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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/ribbon/art_internal.cpp
3 // Purpose: Helper functions & classes used by ribbon art providers
4 // Author: Peter Cawley
5 // Modified by:
6 // Created: 2009-08-04
7 // Copyright: (C) Peter Cawley
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 #include "wx/wxprec.h"
12
13 #ifdef __BORLANDC__
14 #pragma hdrstop
15 #endif
16
17 #if wxUSE_RIBBON
18
19 #include "wx/ribbon/art.h"
20 #include "wx/ribbon/art_internal.h"
21 #include "wx/ribbon/bar.h"
22 #include "wx/ribbon/buttonbar.h"
23 #include "wx/ribbon/gallery.h"
24
25 #ifndef WX_PRECOMP
26 #include "wx/dc.h"
27 #endif
28
29 #ifdef __WXMSW__
30 #include "wx/msw/private.h"
31 #endif
32
33 wxRibbonArtProvider::wxRibbonArtProvider() {}
34 wxRibbonArtProvider::~wxRibbonArtProvider() {}
35
36 wxColour wxRibbonInterpolateColour(const wxColour& start_colour,
37 const wxColour& end_colour,
38 int position,
39 int start_position,
40 int end_position)
41 {
42 if(position <= start_position)
43 {
44 return start_colour;
45 }
46 if(position >= end_position)
47 {
48 return end_colour;
49 }
50 position -= start_position;
51 end_position -= start_position;
52 int r = end_colour.Red() - start_colour.Red();
53 int g = end_colour.Green() - start_colour.Green();
54 int b = end_colour.Blue() - start_colour.Blue();
55 r = start_colour.Red() + (((r * position * 100) / end_position) / 100);
56 g = start_colour.Green() + (((g * position * 100) / end_position) / 100);
57 b = start_colour.Blue() + (((b * position * 100) / end_position) / 100);
58 return wxColour(r, g, b);
59 }
60
61 bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos)
62 {
63 return label[pos] == ' ';
64 }
65
66 void wxRibbonDrawParallelGradientLines(wxDC& dc,
67 int nlines,
68 const wxPoint* line_origins,
69 int stepx,
70 int stepy,
71 int numsteps,
72 int offset_x,
73 int offset_y,
74 const wxColour& start_colour,
75 const wxColour& end_colour)
76 {
77 int rd, gd, bd;
78 rd = end_colour.Red() - start_colour.Red();
79 gd = end_colour.Green() - start_colour.Green();
80 bd = end_colour.Blue() - start_colour.Blue();
81
82 for (int step = 0; step < numsteps; ++step)
83 {
84 int r,g,b;
85
86 r = start_colour.Red() + (((step*rd*100)/numsteps)/100);
87 g = start_colour.Green() + (((step*gd*100)/numsteps)/100);
88 b = start_colour.Blue() + (((step*bd*100)/numsteps)/100);
89
90 wxPen p(wxColour((unsigned char)r,
91 (unsigned char)g,
92 (unsigned char)b));
93 dc.SetPen(p);
94
95 for(int n = 0; n < nlines; ++n)
96 {
97 dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y,
98 offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy);
99 }
100
101 offset_x += stepx;
102 offset_y += stepy;
103 }
104 }
105
106 wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour,
107 float amount)
108 {
109 if(amount <= 1.0f)
110 return colour.Darker(colour.luminance * (1.0f - amount));
111 else
112 return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f));
113 }
114
115 wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore)
116 {
117 wxImage xpm = wxBitmap(bits).ConvertToImage();
118 xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue());
119 return wxBitmap(xpm);
120 }
121
122 wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col)
123 {
124 float red = float(col.Red()) / 255.0;
125 float green = float(col.Green()) / 255.0;
126 float blue = float(col.Blue()) / 255.0;
127 float Min = wxMin(red, wxMin(green, blue));
128 float Max = wxMax(red, wxMax(green, blue));
129 luminance = 0.5 * (Max + Min);
130 if (Min == Max)
131 {
132 // colour is a shade of grey
133 hue = 0.0;
134 saturation = 0.0;
135 }
136 else
137 {
138 if(luminance <= 0.5)
139 saturation = (Max - Min) / (Max + Min);
140 else
141 saturation = (Max - Min) / (2.0 - (Max + Min));
142
143 if(Max == red)
144 {
145 hue = 60.0 * (green - blue) / (Max - Min);
146 if(hue < 0.0)
147 hue += 360.0;
148 }
149 else if(Max == green)
150 {
151 hue = 60.0 * (blue - red) / (Max - Min);
152 hue += 120.0;
153 }
154 else // Max == blue
155 {
156 hue = 60.0 * (red - green) / (Max - Min);
157 hue += 240.0;
158 }
159 }
160 }
161
162 wxColour wxRibbonHSLColour::ToRGB() const
163 {
164 float _hue = (hue - floor(hue / 360.0f) * 360.0f);
165 float _saturation = saturation;
166 float _luminance = luminance;
167 if(_saturation > 1.0) _saturation = 1.0;
168 if(_saturation < 0.0) _saturation = 0.0;
169 if(_luminance > 1.0) _luminance = 1.0;
170 if(_luminance < 0.0) _luminance = 0.0;
171
172 float red, blue, green;
173 if(_saturation == 0.0)
174 {
175 // colour is a shade of grey
176 red = blue = green = _luminance;
177 }
178 else
179 {
180 double tmp2 = (_luminance < 0.5)
181 ? _luminance * (1.0 + _saturation)
182 : (_luminance + _saturation) - (_luminance * _saturation);
183 double tmp1 = 2.0 * _luminance - tmp2;
184
185 double tmp3R = _hue + 120.0;
186 if(tmp3R > 360.0)
187 tmp3R -= 360.0;
188 if(tmp3R < 60.0)
189 red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0;
190 else if(tmp3R < 180.0)
191 red = tmp2;
192 else if(tmp3R < 240.0)
193 red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0;
194 else
195 red = tmp1;
196
197 double tmp3G = _hue;
198 if(tmp3G > 360.0)
199 tmp3G -= 360.0;
200 if(tmp3G < 60.0)
201 green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0;
202 else if(tmp3G < 180.0)
203 green = tmp2;
204 else if(tmp3G < 240.0)
205 green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0;
206 else
207 green = tmp1;
208
209 double tmp3B = _hue + 240.0;
210 if(tmp3B > 360.0)
211 tmp3B -= 360.0;
212 if(tmp3B < 60.0)
213 blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0;
214 else if(tmp3B < 180.0)
215 blue = tmp2;
216 else if(tmp3B < 240.0)
217 blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0;
218 else
219 blue = tmp1;
220 }
221 return wxColour(
222 (unsigned char)(red * 255.0),
223 (unsigned char)(green * 255.0),
224 (unsigned char)(blue * 255.0));
225 }
226
227 wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const
228 {
229 return Lighter(-delta);
230 }
231
232 wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta)
233 {
234 luminance -= delta;
235 return *this;
236 }
237
238 wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const
239 {
240 return wxRibbonHSLColour(hue, saturation, luminance + delta);
241 }
242
243 wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const
244 {
245 return wxRibbonHSLColour(hue, saturation + delta, luminance);
246 }
247
248 wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const
249 {
250 return Saturated(-delta);
251 }
252
253 wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const
254 {
255 return wxRibbonHSLColour(hue + delta, saturation, luminance);
256 }
257
258 #endif // wxUSE_RIBBON