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1 \section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
6
7 As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9 You have the option of handling the OnPaint handler
10 or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11 a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
15 scroll position.
16
17 Note that the underlying system knows nothing about scrolling coordinates, so that all system
18 functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
19 are relative to the "physical" origin of the scrolled window. If the user insert a child window at
20 position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
21 area), the child window will report a position of (10,-90).
22
23 \wxheading{Derived from}
24
25 \helpref{wxPanel}{wxpanel}\\
26 \helpref{wxWindow}{wxwindow}\\
27 \helpref{wxEvtHandler}{wxevthandler}\\
28 \helpref{wxObject}{wxobject}
29
30 \wxheading{Include files}
31
32 <wx/scrolwin.h>
33
34 \wxheading{Window styles}
35
36 \twocolwidtha{5cm}
37 \begin{twocollist}\itemsep=0pt
38 \twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
39 \end{twocollist}
40
41 See also \helpref{window styles overview}{windowstyles}.
42
43 \wxheading{Remarks}
44
45 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
46 where a `page' can be interpreted to be the current visible portion of the window. For
47 more sophisticated applications, use the wxScrolledWindow implementation as a guide
48 to build your own scroll behaviour.
49
50 \wxheading{See also}
51
52 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
53
54 \latexignore{\rtfignore{\wxheading{Members}}}
55
56 \membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
57
58 \func{}{wxScrolledWindow}{\void}
59
60 Default constructor.
61
62 \func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
63 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
64 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
65
66 Constructor.
67
68 \wxheading{Parameters}
69
70 \docparam{parent}{Parent window.}
71
72 \docparam{id}{Window identifier. A value of -1 indicates a default value.}
73
74 \docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
75 is chosen.}
76
77 \docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
78 appropriately.}
79
80 \docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
81
82 \docparam{name}{Window name.}
83
84 \wxheading{Remarks}
85
86 The window is initially created without visible scrollbars.
87 Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
88 specify how big the virtual window size should be.
89
90 \membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
91
92 \func{}{\destruct{wxScrolledWindow}}{\void}
93
94 Destructor.
95
96 \membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
97
98 \constfunc{void}{CalcScrolledPosition}{
99 \param{int }{x},
100 \param{int }{y},
101 \param{int *}{xx}
102 \param{int *}{yy}}
103
104 Translates the logical coordinates to the device ones. For example, if a window is
105 scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
106 (as always), but the logical coordinates are (0, 10) and so the call to
107 CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
108
109 \wxheading{See also}
110
111 \helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
112
113 \membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
114
115 \constfunc{void}{CalcUnscrolledPosition}{
116 \param{int }{x},
117 \param{int }{y},
118 \param{int *}{xx}
119 \param{int *}{yy}}
120
121 Translates the device coordinates to the logical ones. For example, if a window is
122 scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
123 (as always), but the logical coordinates are (0, 10) and so the call to
124 CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
125
126 \wxheading{See also}
127
128 \helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
129
130 \membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
131
132 \func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
133 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
134 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
135
136 Creates the window for two-step construction. Derived classes
137 should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
138 for details.
139
140 \membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
141
142 \func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
143
144 Enable or disable physical scrolling in the given direction. Physical
145 scrolling is the physical transfer of bits up or down the
146 screen when a scroll event occurs. If the application scrolls by a
147 variable amount (e.g. if there are different font sizes) then physical
148 scrolling will not work, and you should switch it off. Note that you
149 will have to reposition child windows yourself, if physical scrolling
150 is disabled.
151
152 \wxheading{Parameters}
153
154 \docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
155
156 \docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
157
158 \wxheading{Remarks}
159
160 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
161 by default.
162
163 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
164
165 \constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
166
167 Get the number of pixels per scroll unit (line), in each direction, as set
168 by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
169 scrolling in that direction.
170
171 \wxheading{Parameters}
172
173 \docparam{xUnit}{Receives the number of pixels per horizontal unit.}
174
175 \docparam{yUnit}{Receives the number of pixels per vertical unit.}
176
177 \wxheading{See also}
178
179 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
180 \helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
181
182 \membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
183
184 \constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
185
186 Gets the size in device units of the scrollable window area (as
187 opposed to the client size, which is the area of the window currently
188 visible).
189
190 \wxheading{Parameters}
191
192 \docparam{x}{Receives the length of the scrollable window, in pixels.}
193
194 \docparam{y}{Receives the height of the scrollable window, in pixels.}
195
196 \wxheading{Remarks}
197
198 Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
199 to translate these units to logical units.
200
201 \wxheading{See also}
202
203 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
204 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
205
206 \membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
207
208 \constfunc{bool}{IsRetained}{\void}
209
210 Motif only: TRUE if the window has a backing bitmap.
211
212 \membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
213
214 \func{void}{PrepareDC}{\param{wxDC\& }{dc}}
215
216 Call this function to prepare the device context for drawing a scrolled image. It
217 sets the device origin according to the current scroll position.
218
219 PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
220 handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
221 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
222 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
223 call this function yourself. For example:
224
225 \begin{verbatim}
226 void MyWindow::OnEvent(wxMouseEvent& event)
227 {
228 wxClientDC dc(this);
229 PrepareDC(dc);
230
231 dc.SetPen(*wxBLACK_PEN);
232 float x, y;
233 event.Position(&x, &y);
234 if (xpos > -1 && ypos > -1 && event.Dragging())
235 {
236 dc.DrawLine(xpos, ypos, x, y);
237 }
238 xpos = x;
239 ypos = y;
240 }
241 \end{verbatim}
242
243 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
244
245 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
246
247 Called by the default paint event handler to allow the application to define
248 painting behaviour without having to worry about calling
249 \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
250
251 Instead of overriding this function you may also just process the paint event
252 in the derived class as usual, but then you will have to call PrepareDC()
253 yourself.
254
255 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
256
257 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
258
259 Scrolls a window so the view start is at the given point.
260
261 \wxheading{Parameters}
262
263 \docparam{x}{The x position to scroll to, in scroll units.}
264
265 \docparam{y}{The y position to scroll to, in scroll units.}
266
267 \wxheading{Remarks}
268
269 The positions are in scroll units, not pixels, so to convert to pixels you
270 will have to multiply by the number of pixels per scroll increment.
271 If either parameter is -1, that position will be ignored (no change in
272 that direction).
273
274 \wxheading{See also}
275
276 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
277 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
278
279 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
280
281 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
282 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
283 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
284
285 Sets up vertical and/or horizontal scrollbars.
286
287 \wxheading{Parameters}
288
289 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
290
291 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
292
293 \docparam{noUnitsX}{Number of units in the horizontal direction.}
294
295 \docparam{noUnitsY}{Number of units in the vertical direction.}
296
297 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
298
299 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
300
301 \wxheading{Remarks}
302
303 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
304 moved when the up or down scroll arrows are pressed.
305 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
306 window.
307
308 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
309
310 For example, the following gives a window horizontal and vertical
311 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
312 pixels) in each direction.
313
314 \begin{verbatim}
315 window->SetScrollbars(20, 20, 50, 50);
316 \end{verbatim}
317
318 wxScrolledWindow manages the page size itself,
319 using the current client window size as the page size.
320
321 Note that for more sophisticated scrolling applications, for example where
322 scroll steps may be variable according to the position in the document, it will be
323 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
324 adjusting the scrollbars appropriately.
325
326 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
327
328 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
329
330 Get the position at which the visible portion of the window starts.
331
332 \wxheading{Parameters}
333
334 \docparam{x}{Receives the first visible x position in scroll units.}
335
336 \docparam{y}{Receives the first visible y position in scroll units.}
337
338 \wxheading{Remarks}
339
340 If either of the scrollbars is not at the home position, {\it x} and/or
341 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
342 the application can use this function to efficiently redraw only the
343 visible portion of the window. The positions are in logical scroll
344 units, not pixels, so to convert to pixels you will have to multiply
345 by the number of pixels per scroll increment.
346
347 \wxheading{See also}
348
349 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
350