1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/cocoa/menu.h
3 // Purpose: wxMenu and wxMenuBar classes
4 // Author: David Elliott
8 // Copyright: (c) 2002 David Elliott
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef __WX_COCOA_MENU_H__
13 #define __WX_COCOA_MENU_H__
15 #include "wx/cocoa/NSMenu.h"
21 // ========================================================================
23 // ========================================================================
25 class WXDLLEXPORT wxMenu
: public wxMenuBase
, public wxCocoaNSMenu
29 wxMenu(const wxString
& title
, long style
= 0)
30 : wxMenuBase(title
, style
)
31 , m_cocoaDeletes(false)
32 { Create(title
,style
); }
33 bool Create(const wxString
& title
, long style
= 0);
35 wxMenu(long style
= 0) : wxMenuBase(style
) { Create(wxEmptyString
, style
); }
39 // ------------------------------------------------------------------------
41 // ------------------------------------------------------------------------
43 inline WX_NSMenu
GetNSMenu() { return m_cocoaNSMenu
; }
44 void SetCocoaDeletes(bool cocoaDeletes
);
45 virtual void Cocoa_dealloc();
47 WX_NSMenu m_cocoaNSMenu
;
49 // ------------------------------------------------------------------------
51 // ------------------------------------------------------------------------
53 // implement base class virtuals
54 virtual wxMenuItem
* DoAppend(wxMenuItem
*item
);
55 virtual wxMenuItem
* DoInsert(size_t pos
, wxMenuItem
*item
);
56 virtual wxMenuItem
* DoRemove(wxMenuItem
*item
);
59 // add/remove accel for the given menu item
60 void AddAccelFor(wxMenuItem
*item
);
61 void RemoveAccelFor(wxMenuItem
*item
);
66 // the accel table for this menu
67 wxAcceleratorTable m_accelTable
;
70 DECLARE_DYNAMIC_CLASS(wxMenu
)
73 // ========================================================================
75 // ========================================================================
76 class WXDLLEXPORT wxMenuBar
: public wxMenuBarBase
, public wxCocoaNSMenu
80 wxMenuBar(long style
= 0) { Create(style
); }
81 bool Create(long style
= 0);
84 // ------------------------------------------------------------------------
86 // ------------------------------------------------------------------------
88 inline WX_NSMenu
GetNSMenu() { return m_cocoaNSMenu
; }
90 WX_NSMenu m_cocoaNSMenu
;
91 // ------------------------------------------------------------------------
93 // ------------------------------------------------------------------------
95 // implement base class virtuals
96 virtual bool Append(wxMenu
*menu
, const wxString
&title
);
97 virtual bool Insert(size_t pos
, wxMenu
*menu
, const wxString
& title
);
98 virtual wxMenu
*Replace(size_t pos
, wxMenu
*menu
, const wxString
& title
);
99 virtual wxMenu
*Remove(size_t pos
);
101 virtual void EnableTop(size_t pos
, bool enable
);
102 virtual bool IsEnabledTop(size_t pos
) const;
104 virtual void SetLabelTop(size_t pos
, const wxString
& label
);
105 virtual wxString
GetLabelTop(size_t pos
) const;
107 virtual void Attach(wxFrame
*frame
);
108 virtual void Detach();
110 // get the next item for the givan accel letter (used by wxFrame), return
113 // if unique is not NULL, filled with TRUE if there is only one item with
114 // this accel, FALSE if two or more
115 int FindNextItemForAccel(int idxStart
,
117 bool *unique
= NULL
) const;
119 // called by wxFrame to set focus to or open the given menu
120 void SelectMenu(size_t pos
);
123 // find the item for the given accel and generate an event if found
124 bool ProcessAccelEvent(const wxKeyEvent
& event
);
125 #endif // wxUSE_ACCEL
129 void OnLeftDown(wxMouseEvent
& event
);
130 void OnMouseMove(wxMouseEvent
& event
);
131 void OnKeyDown(wxKeyEvent
& event
);
132 void OnKillFocus(wxFocusEvent
& event
);
134 // process the mouse move event, return TRUE if we did, FALSE to continue
135 // processing as usual
137 // the coordinates are client coordinates of menubar, convert if necessary
138 bool ProcessMouseEvent(const wxPoint
& pt
);
141 virtual wxSize
DoGetBestClientSize() const;
143 // has the menubar been created already?
144 bool IsCreated() const { return m_frameLast
!= NULL
; }
146 // get the (total) width of the specified menu
147 wxCoord
GetItemWidth(size_t pos
) const;
149 // get the rect of the item
150 wxRect
GetItemRect(size_t pos
) const;
152 // get the menu from the given point or -1 if none
153 int GetMenuFromPoint(const wxPoint
& pos
) const;
155 // refresh the given item
156 void RefreshItem(size_t pos
);
158 // refresh all items after this one (including it)
159 void RefreshAllItemsAfter(size_t pos
);
161 // do we show a menu currently?
162 bool IsShowingMenu() const { return m_menuShown
!= 0; }
164 // we don't want to have focus except while selecting from menu
165 void GiveAwayFocus();
167 // the current item (only used when menubar has focus)
171 // the last frame to which we were attached, NULL initially
172 wxFrame
*m_frameLast
;
174 // the currently shown menu or NULL
177 // should be showing the menu? this is subtly different from m_menuShown !=
178 // NULL as the menu which should be shown may be disabled in which case we
179 // don't show it - but will do as soon as the focus shifts to another menu
180 bool m_shouldShowMenu
;
182 DECLARE_DYNAMIC_CLASS(wxMenuBar
)
185 #endif // _WX_COCOA_MENU_H_