1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxEncodingConverter class for converting between different
5 // Author: Vaclav Slavik
6 // Copyright: (c) 1999 Vaclav Slavik
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
10 #ifndef _WX_ENCCONV_H_
11 #define _WX_ENCCONV_H_
15 #include "wx/object.h"
16 #include "wx/fontenc.h"
17 #include "wx/dynarray.h"
19 // ----------------------------------------------------------------------------
21 // ----------------------------------------------------------------------------
32 wxPLATFORM_CURRENT
= -1,
40 // ----------------------------------------------------------------------------
42 // ----------------------------------------------------------------------------
44 WX_DEFINE_ARRAY_INT(wxFontEncoding
, wxFontEncodingArray
);
46 //--------------------------------------------------------------------------------
47 // wxEncodingConverter
48 // This class is capable of converting strings between any two
49 // 8bit encodings/charsets. It can also convert from/to Unicode
50 //--------------------------------------------------------------------------------
52 class WXDLLIMPEXP_BASE wxEncodingConverter
: public wxObject
56 wxEncodingConverter();
57 ~wxEncodingConverter() { if (m_Table
) delete[] m_Table
; }
59 // Initialize conversion. Both output or input encoding may
60 // be wxFONTENCODING_UNICODE, but only if wxUSE_WCHAR_T is set to 1.
62 // All subsequent calls to Convert() will interpret it's argument
63 // as a string in input_enc encoding and will output string in
64 // output_enc encoding.
66 // You must call this method before calling Convert. You may call
67 // it more than once in order to switch to another conversion
69 // Method affects behaviour of Convert() in case input character
70 // cannot be converted because it does not exist in output encoding:
71 // wxCONVERT_STRICT --
72 // follow behaviour of GNU Recode - just copy unconvertable
73 // characters to output and don't change them (it's integer
74 // value will stay the same)
75 // wxCONVERT_SUBSTITUTE --
76 // try some (lossy) substitutions - e.g. replace
77 // unconvertable latin capitals with acute by ordinary
78 // capitals, replace en-dash or em-dash by '-' etc.
79 // both modes gurantee that output string will have same length
82 // Returns false if given conversion is impossible, true otherwise
83 // (conversion may be impossible either if you try to convert
84 // to Unicode with non-Unicode build of wxWidgets or if input
85 // or output encoding is not supported.)
86 bool Init(wxFontEncoding input_enc
, wxFontEncoding output_enc
, int method
= wxCONVERT_STRICT
);
88 // Convert input string according to settings passed to Init.
89 // Note that you must call Init before using Convert!
90 bool Convert(const char* input
, char* output
) const;
91 bool Convert(char* str
) const { return Convert(str
, str
); }
92 wxString
Convert(const wxString
& input
) const;
95 bool Convert(const char* input
, wchar_t* output
) const;
96 bool Convert(const wchar_t* input
, char* output
) const;
97 bool Convert(const wchar_t* input
, wchar_t* output
) const;
98 bool Convert(wchar_t* str
) const { return Convert(str
, str
); }
100 // Return equivalent(s) for given font that are used
101 // under given platform. wxPLATFORM_CURRENT means the plaform
102 // this binary was compiled for
105 // current platform enc returned value
106 // -----------------------------------------------------
107 // unix CP1250 {ISO8859_2}
109 // windows ISO8859_2 {CP1250}
111 // Equivalence is defined in terms of convertibility:
112 // 2 encodings are equivalent if you can convert text between
113 // then without loosing information (it may - and will - happen
114 // that you loose special chars like quotation marks or em-dashes
115 // but you shouldn't loose any diacritics and language-specific
116 // characters when converting between equivalent encodings).
118 // Convert() method is not limited to converting between
119 // equivalent encodings, it can convert between arbitrary
122 // Remember that this function does _NOT_ check for presence of
123 // fonts in system. It only tells you what are most suitable
124 // encodings. (It usually returns only one encoding)
126 // Note that argument enc itself may be present in returned array!
127 // (so that you can -- as a side effect -- detect whether the
128 // encoding is native for this platform or not)
129 static wxFontEncodingArray
GetPlatformEquivalents(wxFontEncoding enc
, int platform
= wxPLATFORM_CURRENT
);
131 // Similar to GetPlatformEquivalent, but this one will return ALL
132 // equivalent encodings, regardless the platform, including itself.
133 static wxFontEncodingArray
GetAllEquivalents(wxFontEncoding enc
);
135 // Return true if [any text in] one multibyte encoding can be
136 // converted to another one losslessly.
138 // Do not call this with wxFONTENCODING_UNICODE, it doesn't make
139 // sense (always works in one sense and always depends on the text
140 // to convert in the other)
141 static bool CanConvert(wxFontEncoding encIn
, wxFontEncoding encOut
)
143 return GetAllEquivalents(encIn
).Index(encOut
) != wxNOT_FOUND
;
153 bool m_UnicodeInput
, m_UnicodeOutput
;
156 DECLARE_NO_COPY_CLASS(wxEncodingConverter
)
159 #endif // _WX_ENCCONV_H_