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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/mac/carbon/evtloop.cpp
3 // Purpose: implementation of wxEventLoop for wxMac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #ifdef __DARWIN__
34 #include <Carbon/Carbon.h>
35 #else
36 #include <Carbon.h>
37 #endif
38 // ============================================================================
39 // wxEventLoop implementation
40 // ============================================================================
41
42 // ----------------------------------------------------------------------------
43 // high level functions for RunApplicationEventLoop() case
44 // ----------------------------------------------------------------------------
45
46 #if wxMAC_USE_RUN_APP_EVENT_LOOP
47
48 int wxGUIEventLoop::Run()
49 {
50 wxEventLoopActivator activate(this);
51
52 RunApplicationEventLoop();
53
54 return m_exitcode;
55 }
56
57 void wxGUIEventLoop::Exit(int rc)
58 {
59 m_exitcode = rc;
60
61 QuitApplicationEventLoop();
62
63 OnExit();
64 }
65
66 #else // manual event loop
67
68 // ----------------------------------------------------------------------------
69 // functions only used by wxEventLoopManual-based implementation
70 // ----------------------------------------------------------------------------
71
72 void wxGUIEventLoop::WakeUp()
73 {
74 extern void wxMacWakeUp();
75
76 wxMacWakeUp();
77 }
78
79 #endif // high/low-level event loop
80
81 // ----------------------------------------------------------------------------
82 // low level functions used in both cases
83 // ----------------------------------------------------------------------------
84
85 bool wxGUIEventLoop::Pending() const
86 {
87 EventRef theEvent;
88
89 return ReceiveNextEvent
90 (
91 0, // we want any event at all so we don't specify neither
92 NULL, // the number of event types nor the types themselves
93 kEventDurationNoWait,
94 false, // don't remove the event from queue
95 &theEvent
96 ) == noErr;
97 }
98
99 bool wxGUIEventLoop::Dispatch()
100 {
101 // TODO: we probably should do the dispatching directly from here but for
102 // now it's easier to forward to wxApp which has all the code to do
103 // it
104 if ( !wxTheApp )
105 return false;
106
107 wxTheApp->MacDoOneEvent();
108 return true;
109 }