1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxEncodingConverter
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
9 @class wxEncodingConverter
11 This class is capable of converting strings between two 8-bit encodings/charsets.
12 It can also convert from/to Unicode.
14 Only a limited subset of encodings is supported by wxEncodingConverter:
15 @c wxFONTENCODING_ISO8859_1..15, @c wxFONTENCODING_CP1250..1257 and
16 @c wxFONTENCODING_KOI8.
19 Please use wxMBConv classes instead if possible. wxCSConv has much better
20 support for various encodings than wxEncodingConverter.
21 wxEncodingConverter is useful only if you rely on wxCONVERT_SUBSTITUTE mode
22 of operation (see wxEncodingConverter::Init()).
27 @see wxFontMapper, wxMBConv, @ref overview_nonenglish
29 class wxEncodingConverter
: public wxObject
35 wxEncodingConverter();
38 Return @true if (any text in) multibyte encoding @a encIn can be converted to
39 another one (@a encOut) losslessly.
41 Do not call this method with @c wxFONTENCODING_UNICODE as either parameter,
42 it doesn't make sense (always works in one sense and always depends
43 on the text to convert in the other).
45 static bool CanConvert(wxFontEncoding encIn
,
46 wxFontEncoding encOut
);
49 @name Conversion functions
54 Convert input string according to settings passed to Init() and writes
57 All the Convert() function overloads return @true if the conversion was
58 lossless and @false if at least one of the characters couldn't be converted
59 was and replaced with '?' in the output.
61 Note that if @c wxCONVERT_SUBSTITUTE was passed to Init(), substitution is
62 considered a lossless operation.
64 @note You must call Init() before using this method!
66 bool Convert(const char* input
, char* output
) const;
67 bool Convert(const wchar_t* input
, wchar_t* output
) const;
68 bool Convert(const char* input
, wchar_t* output
) const;
69 bool Convert(const wchar_t* input
, char* output
) const;
72 Convert input string according to settings passed to Init() in-place.
74 With this overload, the conversion result is written to the same memory
75 area from which the input is read.
77 See the Convert(const char*,char*) const overload for more info.
79 bool Convert(char* str
) const;
82 Convert input string according to settings passed to Init() in-place.
84 With this overload, the conversion result is written to the same memory
85 area from which the input is read.
87 See the Convert(const wchar_t*,wchar_t*) const overload for more info.
89 bool Convert(wchar_t* str
) const;
92 Convert a wxString and return a new wxString object.
94 See the Convert(const char*,char*) const overload for more info.
96 wxString
Convert(const wxString
& input
) const;
101 Similar to GetPlatformEquivalents(), but this one will return ALL
102 equivalent encodings, regardless of the platform, and including itself.
104 This platform's encodings are before others in the array.
105 And again, if @a enc is in the array, it is the very first item in it.
107 static wxFontEncodingArray
GetAllEquivalents(wxFontEncoding enc
);
110 Return equivalents for given font that are used under given platform.
114 @li wxPLATFORM_WINDOWS
117 @li wxPLATFORM_CURRENT
119 wxPLATFORM_CURRENT means the platform this binary was compiled for.
124 current platform enc returned value
125 ----------------------------------------------
126 unix CP1250 {ISO8859_2}
127 unix ISO8859_2 {ISO8859_2}
128 windows ISO8859_2 {CP1250}
129 unix CP1252 {ISO8859_1,ISO8859_15}
132 Equivalence is defined in terms of convertibility: two encodings are
133 equivalent if you can convert text between then without losing
134 information (it may - and will - happen that you lose special chars
135 like quotation marks or em-dashes but you shouldn't lose any diacritics
136 and language-specific characters when converting between equivalent encodings).
138 Remember that this function does @b NOT check for presence of
139 fonts in system. It only tells you what are most suitable
140 encodings. (It usually returns only one encoding.)
142 @note Note that argument enc itself may be present in the returned array,
143 so that you can, as a side-effect, detect whether the encoding is
144 native for this platform or not.
146 @note Convert() is not limited to converting between equivalent encodings,
147 it can convert between two arbitrary encodings.
149 @note If @a enc is present in the returned array, then it is always the first
152 @note Please note that the returned array may contain no items at all.
154 static wxFontEncodingArray
GetPlatformEquivalents(wxFontEncoding enc
,
155 int platform
= wxPLATFORM_CURRENT
);
158 Initialize the conversion.
160 Both output or input encoding may be wxFONTENCODING_UNICODE, but only
161 if wxUSE_ENCODING is set to 1.
163 All subsequent calls to Convert() will interpret its argument
164 as a string in @a input_enc encoding and will output string in
165 @a output_enc encoding.
167 You must call this method before calling Convert. You may call
168 it more than once in order to switch to another conversion.
170 @a method affects behaviour of Convert() in case input character
171 cannot be converted because it does not exist in output encoding:
173 @li @b wxCONVERT_STRICT: follow behaviour of GNU Recode - just copy
174 unconvertible characters to output and don't change them
175 (its integer value will stay the same)
176 @li @b wxCONVERT_SUBSTITUTE: try some (lossy) substitutions - e.g.
177 replace unconvertible latin capitals with acute by ordinary
178 capitals, replace en-dash or em-dash by '-' etc.
180 Both modes guarantee that output string will have same length
183 @return @false if given conversion is impossible, @true otherwise
184 (conversion may be impossible either if you try to convert
185 to Unicode with non-Unicode build of wxWidgets or if input
186 or output encoding is not supported).
188 bool Init(wxFontEncoding input_enc
, wxFontEncoding output_enc
,
189 int method
= wxCONVERT_STRICT
);