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git.saurik.com Git - wxWidgets.git/blob - src/msw/basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
30 #include "wx/apptrait.h"
31 #include "wx/evtloop.h"
32 #include "wx/msw/private/timer.h"
33 // MBN: this is a workaround for MSVC 5: if it is not #included in
34 // some wxBase file, wxRecursionGuard methods won't be exported from
35 // wxBase.dll, and MSVC 5 will give linker errors
36 #include "wx/recguard.h"
38 #include "wx/msw/private.h"
40 // ============================================================================
41 // wxAppTraits implementation
42 // ============================================================================
44 WXDWORD
wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread
)
46 return ::WaitForSingleObject((HANDLE
)hThread
, INFINITE
);
49 // ============================================================================
50 // wxConsoleAppTraits implementation
51 // ============================================================================
53 void wxConsoleAppTraits::AlwaysYield()
55 // we need to use special logic to deal with WM_PAINT: as this pseudo
56 // message is generated automatically as long as there are invalidated
57 // windows belonging to this thread, we'd never return if we waited here
58 // until we have no more of them left. OTOH, this message is always the
59 // last one in the queue, so we can safely return as soon as we detect it
61 while ( ::PeekMessage(&msg
, NULL
, 0, 0, PM_REMOVE
) )
63 if ( msg
.message
== WM_PAINT
)
68 void *wxConsoleAppTraits::BeforeChildWaitLoop()
74 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data
))
79 bool wxConsoleAppTraits::DoMessageFromThreadWait()
81 // nothing to process here
87 wxTimerImpl
*wxConsoleAppTraits::CreateTimerImpl(wxTimer
*timer
)
89 return new wxMSWTimerImpl(timer
);
94 wxEventLoopBase
*wxConsoleAppTraits::CreateEventLoop()
96 #if wxUSE_CONSOLE_EVENTLOOP
97 return new wxEventLoop();
98 #else // !wxUSE_CONSOLE_EVENTLOOP
100 #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
104 WXDWORD
wxConsoleAppTraits::WaitForThread(WXHANDLE hThread
)
106 return DoSimpleWaitForThread(hThread
);