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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/selstore.h
3 // Purpose: wxSelectionStore stores selected items in a control
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SELSTORE_H_
13 #define _WX_SELSTORE_H_
14
15 #include "wx/dynarray.h"
16
17 // ----------------------------------------------------------------------------
18 // wxSelectedIndices is just a sorted array of indices
19 // ----------------------------------------------------------------------------
20
21 inline int CMPFUNC_CONV wxSizeTCmpFn(size_t n1, size_t n2) { return n1 - n2; }
22
23 WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_LONG(size_t,
24 wxSizeTCmpFn,
25 wxSelectedIndices);
26
27 // ----------------------------------------------------------------------------
28 // wxSelectionStore is used to store the selected items in the virtual
29 // controls, i.e. it is well suited for storing even when the control contains
30 // a huge (practically infinite) number of items.
31 //
32 // Of course, internally it still has to store the selected items somehow (as
33 // an array currently) but the advantage is that it can handle the selection
34 // of all items (common operation) efficiently and that it could be made even
35 // smarter in the future (e.g. store the selections as an array of ranges +
36 // individual items) without changing its API.
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxSelectionStore
40 {
41 public:
42 wxSelectionStore() : m_itemsSel(wxSizeTCmpFn) { Init(); }
43
44 // set the total number of items we handle
45 void SetItemCount(size_t count) { m_count = count; }
46
47 // special case of SetItemCount(0)
48 void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = FALSE; }
49
50 // must be called when a new item is inserted/added
51 void OnItemAdd(size_t item) { wxFAIL_MSG( _T("TODO") ); }
52
53 // must be called when an item is deleted
54 void OnItemDelete(size_t item);
55
56 // select one item, use SelectRange() insted if possible!
57 //
58 // returns true if the items selection really changed
59 bool SelectItem(size_t item, bool select = TRUE);
60
61 // select the range of items
62 //
63 // return true and fill the itemsChanged array with the indices of items
64 // which have changed state if "few" of them did, otherwise return false
65 // (meaning that too many items changed state to bother counting them
66 // individually)
67 bool SelectRange(size_t itemFrom, size_t itemTo,
68 bool select = TRUE,
69 wxArrayInt *itemsChanged = NULL);
70
71 // return true if the given item is selected
72 bool IsSelected(size_t item) const;
73
74 // return the total number of selected items
75 size_t GetSelectedCount() const
76 {
77 return m_defaultState ? m_count - m_itemsSel.GetCount()
78 : m_itemsSel.GetCount();
79 }
80
81 private:
82 // (re)init
83 void Init() { m_defaultState = FALSE; }
84
85 // the total number of items we handle
86 size_t m_count;
87
88 // the default state: normally, FALSE (i.e. off) but maybe set to TRUE if
89 // there are more selected items than non selected ones - this allows to
90 // handle selection of all items efficiently
91 bool m_defaultState;
92
93 // the array of items whose selection state is different from default
94 wxSelectedIndices m_itemsSel;
95
96 DECLARE_NO_COPY_CLASS(wxSelectionStore)
97 };
98
99
100 #endif // _WX_SELSTORE_H_
101