 wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT,
176 "not a wait flag" );
177
178 // preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL
179 // mode but not when switching to wxSOCKET_NOWAIT as the latter is
180 // incompatible with wxSOCKET_BLOCK
181 if ( flag != wxSOCKET_NOWAIT )
182 flag |= m_oldflags & wxSOCKET_BLOCK;
183
184 socket->SetFlags(flag);
185 }
186
187 ~wxSocketWaitModeChanger()
188 {
189 m_socket->SetFlags(m_oldflags);
190 }
191
192 private:
193 wxSocketBase * const m_socket;
194 const int m_oldflags;
195
196 wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger);
197 };
198
199 // wxSocketRead/WriteGuard are instantiated before starting reading
200 // from/writing to the socket
201 class wxSocketReadGuard
202 {
203 public:
204 wxSocketReadGuard(wxSocketBase *socket)
205 : m_socket(socket)
206 {
207 wxASSERT_MSG( !m_socket->m_reading, "read reentrancy?" );
208
209 m_socket->m_reading = true;
210 }
211
212 ~wxSocketReadGuard()
213 {
214 m_socket->m_reading = false;
215
216 // connection could have been lost while reading, in this case calling
217 // ReenableEvents() would assert and is not necessary anyhow
218 wxSocketImpl * const impl = m_socket->m_impl;
219 if ( impl && impl->m_fd != INVALID_SOCKET )
220 impl->ReenableEvents(wxSOCKET_INPUT_FLAG);
221 }
222
223 private:
224 wxSocketBase * const m_socket;
225
226 wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard);
227 };
228
229 class wxSocketWriteGuard
230 {
231 public:
232 wxSocketWriteGuard(wxSocketBase *socket)
233 : m_socket(socket)
234 {
235 wxASSERT_MSG( !m_socket->m_writing, "write reentrancy?" );
236
237 m_socket->m_writing = true;
238 }
239
240 ~wxSocketWriteGuard()
241 {
242 m_socket->m_writing = false;
243
244 wxSocketImpl * const impl = m_socket->m_impl;
245 if ( impl && impl->m_fd != INVALID_SOCKET )
246 impl->ReenableEvents(wxSOCKET_OUTPUT_FLAG);
247 }
248
249 private:
250 wxSocketBase * const m_socket;
251
252 wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard);
253 };
254
255 // ============================================================================
256 // wxSocketManager
257 // ============================================================================
258
259 wxSocketManager *wxSocketManager::ms_manager = NULL;
260
261 /* static */
262 void wxSocketManager::Set(wxSocketManager *manager)
263 {
264 wxASSERT_MSG( !ms_manager, "too late to set manager now" );
265
266 ms_manager = manager;
267 }
268
269 /* static */
270 void wxSocketManager::Init()
271 {
272 wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" );
273
274 /*
275 Details: Initialize() creates a hidden window as a sink for socket
276 events, such as 'read completed'. wxMSW has only one message loop
277 for the main thread. If Initialize is called in a secondary thread,
278 the socket window will be created for the secondary thread, but
279 since there is no message loop on this thread, it will never
280 receive events and all socket operations will time out.
281 BTW, the main thread must not be stopped using sleep or block
282 on a semaphore (a bad idea in any case) or socket operations
283 will time out.
284
285 On the Mac side, Initialize() stores a pointer to the CFRunLoop for
286 the main thread. Because secondary threads do not have run loops,
287 adding event notifications to the "Current" loop would have no
288 effect at all, events would never fire.
289 */
290 wxASSERT_MSG( wxIsMainThread(),
291 "sockets must be initialized from the main thread" );
292
293 wxAppConsole * const app = wxAppConsole::GetInstance();
294 wxCHECK_RET( app, "sockets can't be initialized without wxApp" );
295
296 ms_manager = app->GetTraits()->GetSocketManager();
297 }
298
299 // ==========================================================================
300 // wxSocketImpl
301 // ==========================================================================
302
303 wxSocketImpl::wxSocketImpl(wxSocketBase& wxsocket)
304 : m_wxsocket(&wxsocket)
305 {
306 m_fd = INVALID_SOCKET;
307 m_error = wxSOCKET_NOERROR;
308 m_server = false;
309 m_stream = true;
310
311 SetTimeout(wxsocket.GetTimeout() * 1000);
312
313 m_establishing = false;
314 m_reusable = false;
315 m_broadcast = false;
316 m_dobind = true;
317 m_initialRecvBufferSize = -1;
318 m_initialSendBufferSize = -1;
319 }
320
321 wxSocketImpl::~wxSocketImpl()
322 {
323 if ( m_fd != INVALID_SOCKET )
324 Shutdown();
325 }
326
327 bool wxSocketImpl::PreCreateCheck(const wxSockAddressImpl& addr)
328 {
329 if ( m_fd != INVALID_SOCKET )
330 {
331 m_error = wxSOCKET_INVSOCK;
332 return false;
333 }
334
335 if ( !addr.IsOk() )
336 {
337 m_error = wxSOCKET_INVADDR;
338 return false;
339 }
340
341 return true;
342 }
343
344 void wxSocketImpl::PostCreation()
345 {
346 // FreeBSD variants can't use MSG_NOSIGNAL, and instead use a socket option
347 #ifdef SO_NOSIGPIPE
348 EnableSocketOption(SO_NOSIGPIPE);
349 #endif
350
351 if ( m_reusable )
352 EnableSocketOption(SO_REUSEADDR);
353
354 if ( m_broadcast )
355 {
356 wxASSERT_MSG( !m_stream, "broadcasting is for datagram sockets only" );
357
358 EnableSocketOption(SO_BROADCAST);
359 }
360
361 if ( m_initialRecvBufferSize >= 0 )
362 SetSocketOption(SO_RCVBUF, m_initialRecvBufferSize);
363 if ( m_initialSendBufferSize >= 0 )
364 SetSocketOption(SO_SNDBUF, m_initialSendBufferSize);
365
366 // we always put our sockets in unblocked mode and handle blocking
367 // ourselves in DoRead/Write() if wxSOCKET_WAITALL is specified
368 UnblockAndRegisterWithEventLoop();
369 }
370
371 wxSocketError wxSocketImpl::UpdateLocalAddress()
372 {
373 if ( !m_local.IsOk() )
374 {
375 // ensure that we have a valid object using the correct family: correct
376 // being the same one as our peer uses as we have no other way to
377 // determine it
378 m_local.Create(m_peer.GetFamily());
379 }
380
381 WX_SOCKLEN_T lenAddr = m_local.GetLen();
382 if ( getsockname(m_fd, m_local.GetWritableAddr(), &lenAddr) != 0 )
383 {
384 Close();
385 m_error = wxSOCKET_IOERR;
386 return m_error;
387 }
388
389 return wxSOCKET_NOERROR;
390 }
391
392 wxSocketError wxSocketImpl::CreateServer()
393 {
394 if ( !PreCreateCheck(m_local) )
395 return m_error;
396
397 m_server = true;
398 m_stream = true;
399
400 // do create the socket
401 m_fd = socket(m_local.GetFamily(), SOCK_STREAM, 0);
402
403 if ( m_fd == INVALID_SOCKET )
404 {
405 m_error = wxSOCKET_IOERR;
406 return wxSOCKET_IOERR;
407 }
408
409 PostCreation();
410
411 // and then bind to and listen on it
412 //
413 // FIXME: should we test for m_dobind here?
414 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
415 m_error = wxSOCKET_IOERR;
416
417 if ( IsOk() )
418 {
419 if ( listen(m_fd, 5) != 0 )
420 m_error = wxSOCKET_IOERR;
421 }
422
423 if ( !IsOk() )
424 {
425 Close();
426 return m_error;
427 }
428
429 // finally retrieve the address we effectively bound to
430 return UpdateLocalAddress();
431 }
432
433 wxSocketError wxSocketImpl::CreateClient(bool wait)
434 {
435 if ( !PreCreateCheck(m_peer) )
436 return m_error;
437
438 m_fd = socket(m_peer.GetFamily(), SOCK_STREAM, 0);
439
440 if ( m_fd == INVALID_SOCKET )
441 {
442 m_error = wxSOCKET_IOERR;
443 return wxSOCKET_IOERR;
444 }
445
446 PostCreation();
447
448 // If a local address has been set, then bind to it before calling connect
449 if ( m_local.IsOk() )
450 {
451 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
452 {
453 Close();
454 m_error = wxSOCKET_IOERR;
455 return m_error;
456 }
457 }
458
459 // Do connect now
460 int rc = connect(m_fd, m_peer.GetAddr(), m_peer.GetLen());
461 if ( rc == SOCKET_ERROR )
462 {
463 wxSocketError err = GetLastError();
464 if ( err == wxSOCKET_WOULDBLOCK )
465 {
466 m_establishing = true;
467
468 // block waiting for connection if we should (otherwise just return
469 // wxSOCKET_WOULDBLOCK to the caller)
470 if ( wait )
471 {
472 err = SelectWithTimeout(wxSOCKET_CONNECTION_FLAG)
473 ? wxSOCKET_NOERROR
474 : wxSOCKET_TIMEDOUT;
475 m_establishing = false;
476 }
477 }
478
479 m_error = err;
480 }
481 else // connected
482 {
483 m_error = wxSOCKET_NOERROR;
484 }
485
486 return m_error;
487 }
488
489
490 wxSocketError wxSocketImpl::CreateUDP()
491 {
492 if ( !PreCreateCheck(m_local) )
493 return m_error;
494
495 m_stream = false;
496 m_server = false;
497
498 m_fd = socket(m_local.GetFamily(), SOCK_DGRAM, 0);
499
500 if ( m_fd == INVALID_SOCKET )
501 {
502 m_error = wxSOCKET_IOERR;
503 return wxSOCKET_IOERR;
504 }
505
506 PostCreation();
507
508 if ( m_dobind )
509 {
510 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
511 {
512 Close();
513 m_error = wxSOCKET_IOERR;
514 return m_error;
515 }
516
517 return UpdateLocalAddress();
518 }
519
520 return wxSOCKET_NOERROR;
521 }
522
523 wxSocketImpl *wxSocketImpl::Accept(wxSocketBase& wxsocket)
524 {
525 wxSockAddressStorage from;
526 WX_SOCKLEN_T fromlen = sizeof(from);
527 const SOCKET fd = accept(m_fd, &from.addr, &fromlen);
528
529 // accepting is similar to reading in the sense that it resets "ready for
530 // read" flag on the socket
531 ReenableEvents(wxSOCKET_INPUT_FLAG);
532
533 if ( fd == INVALID_SOCKET )
534 return NULL;
535
536 wxSocketManager * const manager = wxSocketManager::Get();
537 if ( !manager )
538 return NULL;
539
540 wxSocketImpl * const sock = manager->CreateSocket(wxsocket);
541 if ( !sock )
542 return NULL;
543
544 sock->m_fd = fd;
545 sock->m_peer = wxSockAddressImpl(from.addr, fromlen);
546
547 sock->UnblockAndRegisterWithEventLoop();
548
549 return sock;
550 }
551
552
553 void wxSocketImpl::Close()
554 {
555 if ( m_fd != INVALID_SOCKET )
556 {
557 DoClose();
558 m_fd = INVALID_SOCKET;
559 }
560 }
561
562 void wxSocketImpl::Shutdown()
563 {
564 if ( m_fd != INVALID_SOCKET )
565 {
566 shutdown(m_fd, 1 /* SD_SEND */);
567 Close();
568 }
569 }
570
571 /*
572 * Sets the timeout for blocking calls. Time is expressed in
573 * milliseconds.
574 */
575 void wxSocketImpl::SetTimeout(unsigned long millis)
576 {
577 SetTimeValFromMS(m_timeout, millis);
578 }
579
580 void wxSocketImpl::NotifyOnStateChange(wxSocketNotify event)
581 {
582 m_wxsocket->OnRequest(event);
583 }
584
585 /* Address handling */
586 wxSocketError wxSocketImpl::SetLocal(const wxSockAddressImpl& local)
587 {
588 /* the socket must be initialized, or it must be a server */
589 if (m_fd != INVALID_SOCKET && !m_server)
590 {
591 m_error = wxSOCKET_INVSOCK;
592 return wxSOCKET_INVSOCK;
593 }
594
595 if ( !local.IsOk() )
596 {
597 m_error = wxSOCKET_INVADDR;
598 return wxSOCKET_INVADDR;
599 }
600
601 m_local = local;
602
603 return wxSOCKET_NOERROR;
604 }
605
606 wxSocketError wxSocketImpl::SetPeer(const wxSockAddressImpl& peer)
607 {
608 if ( !peer.IsOk() )
609 {
610 m_error = wxSOCKET_INVADDR;
611 return wxSOCKET_INVADDR;
612 }
613
614 m_peer = peer;
615
616 return wxSOCKET_NOERROR;
617 }
618
619 const wxSockAddressImpl& wxSocketImpl::GetLocal()
620 {
621 if ( !m_local.IsOk() )
622 UpdateLocalAddress();
623
624 return m_local;
625 }
626
627 // ----------------------------------------------------------------------------
628 // wxSocketImpl IO
629 // ----------------------------------------------------------------------------
630
631 // this macro wraps the given expression (normally a syscall) in a loop which
632 // ignores any interruptions, i.e. reevaluates it again if it failed and errno
633 // is EINTR
634 #ifdef __UNIX__
635 #define DO_WHILE_EINTR( rc, syscall ) \
636 do { \
637 rc = (syscall); \
638 } \
639 while ( rc == -1 && errno == EINTR )
640 #else
641 #define DO_WHILE_EINTR( rc, syscall ) rc = (syscall)
642 #endif
643
644 int wxSocketImpl::RecvStream(void *buffer, int size)
645 {
646 int ret;
647 DO_WHILE_EINTR( ret, recv(m_fd, static_cast<char *>(buffer), size, 0) );
648
649 if ( !ret )
650 {
651 // receiving 0 bytes for a TCP socket indicates that the connection was
652 // closed by peer so shut down our end as well (for UDP sockets empty
653 // datagrams are also possible)
654 m_establishing = false;
655 NotifyOnStateChange(wxSOCKET_LOST);
656
657 Shutdown();
658
659 // do not return an error in this case however
660 }
661
662 return ret;
663 }
664
665 int wxSocketImpl::SendStream(const void *buffer, int size)
666 {
667 #ifdef wxNEEDS_IGNORE_SIGPIPE
668 IgnoreSignal ignore(SIGPIPE);
669 #endif
670
671 int ret;
672 DO_WHILE_EINTR( ret, send(m_fd, static_cast<const char *>(buffer), size,
673 wxSOCKET_MSG_NOSIGNAL) );
674
675 return ret;
676 }
677
678 int wxSocketImpl::RecvDgram(void *buffer, int size)
679 {
680 wxSockAddressStorage from;
681 WX_SOCKLEN_T fromlen = sizeof(from);
682
683 int ret;
684 DO_WHILE_EINTR( ret, recvfrom(m_fd, static_cast<char *>(buffer), size,
685 0, &from.addr, &fromlen) );
686
687 if ( ret == SOCKET_ERROR )
688 return SOCKET_ERROR;
689
690 m_peer = wxSockAddressImpl(from.addr, fromlen);
691 if ( !m_peer.IsOk() )
692 return -1;
693
694 return ret;
695 }
696
697 int wxSocketImpl::SendDgram(const void *buffer, int size)
698 {
699 if ( !m_peer.IsOk() )
700 {
701 m_error = wxSOCKET_INVADDR;
702 return -1;
703 }
704
705 int ret;
706 DO_WHILE_EINTR( ret, sendto(m_fd, static_cast<const char *>(buffer), size,
707 0, m_peer.GetAddr(), m_peer.GetLen()) );
708
709 return ret;
710 }
711
712 int wxSocketImpl::Read(void *buffer, int size)
713 {
714 // server sockets can't be used for IO, only to accept new connections
715 if ( m_fd == INVALID_SOCKET || m_server )
716 {
717 m_error = wxSOCKET_INVSOCK;
718 return -1;
719 }
720
721 int ret = m_stream ? RecvStream(buffer, size)
722 : RecvDgram(buffer, size);
723
724 m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
725
726 return ret;
727 }
728
729 int wxSocketImpl::Write(const void *buffer, int size)
730 {
731 if ( m_fd == INVALID_SOCKET || m_server )
732 {
733 m_error = wxSOCKET_INVSOCK;
734 return -1;
735 }
736
737 int ret = m_stream ? SendStream(buffer, size)
738 : SendDgram(buffer, size);
739
740 m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
741
742 return ret;
743 }
744
745 // ==========================================================================
746 // wxSocketBase
747 // ==========================================================================
748
749 // --------------------------------------------------------------------------
750 // Initialization and shutdown
751 // --------------------------------------------------------------------------
752
753 namespace
754 {
755
756 // counts the number of calls to Initialize() minus the number of calls to
757 // Shutdown(): we don't really need it any more but it was documented that
758 // Shutdown() must be called the same number of times as Initialize() and using
759 // a counter helps us to check it
760 int gs_socketInitCount = 0;
761
762 } // anonymous namespace
763
764 bool wxSocketBase::IsInitialized()
765 {
766 wxASSERT_MSG( wxIsMainThread(), "unsafe to call from other threads" );
767
768 return gs_socketInitCount != 0;
769 }
770
771 bool wxSocketBase::Initialize()
772 {
773 wxCHECK_MSG( wxIsMainThread(), false,
774 "must be called from the main thread" );
775
776 if ( !gs_socketInitCount )
777 {
778 wxSocketManager * const manager = wxSocketManager::Get();
779 if ( !manager || !manager->OnInit() )
780 return false;
781 }
782
783 gs_socketInitCount++;
784
785 return true;
786 }
787
788 void wxSocketBase::Shutdown()
789 {
790 wxCHECK_RET( wxIsMainThread(), "must be called from the main thread" );
791
792 wxCHECK_RET( gs_socketInitCount > 0, "too many calls to Shutdown()" );
793
794 if ( !--gs_socketInitCount )
795 {
796 wxSocketManager * const manager = wxSocketManager::Get();
797 wxCHECK_RET( manager, "should have a socket manager" );
798
799 manager->OnExit();
800 }
801 }
802
803 // --------------------------------------------------------------------------
804 // Ctor and dtor
805 // --------------------------------------------------------------------------
806
807 void wxSocketBase::Init()
808 {
809 m_impl = NULL;
810 m_type = wxSOCKET_UNINIT;
811
812 // state
813 m_flags = 0;
814 m_connected =
815 m_establishing =
816 m_reading =
817 m_writing =
818 m_closed = false;
819 m_lcount = 0;
820 m_timeout = 600;
821 m_beingDeleted = false;
822
823 // pushback buffer
824 m_unread = NULL;
825 m_unrd_size = 0;
826 m_unrd_cur = 0;
827
828 // events
829 m_id = wxID_ANY;
830 m_handler = NULL;
831 m_clientData = NULL;
832 m_notify = false;
833 m_eventmask =
834 m_eventsgot = 0;
835
836 // when we create the first socket in the main thread we initialize the
837 // OS-dependent socket stuff: notice that this means that the user code
838 // needs to call wxSocket::Initialize() itself if the first socket it
839 // creates is not created in the main thread
840 if ( wxIsMainThread() )
841 {
842 if ( !Initialize() )
843 {
844 wxLogError(_("Cannot initialize sockets"));
845 }
846 }
847 }
848
849 wxSocketBase::wxSocketBase()
850 {
851 Init();
852 }
853
854 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
855 {
856 Init();
857
858 SetFlags(flags);
859
860 m_type = type;
861 }
862
863 wxSocketBase::~wxSocketBase()
864 {
865 // Shutdown and close the socket
866 if (!m_beingDeleted)
867 Close();
868
869 // Destroy the implementation object
870 delete m_impl;
871
872 // Free the pushback buffer
873 free(m_unread);
874 }
875
876 bool wxSocketBase::Destroy()
877 {
878 // Delayed destruction: the socket will be deleted during the next idle
879 // loop iteration. This ensures that all pending events have been
880 // processed.
881 m_beingDeleted = true;
882
883 // Shutdown and close the socket
884 Close();
885
886 // Suppress events from now on
887 Notify(false);
888
889 // Schedule this object for deletion instead of destroying it right now if
890 // possible as we may have other events pending for it
891 if ( wxTheApp )
892 {
893 wxTheApp->ScheduleForDestruction(this);
894 }
895 else // no app
896 {
897 // in wxBase we might have no app object at all, don't leak memory
898 delete this;
899 }
900
901 return true;
902 }
903
904 // ----------------------------------------------------------------------------
905 // simple accessors
906 // ----------------------------------------------------------------------------
907
908 void wxSocketBase::SetError(wxSocketError error)
909 {
910 m_impl->m_error = error;
911 }
912
913 wxSocketError wxSocketBase::LastError() const
914 {
915 return m_impl->GetError();
916 }
917
918 // --------------------------------------------------------------------------
919 // Basic IO calls
920 // --------------------------------------------------------------------------
921
922 // The following IO operations update m_lcount:
923 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
924 bool wxSocketBase::Close()
925 {
926 // Interrupt pending waits
927 InterruptWait();
928
929 ShutdownOutput();
930
931 m_connected = false;
932 m_establishing = false;
933 return true;
934 }
935
936 void wxSocketBase::ShutdownOutput()
937 {
938 if ( m_impl )
939 m_impl->Shutdown();
940 }
941
942 wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
943 {
944 wxSocketReadGuard read(this);
945
946 m_lcount = DoRead(buffer, nbytes);
947
948 return *this;
949 }
950
951 wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
952 {
953 wxCHECK_MSG( m_impl, 0, "socket must be valid" );
954
955 // We use pointer arithmetic here which doesn't work with void pointers.
956 char *buffer = static_cast<char *>(buffer_);
957 wxCHECK_MSG( buffer, 0, "NULL buffer" );
958
959 // Try the push back buffer first, even before checking whether the socket
960 // is valid to allow reading previously pushed back data from an already
961 // closed socket.
962 wxUint32 total = GetPushback(buffer, nbytes, false);
963 nbytes -= total;
964 buffer += total;
965
966 while ( nbytes )
967 {
968 // our socket is non-blocking so Read() will return immediately if
969 // there is nothing to read yet and it's more efficient to try it first
970 // before entering DoWait() which is going to start dispatching GUI
971 // events and, even more importantly, we must do this under Windows
972 // where we're not going to get notifications about socket being ready
973 // for reading before we read all the existing data from it
974 const int ret = !m_impl->m_stream || m_connected
975 ? m_impl->Read(buffer, nbytes)
976 : 0;
977 if ( ret == -1 )
978 {
979 if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
980 {
981 // if we don't want to wait, just return immediately
982 if ( m_flags & wxSOCKET_NOWAIT )
983 {
984 // this shouldn't be counted as an error in this case
985 SetError(wxSOCKET_NOERROR);
986 break;
987 }
988
989 // otherwise wait until the socket becomes ready for reading or
990 // an error occurs on it
991 if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
992 {
993 // and exit if the timeout elapsed before it did
994 SetError(wxSOCKET_TIMEDOUT);
995 break;
996 }
997
998 // retry reading
999 continue;
1000 }
1001 else // "real" error
1002 {
1003 SetError(wxSOCKET_IOERR);
1004 break;
1005 }
1006 }
1007 else if ( ret == 0 )
1008 {
1009 // for connection-oriented (e.g. TCP) sockets we can only read
1010 // 0 bytes if the other end has been closed, and for connectionless
1011 // ones (UDP) this flag doesn't make sense anyhow so we can set it
1012 // to true too without doing any harm
1013 m_closed = true;
1014
1015 // we're not going to read anything else and so if we haven't read
1016 // anything (or not everything in wxSOCKET_WAITALL case) already,
1017 // signal an error
1018 if ( (m_flags & wxSOCKET_WAITALL) || !total )
1019 SetError(wxSOCKET_IOERR);
1020 break;
1021 }
1022
1023 total += ret;
1024
1025 // if we are happy to read something and not the entire nbytes bytes,
1026 // then we're done
1027 if ( !(m_flags & wxSOCKET_WAITALL) )
1028 break;
1029
1030 nbytes -= ret;
1031 buffer += ret;
1032 }
1033
1034 return total;
1035 }
1036
1037 wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
1038 {
1039 struct
1040 {
1041 unsigned char sig[4];
1042 unsigned char len[4];
1043 } msg;
1044
1045 wxSocketReadGuard read(this);
1046
1047 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
1048
1049 bool ok = false;
1050 if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) )
1051 {
1052 wxUint32 sig = (wxUint32)msg.sig[0];
1053 sig |= (wxUint32)(msg.sig[1] << 8);
1054 sig |= (wxUint32)(msg.sig[2] << 16);
1055 sig |= (wxUint32)(msg.sig[3] << 24);
1056
1057 if ( sig == 0xfeeddead )
1058 {
1059 wxUint32 len = (wxUint32)msg.len[0];
1060 len |= (wxUint32)(msg.len[1] << 8);
1061 len |= (wxUint32)(msg.len[2] << 16);
1062 len |= (wxUint32)(msg.len[3] << 24);
1063
1064 wxUint32 len2;
1065 if (len > nbytes)
1066 {
1067 len2 = len - nbytes;
1068 len = nbytes;
1069 }
1070 else
1071 len2 = 0;
1072
1073 // Don't attempt to read if the msg was zero bytes long.
1074 m_lcount = len ? DoRead(buffer, len) : 0;
1075
1076 if ( len2 )
1077 {
1078 char discard_buffer[MAX_DISCARD_SIZE];
1079 long discard_len;
1080
1081 // NOTE: discarded bytes don't add to m_lcount.
1082 do
1083 {
1084 discard_len = len2 > MAX_DISCARD_SIZE
1085 ? MAX_DISCARD_SIZE
1086 : len2;
1087 discard_len = DoRead(discard_buffer, (wxUint32)discard_len);
1088 len2 -= (wxUint32)discard_len;
1089 }
1090 while ((discard_len > 0) && len2);
1091 }
1092
1093 if ( !len2 && DoRead(&msg, sizeof(msg)) == sizeof(msg) )
1094 {
1095 sig = (wxUint32)msg.sig[0];
1096 sig |= (wxUint32)(msg.sig[1] << 8);
1097 sig |= (wxUint32)(msg.sig[2] << 16);
1098 sig |= (wxUint32)(msg.sig[3] << 24);
1099
1100 if ( sig == 0xdeadfeed )
1101 ok = true;
1102 }
1103 }
1104 }
1105
1106 if ( !ok )
1107 SetError(wxSOCKET_IOERR);
1108
1109 return *this;
1110 }
1111
1112 wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
1113 {
1114 wxSocketReadGuard read(this);
1115
1116 // Peek() should never block
1117 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
1118
1119 m_lcount = DoRead(buffer, nbytes);
1120
1121 Pushback(buffer, m_lcount);
1122
1123 return *this;
1124 }
1125
1126 wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
1127 {
1128 wxSocketWriteGuard write(this);
1129
1130 m_lcount = DoWrite(buffer, nbytes);
1131
1132 return *this;
1133 }
1134
1135 // This function is a mirror image of DoRead() except that it doesn't use the
1136 // push back buffer and doesn't treat 0 return value specially (normally this
1137 // shouldn't happen at all here), so please see comments there for explanations
1138 wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
1139 {
1140 wxCHECK_MSG( m_impl, 0, "socket must be valid" );
1141
1142 const char *buffer = static_cast<const char *>(buffer_);
1143 wxCHECK_MSG( buffer, 0, "NULL buffer" );
1144
1145 wxUint32 total = 0;
1146 while ( nbytes )
1147 {
1148 if ( m_impl->m_stream && !m_connected )
1149 {
1150 if ( (m_flags & wxSOCKET_WAITALL) || !total )
1151 SetError(wxSOCKET_IOERR);
1152 break;
1153 }
1154
1155 const int ret = m_impl->Write(buffer, nbytes);
1156 if ( ret == -1 )
1157 {
1158 if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
1159 {
1160 if ( m_flags & wxSOCKET_NOWAIT )
1161 break;
1162
1163 if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
1164 {
1165 SetError(wxSOCKET_TIMEDOUT);
1166 break;
1167 }
1168
1169 continue;
1170 }
1171 else // "real" error
1172 {
1173 SetError(wxSOCKET_IOERR);
1174 break;
1175 }
1176 }
1177
1178 total += ret;
1179
1180 if ( !(m_flags & wxSOCKET_WAITALL) )
1181 break;
1182
1183 nbytes -= ret;
1184 buffer += ret;
1185 }
1186
1187 return total;
1188 }
1189
1190 wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
1191 {
1192 struct
1193 {
1194 unsigned char sig[4];
1195 unsigned char len[4];
1196 } msg;
1197
1198 wxSocketWriteGuard write(this);
1199
1200 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
1201
1202 msg.sig[0] = (unsigned char) 0xad;
1203 msg.sig[1] = (unsigned char) 0xde;
1204 msg.sig[2] = (unsigned char) 0xed;
1205 msg.sig[3] = (unsigned char) 0xfe;
1206
1207 msg.len[0] = (unsigned char) (nbytes & 0xff);
1208 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
1209 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
1210 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
1211
1212 bool ok = false;
1213 if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg) )
1214 {
1215 m_lcount = DoWrite(buffer, nbytes);
1216 if ( m_lcount == nbytes )
1217 {
1218 msg.sig[0] = (unsigned char) 0xed;
1219 msg.sig[1] = (unsigned char) 0xfe;
1220 msg.sig[2] = (unsigned char) 0xad;
1221 msg.sig[3] = (unsigned char) 0xde;
1222 msg.len[0] =
1223 msg.len[1] =
1224 msg.len[2] =
1225 msg.len[3] = (char) 0;
1226
1227 if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg))
1228 ok = true;
1229 }
1230 }
1231
1232 if ( !ok )
1233 SetError(wxSOCKET_IOERR);
1234
1235 return *this;
1236 }
1237
1238 wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
1239 {
1240 if (nbytes != 0)
1241 Pushback(buffer, nbytes);
1242
1243 SetError(wxSOCKET_NOERROR);
1244 m_lcount = nbytes;
1245
1246 return *this;
1247 }
1248
1249 wxSocketBase& wxSocketBase::Discard()
1250 {
1251 char *buffer = new char[MAX_DISCARD_SIZE];
1252 wxUint32 ret;
1253 wxUint32 total = 0;
1254
1255 wxSocketReadGuard read(this);
1256
1257 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
1258
1259 do
1260 {
1261 ret = DoRead(buffer, MAX_DISCARD_SIZE);
1262 total += ret;
1263 }
1264 while (ret == MAX_DISCARD_SIZE);
1265
1266 delete[] buffer;
1267 m_lcount = total;
1268 SetError(wxSOCKET_NOERROR);
1269
1270 return *this;
1271 }
1272
1273 // --------------------------------------------------------------------------
1274 // Wait functions
1275 // --------------------------------------------------------------------------
1276
1277 /*
1278 This function will check for the events specified in the flags parameter,
1279 and it will return a mask indicating which operations can be performed.
1280 */
1281 wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
1282 const timeval *timeout)
1283 {
1284 if ( m_fd == INVALID_SOCKET )
1285 return (wxSOCKET_LOST_FLAG & flags);
1286
1287 struct timeval tv;
1288 if ( timeout )
1289 tv = *timeout;
1290 else
1291 tv.tv_sec = tv.tv_usec = 0;
1292
1293 // prepare the FD sets, passing NULL for the one(s) we don't use
1294 fd_set
1295 readfds, *preadfds = NULL,
1296 writefds, *pwritefds = NULL,
1297 exceptfds; // always want to know about errors
1298
1299 if ( flags & wxSOCKET_INPUT_FLAG )
1300 preadfds = &readfds;
1301
1302 if ( flags & wxSOCKET_OUTPUT_FLAG )
1303 pwritefds = &writefds;
1304
1305 // When using non-blocking connect() the client socket becomes connected
1306 // (successfully or not) when it becomes writable but when using
1307 // non-blocking accept() the server socket becomes connected when it
1308 // becomes readable.
1309 if ( flags & wxSOCKET_CONNECTION_FLAG )
1310 {
1311 if ( m_server )
1312 preadfds = &readfds;
1313 else
1314 pwritefds = &writefds;
1315 }
1316
1317 if ( preadfds )
1318 {
1319 wxFD_ZERO(preadfds);
1320 wxFD_SET(m_fd, preadfds);
1321 }
1322
1323 if ( pwritefds )
1324 {
1325 wxFD_ZERO(pwritefds);
1326 wxFD_SET(m_fd, pwritefds);
1327 }
1328
1329 wxFD_ZERO(&exceptfds);
1330 wxFD_SET(m_fd, &exceptfds);
1331
1332 const int rc = select(m_fd + 1, preadfds, pwritefds, &exceptfds, &tv);
1333
1334 // check for errors first
1335 if ( rc == -1 || wxFD_ISSET(m_fd, &exceptfds) )
1336 {
1337 m_establishing = false;
1338
1339 return wxSOCKET_LOST_FLAG & flags;
1340 }
1341
1342 if ( rc == 0 )
1343 return 0;
1344
1345 wxASSERT_MSG( rc == 1, "unexpected select() return value" );
1346
1347 wxSocketEventFlags detected = 0;
1348 if ( preadfds && wxFD_ISSET(m_fd, preadfds) )
1349 detected |= wxSOCKET_INPUT_FLAG;
1350
1351 if ( pwritefds && wxFD_ISSET(m_fd, pwritefds) )
1352 {
1353 // check for the case of non-blocking connect()
1354 if ( m_establishing && !m_server )
1355 {
1356 int error;
1357 SOCKOPTLEN_T len = sizeof(error);
1358 m_establishing = false;
1359 getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
1360
1361 if ( error )
1362 detected = wxSOCKET_LOST_FLAG;
1363 else
1364 detected |= wxSOCKET_CONNECTION_FLAG;
1365 }
1366 else // not called to get non-blocking connect() status
1367 {
1368 detected |= wxSOCKET_OUTPUT_FLAG;
1369 }
1370 }
1371
1372 return detected & flags;
1373 }
1374
1375 int
1376 wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
1377 {
1378 // Use either the provided timeout or the default timeout value associated
1379 // with this socket.
1380 //
1381 // TODO: allow waiting forever, see #9443
1382 const long timeout = seconds == -1 ? m_timeout * 1000
1383 : seconds * 1000 + milliseconds;
1384
1385 return DoWait(timeout, flags);
1386 }
1387
1388 int
1389 wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
1390 {
1391 wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
1392
1393 // we're never going to become ready in a TCP client if we're not connected
1394 // any more (OTOH a server can call this to precisely wait for a connection
1395 // so do wait for it in this case and UDP client is never "connected")
1396 if ( !m_impl->IsServer() &&
1397 m_impl->m_stream && !m_connected && !m_establishing )
1398 return -1;
1399
1400 // This can be set to true from Interrupt() to exit this function a.s.a.p.
1401 m_interrupt = false;
1402
1403
1404 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
1405
1406 // Get the active event loop which we'll use for the message dispatching
1407 // when running in the main thread unless this was explicitly disabled by
1408 // setting wxSOCKET_BLOCK flag
1409 wxEventLoopBase *eventLoop;
1410 if ( !(m_flags & wxSOCKET_BLOCK) && wxIsMainThread() )
1411 {
1412 eventLoop = wxEventLoop::GetActive();
1413 }
1414 else // in worker thread
1415 {
1416 // We never dispatch messages from threads other than the main one.
1417 eventLoop = NULL;
1418 }
1419
1420 // Make sure the events we're interested in are enabled before waiting for
1421 // them: this is really necessary here as otherwise this could happen:
1422 // 1. DoRead(wxSOCKET_WAITALL) is called
1423 // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
1424 // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
1425 // is called and wxSOCKET_INPUT_FLAG events are disabled in it
1426 // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
1427 // are still disabled and we block forever
1428 //
1429 // More elegant solution would be nice but for now simply re-enabling the
1430 // events here will do
1431 m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
1432
1433
1434 // Wait until we receive the event we're waiting for or the timeout expires
1435 // (but note that we always execute the loop at least once, even if timeout
1436 // is 0 as this is used for polling)
1437 int rc = 0;
1438 for ( bool firstTime = true; !m_interrupt; firstTime = false )
1439 {
1440 long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
1441 if ( timeLeft < 0 )
1442 {
1443 if ( !firstTime )
1444 break; // timed out
1445
1446 timeLeft = 0;
1447 }
1448
1449 wxSocketEventFlags events;
1450 if ( eventLoop )
1451 {
1452 // reset them before starting to wait
1453 m_eventsgot = 0;
1454
1455 eventLoop->DispatchTimeout(timeLeft);
1456
1457 events = m_eventsgot;
1458 }
1459 else // no event loop or waiting in another thread
1460 {
1461 // as explained below, we should always check for wxSOCKET_LOST_FLAG
1462 timeval tv;
1463 SetTimeValFromMS(tv, timeLeft);
1464 events = m_impl->Select(flags | wxSOCKET_LOST_FLAG, &tv);
1465 }
1466
1467 // always check for wxSOCKET_LOST_FLAG, even if flags doesn't include
1468 // it, as continuing to wait for anything else after getting it is
1469 // pointless
1470 if ( events & wxSOCKET_LOST_FLAG )
1471 {
1472 m_connected = false;
1473 m_establishing = false;
1474 rc = -1;
1475 break;
1476 }
1477
1478 // otherwise mask out the bits we're not interested in
1479 events &= flags;
1480
1481 // Incoming connection (server) or connection established (client)?
1482 if ( events & wxSOCKET_CONNECTION_FLAG )
1483 {
1484 m_connected = true;
1485 m_establishing = false;
1486 rc = true;
1487 break;
1488 }
1489
1490 // Data available or output buffer ready?
1491 if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
1492 {
1493 rc = true;
1494 break;
1495 }
1496 }
1497
1498 return rc;
1499 }
1500
1501 bool wxSocketBase::Wait(long seconds, long milliseconds)
1502 {
1503 return DoWait(seconds, milliseconds,
1504 wxSOCKET_INPUT_FLAG |
1505 wxSOCKET_OUTPUT_FLAG |
1506 wxSOCKET_CONNECTION_FLAG) != 0;
1507 }
1508
1509 bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
1510 {
1511 // Check pushback buffer before entering DoWait
1512 if ( m_unread )
1513 return true;
1514
1515 // Check if the socket is not already ready for input, if it is, there is
1516 // no need to start waiting for it (worse, we'll actually never get a
1517 // notification about the socket becoming ready if it is already under
1518 // Windows)
1519 if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
1520 return true;
1521
1522 return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
1523 }
1524
1525
1526 bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
1527 {
1528 if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
1529 return true;
1530
1531 return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
1532 }
1533
1534 bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
1535 {
1536 return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
1537 }
1538
1539 // --------------------------------------------------------------------------
1540 // Miscellaneous
1541 // --------------------------------------------------------------------------
1542
1543 //
1544 // Get local or peer address
1545 //
1546
1547 bool wxSocketBase::GetPeer(wxSockAddress& addr) const
1548 {
1549 wxCHECK_MSG( m_impl, false, "invalid socket" );
1550
1551 const wxSockAddressImpl& peer = m_impl->GetPeer();
1552 if ( !peer.IsOk() )
1553 return false;
1554
1555 addr.SetAddress(peer);
1556
1557 return true;
1558 }
1559
1560 bool wxSocketBase::GetLocal(wxSockAddress& addr) const
1561 {
1562 wxCHECK_MSG( m_impl, false, "invalid socket" );
1563
1564 const wxSockAddressImpl& local = m_impl->GetLocal();
1565 if ( !local.IsOk() )
1566 return false;
1567
1568 addr.SetAddress(local);
1569
1570 return true;
1571 }
1572
1573 //
1574 // Save and restore socket state
1575 //
1576
1577 void wxSocketBase::SaveState()
1578 {
1579 wxSocketState *state;
1580
1581 state = new wxSocketState();
1582
1583 state->m_flags = m_flags;
1584 state->m_notify = m_notify;
1585 state->m_eventmask = m_eventmask;
1586 state->m_clientData = m_clientData;
1587
1588 m_states.Append(state);
1589 }
1590
1591 void wxSocketBase::RestoreState()
1592 {
1593 wxList::compatibility_iterator node;
1594 wxSocketState *state;
1595
1596 node = m_states.GetLast();
1597 if (!node)
1598 return;
1599
1600 state = (wxSocketState *)node->GetData();
1601
1602 m_flags = state->m_flags;
1603 m_notify = state->m_notify;
1604 m_eventmask = state->m_eventmask;
1605 m_clientData = state->m_clientData;
1606
1607 m_states.Erase(node);
1608 delete state;
1609 }
1610
1611 //
1612 // Timeout and flags
1613 //
1614
1615 void wxSocketBase::SetTimeout(long seconds)
1616 {
1617 m_timeout = seconds;
1618
1619 if (m_impl)
1620 m_impl->SetTimeout(m_timeout * 1000);
1621 }
1622
1623 void wxSocketBase::SetFlags(wxSocketFlags flags)
1624 {
1625 // Do some sanity checking on the flags used: not all values can be used
1626 // together.
1627 wxASSERT_MSG( !(flags & wxSOCKET_NOWAIT) ||
1628 !(flags & (wxSOCKET_WAITALL | wxSOCKET_BLOCK)),
1629 "Using wxSOCKET_WAITALL or wxSOCKET_BLOCK with "
1630 "wxSOCKET_NOWAIT doesn't make sense" );
1631
1632 m_flags = flags;
1633 }
1634
1635
1636 // --------------------------------------------------------------------------
1637 // Event handling
1638 // --------------------------------------------------------------------------
1639
1640 void wxSocketBase::OnRequest(wxSocketNotify notification)
1641 {
1642 wxSocketEventFlags flag = 0;
1643 switch ( notification )
1644 {
1645 case wxSOCKET_INPUT:
1646 flag = wxSOCKET_INPUT_FLAG;
1647 break;
1648
1649 case wxSOCKET_OUTPUT:
1650 flag = wxSOCKET_OUTPUT_FLAG;
1651 break;
1652
1653 case wxSOCKET_CONNECTION:
1654 flag = wxSOCKET_CONNECTION_FLAG;
1655
1656 // we're now successfully connected
1657 m_connected = true;
1658 m_establishing = false;
1659
1660 // error was previously set to wxSOCKET_WOULDBLOCK, but this is not
1661 // the case any longer
1662 SetError(wxSOCKET_NOERROR);
1663 break;
1664
1665 case wxSOCKET_LOST:
1666 flag = wxSOCKET_LOST_FLAG;
1667
1668 // if we lost the connection the socket is now closed and not
1669 // connected any more
1670 m_connected = false;
1671 m_closed = true;
1672 break;
1673
1674 default:
1675 wxFAIL_MSG( "unknown wxSocket notification" );
1676 }
1677
1678 // remember the events which were generated for this socket, we're going to
1679 // use this in DoWait()
1680 m_eventsgot |= flag;
1681
1682 // send the wx event if enabled and we're interested in it
1683 if ( m_notify && (m_eventmask & flag) && m_handler )
1684 {
1685 // don't generate the events when we're inside DoWait() called from our
1686 // own code as we are going to consume the data that has just become
1687 // available ourselves and the user code won't see it at all
1688 if ( (notification == wxSOCKET_INPUT && m_reading) ||
1689 (notification == wxSOCKET_OUTPUT && m_writing) )
1690 {
1691 return;
1692 }
1693
1694 wxSocketEvent event(m_id);
1695 event.m_event = notification;
1696 event.m_clientData = m_clientData;
1697 event.SetEventObject(this);
1698
1699 m_handler->AddPendingEvent(event);
1700 }
1701 }
1702
1703 void wxSocketBase::Notify(bool notify)
1704 {
1705 m_notify = notify;
1706 }
1707
1708 void wxSocketBase::SetNotify(wxSocketEventFlags flags)
1709 {
1710 m_eventmask = flags;
1711 }
1712
1713 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
1714 {
1715 m_handler = &handler;
1716 m_id = id;
1717 }
1718
1719 // --------------------------------------------------------------------------
1720 // Pushback buffer
1721 // --------------------------------------------------------------------------
1722
1723 void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
1724 {
1725 if (!size) return;
1726
1727 if (m_unread == NULL)
1728 m_unread = malloc(size);
1729 else
1730 {
1731 void *tmp;
1732
1733 tmp = malloc(m_unrd_size + size);
1734 memcpy((char *)tmp + size, m_unread, m_unrd_size);
1735 free(m_unread);
1736
1737 m_unread = tmp;
1738 }
1739
1740 m_unrd_size += size;
1741
1742 memcpy(m_unread, buffer, size);
1743 }
1744
1745 wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
1746 {
1747 wxCHECK_MSG( buffer, 0, "NULL buffer" );
1748
1749 if (!m_unrd_size)
1750 return 0;
1751
1752 if (size > (m_unrd_size-m_unrd_cur))
1753 size = m_unrd_size-m_unrd_cur;
1754
1755 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
1756
1757 if (!peek)
1758 {
1759 m_unrd_cur += size;
1760 if (m_unrd_size == m_unrd_cur)
1761 {
1762 free(m_unread);
1763 m_unread = NULL;
1764 m_unrd_size = 0;
1765 m_unrd_cur = 0;
1766 }
1767 }
1768
1769 return size;
1770 }
1771
1772
1773 // ==========================================================================
1774 // wxSocketServer
1775 // ==========================================================================
1776
1777 // --------------------------------------------------------------------------
1778 // Ctor
1779 // --------------------------------------------------------------------------
1780
1781 wxSocketServer::wxSocketServer(const wxSockAddress& addr,
1782 wxSocketFlags flags)
1783 : wxSocketBase(flags, wxSOCKET_SERVER)
1784 {
1785 wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") );
1786
1787 wxSocketManager * const manager = wxSocketManager::Get();
1788 m_impl = manager ? manager->CreateSocket(*this) : NULL;
1789
1790 if (!m_impl)
1791 {
1792 wxLogTrace( wxTRACE_Socket, wxT("*** Failed to create m_impl") );
1793 return;
1794 }
1795
1796 // Setup the socket as server
1797 m_impl->SetLocal(addr.GetAddress());
1798
1799 if (GetFlags() & wxSOCKET_REUSEADDR) {
1800 m_impl->SetReusable();
1801 }
1802 if (GetFlags() & wxSOCKET_BROADCAST) {
1803 m_impl->SetBroadcast();
1804 }
1805 if (GetFlags() & wxSOCKET_NOBIND) {
1806 m_impl->DontDoBind();
1807 }
1808
1809 if (m_impl->CreateServer() != wxSOCKET_NOERROR)
1810 {
1811 wxDELETE(m_impl);
1812
1813 wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") );
1814 return;
1815 }
1816
1817 wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd );
1818 }
1819
1820 // --------------------------------------------------------------------------
1821 // Accept
1822 // --------------------------------------------------------------------------
1823
1824 bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1825 {
1826 if ( !m_impl || (m_impl->m_fd == INVALID_SOCKET) || !m_impl->IsServer() )
1827 {
1828 wxFAIL_MSG( "can only be called for a valid server socket" );
1829
1830 SetError(wxSOCKET_INVSOCK);
1831
1832 return false;
1833 }
1834
1835 if ( wait )
1836 {
1837 // wait until we get a connection
1838 if ( !m_impl->SelectWithTimeout(wxSOCKET_INPUT_FLAG) )
1839 {
1840 SetError(wxSOCKET_TIMEDOUT);
1841
1842 return false;
1843 }
1844 }
1845
1846 sock.m_impl = m_impl->Accept(sock);
1847
1848 if ( !sock.m_impl )
1849 {
1850 SetError(m_impl->GetLastError());
1851
1852 return false;
1853 }
1854
1855 sock.m_type = wxSOCKET_BASE;
1856 sock.m_connected = true;
1857
1858 return true;
1859 }
1860
1861 wxSocketBase *wxSocketServer::Accept(bool wait)
1862 {
1863 wxSocketBase* sock = new wxSocketBase();
1864
1865 sock->SetFlags(m_flags);
1866
1867 if (!AcceptWith(*sock, wait))
1868 {
1869 sock->Destroy();
1870 sock = NULL;
1871 }
1872
1873 return sock;
1874 }
1875
1876 bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1877 {
1878 return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
1879 }
1880
1881 bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
1882 {
1883 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
1884
1885 SOCKOPTLEN_T lenreal = *optlen;
1886 if ( getsockopt(m_impl->m_fd, level, optname,
1887 static_cast<char *>(optval), &lenreal) != 0 )
1888 return false;
1889
1890 *optlen = lenreal;
1891
1892 return true;
1893 }
1894
1895 bool
1896 wxSocketBase::SetOption(int level, int optname, const void *optval, int optlen)
1897 {
1898 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
1899
1900 return setsockopt(m_impl->m_fd, level, optname,
1901 static_cast<const char *>(optval), optlen) == 0;
1902 }
1903
1904 bool wxSocketBase::SetLocal(const wxIPV4address& local)
1905 {
1906 m_localAddress = local;
1907
1908 return true;
1909 }
1910
1911 // ==========================================================================
1912 // wxSocketClient
1913 // ==========================================================================
1914
1915 // --------------------------------------------------------------------------
1916 // Ctor and dtor
1917 // --------------------------------------------------------------------------
1918
1919 wxSocketClient::wxSocketClient(wxSocketFlags flags)
1920 : wxSocketBase(flags, wxSOCKET_CLIENT)
1921 {
1922 m_initialRecvBufferSize =
1923 m_initialSendBufferSize = -1;
1924 }
1925
1926 // --------------------------------------------------------------------------
1927 // Connect
1928 // --------------------------------------------------------------------------
1929
1930 bool wxSocketClient::DoConnect(const wxSockAddress& remote,
1931 const wxSockAddress* local,
1932 bool wait)
1933 {
1934 if ( m_impl )
1935 {
1936 // Shutdown and destroy the old socket
1937 Close();
1938 delete m_impl;
1939 }
1940
1941 m_connected = false;
1942 m_establishing = false;
1943
1944 // Create and set up the new one
1945 wxSocketManager * const manager = wxSocketManager::Get();
1946 m_impl = manager ? manager->CreateSocket(*this) : NULL;
1947 if ( !m_impl )
1948 return false;
1949
1950 // Reuse makes sense for clients too, if we are trying to rebind to the same port
1951 if (GetFlags() & wxSOCKET_REUSEADDR)
1952 m_impl->SetReusable();
1953 if (GetFlags() & wxSOCKET_BROADCAST)
1954 m_impl->SetBroadcast();
1955 if (GetFlags() & wxSOCKET_NOBIND)
1956 m_impl->DontDoBind();
1957
1958 // Bind to the local IP address and port, when provided or if one had been
1959 // set before
1960 if ( !local && m_localAddress.GetAddress().IsOk() )
1961 local = &m_localAddress;
1962
1963 if ( local )
1964 m_impl->SetLocal(local->GetAddress());
1965
1966 m_impl->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
1967
1968 m_impl->SetPeer(remote.GetAddress());
1969
1970 // Finally do create the socket and connect to the peer
1971 const wxSocketError err = m_impl->CreateClient(wait);
1972
1973 if ( err != wxSOCKET_NOERROR )
1974 {
1975 if ( err == wxSOCKET_WOULDBLOCK )
1976 {
1977 wxASSERT_MSG( !wait, "shouldn't get this for blocking connect" );
1978
1979 m_establishing = true;
1980 }
1981
1982 return false;
1983 }
1984
1985 m_connected = true;
1986 return true;
1987 }
1988
1989 bool wxSocketClient::Connect(const wxSockAddress& remote, bool wait)
1990 {
1991 return DoConnect(remote, NULL, wait);
1992 }
1993
1994 bool wxSocketClient::Connect(const wxSockAddress& remote,
1995 const wxSockAddress& local,
1996 bool wait)
1997 {
1998 return DoConnect(remote, &local, wait);
1999 }
2000
2001 bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
2002 {
2003 if ( m_connected )
2004 {
2005 // this happens if the initial attempt to connect succeeded without
2006 // blocking
2007 return true;
2008 }
2009
2010 wxCHECK_MSG( m_establishing && m_impl, false,
2011 "No connection establishment attempt in progress" );
2012
2013 // notice that we return true even if DoWait() returned -1, i.e. if an
2014 // error occurred and connection was lost: this is intentional as we should
2015 // return false only if timeout expired without anything happening
2016 return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
2017 }
2018
2019 // ==========================================================================
2020 // wxDatagramSocket
2021 // ==========================================================================
2022
2023 wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr,
2024 wxSocketFlags flags )
2025 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
2026 {
2027 // Create the socket
2028 wxSocketManager * const manager = wxSocketManager::Get();
2029 m_impl = manager ? manager->CreateSocket(*this) : NULL;
2030
2031 if (!m_impl)
2032 return;
2033
2034 // Setup the socket as non connection oriented
2035 m_impl->SetLocal(addr.GetAddress());
2036 if (flags & wxSOCKET_REUSEADDR)
2037 {
2038 m_impl->SetReusable();
2039 }
2040 if (GetFlags() & wxSOCKET_BROADCAST)
2041 {
2042 m_impl->SetBroadcast();
2043 }
2044 if (GetFlags() & wxSOCKET_NOBIND)
2045 {
2046 m_impl->DontDoBind();
2047 }
2048
2049 if ( m_impl->CreateUDP() != wxSOCKET_NOERROR )
2050 {
2051 wxDELETE(m_impl);
2052 return;
2053 }
2054
2055 // Initialize all stuff
2056 m_connected = false;
2057 m_establishing = false;
2058 }
2059
2060 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
2061 void* buf,
2062 wxUint32 nBytes )
2063 {
2064 Read(buf, nBytes);
2065 GetPeer(addr);
2066 return (*this);
2067 }
2068
2069 wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr,
2070 const void* buf,
2071 wxUint32 nBytes )
2072 {
2073 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
2074
2075 m_impl->SetPeer(addr.GetAddress());
2076 Write(buf, nBytes);
2077 return (*this);
2078 }
2079
2080 // ==========================================================================
2081 // wxSocketModule
2082 // ==========================================================================
2083
2084 class wxSocketModule : public wxModule
2085 {
2086 public:
2087 virtual bool OnInit()
2088 {
2089 // wxSocketBase will call Initialize() itself only if sockets are
2090 // really used, don't do it from here
2091 return true;
2092 }
2093
2094 virtual void OnExit()
2095 {
2096 if ( wxSocketBase::IsInitialized() )
2097 wxSocketBase::Shutdown();
2098 }
2099
2100 private:
2101 DECLARE_DYNAMIC_CLASS(wxSocketModule)
2102 };
2103
2104 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
2105
2106 #if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER
2107 // NOTE: we need to force linking against socketiohandler.cpp otherwise in
2108 // static builds of wxWidgets the ManagerSetter::ManagerSetter ctor
2109 // contained there wouldn't be ever called
2110 wxFORCE_LINK_MODULE( socketiohandler )
2111 #endif
2112
2113 // same for ManagerSetter in the MSW file
2114 #ifdef __WXMSW__
2115 wxFORCE_LINK_MODULE( mswsocket )
2116 #endif
2117
2118 // and for OSXManagerSetter in the OS X one
2119 #ifdef __WXOSX__
2120 wxFORCE_LINK_MODULE( osxsocket )
2121 #endif
2122
2123 #endif // wxUSE_SOCKETS