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2 Creating a Cross-Platform Build System Using Bakefile
3 The 10-minute, do-it-yourself wx project baking guide (with free sample recipes!)
4
5 Status: DRAFT
6 Author: Kevin Ollivier
7 Date: 2/13/04
8 License: wxWidgets License
9 -----------------------------------------------------------------------
10
11 Supporting many different platforms can be a difficult challenge. The
12 challenge for wxWidgets is especially great, because it supports a variety of
13 different compilers and development environments, including MSVC, Borland C++,
14 MinGW, DevCPP, GNU make/automake, among others. Maintaining such a large
15 number of different project files and formats can quickly become overwhelming.
16 To simplify the maintenance of these formats, one of the wxWidgets developers,
17 Vaclav Slavik, created Bakefile, a XML-based makefile wrapper that generates
18 all the native project files for wxWidgets. So now, even though wxWidgets
19 supports all these formats, wxWidgets developers need only update one file -
20 the Bakefile, and it handles the rest. But Bakefile isn't specific to
21 wxWidgets in any way - you can use Bakefile for your own projects, too. This
22 brief tutorial will take a look at how to do that.
23
24 Note that this tutorial assumes that you are familiar with how to build
25 software using one of the supported Bakefile makefile systems, that you have
26 some basic familiarity with how makefiles work, and that you are capable of
27 setting environment variables on your platform. Also note that the terms Unix
28 and Unix-based refers to all operating systems that share a Unix heritage,
29 including FreeBSD, Linux, Mac OS X, and various other operating systems.
30
31 -- Getting Started --
32
33 First, you'll need to install Bakefile. You can always find the latest version
34 for download online at http://bakefile.sf.net. A binary installer is provided
35 for Windows users, while users of Unix-based operating systems (OS) will need
36 to unpack the tarball and run configure && make && make install. (Packages for
37 some distros are also available, check http://bakefile.sf.net for details.)
38
39 -- Setting Up Your wx Build Environment --
40
41 Before you can build wxWidgets software using Bakefile or any other build
42 system, you need to make sure that wxWidgets is built and that wxWidgets
43 projects can find the wxWidgets includes and library files. wxWidgets build
44 instructions can be found by going to the docs subfolder, then looking for the
45 subfolder that corresponds to your platform (i.e. msw, gtk, mac) and reading
46 "install.txt" there. Once you've done that, here are some extra steps you
47 should take to make sure your Bakefile projects work with wxWidgets:
48
49 On Windows
50 ----------
51 Once you've built wxWidgets, you should create an environment variable named
52 WXWIN and set it to the home folder of your wxWidgets source tree. (If you use
53 the command line to build, you can also set or override WXWIN at build time by
54 passing it in as an option to your makefile.)
55
56 On Unix
57 -------
58 In a standard install, you need not do anything so long as wx-config is on
59 your PATH. wx-config is all you need. (See the section of the book on using
60 wx-config for more information.)
61
62 -- A Sample wx Project Bakefile --
63
64 Now that everything is setup, it's time to take Bakefile for a test run. I
65 recommend that you use the wx sample Bakefile to get you started. It can be
66 found in the 'build/bakefiles/wxpresets/sample' directory in the wxWidgets
67 source tree. Here is the minimal.bkl Bakefile used in the sample:
68
69 minimal.bkl
70 -------------------------------------------------------------
71 <?xml version="1.0" ?>
72 <!-- $Id$ -->
73
74 <makefile>
75
76 <include file="presets/wx.bkl"/>
77
78 <exe id="minimal" template="wx">
79 <app-type>gui</app-type>
80 <debug-info>on</debug-info>
81 <runtime-libs>dynamic</runtime-libs>
82
83 <sources>minimal.cpp</sources>
84
85 <wx-lib>core</wx-lib>
86 <wx-lib>base</wx-lib>
87 </exe>
88
89 </makefile>
90 ---------------------------------------------------------------
91
92 It's a complete sample ready to be baked, so go into the directory mentioned
93 above and run the following command:
94
95 On Windows:
96 bakefile -f msvc -I.. minimal.bkl
97
98 On Unix:
99 bakefile -f gnu -I.. minimal.bkl
100
101 It should generate a makefile (makefile.vc or GNUmakefile, respectively) which
102 you can use to build the software. Just build the software using the command
103 "nmake -f makefile.vc" or "make -f GNUmakefile" respectively. Now let's take a
104 look at some of the basic Bakefile concepts that you'll need to know to move
105 on from here.
106
107 -- Project Types --
108
109 As mentioned earlier, Bakefile builds makefiles for many different
110 development environments. The -f option accepts a list of formats that you
111 would like to build, separated by commas. Valid values are:
112
113 autoconf GNU autoconf Makefile.in files
114 borland Borland C/C++ makefiles
115 dmars Digital Mars makefiles
116 dmars_smake Digital Mars makefiles for SMAKE
117 gnu GNU toolchain makefiles (Unix)
118 mingw MinGW makefiles (mingw32-make)
119 msevc4prj MS eMbedded Visual C++ 4 project files
120 msvc MS Visual C++ nmake makefiles
121 msvc6prj MS Visual C++ 6.0 project files
122 watcom OpenWatcom makefiles
123
124 TIP: autoconf Project Type
125 ---------------------------
126 You may notice that in the sample folder, there is also a file called
127 configure.in. That file is the input for autoconf, which creates the configure
128 scripts that you often see when you build software from source on Unix-based
129 platforms. People use configure scripts because they make your Unix makefiles
130 more portable by automatically detecting the right libraries and commands to
131 use on the user's machine and OS. This is necessary because there are many
132 Unix-based operating systems and they all are slightly different in various
133 small ways.
134
135 Bakefile does not generate a configure or configure.in script, so if you want
136 to use configure scripts with your Unix-based software, you will need to learn
137 how to use autoconf. Unfortunately, this topic deserves a book all its own and
138 is beyond the scope of this tutorial, but a book on the subject can be found
139 online at: http://sources.redhat.com/autobook/. Note that you do not need to
140 use automake when you are using Bakefile, just autoconf, as Bakefile
141 essentially does the same thing as automake.
142 ----------------------------
143
144 -- Targets --
145
146 Every project needs to have a target or targets, specifying what is to be
147 built. In Bakefile, you specify the target by creating a tag named with the
148 target type. The possible names for targets are:
149
150 exe create an executable file
151 dll create a shared library
152 lib create a static library
153 module create a library that is loaded at runtime (i.e. a plugin)
154
155 Note the sample above is an "exe" target. Once you create the target, all the
156 build settings, including flags and linker options, should be placed inside
157 the target tag, as they are in the sample above.
158
159 -- Adding Sources and Includes --
160
161 Obviously, you need to be able to add source and include files to your
162 project. You add sources using the "<sources>" tag (as shown above), and add
163 include directories using the "<include>" tag. You can add multiple <sources>
164 and <include> tags to add multiple source files, or you can also add multiple
165 sources and includes into one tag by separating them with a space, like so:
166
167 <sources>minimal.cpp minimal2.cpp minimal3.cpp</sources>
168
169 If your sources are in a subfolder of your Bakefile, you use the slash "/"
170 character to denote directories, even on Windows. (i.e. src/minimal.cpp) For
171 more options and flags, please consult the Bakefile documentation in the 'doc'
172 subfolder of Bakefile, or you can also find it on the Bakefile web site.
173
174 -- Build Options --
175
176 What if you want to offer a DEBUG and a RELEASE build? Or a UNICODE/ANSI
177 build? You can do this in Bakefile by creating options. To create an option,
178 use the "<option>" tag. A typical option has three important parts: a name, a
179 default value, and a comma-separated list of values. For example, here is how
180 to create a DEBUG option which builds debug by default:
181
182 <option name="DEBUG">
183 <default-value>1</default-value>
184 <values>0 1</values>
185 </option>
186
187 You can then test the value of this option and conditionally set build
188 settings, flags, etc. For more information on both options and conditional
189 statements, please refer to the Bakefile documentation.
190
191 -- Bakefile Presets/Templates and Includes --
192
193 It is common that most projects will reuse certain settings, or options, in
194 their makefiles. (i.e. DEBUG or static/dynamic library options) Also, it is
195 common to have to use settings from another project; for example, any project
196 that uses wxWidgets will need to build using the same flags and options that
197 wxWidgets was built with. Bakefile makes these things easier by allowing users
198 to create Bakefile templates, where you can store common settings.
199
200 Bakefile ships with a couple of templates, found in the 'presets' subfolder of
201 your Bakefile installation. The "simple.bkl" template adds a DEBUG option to
202 makefiles so you can build in release or debug mode. To add this template to
203 your project, simply add the tag "<include file="presets/simple.bkl"/>" to the
204 top of your Bakefile. Then, when creating your target, add the
205 "template="simple"" attribute to it. Now, once you build the makefile, your
206 users can write commands like:
207
208 nmake -f makefile.vc DEBUG=1
209
210 or
211
212 make -f GNUmakefile DEBUG=1
213
214 In order to build the software in debug mode.
215
216 To simplify the building of wxWidgets-based projects, wxWidgets contains a a
217 set of Bakefiles that automatically configure your build system to be
218 compatible with wxWidgets. As you'll notice in the sample above, the sample
219 project uses the wx template. Once you've included the template, your software
220 will now build with wxWidgets support.
221
222 But since the wx presets don't exist in the Bakefile presets subfolder,
223 Bakefile needs to know where to find these presets. The "-I" command adds the
224 wxpresets folder to Bakefile's search path.
225
226 If you regularly include Bakefile presets in places other than the Bakefile
227 presets folder, then you can set the BAKEFILE_PATHS environment variable so
228 that Bakefile can find these Bakefiles and include them in your project. This
229 way you no longer need to specify the -I flag each time you build.
230
231 Lastly, it's important to note that the Win 32 wx project Bakefiles come with
232 some common build options that users can use when building the software. These
233 options are:
234
235 Option Values Description
236 ------ ------ -------------
237 WX_MONOLITHIC 0(default),1 Set this to 1 if you built wx
238 as a monolithic library
239 WX_SHARED 0(default),1 Specify static or dynamic wx libs
240 WX_UNICODE 0(defualt),1 Use ANSI or UNICODE wx libs
241 WX_DEBUG 0,1(default) Use release or debug wx libs
242 *WX_VERSION 25,26(default) Specify version of wx libs
243
244 *Note: Any version of wx past 2.5 will be allowed here, so 25/26 is not a
245 complete list of values.
246
247 These options are not needed under Unix as wx-config can be used to specify
248 these options.
249
250 -- bakefile_gen - Automated Bakefile Scripts --
251
252 If you have a large project, you can imagine that the calls to Bakefile would
253 get more and more complex and unwieldly to manage. For this reason, a script
254 called bakefile_gen was created, which reads in a .bkgen file that provides
255 all the commands needed to build all the makefiles your project supports. A
256 discussion of how to use bakefile_gen is beyond the scope of this tutorial,
257 but it deserves mention because it can be invaluable to large projects.
258 Documentation on bakefile_gen can be found in the Bakefile documentation.
259
260 -- Conclusion --
261
262 This concludes our basic tutorial of the cross-platform Bakefile build system
263 management tool. From here, please be sure to take a good look at the Bakefile
264 documentation to see what else it is capable of. Please post questions to the
265 bakefile-devel@lists.sourceforge.net list, or if you have questions specific
266 to the wx template Bakefile, send an email to wx-users@lists.wxwidgets.org.
267
268 Enjoy using Bakefile!