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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/animatecmn.cpp
3 // Purpose: wxAnimation and wxAnimationCtrl
4 // Author: Francesco Montorsi
5 // Modified By:
6 // Created: 24/09/2006
7 // Copyright: (c) Francesco Montorsi
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11
12 // ----------------------------------------------------------------------------
13 // headers
14 // ----------------------------------------------------------------------------
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #if wxUSE_ANIMATIONCTRL
24
25 #include "wx/animate.h"
26 #include "wx/bitmap.h"
27 #include "wx/log.h"
28 #include "wx/brush.h"
29 #include "wx/image.h"
30 #include "wx/dcmemory.h"
31
32 const char wxAnimationCtrlNameStr[] = "animationctrl";
33
34 // global object
35 wxAnimation wxNullAnimation;
36
37 IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
38 IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
39
40
41 // ----------------------------------------------------------------------------
42 // wxAnimationCtrlBase
43 // ----------------------------------------------------------------------------
44
45 void wxAnimationCtrlBase::UpdateStaticImage()
46 {
47 if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
48 return;
49
50 // if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
51 const wxSize &sz = GetClientSize();
52 if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
53 sz.GetHeight() != m_bmpStaticReal.GetHeight())
54 {
55 if (!m_bmpStaticReal.IsOk() ||
56 m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
57 m_bmpStaticReal.GetHeight() != sz.GetHeight())
58 {
59 // need to (re)create m_bmpStaticReal
60 if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
61 m_bmpStatic.GetDepth()))
62 {
63 wxLogDebug(wxT("Cannot create the static bitmap"));
64 m_bmpStatic = wxNullBitmap;
65 return;
66 }
67 }
68
69 if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
70 m_bmpStatic.GetHeight() <= sz.GetHeight())
71 {
72 // clear the background of m_bmpStaticReal
73 wxBrush brush(GetBackgroundColour());
74 wxMemoryDC dc;
75 dc.SelectObject(m_bmpStaticReal);
76 dc.SetBackground(brush);
77 dc.Clear();
78
79 // center the user-provided bitmap in m_bmpStaticReal
80 dc.DrawBitmap(m_bmpStatic,
81 (sz.GetWidth()-m_bmpStatic.GetWidth())/2,
82 (sz.GetHeight()-m_bmpStatic.GetHeight())/2,
83 true /* use mask */ );
84 }
85 else
86 {
87 // the user-provided bitmap is bigger than our control, strech it
88 wxImage temp(m_bmpStatic.ConvertToImage());
89 temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
90 m_bmpStaticReal = wxBitmap(temp);
91 }
92 }
93 }
94
95 void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
96 {
97 m_bmpStatic = bmp;
98 m_bmpStaticReal = bmp;
99
100 // if not playing, update the control now
101 // NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
102 if ( !IsPlaying() )
103 DisplayStaticImage();
104 }
105
106 #endif // wxUSE_ANIMATIONCTRL