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git.saurik.com Git - wxWidgets.git/blob - samples/html/virtual/virtual.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 // demonstrates virtual file systems feature
5 /////////////////////////////////////////////////////////////////////////////
8 #pragma implementation "test.cpp"
9 #pragma interface "test.cpp"
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include <wx/wxprec.h>
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWindows headers
26 #include <wx/html/htmlwin.h>
31 #include <wx/wfstream.h>
32 #include <wx/mstream.h>
36 class MyVFS
: public wxFileSystemHandler
39 MyVFS() : wxFileSystemHandler() {}
41 wxFSFile
* OpenFile(wxFileSystem
& fs
, const wxString
& location
);
42 bool CanOpen(const wxString
& location
);
46 bool MyVFS::CanOpen(const wxString
& location
)
48 return (GetProtocol(location
) == "myVFS");
53 wxFSFile
* MyVFS::OpenFile(wxFileSystem
& fs
, const wxString
& location
)
57 char *buf
= (char*)malloc(1024);
59 sprintf(buf
, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
60 "Where do you want to go?<br><blockquote>"
61 "<a href=\"%s-1\">sub-1</a><br>"
62 "<a href=\"%s-2\">sub-2</a><br>"
63 "<a href=\"%s-3\">sub-3</a><br>"
64 "</blockquote></body></html>",
65 location
.GetData(), location
.GetData(), location
.GetData(), location
.GetData());
67 // WARNING: wxMemoryInputStream will not free buf.
68 // There is a memory leak here.
69 str
= new wxMemoryInputStream(buf
, strlen(buf
));
70 f
= new wxFSFile(str
, location
, "text/html", wxEmptyString
);
76 // ----------------------------------------------------------------------------
78 // ----------------------------------------------------------------------------
80 // Define a new application type, each program should derive a class from wxApp
81 class MyApp
: public wxApp
84 // override base class virtuals
85 // ----------------------------
87 // this one is called on application startup and is a good place for the app
88 // initialization (doing it here and not in the ctor allows to have an error
89 // return: if OnInit() returns false, the application terminates)
90 virtual bool OnInit();
93 // Define a new frame type: this is going to be our main frame
94 class MyFrame
: public wxFrame
98 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
100 // event handlers (these functions should _not_ be virtual)
101 void OnQuit(wxCommandEvent
& event
);
102 void OnAbout(wxCommandEvent
& event
);
103 void OnBack(wxCommandEvent
& event
);
104 void OnForward(wxCommandEvent
& event
);
107 // any class wishing to process wxWindows events must use this macro
108 DECLARE_EVENT_TABLE()
111 // ----------------------------------------------------------------------------
113 // ----------------------------------------------------------------------------
115 // IDs for the controls and the menu commands
124 // controls start here (the numbers are, of course, arbitrary)
128 // ----------------------------------------------------------------------------
129 // event tables and other macros for wxWindows
130 // ----------------------------------------------------------------------------
132 // the event tables connect the wxWindows events with the functions (event
133 // handlers) which process them. It can be also done at run-time, but for the
134 // simple menu events like this the static method is much simpler.
135 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
136 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
137 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
138 EVT_MENU(Minimal_Back
, MyFrame::OnBack
)
139 EVT_MENU(Minimal_Forward
, MyFrame::OnForward
)
142 // Create a new application object: this macro will allow wxWindows to create
143 // the application object during program execution (it's better than using a
144 // static object for many reasons) and also declares the accessor function
145 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
149 // ============================================================================
151 // ============================================================================
153 // ----------------------------------------------------------------------------
154 // the application class
155 // ----------------------------------------------------------------------------
157 // `Main program' equivalent: the program execution "starts" here
160 // Create the main application window
161 MyFrame
*frame
= new MyFrame("wxHtmlWindow testing application",
162 wxPoint(50, 50), wxSize(640, 480));
164 // Show it and tell the application that it's our main window
165 // @@@ what does it do exactly, in fact? is it necessary here?
168 wxFileSystem::AddHandler(new MyVFS
);
170 // success: wxApp::OnRun() will be called which will enter the main message
171 // loop and the application will run. If we returned FALSE here, the
172 // application would exit immediately.
176 // ----------------------------------------------------------------------------
178 // ----------------------------------------------------------------------------
183 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
184 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
187 wxMenu
*menuFile
= new wxMenu
;
188 wxMenu
*menuNav
= new wxMenu
;
190 menuFile
->Append(Minimal_Quit
, "E&xit");
191 menuNav
->Append(Minimal_Back
, "Go &BACK");
192 menuNav
->Append(Minimal_Forward
, "Go &FORWARD");
194 // now append the freshly created menu to the menu bar...
195 wxMenuBar
*menuBar
= new wxMenuBar
;
196 menuBar
->Append(menuFile
, "&File");
197 menuBar
->Append(menuNav
, "&Navigate");
199 // ... and attach this menu bar to the frame
204 html
= new wxHtmlWindow(this);
205 html
-> SetRelatedFrame(this, "VFS Demo: '%s'");
206 html
-> SetRelatedStatusBar(1);
207 html
-> LoadPage("start.htm");
213 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
215 // TRUE is to force the frame to close
219 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
225 void MyFrame::OnBack(wxCommandEvent
& WXUNUSED(event
))
227 if (!html
-> HistoryBack()) wxMessageBox("You reached prehistory era!");
231 void MyFrame::OnForward(wxCommandEvent
& WXUNUSED(event
))
233 if (!html
-> HistoryForward()) wxMessageBox("No more items in history!");