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Remove wxAuiProportionalBoxSizer hack and replace it with wxBoxSizer.
[wxWidgets.git] / src / aui / dockart.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/dockart.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/settings.h"
33 #include "wx/dcclient.h"
34 #include "wx/image.h"
35 #endif
36
37 #ifdef __WXMAC__
38 #include "wx/osx/private.h"
39 #include "wx/graphics.h"
40 #include "wx/dcgraph.h"
41 #endif
42
43 #ifdef __WXGTK__
44 #include <gtk/gtk.h>
45 #include "wx/renderer.h"
46 #endif
47
48
49 // -- wxAuiDefaultDockArt class implementation --
50
51 // wxAuiDefaultDockArt is an art provider class which does all of the drawing for
52 // wxAuiManager. This allows the library caller to customize the dock art
53 // (probably by deriving from this class), or to completely replace all drawing
54 // with custom dock art (probably by writing a new stand-alone class derived
55 // from the wxAuiDockArt base class). The active dock art class can be set via
56 // wxAuiManager::SetDockArt()
57
58
59 // wxAuiBlendColour is used by wxAuiStepColour
60 unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
61 {
62 double result = bg + (alpha * (fg - bg));
63 if (result < 0.0)
64 result = 0.0;
65 if (result > 255)
66 result = 255;
67 return (unsigned char)result;
68 }
69
70 // wxAuiStepColour() it a utility function that simply darkens
71 // or lightens a color, based on the specified percentage
72 // ialpha of 0 would be completely black, 100 completely white
73 // an ialpha of 100 returns the same colour
74 wxColor wxAuiStepColour(const wxColor& c, int ialpha)
75 {
76 if (ialpha == 100)
77 return c;
78
79 unsigned char r = c.Red(),
80 g = c.Green(),
81 b = c.Blue();
82 unsigned char bg;
83
84 // ialpha is 0..200 where 0 is completely black
85 // and 200 is completely white and 100 is the same
86 // convert that to normal alpha 0.0 - 1.0
87 ialpha = wxMin(ialpha, 200);
88 ialpha = wxMax(ialpha, 0);
89 double alpha = ((double)(ialpha - 100.0))/100.0;
90
91 if (ialpha > 100)
92 {
93 // blend with white
94 bg = 255;
95 alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
96 }
97 else
98 {
99 // blend with black
100 bg = 0;
101 alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
102 }
103
104 r = wxAuiBlendColour(r, bg, alpha);
105 g = wxAuiBlendColour(g, bg, alpha);
106 b = wxAuiBlendColour(b, bg, alpha);
107
108 return wxColour(r, g, b);
109 }
110
111
112 wxColor wxAuiLightContrastColour(const wxColour& c)
113 {
114 int amount = 120;
115
116 // if the color is especially dark, then
117 // make the contrast even lighter
118 if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
119 amount = 160;
120
121 return wxAuiStepColour(c, amount);
122 }
123
124 // wxAuiBitmapFromBits() is a utility function that creates a
125 // masked bitmap from raw bits (XBM format)
126 wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
127 const wxColour& color)
128 {
129 wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
130 img.Replace(0,0,0,123,123,123);
131 img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
132 img.SetMaskColour(123,123,123);
133 return wxBitmap(img);
134 }
135
136
137 static void DrawGradientRectangle(wxDC& dc,
138 const wxRect& rect,
139 const wxColour& start_color,
140 const wxColour& end_color,
141 int direction)
142 {
143 int rd, gd, bd, high = 0;
144 rd = end_color.Red() - start_color.Red();
145 gd = end_color.Green() - start_color.Green();
146 bd = end_color.Blue() - start_color.Blue();
147
148 if (direction == wxAUI_GRADIENT_VERTICAL)
149 high = rect.GetHeight()-1;
150 else
151 high = rect.GetWidth()-1;
152
153 for (int i = 0; i <= high; ++i)
154 {
155 int r,g,b;
156
157
158 r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100));
159 g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100));
160 b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100));
161
162 wxPen p(wxColor((unsigned char)r,
163 (unsigned char)g,
164 (unsigned char)b));
165 dc.SetPen(p);
166
167 if (direction == wxAUI_GRADIENT_VERTICAL)
168 dc.DrawLine(rect.x, rect.y+i, rect.x+rect.width, rect.y+i);
169 else
170 dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
171 }
172 }
173
174 wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size)
175 {
176 wxCoord x,y;
177
178 // first check if the text fits with no problems
179 dc.GetTextExtent(text, &x, &y);
180 if (x <= max_size)
181 return text;
182
183 size_t i, len = text.Length();
184 size_t last_good_length = 0;
185 for (i = 0; i < len; ++i)
186 {
187 wxString s = text.Left(i);
188 s += wxT("...");
189
190 dc.GetTextExtent(s, &x, &y);
191 if (x > max_size)
192 break;
193
194 last_good_length = i;
195 }
196
197 wxString ret = text.Left(last_good_length);
198 ret += wxT("...");
199 return ret;
200 }
201
202 wxAuiDefaultDockArt::wxAuiDefaultDockArt()
203 {
204 #if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
205 wxColor base_colour = wxColour( wxMacCreateCGColorFromHITheme(kThemeBrushToolbarBackground));
206 #else
207 wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
208 #endif
209
210 // the base_colour is too pale to use as our base colour,
211 // so darken it a bit --
212 if ((255-base_colour.Red()) +
213 (255-base_colour.Green()) +
214 (255-base_colour.Blue()) < 60)
215 {
216 base_colour = wxAuiStepColour(base_colour, 92);
217 }
218
219 m_base_colour = base_colour;
220 wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
221 wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
222 wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
223 //wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
224 wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
225
226 m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
227 m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
228 m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
229 m_inactive_caption_colour = darker1_colour;
230 m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
231 m_inactive_caption_text_colour = *wxBLACK;
232
233 m_sash_brush = wxBrush(base_colour);
234 m_background_brush = wxBrush(base_colour);
235 m_gripper_brush = wxBrush(base_colour);
236
237 m_border_pen = wxPen(darker2_colour);
238 m_gripper_pen1 = wxPen(darker5_colour);
239 m_gripper_pen2 = wxPen(darker3_colour);
240 m_gripper_pen3 = *wxWHITE_PEN;
241
242 #ifdef __WXMAC__
243 m_caption_font = *wxSMALL_FONT;
244 #else
245 m_caption_font = wxFont(8, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE);
246 #endif
247
248 // some built in bitmaps
249 #if defined( __WXMAC__ )
250 static const unsigned char close_bits[]={
251 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
252 0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
253 0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
254 #elif defined(__WXGTK__)
255 static const unsigned char close_bits[]={
256 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
257 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
258 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
259 #else
260 static const unsigned char close_bits[]={
261 // reduced height, symmetric
262 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9,
263 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff,
264 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
265 /*
266 // same height as maximize/restore
267 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9,
268 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7,
269 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
270 */
271 #endif
272
273 static const unsigned char maximize_bits[] = {
274 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
275 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
276 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
277
278 static const unsigned char restore_bits[]={
279 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
280 0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
281 0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
282
283 static const unsigned char pin_bits[]={
284 0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
285 0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
286 0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
287
288 #ifdef __WXMAC__
289 m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE);
290 m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE );
291 #else
292 m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
293 m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
294 #endif
295
296 #ifdef __WXMAC__
297 m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
298 m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
299 #else
300 m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
301 m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
302 #endif
303
304 #ifdef __WXMAC__
305 m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE);
306 m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE );
307 #else
308 m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
309 m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
310 #endif
311
312 m_inactive_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
313 m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
314
315 // default metric values
316 #if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
317 SInt32 height;
318 GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
319 m_sash_size = height;
320 #elif defined(__WXGTK__)
321 m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
322 #else
323 m_sash_size = 4;
324 #endif
325 m_caption_size = 17;
326 m_border_size = 1;
327 m_button_size = 14;
328 m_gripper_size = 9;
329 m_gradient_type = wxAUI_GRADIENT_VERTICAL;
330 }
331
332 int wxAuiDefaultDockArt::GetMetric(int id)
333 {
334 switch (id)
335 {
336 case wxAUI_DOCKART_SASH_SIZE: return m_sash_size;
337 case wxAUI_DOCKART_CAPTION_SIZE: return m_caption_size;
338 case wxAUI_DOCKART_GRIPPER_SIZE: return m_gripper_size;
339 case wxAUI_DOCKART_PANE_BORDER_SIZE: return m_border_size;
340 case wxAUI_DOCKART_PANE_BUTTON_SIZE: return m_button_size;
341 case wxAUI_DOCKART_GRADIENT_TYPE: return m_gradient_type;
342 default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
343 }
344
345 return 0;
346 }
347
348 void wxAuiDefaultDockArt::SetMetric(int id, int new_val)
349 {
350 switch (id)
351 {
352 case wxAUI_DOCKART_SASH_SIZE: m_sash_size = new_val; break;
353 case wxAUI_DOCKART_CAPTION_SIZE: m_caption_size = new_val; break;
354 case wxAUI_DOCKART_GRIPPER_SIZE: m_gripper_size = new_val; break;
355 case wxAUI_DOCKART_PANE_BORDER_SIZE: m_border_size = new_val; break;
356 case wxAUI_DOCKART_PANE_BUTTON_SIZE: m_button_size = new_val; break;
357 case wxAUI_DOCKART_GRADIENT_TYPE: m_gradient_type = new_val; break;
358 default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
359 }
360 }
361
362 wxColour wxAuiDefaultDockArt::GetColour(int id)
363 {
364 switch (id)
365 {
366 case wxAUI_DOCKART_BACKGROUND_COLOUR: return m_background_brush.GetColour();
367 case wxAUI_DOCKART_SASH_COLOUR: return m_sash_brush.GetColour();
368 case wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR: return m_inactive_caption_colour;
369 case wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR: return m_inactive_caption_gradient_colour;
370 case wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR: return m_inactive_caption_text_colour;
371 case wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR: return m_active_caption_colour;
372 case wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR: return m_active_caption_gradient_colour;
373 case wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR: return m_active_caption_text_colour;
374 case wxAUI_DOCKART_BORDER_COLOUR: return m_border_pen.GetColour();
375 case wxAUI_DOCKART_GRIPPER_COLOUR: return m_gripper_brush.GetColour();
376 default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
377 }
378
379 return wxColour();
380 }
381
382 void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
383 {
384 switch (id)
385 {
386 case wxAUI_DOCKART_BACKGROUND_COLOUR: m_background_brush.SetColour(colour); break;
387 case wxAUI_DOCKART_SASH_COLOUR: m_sash_brush.SetColour(colour); break;
388 case wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR: m_inactive_caption_colour = colour; break;
389 case wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR: m_inactive_caption_gradient_colour = colour; break;
390 case wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR: m_inactive_caption_text_colour = colour; break;
391 case wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR: m_active_caption_colour = colour; break;
392 case wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR: m_active_caption_gradient_colour = colour; break;
393 case wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR: m_active_caption_text_colour = colour; break;
394 case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
395 case wxAUI_DOCKART_GRIPPER_COLOUR:
396 m_gripper_brush.SetColour(colour);
397 m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
398 m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
399 break;
400 default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
401 }
402 }
403
404 void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font)
405 {
406 if (id == wxAUI_DOCKART_CAPTION_FONT)
407 m_caption_font = font;
408 }
409
410 wxFont wxAuiDefaultDockArt::GetFont(int id)
411 {
412 if (id == wxAUI_DOCKART_CAPTION_FONT)
413 return m_caption_font;
414 return wxNullFont;
415 }
416
417 void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
418 {
419 #if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
420 wxUnusedVar(window);
421 wxUnusedVar(orientation);
422
423 HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height );
424 CGContextRef cgContext ;
425 wxGCDCImpl *impl = (wxGCDCImpl*) dc.GetImpl();
426 cgContext = (CGContextRef) impl->GetGraphicsContext()->GetNativeContext() ;
427
428 HIThemeSplitterDrawInfo drawInfo ;
429 drawInfo.version = 0 ;
430 drawInfo.state = kThemeStateActive ;
431 drawInfo.adornment = kHIThemeSplitterAdornmentNone ;
432 HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
433
434 #elif defined(__WXGTK__)
435 // clear out the rectangle first
436 dc.SetPen(*wxTRANSPARENT_PEN);
437 dc.SetBrush(m_sash_brush);
438 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
439
440 #if 0
441 GdkRectangle gdk_rect;
442 if (orientation == wxVERTICAL )
443 {
444 gdk_rect.x = rect.x;
445 gdk_rect.y = rect.y;
446 gdk_rect.width = m_sash_size;
447 gdk_rect.height = rect.height;
448 }
449 else
450 {
451 gdk_rect.x = rect.x;
452 gdk_rect.y = rect.y;
453 gdk_rect.width = rect.width;
454 gdk_rect.height = m_sash_size;
455 }
456 #endif
457
458 if (!window) return;
459 if (!window->m_wxwindow) return;
460 if (!GTK_WIDGET_DRAWABLE(window->m_wxwindow)) return;
461
462 gtk_paint_handle
463 (
464 window->m_wxwindow->style,
465 window->GTKGetDrawingWindow(),
466 // flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
467 GTK_STATE_NORMAL,
468 GTK_SHADOW_NONE,
469 NULL /* no clipping */,
470 window->m_wxwindow,
471 "paned",
472 rect.x,
473 rect.y,
474 rect.width,
475 rect.height,
476 (orientation == wxVERTICAL) ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
477 );
478
479 #else
480 wxUnusedVar(window);
481 wxUnusedVar(orientation);
482 dc.SetPen(*wxTRANSPARENT_PEN);
483 dc.SetBrush(m_sash_brush);
484 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
485 #endif
486 }
487
488
489 void wxAuiDefaultDockArt::DrawBackground(wxDC& dc, wxWindow *WXUNUSED(window), int, const wxRect& rect)
490 {
491 dc.SetPen(*wxTRANSPARENT_PEN);
492 #ifdef __WXMAC__
493 // we have to clear first, otherwise we are drawing a light striped pattern
494 // over an already darker striped background
495 dc.SetBrush(*wxWHITE_BRUSH) ;
496 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
497 #endif
498 dc.SetBrush(m_background_brush);
499 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
500 }
501
502 void wxAuiDefaultDockArt::DrawBorder(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& _rect,
503 wxAuiPaneInfo& pane)
504 {
505 dc.SetPen(m_border_pen);
506 dc.SetBrush(*wxTRANSPARENT_BRUSH);
507
508 wxRect rect = _rect;
509 int i, border_width = GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
510
511 if (pane.IsToolbar())
512 {
513 for (i = 0; i < border_width; ++i)
514 {
515 dc.SetPen(*wxWHITE_PEN);
516 dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y);
517 dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height);
518 dc.SetPen(m_border_pen);
519 dc.DrawLine(rect.x, rect.y+rect.height-1,
520 rect.x+rect.width, rect.y+rect.height-1);
521 dc.DrawLine(rect.x+rect.width-1, rect.y,
522 rect.x+rect.width-1, rect.y+rect.height);
523 rect.Deflate(1);
524 }
525 }
526 else
527 {
528 for (i = 0; i < border_width; ++i)
529 {
530 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
531 rect.Deflate(1);
532 }
533 }
534 }
535
536
537 void wxAuiDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
538 {
539 if (m_gradient_type == wxAUI_GRADIENT_NONE)
540 {
541 if (active)
542 dc.SetBrush(wxBrush(m_active_caption_colour));
543 else
544 dc.SetBrush(wxBrush(m_inactive_caption_colour));
545
546 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
547 }
548 else
549 {
550 if (active)
551 {
552 // on mac the gradients are expected to become darker from the top
553 #ifdef __WXMAC__
554 DrawGradientRectangle(dc, rect,
555 m_active_caption_colour,
556 m_active_caption_gradient_colour,
557 m_gradient_type);
558 #else
559 // on other platforms, active gradients become lighter at the top
560 DrawGradientRectangle(dc, rect,
561 m_active_caption_gradient_colour,
562 m_active_caption_colour,
563 m_gradient_type);
564 #endif
565 }
566 else
567 {
568 #ifdef __WXMAC__
569 // on mac the gradients are expected to become darker from the top
570 DrawGradientRectangle(dc, rect,
571 m_inactive_caption_gradient_colour,
572 m_inactive_caption_colour,
573 m_gradient_type);
574 #else
575 // on other platforms, inactive gradients become lighter at the bottom
576 DrawGradientRectangle(dc, rect,
577 m_inactive_caption_colour,
578 m_inactive_caption_gradient_colour,
579 m_gradient_type);
580 #endif
581 }
582 }
583 }
584
585
586 void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
587 const wxString& text,
588 const wxRect& rect,
589 wxAuiPaneInfo& pane)
590 {
591 dc.SetPen(*wxTRANSPARENT_PEN);
592 dc.SetFont(m_caption_font);
593
594 DrawCaptionBackground(dc, rect,
595 (pane.state & wxAuiPaneInfo::optionActive)?true:false);
596
597 if (pane.state & wxAuiPaneInfo::optionActive)
598 dc.SetTextForeground(m_active_caption_text_colour);
599 else
600 dc.SetTextForeground(m_inactive_caption_text_colour);
601
602
603 wxCoord w,h;
604 dc.GetTextExtent(wxT("ABCDEFHXfgkj"), &w, &h);
605
606 wxRect clip_rect = rect;
607 clip_rect.width -= 3; // text offset
608 clip_rect.width -= 2; // button padding
609 if (pane.HasCloseButton())
610 clip_rect.width -= m_button_size;
611 if (pane.HasPinButton())
612 clip_rect.width -= m_button_size;
613 if (pane.HasMaximizeButton())
614 clip_rect.width -= m_button_size;
615
616 wxString draw_text = wxAuiChopText(dc, text, clip_rect.width);
617
618 dc.SetClippingRegion(clip_rect);
619 dc.DrawText(draw_text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1);
620 dc.DestroyClippingRegion();
621 }
622
623 void wxAuiDefaultDockArt::DrawGripper(wxDC& dc, wxWindow *WXUNUSED(window),
624 const wxRect& rect,
625 wxAuiPaneInfo& pane)
626 {
627 dc.SetPen(*wxTRANSPARENT_PEN);
628 dc.SetBrush(m_gripper_brush);
629
630 dc.DrawRectangle(rect.x, rect.y, rect.width,rect.height);
631
632 if (!pane.HasGripperTop())
633 {
634 int y = 5;
635 while (1)
636 {
637 dc.SetPen(m_gripper_pen1);
638 dc.DrawPoint(rect.x+3, rect.y+y);
639 dc.SetPen(m_gripper_pen2);
640 dc.DrawPoint(rect.x+3, rect.y+y+1);
641 dc.DrawPoint(rect.x+4, rect.y+y);
642 dc.SetPen(m_gripper_pen3);
643 dc.DrawPoint(rect.x+5, rect.y+y+1);
644 dc.DrawPoint(rect.x+5, rect.y+y+2);
645 dc.DrawPoint(rect.x+4, rect.y+y+2);
646
647 y += 4;
648 if (y > rect.GetHeight()-5)
649 break;
650 }
651 }
652 else
653 {
654 int x = 5;
655 while (1)
656 {
657 dc.SetPen(m_gripper_pen1);
658 dc.DrawPoint(rect.x+x, rect.y+3);
659 dc.SetPen(m_gripper_pen2);
660 dc.DrawPoint(rect.x+x+1, rect.y+3);
661 dc.DrawPoint(rect.x+x, rect.y+4);
662 dc.SetPen(m_gripper_pen3);
663 dc.DrawPoint(rect.x+x+1, rect.y+5);
664 dc.DrawPoint(rect.x+x+2, rect.y+5);
665 dc.DrawPoint(rect.x+x+2, rect.y+4);
666
667 x += 4;
668 if (x > rect.GetWidth()-5)
669 break;
670 }
671 }
672 }
673
674 void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
675 int button,
676 int button_state,
677 const wxRect& _rect,
678 wxAuiPaneInfo& pane)
679 {
680 wxBitmap bmp;
681 if (!(&pane))
682 return;
683 switch (button)
684 {
685 default:
686 case wxAUI_BUTTON_CLOSE:
687 if (pane.state & wxAuiPaneInfo::optionActive)
688 bmp = m_active_close_bitmap;
689 else
690 bmp = m_inactive_close_bitmap;
691 break;
692 case wxAUI_BUTTON_PIN:
693 if (pane.state & wxAuiPaneInfo::optionActive)
694 bmp = m_active_pin_bitmap;
695 else
696 bmp = m_inactive_pin_bitmap;
697 break;
698 case wxAUI_BUTTON_MAXIMIZE_RESTORE:
699 if (pane.IsMaximized())
700 {
701 if (pane.state & wxAuiPaneInfo::optionActive)
702 bmp = m_active_restore_bitmap;
703 else
704 bmp = m_inactive_restore_bitmap;
705 }
706 else
707 {
708 if (pane.state & wxAuiPaneInfo::optionActive)
709 bmp = m_active_maximize_bitmap;
710 else
711 bmp = m_inactive_maximize_bitmap;
712 }
713 break;
714 }
715
716
717 wxRect rect = _rect;
718
719 int old_y = rect.y;
720 rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2);
721 rect.height = old_y + rect.height - rect.y - 1;
722
723
724 if (button_state == wxAUI_BUTTON_STATE_PRESSED)
725 {
726 rect.x++;
727 rect.y++;
728 }
729
730 if (button_state == wxAUI_BUTTON_STATE_HOVER ||
731 button_state == wxAUI_BUTTON_STATE_PRESSED)
732 {
733 if (pane.state & wxAuiPaneInfo::optionActive)
734 {
735 dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
736 dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
737 }
738 else
739 {
740 dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
741 dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
742 }
743
744 // draw the background behind the button
745 dc.DrawRectangle(rect.x, rect.y, 15, 15);
746 }
747
748
749 // draw the button itself
750 dc.DrawBitmap(bmp, rect.x, rect.y, true);
751 }
752
753
754 #endif // wxUSE_AUI