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1 Installing wxWidgets for Windows
2 -----------------------------------------------------------
3
4 This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
6
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
9
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before posting to wx-users list.
13
14 If you are sure that you found a bug, please report it at
15 wxWidgets Trac:
16
17 http://trac.wxwidgets.org/newticket
18
19 Please notice that often trying to correct the bug yourself is the
20 quickest way to fix it. Even if you fail to do it, you may
21 discover valuable information allowing us to fix it while doing
22 it. We also give much higher priority to bug reports with patches
23 fixing the problems so this ensures that your report will be
24 addressed sooner.
25
26
27 Unarchiving
28 ============================================================
29
30 A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
31 files to a directory on your hard disk. Do not install into a
32 path that contains spaces.
33
34 The setup program contains the following:
35
36 - All common, generic and MSW-specific wxWidgets source;
37 - samples and demos;
38 - documentation in MS HTML Help format;
39 - makefiles for most Windows compilers, plus CodeWarrior,
40 BC++ and VC++ IDE files;
41 - JPEG library source;
42 - TIFF library source;
43 - Object Graphics Library, Tex2RTF, wxSTC, etc.
44
45 Alternatively, you may unarchive the .zip form by hand:
46 wxMSW-x.y.z.zip where x.y.z is the version number.
47
48 Unarchive the required files plus any optional documentation
49 files into a suitable directory such as c:\wx.
50
51 General installation notes
52 ==========================
53
54 If installing from the SVN server, copy include/wx/msw/setup0.h to
55 include/wx/msw/setup.h and edit the resulting file to choose
56 the features you would like to compile wxWidgets with[out].
57
58 Compilation
59 ===========
60
61 The following sections explain how to compile wxWidgets with each supported
62 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
63 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
64
65 All makefiles and project are located in build\msw directory.
66
67 Where compiled files are stored
68 -------------------------------
69
70 After successful compilation you'll find the libraries in a subdirectory
71 of lib directory named after the compiler and DLL/static settings.
72 A couple of examples:
73
74 lib\vc_lib VC++ compiled static libraries
75 lib\vc_dll VC++ DLLs
76 lib\bcc_lib Static libraries for Borland C++
77 lib\wat_dll Watcom C++ DLLs
78
79 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
80 depend on GUI components begin with "wxbase" followed by version number and
81 letters indicating if the library is compiled as Unicode ('u') and/or debug
82 build ('d'). Last component of them name is name of wxWidgets component
83 (unless you built the library as single monolithic library; look for
84 "Configuring the build" below). This is a typical set of release ANSI build
85 libraries (release versions on left, debug on right side):
86
87 wxbase29.lib wxbase29d.lib
88 wxbase29_net.lib wxbase29d_net.lib
89 wxbase29_xml.lib wxbase29d_xml.lib
90 wxmsw29_core.lib wxmsw29d_core.lib
91 wxmsw29_html.lib wxmsw29d_html.lib
92 wxmsw29_adv.lib wxmsw29d_adv.lib
93
94 Their Unicode debug counterparts in wxUniversal build would be
95
96 wxbase29ud.lib
97 wxbase29ud_net.lib
98 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
99 wxmswuniv29ud_core.lib
100 wxmswuniv29ud_html.lib
101 wxmswuniv29ud_adv.lib
102
103 These directories also contain subdirectory with wx/setup.h header. This
104 subdirectory is named after port, Unicode, wxUniv and debug settings and
105 you must add it to include paths when compiling your application. Some
106 examples:
107
108 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
109 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
110 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
111
112 Below are compiler specific notes followed by customizing instructions that
113 apply to all compilers (search for "Configuring the build").
114
115 Microsoft Visual C++ compilation
116 ----------------------------------------------------------------
117
118 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
119 informal and more detailed description of the process summarized below.
120
121 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
122
123 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
124 you will have trouble with internal compiler errors. It is available for
125 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
126
127 Using project files (VC++ 6 and later):
128
129 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
130 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
131 2. Open build\msw\wx.dsw, which has configurations for static
132 compilation or DLL compilation, and each of these available in
133 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
134 Normally you'll use a static linking ANSI configuration.
135 Choose the Win32 Debug or Win32 Release configuration (or any other that
136 suits your needs) and use Batch Build to compile _all_ projects. If you
137 know you won't need some of the libraries (i.e. html part), you don't have
138 to compile it. It will also produce similar variations on jpeg.lib,
139 png.lib, tiff.lib, zlib.lib, and regex.lib.
140
141 If you want to build DLL configurations in wx.dsw project you unfortunately
142 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
143 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
144 propgrid) manually because VC6 doesn't always respect the correct build order.
145
146 Alternatively, use the special wx_dll.dsw project which adds the
147 dependencies to force the correct order (but, because of this, doesn't work
148 for the static libraries) or simply redo the build several times until all
149 DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
150 doesn't build if wxUSE_ODBC is set to 0 (default).
151 3. Open a sample project file, choose a configuration such as
152 Win32 Debug using Build | Set Active Configuration..., and compile.
153 The project files don't use precompiled headers, to save disk
154 space, but you can switch PCH compiling on for greater speed.
155 NOTE: you may also use samples/samples.dsw to access all
156 sample projects without opening each workspace individually.
157 You can use the Batch Build facility to make several samples
158 at a time.
159
160 Using makefiles:
161
162 1. Change directory to build\msw. Type:
163
164 'nmake -f makefile.vc'
165
166 to make the wxWidgets core library as release DLL.
167 See "Configuring the build" for instruction how to build debug or static
168 libraries.
169
170 2. Change directory to samples and type 'nmake -f makefile.vc'
171 to make all the samples. You can also make them individually.
172
173 Makefile notes:
174
175 Use the 'clean' target to clean all objects, libraries and
176 executables.
177
178 Note (1): if you wish to use templates, please edit
179 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
180 Without this, the redefinition of 'new' will cause problems in
181 the headers. Alternatively, #undef new before including template headers.
182 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
183 using templates, to avoid the non-template stream files being included
184 within wxWidgets.
185
186 Note (2): libraries and applications generated with makefiles and
187 project files are now (hopefully) compatible where static libraries
188 are concerned, but please exercise caution nevertheless and if
189 possible, use one method or the other.
190
191 Note (3): some crash problems can be due to inconsistent compiler
192 options. If strange/weird/impossible things start to happen please
193 check (dumping IDE project file as makefile and doing text comparison
194 if necessary) that the project settings, especially the list of defined
195 symbols, struct packing, etc. are exactly the same for all items in
196 the project. After this, delete everything (including PCH) and recompile.
197
198 Note (4): to create your own IDE files, copy .dsp and .dsw
199 files from an existing wxWidgets sample and adapt them, or
200 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
201
202 Microsoft Visual C++ compilation for 64-bit Windows
203 ----------------------------------------------------------------
204
205 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
206 default; you need to select them during the installation. Both native 64-bit
207 compilers and 32-bit hosted cross compilers are included, so you do not need a
208 64-bit machine to use them (though you do to run the created executables).
209 Visual C++ Express Edition does not include 64-bit compilers.
210
211 64-bit compilers are also available in various SDKs, for example
212 the .NET Framework SDK:
213 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
214
215 Using project files:
216
217 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
218 convert the projects to the current Visual C++ project format.
219
220 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
221 Manager...'. In the 'Active solution platform' drop down choose '<new>',
222 then you can choose either 'Itanium' or 'x64'.
223
224 For more detailed instructions see:
225 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
226
227 Note: 64-bit targets created this way will use the build directory of the
228 corresponding 32-bit target for some files. Therefore after building
229 for one CPU it is necessary to clean the build before building the
230 equivalent target for another CPU. We've reported the problem to MS
231 but they say it is not possible to fix it.
232
233 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
234 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
235
236 This will build a debug version of the static libs. The section above on
237 Visual C++ in general has more information about adjusting the settings to
238 build other configurations.
239
240 4. To compile one of the samples open one of the sample projects, such as
241 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
242 step 1, then add a 64-bit target as in step 2, and build.
243
244 Using makefiles:
245
246 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
247 directory to build\msw. Then for x64 type:
248
249 nmake -f makefile.vc TARGET_CPU=AMD64
250
251 or for Itanium:
252
253 nmake -f makefile.vc TARGET_CPU=IA64
254
255 This will build a debug version of wxWidgets DLLs. See "Configuring the
256 build" for instruction how to build other configurations such as a release
257 build or static libraries.
258
259 2. Change to the directory of one of the samples such as samples\minimal. Type
260 the same command used to build the main library, for example for x64:
261
262 nmake -f makefile.vc TARGET_CPU=AMD64
263
264 Notes:
265
266 The versions of the VC++ 8 compiler included with some SDKs requires an
267 additional library to be linked or the following error is received.
268
269 LNK2001 unresolved external symbol __security_check_cookie
270
271 If you receive this error add bufferoverflowu.lib to link, e.g.:
272
273 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
274
275 See http://support.microsoft.com/?id=894573 for more information.
276
277 Borland C++ compilation
278 ----------------------------------------------------------------
279
280 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
281 2.4.2), which can be downloaded for free from:
282 http://www.borland.com/products/downloads/download_cbuilder.html
283
284 We have found that the free Turbo Explorer and commercial BDS work fine; the
285 debugger is very good. To avoid linker errors you will need to add
286 -DSHARED=1 to the makefile line for the library
287
288 The version 5.6 included in Borland C++ Builder 2006 works as well after the
289 following small change: please remove the test for __WINDOWS__ from line 88
290 of the file BCCDIR\include\stl\_threads.h.
291
292 Compiling using the makefiles:
293
294 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
295 make the wxWidgets core library. Ignore the compiler warnings.
296 This produces a couple of libraries in the lib\bcc_lib directory.
297
298 2. Change directory to a sample or demo such as samples\minimal, and type
299 'make -f makefile.bcc'. This produces a windows exe file - by default
300 in the bcc_mswd subdirectory.
301
302 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
303 make sure that your own project or makefile settings use the
304 same alignment, or you could experience mysterious crashes. To
305 change the alignment, change CPPFLAGS in build\msw\config.bcc.
306
307 Note (2): if you get undefined _SQL... symbols at link time,
308 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
309 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
310 recompile wxWidgets. The same applies if compiling using the IDE.
311
312 Note (3): If you wish debug messages to be sent to the console in
313 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
314
315 Using the Debugger and IDE in BDS or Turbo Explorer
316 ---------------------------------------------------
317
318
319 Doubleclick / open samples\minimal\borland.bdsproj. The current version
320 is to be used with a dynamic build of wxWidgets-made by running
321 make -f Makefile.bcc -DBUILD=debug -DSHARED=1
322 in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
323 directory in your PATH. The debugger tracks your source and also
324 traces into the wxWidgets sources.
325
326 To use this to debug other samples, copy the borland_ide.cpp
327 and borland.bdsproj files, then replace all occurences of
328 "minimal" with the name of the new project files
329
330 Compilation succeeds with CBuilderX personal edition and CBuilder6, but
331 you may have to copy make.exe from the 5.5 download to the new bin directory.
332
333 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
334 (v1-v6): not supported
335
336
337
338 ** REMEMBER **
339
340 In all of your wxWidgets applications, your source code should include
341 the following preprocessor directive:
342
343 #ifdef __BORLANDC__
344 #pragma hdrstop
345 #endif
346
347 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
348 more details)
349
350 Borland 16 Bit compilation for Windows 3.1
351 ----------------------------------------------------------------
352
353 The last version of wxWidgets to support 16-bit compilation with Borland was
354 2.2.7 - Please download and read the instructions in that release
355
356 Watcom C++ 10.6/11 and OpenWatcom compilation
357 ----------------------------------------------------------------
358
359 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
360 make the wxWidgets core library.
361
362 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
363 to make this sample. Repeat for other samples of interest.
364
365 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
366 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
367 from lib\watcom directory. See the notes in that directory.
368
369 Note (2): if variant.cpp is compiled with date/time class options, the linker
370 gives up. So the date/time option is switched off for Watcom C++.
371 Also, wxAutomationObject is not compiled with Watcom C++ 10.
372
373 Note (3): RawBitmaps won't work at present because they use unsupported template
374 classes
375
376 Note (4): if Watcom can't read the precompiled header when building a sample,
377 try deleting .pch files in build\msw\wat_* and compiling
378 the sample again.
379
380 Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
381 compiler doesn't come with standard C++ library headers by default.
382 If you install STLPort or another STL implementation, you'll need to
383 edit wx/string.h and remove the check for Digital Mars in it (search
384 for __WATCOM__).
385
386
387 Metrowerks CodeWarrior compilation
388 ----------------------------------------------------------------
389
390 ** NOTE: We don't use Metrowerks compiler any more and so depend on
391 ** your contributions to keep it up to date. It is possible that
392 ** the project files mentioned below are out of date due to recently
393 ** added files, please add them manually if you get linking errors.
394 ** The authoritative list of files is in build/bakefiles/files.bkl
395
396 1. CodeWarrior Pro 7 project files in XML format are already
397 included in wxMSW-2.8.x.zip and the setup version.
398
399 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
400 you are working from the SVN version) to make sure the settings reflect
401 what you want. If you aren't sure, leave it alone and go with the
402 default settings. A few notes:
403 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
404 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
405 will be rather confusing due to interactions with the MSL ANSI
406 and runtime libs.
407
408 3. The project file to build the Win32 wxWidgets libraries relies on the
409 Batch File Runner plug-in. This plug-in is not installed as part of
410 a normal CW7 installation. However, you can find this plug-in on the
411 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
412 "Batch File Post Linker".
413
414 4. If you choose not to install the Batch File Runner plug-in, then you
415 need to do the following by hand:
416 (1) Create the directories lib\cw7msw\include\wx and copy the file
417 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
418 working from the SVN version) to lib\cw7msw\include\wx\setup.h
419 (2) Create the directories lib\cw7mswd\include\wx and copy the file
420 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
421 working from the SVN version) to lib\cw7mswd\include\wx\setup.h
422
423 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
424 Store this project file in directory src. You may get warnings about
425 not being able to find certain project paths; ignore these warnings, the
426 appropriate paths will be created during the build by the Batch File Runner.
427
428 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
429 will get some warnings about hidden virtual functions, illegal conversions
430 from const pointers to pointers, etc., all of which you can safely ignore.
431 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
432 stop the build and build again. These errors occur because sometimes the
433 compiler starts doing its thing before the copying of setup.h has completed.
434
435 7. The following libraries will be produced depending on chosen
436 target:
437 - wx_x86.lib ANSI Release (static)
438 - wx_x86_d.lib ANSI Debug (static)
439
440 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
441 Volunteers for this are welcome (as neither DLLs nor unicode builds are
442 big priorities for me ;).
443
444 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
445 of the samples. In particular, there are project files for the minimal,
446 controls, dialogs, dnd, nd docview samples. You can use these project
447 files as templates for the other samples and for your own projects.
448 - For example, to make a project file for the "grid" sample,
449 just copy the project file for the "minimal" sample, minimalW7.mcp
450 (made by importing minimalW7.xml into CodeWarrior), into the
451 sample/grid directory, calling it gridW7.mcp. Open
452 newgridW7.mcp and revise the project by deleting the files
453 minimal.rc and minimal.cpp and adding the files griddemo.rc and
454 griddemo.cpp. Build and run....
455
456
457 Cygwin/MinGW compilation
458 ----------------------------------------------------------------
459
460 wxWidgets supports Cygwin (formerly GnuWin32) betas and
461 releases, and MinGW. Cygwin can be downloaded from:
462
463 http://sources.redhat.com/cygwin/
464
465 and MinGW from:
466
467 http://www.mingw.org/
468
469 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
470 installed in case of MinGW). You will need new enough MinGW version, preferably
471 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
472 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
473
474 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
475 section (see OLD VERSIONS)
476
477 There are two methods of compiling wxWidgets, by using the
478 makefiles provided or by using 'configure'.
479
480 Retrieve and install the latest version of Cygwin, or MinGW, as per
481 the instructions with either of these packages.
482
483 If using MinGW, you can download the add-on MSYS package to
484 provide Unix-like tools that you'll need to build wxWidgets using configure.
485
486 Using makefiles directly
487 ----------------------------------------------------------------
488
489 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
490 Windows command interpreter (command.com/cmd.exe), they won't work in
491 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
492 to use configure instead, see the section below)
493
494 Use the makefile.gcc files for compiling wxWidgets and samples,
495 e.g. to compile a debugging version of wxWidgets:
496 > cd c:\wx\build\msw
497 > mingw32-make -f makefile.gcc BUILD=debug
498 > cd c:\wx\samples\minimal
499 > mingw32-make -f makefile.gcc BUILD=debug
500 (See below for more options.)
501
502 Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
503 used, using Bash (sh.exe) and make.exe from MSYS will only work when using
504 configure-based build procedure described below!
505
506 You can also use the 'strip' command to reduce executable/dll size (note that
507 stripping an executable/dll will remove debug information!).
508
509 All targets have 'clean' targets to allow removal of object files
510 and other intermediate compiler files.
511
512 Using configure
513 ----------------------------------------------------------------
514
515 Instead of using the makefiles, you can use the configure
516 system to generate appropriate makefiles, as used on Unix
517 and Mac OS X systems.
518
519 Change directory to the root of the wxWidgets distribution,
520 make a build directory, and run configure and make in this directory.
521
522 For example:
523
524 cd $WXWIN
525 mkdir build-debug
526 cd build-debug
527 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
528 make
529 make install % This step is optional, see note (6) below.
530 cd samples/minimal
531 make
532 ./minimal.exe
533
534 Notes:
535
536 1. See also the Cygwin/MinGW on the web site or CD-ROM for
537 further information about using wxWidgets with these compilers.
538
539 2. libwx.a is 100 MB or more - but much less if compiled with no
540 debug info (-g0) and level 4 optimization (-O4).
541
542 3. If you get a link error under MinGW 2.95.2 referring to:
543
544 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
545
546 then you need to edit the file objidl.h at line 663 and add
547 a missing PURE keyword:
548
549 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
550
551 4. There's a bug in MinGW headers for some early distributions.
552
553 in include/windows32/defines.h, where it says:
554
555 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
556
557 it should say:
558
559 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
560
561 (a missing bracket).
562
563 5. OpenGL support should work with MinGW as-is. However,
564 if you wish to generate import libraries appropriate either for
565 the MS OpenGL libraries or the SGI OpenGL libraries, go to
566 include/wx/msw/gl and use:
567
568 dlltool -k -d opengl.def -llibopengl.a
569
570 for the SGI DLLs, or
571
572 dlltool -k -d opengl32.def -llibopengl32.a
573
574 and similarly for glu[32].def.
575
576 6. The 'make install' step is optional, and copies files
577 as follows:
578
579 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
580 /usr/local/include/wx - wxWidgets header files
581 /usr/local/bin - wx-config
582
583 You may need to do this if using wx-config with the
584 default root path.
585
586 7. With Cygwin, you can invoke gdb --nw myfile.exe to
587 debug an executable. If there are memory leaks, they will be
588 flagged when the program quits. You can use Cygwin gdb
589 to debug MinGW executables.
590
591 8. Note that gcc's precompiled headers do not work on current versions of
592 Cygwin. If your version of Cygwin is affected you will need to use the
593 --disable-precomp-headers configure option.
594
595 OLD VERSIONS:
596
597 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
598 to set up appropriate variables, if necessary mounting drives.
599 Run it before compiling.
600
601 - For Cygwin, make sure there's a \tmp directory on your
602 Windows drive or bison will crash (actually you don't need
603 bison for ordinary wxWidgets compilation: a pre-generated .c file is
604 supplied).
605
606 - If using GnuWin32 b18, you will need to copy windres.exe
607 from e.g. the MinGW distribution, to a directory in your path.
608
609
610 Symantec & DigitalMars C++ compilation
611 ----------------------------------------------------------------
612
613 The DigitalMars compiler is a free succssor to the Symantec compiler
614 and can be downloaded from http://www.digitalmars.com/
615
616 1. You need to download and unzip in turn (later packages will overwrite
617 older files)
618 Digital Mars C/C++ Compiler Version 8.40 or later
619 Basic utilities
620 from http://www.digitalmars.com/download/freecompiler.html
621
622 2. Change directory to build\msw and type 'make -f makefile.dmc' to
623 make the wxWidgets core library.
624
625 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
626 to make this sample. Most of the other samples also work.
627
628
629 Note that if you don't have the files makefile.dmc you may create them yourself
630 using bakefile tool according to the instructions in build\bakefiles\README:
631
632 cd build\bakefiles
633 bakefile_gen -f dmars -b wx.bkl
634 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
635
636
637 Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
638 compiler doesn't come with standard C++ library headers by default. If you
639 install STLPort or another STL implementation, you'll need to edit wx/string.h
640 and remove the check for Digital Mars in it (search for __DMC__).
641
642
643 16-bit compilation is no longer supported.
644
645 Configuring the build
646 ================================================================
647
648 So far the instructions only explained how to build release DLLs of wxWidgets
649 and did not cover any configuration. It is possible to change many aspects of
650 the build, including debug/release and ANSI/Unicode settings. All makefiles in
651 build\msw directory use same options (with a few exceptions documented below)
652 and the only difference between them is in object files and library directory
653 names and in make invocation command.
654
655 Changing the settings
656 ----------------------------------------------------------------
657
658 There are two ways to modify the settings: either by passing the values as
659 arguments when invoking make or by editing build\msw\config.$(compiler) file
660 where $(compiler) is same extension as the makefile you use has (see below).
661 The latter is good for setting options that never change in your development
662 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
663 wxWidgets and use them side by side, the former method is better. Settings in
664 config.* files are shared by all makefiles (samples, contrib, main library),
665 but if you pass the options as arguments, you must use same arguments you used
666 for the library when building samples or contrib libraries!
667
668 Examples of invoking make in Unicode debug build (other options described
669 below are set analogically):
670
671 Visual C++:
672 > nmake -f makefile.vc BUILD=debug UNICODE=1
673
674 Borland C++:
675 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
676 (Note that you have to use -D to set the variable, unlike in other make
677 tools!)
678
679 Watcom C/C++:
680 > wmake -f makefile.wat BUILD=debug UNICODE=1
681
682 MinGW using native makefiles:
683 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
684
685 MinGW using configure:
686 > ./configure --enable-debug --enable-unicode
687 (see ./configure --help on details; configure is not covered in this
688 section)
689
690 Cygwin using configure:
691 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
692 (use --disable-precomp-headers if Cygwin doesn't support precompiled
693 headers)
694
695 Brief explanation of options and possible values is in every
696 build\msw\config.* file; more detailed description follows.
697
698 Basic options
699 ----------------------------------------------------------------
700
701 BUILD=release
702 Builds release version of the library. It differs from default 'debug'
703 in lack of appended 'd' in name of library, does not define __WXDEBUG__
704 and not include debug information compiled into object files and the
705 executable.
706
707 SHARED=1
708 Build shared libraries (DLLs). By default, DLLs are not built
709 (SHARED=0).
710
711 UNICODE=0
712 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
713 (default is UNICODE=1). If you want to be able to use Unicode version on
714 Windows9x, you will need to set MSLU=1 as well.
715
716 This option affect name of the library ('u' is appended) and the directory
717 where the library and setup.h are store (ditto).
718
719 WXUNIV=1
720 Build wxUniversal instead of native wxMSW (see
721 http://www.wxwidgets.org/wxuniv.htm for more information).
722
723 Advanced options
724 ----------------------------------------------------------------
725
726 MONOLITHIC=1
727 Starting with version 2.5.1, wxWidgets has the ability to be built as
728 several smaller libraries instead of single big one as used to be the case
729 in 2.4 and older versions. This is called "multilib build" and is the
730 default behaviour of makefiles. You can still build single library
731 ("monolithic build") by setting MONOLITHIC variable to 1.
732
733 USE_GUI=0
734 Disable building GUI parts of the library, build only wxBase components used
735 by console applications. Note that if you leave USE_GUI=1 then both wxBase
736 and GUI libraries are built. If you are building monolithic library, then
737 you should set wxUSE_GUI to 1 in setup.h.
738
739 USE_OPENGL=1
740 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
741 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
742 OpenGL library is always built as additional library, even in monolithic
743 build!
744
745 USE_ODBC=1
746 Build two additional libraries in multilib mode, one with database
747 classes and one with wxGrid database support. You must
748 #define wxUSE_ODBC 1 in setup.h
749
750 USE_HTML=0
751 Do not build wxHTML library. If MONOLITHIC=1, then you must also
752 #define wxUSE_HTML 1 in setup.h.
753
754 USE_XRC=0
755 Do not build XRC resources library. If MONOLITHIC=1, then you must also
756 #define wxUSE_HTML 1 in setup.h.
757
758 RUNTIME_LIBS=static
759 Links static version of C and C++ runtime libraries into the executable, so
760 that the program does not depend on DLLs provided with the compiler (e.g.
761 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
762 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
763
764 MSLU=1
765 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
766 used together with UNICODE=1. If you want to be able to use Unicode version
767 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
768 and import lib. The former can be downloaded from Microsoft, the latter is
769 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
770 details). An alternative implementation of import library can be downloaded
771 from http://libunicows.sourceforge.net - unlike the official one, this one
772 works with other compilers and does not require 300+ MB Platform SDK update.
773
774 DEBUG_FLAG=0
775 DEBUG_FLAG=1
776 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
777 sanity checks at runtime. If set to 0, don't do it. By default, this is
778 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
779 but it is sometimes desirable to modify default behaviour and e.g. define
780 __WXDEBUG__ even in release builds.
781
782 DEBUG_INFO=0
783 DEBUG_INFO=1
784 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
785 information is included in the executable or not.
786
787 TARGET_CPU=AMD64|IA64
788 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
789 build is performed.
790
791 VENDOR=<your company name>
792 Set this to a short string identifying your company if you are planning to
793 distribute wxWidgets DLLs with your application. Default value is 'custom'.
794 This string is included as part of DLL name. wxWidgets DLLs contain compiler
795 name, version information and vendor name in them. For example
796 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
797 default settings. If you set VENDOR=mycorp, the name will change to
798 wxmsw290_core_bcc_mycorp.dll.
799
800 CFG=<configuration name>
801 Sets configuration name so that you can have multiple wxWidgets builds with
802 different setup.h settings coexisting in same tree. See "Object and library
803 directories" below for more information.
804
805 COMPILER_PREFIX=<string>
806 If you build with multiple versions of the same compiler, you can put
807 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
808 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
809 convenience variable, you can achieve the same effect (but different dir
810 names) with the CFG option.
811
812
813 Compiler specific options
814 ----------------------------------------------------------------
815
816 * MinGW
817
818 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
819 2.95. In build\msw\config.gcc, change
820 > GCC_VERSION = 3
821 to
822 > GCC_VERSION = 2.95
823
824 * Visual C++
825
826 DEBUG_RUNTIME_LIBS=0
827 DEBUG_RUNTIME_LIBS=1
828 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
829 msvcrtd.dll is used only if the executable contains debug info and
830 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
831 and still link against msvcrt.dll (e.g. when you want to ship the app to
832 customers and still have usable .pdb files with debug information) and this
833 setting makes it possible.
834
835 Fine-tuning the compiler
836 ----------------------------------------------------------------
837
838 All makefiles have variables that you can use to specify additional options
839 passed to the compiler or linker. You won't need this in most cases, but if you
840 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
841 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
842
843 Object and library directories
844 ----------------------------------------------------------------
845
846 All object files produced during library build are stored in a directory under
847 build\msw. It's name is derived from build settings and CFG variable and from
848 compiler name. Examples of directory names:
849
850 build\msw\bcc_msw SHARED=0
851 build\msw\bcc_mswdll SHARED=1
852 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
853 build\msw\vc_mswunivd ditto, with Visual C++
854
855 Libraries and DLLs are copied into subdirectory of lib directory with
856 name derived from compiler and static/DLL setting and setup.h into directory
857 with name that contains other settings:
858
859 lib\bcc_msw
860 lib\bcc_lib\msw\wx\setup.h
861 lib\bcc_dll
862 lib\bcc_dll\msw\wx\setup.h
863 lib\bcc_lib
864 lib\bcc_lib\mswunivd\wx\setup.h
865 lib\vc_lib
866 lib\vc_lib\mswunivd\wx\setup.h
867
868 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
869 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
870 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
871 all samples and should be used by your apps as well. If you are doing changes
872 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
873
874 If you set CFG to something, the value is appended to directory names. E.g.
875 for CFG=MyBuild, you'll have object files in
876
877 build\msw\bcc_mswMyBuild
878 build\msw\bcc_mswdllMyBuild
879 etc.
880
881 and libraries in
882
883 lib\bcc_libMyBuild
884 lib\bcc_dllMyBuild
885 etc.
886
887 By now it is clear what CFG is for: builds with different CFG settings don't
888 share any files and they use different setup.h files. This allows you to e.g.
889 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
890 enabled (without CFG, both of them would be put into same directory and there
891 would be conflicts between the files).
892
893 General Notes
894 =================================================================
895
896 - Debugging: under Windows 95, debugging output isn't output in
897 the same way that it is under NT or Windows 3.1.
898 Please see DebugView available from http://www.sysinternals.com.
899