1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
7 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
8 // Licence: wxWindows Library Licence, Version 3.1
9 ///////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 #include "wx/wxprec.h"
27 #include "wx/aui/framemanager.h"
28 #include "wx/aui/dockart.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/tabmdi.h"
31 #include "wx/aui/auibar.h"
36 #include "wx/settings.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/toolbar.h"
42 #include "wx/statusbr.h"
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
55 wxAuiPaneInfo wxAuiNullPaneInfo
;
56 wxAuiDockInfo wxAuiNullDockInfo
;
57 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_canSetShape
= false; // have to wait for window create event on GTK
109 m_canSetShape
= true;
111 m_region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_region.Union(0, 0, 1, m_maxWidth);
130 for (int y
=0; y
<m_maxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_amount
)
135 m_region
.Union(0, y
, m_maxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_amount
);
190 m_region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
226 #include "wx/gtk/private/gtk2-compat.h"
229 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
231 wxSize disp
= wxGetDisplaySize();
234 for (int y
=0; y
<disp
.y
; y
++)
236 // Reverse the order of the bottom 4 bits
237 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
239 region
.Union(0, y
, disp
.x
, 1);
241 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget
), region
.GetRegion(), 0, 0);
245 class wxPseudoTransparentFrame
: public wxFrame
248 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
249 wxWindowID id
= wxID_ANY
,
250 const wxString
& title
= wxEmptyString
,
251 const wxPoint
& pos
= wxDefaultPosition
,
252 const wxSize
& size
= wxDefaultSize
,
253 long style
= wxDEFAULT_FRAME_STYLE
,
254 const wxString
&name
= wxT("frame"))
256 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
261 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
262 g_object_ref(m_widget
);
264 if (parent
) parent
->AddChild(this);
266 g_signal_connect( m_widget
, "realize",
267 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
271 col
.green
= 192 * 256;
272 col
.blue
= 255 * 256;
273 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
276 bool SetTransparent(wxByte
WXUNUSED(alpha
))
282 virtual void DoSetSizeHints( int minW
, int minH
,
286 // the real wxFrame method doesn't work for us because we're not really
287 // a top level window so skip it
288 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
292 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
295 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
302 // -- static utility functions --
304 static wxBitmap
wxPaneCreateStippleBitmap()
306 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
307 wxImage
img(2,2,data
,true);
308 return wxBitmap(img
);
311 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
313 wxBitmap stipple
= wxPaneCreateStippleBitmap();
314 wxBrush
brush(stipple
);
317 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
318 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
320 dc
.SetPen(*wxTRANSPARENT_PEN
);
322 dc
.SetLogicalFunction(wxXOR
);
323 dc
.DrawRectangle(rect
);
329 // CopyDocksAndPanes() - this utility function creates copies of
330 // the dock and pane info. wxAuiDockInfo's usually contain pointers
331 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
332 // reconstruct that relationship in the new dock info and pane info arrays
334 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
335 wxAuiPaneInfoArray
& dest_panes
,
336 const wxAuiDockInfoArray
& src_docks
,
337 const wxAuiPaneInfoArray
& src_panes
)
339 dest_docks
= src_docks
;
340 dest_panes
= src_panes
;
341 int i
, j
, k
, dock_count
, pc1
, pc2
;
342 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
344 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
345 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
346 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
347 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
348 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
352 // GetMaxLayer() is an internal function which returns
353 // the highest layer inside the specified dock
354 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
357 int i
, dock_count
, max_layer
= 0;
358 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
360 wxAuiDockInfo
& dock
= docks
.Item(i
);
361 if (dock
.dock_direction
== dock_direction
&&
362 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
363 max_layer
= dock
.dock_layer
;
369 // GetMaxRow() is an internal function which returns
370 // the highest layer inside the specified dock
371 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
373 int i
, pane_count
, max_row
= 0;
374 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
376 wxAuiPaneInfo
& pane
= panes
.Item(i
);
377 if (pane
.dock_direction
== direction
&&
378 pane
.dock_layer
== layer
&&
379 pane
.dock_row
> max_row
)
380 max_row
= pane
.dock_row
;
387 // DoInsertDockLayer() is an internal function that inserts a new dock
388 // layer by incrementing all existing dock layer values by one
389 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
394 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
396 wxAuiPaneInfo
& pane
= panes
.Item(i
);
397 if (!pane
.IsFloating() &&
398 pane
.dock_direction
== dock_direction
&&
399 pane
.dock_layer
>= dock_layer
)
404 // DoInsertDockLayer() is an internal function that inserts a new dock
405 // row by incrementing all existing dock row values by one
406 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
412 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
414 wxAuiPaneInfo
& pane
= panes
.Item(i
);
415 if (!pane
.IsFloating() &&
416 pane
.dock_direction
== dock_direction
&&
417 pane
.dock_layer
== dock_layer
&&
418 pane
.dock_row
>= dock_row
)
423 // DoInsertDockLayer() is an internal function that inserts a space for
424 // another dock pane by incrementing all existing dock row values by one
425 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
432 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
434 wxAuiPaneInfo
& pane
= panes
.Item(i
);
435 if (!pane
.IsFloating() &&
436 pane
.dock_direction
== dock_direction
&&
437 pane
.dock_layer
== dock_layer
&&
438 pane
.dock_row
== dock_row
&&
439 pane
.dock_pos
>= dock_pos
)
444 // FindDocks() is an internal function that returns a list of docks which meet
445 // the specified conditions in the parameters and returns a sorted array
446 // (sorted by layer and then row)
447 static void FindDocks(wxAuiDockInfoArray
& docks
,
451 wxAuiDockInfoPtrArray
& arr
)
453 int begin_layer
= dock_layer
;
454 int end_layer
= dock_layer
;
455 int begin_row
= dock_row
;
456 int end_row
= dock_row
;
457 int dock_count
= docks
.GetCount();
458 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
460 // discover the maximum dock layer and the max row
461 for (i
= 0; i
< dock_count
; ++i
)
463 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
464 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
467 // if no dock layer was specified, search all dock layers
468 if (dock_layer
== -1)
471 end_layer
= max_layer
;
474 // if no dock row was specified, search all dock row
483 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
484 for (row
= begin_row
; row
<= end_row
; ++row
)
485 for (i
= 0; i
< dock_count
; ++i
)
487 wxAuiDockInfo
& d
= docks
.Item(i
);
488 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
490 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
496 // FindPaneInDock() looks up a specified window pointer inside a dock.
497 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
498 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
500 int i
, count
= dock
.panes
.GetCount();
501 for (i
= 0; i
< count
; ++i
)
503 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
504 if (p
->window
== window
)
510 // RemovePaneFromDocks() removes a pane window from all docks
511 // with a possible exception specified by parameter "ex_cept"
512 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
514 wxAuiDockInfo
* ex_cept
= NULL
)
517 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
519 wxAuiDockInfo
& d
= docks
.Item(i
);
522 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
529 // This function works fine, and may be used in the future
531 // RenumberDockRows() takes a dock and assigns sequential numbers
532 // to existing rows. Basically it takes out the gaps; so if a
533 // dock has rows with numbers 0,2,5, they will become 0,1,2
534 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
537 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
539 wxAuiDockInfo& dock = *docks.Item(i);
543 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
544 dock.panes.Item(j)->dock_row = i;
550 // SetActivePane() sets the active pane, as well as cycles through
551 // every other pane and makes sure that all others' active flags
553 void wxAuiManager::SetActivePane(wxWindow
* active_pane
)
556 wxAuiPaneInfo
* active_paneinfo
= NULL
;
557 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
559 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
560 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
561 if (pane
.window
== active_pane
)
563 pane
.state
|= wxAuiPaneInfo::optionActive
;
564 active_paneinfo
= &pane
;
568 // send the 'activated' event after all panes have been updated
569 if ( active_paneinfo
)
571 wxAuiManagerEvent
evt(wxEVT_AUI_PANE_ACTIVATED
);
572 evt
.SetManager(this);
573 evt
.SetPane(active_paneinfo
);
574 ProcessMgrEvent(evt
);
579 // this function is used to sort panes by dock position
580 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
582 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
586 bool wxAuiPaneInfo::IsValid() const
588 // Should this RTTI and function call be rewritten as
589 // sending a new event type to allow other window types
590 // to check the pane settings?
591 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
592 return !toolbar
|| toolbar
->IsPaneValid(*this);
595 // -- wxAuiManager class implementation --
598 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
599 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
600 EVT_AUI_RENDER(wxAuiManager::OnRender
)
601 EVT_PAINT(wxAuiManager::OnPaint
)
602 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
603 EVT_SIZE(wxAuiManager::OnSize
)
604 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
605 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
606 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
607 EVT_MOTION(wxAuiManager::OnMotion
)
608 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
609 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
610 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
611 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
615 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
617 m_action
= actionNone
;
618 m_actionWindow
= NULL
;
619 m_lastMouseMove
= wxPoint();
620 m_hoverButton
= NULL
;
621 m_art
= new wxAuiDefaultDockArt
;
625 m_hasMaximized
= false;
627 m_dockConstraintX
= 0.3;
628 m_dockConstraintY
= 0.3;
630 m_currentDragItem
= -1;
634 SetManagedWindow(managed_wnd
);
638 wxAuiManager::~wxAuiManager()
640 // NOTE: It's possible that the windows have already been destroyed by the
641 // time this dtor is called, so this loop can result in memory access via
642 // invalid pointers, resulting in a crash. So it will be disabled while
643 // waiting for a better solution.
645 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
647 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
648 if (pinfo
.window
&& !pinfo
.window
->GetParent())
656 // creates a floating frame for the windows
657 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
658 const wxAuiPaneInfo
& paneInfo
)
660 return new wxAuiFloatingFrame(parent
, this, paneInfo
);
663 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
665 // if a key modifier is pressed while dragging the frame,
666 // don't dock the window
667 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
670 // GetPane() looks up a wxAuiPaneInfo structure based
671 // on the supplied window pointer. Upon failure, GetPane()
672 // returns an empty wxAuiPaneInfo, a condition which can be checked
673 // by calling wxAuiPaneInfo::IsOk().
675 // The pane info's structure may then be modified. Once a pane's
676 // info is modified, wxAuiManager::Update() must be called to
677 // realize the changes in the UI.
679 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
682 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
684 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
685 if (p
.window
== window
)
688 return wxAuiNullPaneInfo
;
691 // this version of GetPane() looks up a pane based on a
692 // 'pane name', see above comment for more info
693 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
696 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
698 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
702 return wxAuiNullPaneInfo
;
705 // GetAllPanes() returns a reference to all the pane info structures
706 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
711 // HitTest() is an internal function which determines
712 // which UI item the specified coordinates are over
713 // (x,y) specify a position in client coordinates
714 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
716 wxAuiDockUIPart
* result
= NULL
;
719 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
721 wxAuiDockUIPart
* item
= &m_uiParts
.Item(i
);
723 // we are not interested in typeDock, because this space
724 // isn't used to draw anything, just for measurements;
725 // besides, the entire dock area is covered with other
726 // rectangles, which we are interested in.
727 if (item
->type
== wxAuiDockUIPart::typeDock
)
730 // if we already have a hit on a more specific item, we are not
731 // interested in a pane hit. If, however, we don't already have
732 // a hit, returning a pane hit is necessary for some operations
733 if ((item
->type
== wxAuiDockUIPart::typePane
||
734 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
737 // if the point is inside the rectangle, we have a hit
738 if (item
->rect
.Contains(x
,y
))
746 // SetFlags() and GetFlags() allow the owner to set various
747 // options which are global to wxAuiManager
748 void wxAuiManager::SetFlags(unsigned int flags
)
750 // find out if we have to call UpdateHintWindowConfig()
751 bool update_hint_wnd
= false;
752 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
753 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
754 wxAUI_MGR_RECTANGLE_HINT
;
755 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
756 update_hint_wnd
= true;
764 UpdateHintWindowConfig();
768 unsigned int wxAuiManager::GetFlags() const
773 // Convenience function
774 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
776 // With Core Graphics on Mac, it's not possible to show sash feedback,
777 // so we'll always use live update instead.
778 #if defined(__WXMAC__)
779 wxUnusedVar(manager
);
782 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
786 // don't use these anymore as they are deprecated
787 // use Set/GetManagedFrame() instead
788 void wxAuiManager::SetFrame(wxFrame
* frame
)
790 SetManagedWindow((wxWindow
*)frame
);
793 wxFrame
* wxAuiManager::GetFrame() const
795 return (wxFrame
*)m_frame
;
799 // this function will return the aui manager for a given
800 // window. The |window| parameter should be any child window
801 // or grand-child window (and so on) of the frame/window
802 // managed by wxAuiManager. The |window| parameter does not
803 // need to be managed by the manager itself.
804 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
806 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
807 evt
.SetManager(NULL
);
808 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
809 if (!window
->GetEventHandler()->ProcessEvent(evt
))
812 return evt
.GetManager();
816 void wxAuiManager::UpdateHintWindowConfig()
818 // find out if the system can do transparent frames
819 bool can_do_transparent
= false;
821 wxWindow
* w
= m_frame
;
824 if (wxDynamicCast(w
, wxFrame
))
826 wxFrame
* f
= static_cast<wxFrame
*>(w
);
827 can_do_transparent
= f
->CanSetTransparent();
835 // if there is an existing hint window, delete it
838 m_hintWnd
->Destroy();
845 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
847 // Make a window to use for a transparent hint
848 #if defined(__WXMSW__) || defined(__WXGTK__)
849 m_hintWnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
850 wxDefaultPosition
, wxSize(1,1),
851 wxFRAME_TOOL_WINDOW
|
852 wxFRAME_FLOAT_ON_PARENT
|
856 m_hintWnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
857 #elif defined(__WXMAC__)
858 // Using a miniframe with float and tool styles keeps the parent
859 // frame activated and highlighted as such...
860 m_hintWnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
861 wxDefaultPosition
, wxSize(1,1),
862 wxFRAME_FLOAT_ON_PARENT
863 | wxFRAME_TOOL_WINDOW
);
864 m_hintWnd
->Connect(wxEVT_ACTIVATE
,
865 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
867 // Can't set the bg colour of a Frame in wxMac
868 wxPanel
* p
= new wxPanel(m_hintWnd
);
870 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
871 // color that is really hard to see, especially transparent.
872 // Until a better system color is decided upon we'll just use
874 p
->SetBackgroundColour(*wxBLUE
);
880 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
881 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
883 // system can't support transparent fade, or the venetian
884 // blinds effect was explicitly requested
885 m_hintWnd
= new wxPseudoTransparentFrame(m_frame
,
890 wxFRAME_TOOL_WINDOW
|
891 wxFRAME_FLOAT_ON_PARENT
|
900 // SetManagedWindow() is usually called once when the frame
901 // manager class is being initialized. "frame" specifies
902 // the frame which should be managed by the frame mananger
903 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
905 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
908 m_frame
->PushEventHandler(this);
911 // if the owner is going to manage an MDI parent frame,
912 // we need to add the MDI client window as the default
915 if (wxDynamicCast(m_frame
, wxMDIParentFrame
))
917 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
918 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
920 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
922 AddPane(client_window
,
923 wxAuiPaneInfo().Name(wxT("mdiclient")).
924 CenterPane().PaneBorder(false));
926 else if (wxDynamicCast(m_frame
, wxAuiMDIParentFrame
))
928 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
929 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
930 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
932 AddPane(client_window
,
933 wxAuiPaneInfo().Name(wxT("mdiclient")).
934 CenterPane().PaneBorder(false));
939 UpdateHintWindowConfig();
943 // UnInit() must be called, usually in the destructor
944 // of the frame class. If it is not called, usually this
945 // will result in a crash upon program exit
946 void wxAuiManager::UnInit()
950 m_frame
->RemoveEventHandler(this);
954 // GetManagedWindow() returns the window pointer being managed
955 wxWindow
* wxAuiManager::GetManagedWindow() const
960 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
965 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
967 // first, give the owner frame a chance to override
970 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
977 // SetArtProvider() instructs wxAuiManager to use the
978 // specified art provider for all drawing calls. This allows
979 // plugable look-and-feel features. The pointer that is
980 // passed to this method subsequently belongs to wxAuiManager,
981 // and is deleted in the frame manager destructor
982 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
984 // delete the last art provider, if any
987 // assign the new art provider
988 m_art
= art_provider
;
992 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
)
994 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
996 // check if the pane has a valid window
1000 // check if the window is already managed by us
1001 if (GetPane(paneInfo
.window
).IsOk())
1004 // check if the pane name already exists, this could reveal a
1005 // bug in the library user's application
1006 bool already_exists
= false;
1007 if (!paneInfo
.name
.empty() && GetPane(paneInfo
.name
).IsOk())
1009 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1010 already_exists
= true;
1013 // if the new pane is docked then we should undo maximize
1014 if (paneInfo
.IsDocked())
1015 RestoreMaximizedPane();
1017 // special case: wxAuiToolBar style interacts with docking flags
1018 wxAuiPaneInfo
test(paneInfo
);
1019 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
1022 // if pane has default docking flags
1023 const unsigned int dockMask
= wxAuiPaneInfo::optionLeftDockable
|
1024 wxAuiPaneInfo::optionRightDockable
|
1025 wxAuiPaneInfo::optionTopDockable
|
1026 wxAuiPaneInfo::optionBottomDockable
;
1027 const unsigned int defaultDock
= wxAuiPaneInfo().
1028 DefaultPane().state
& dockMask
;
1029 if ((test
.state
& dockMask
) == defaultDock
)
1031 // set docking flags based on toolbar style
1032 if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_VERTICAL
)
1034 test
.TopDockable(false).BottomDockable(false);
1036 else if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL
)
1038 test
.LeftDockable(false).RightDockable(false);
1043 // see whether non-default docking flags are valid
1044 test
.window
= window
;
1045 wxCHECK_MSG(test
.IsValid(), false,
1046 "toolbar style and pane docking flags are incompatible");
1052 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1054 // set the pane window
1055 pinfo
.window
= window
;
1058 // if the pane's name identifier is blank, create a random string
1059 if (pinfo
.name
.empty() || already_exists
)
1061 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1062 (unsigned long)(wxPtrToUInt(pinfo
.window
) & 0xffffffff),
1063 (unsigned int)time(NULL
),
1065 (unsigned int)GetTickCount(),
1067 (unsigned int)clock(),
1069 (unsigned long)m_panes
.GetCount());
1072 // set initial proportion (if not already set)
1073 if (pinfo
.dock_proportion
== 0)
1074 pinfo
.dock_proportion
= 100000;
1076 if (pinfo
.HasMaximizeButton())
1078 wxAuiPaneButton button
;
1079 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1080 pinfo
.buttons
.Add(button
);
1083 if (pinfo
.HasPinButton())
1085 wxAuiPaneButton button
;
1086 button
.button_id
= wxAUI_BUTTON_PIN
;
1087 pinfo
.buttons
.Add(button
);
1090 if (pinfo
.HasCloseButton())
1092 wxAuiPaneButton button
;
1093 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1094 pinfo
.buttons
.Add(button
);
1097 if (pinfo
.HasGripper())
1099 if (wxDynamicCast(pinfo
.window
, wxAuiToolBar
))
1101 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1102 // have a gripper control. The toolbar's built-in gripper
1103 // meshes better with the look and feel of the control than ours,
1104 // so turn wxAuiManager's gripper off, and the toolbar's on.
1106 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1107 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1108 tb
->SetGripperVisible(true);
1113 if (pinfo
.best_size
== wxDefaultSize
&&
1116 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1119 if (wxDynamicCast(pinfo
.window
, wxToolBar
))
1121 // GetClientSize() doesn't get the best size for
1122 // a toolbar under some newer versions of wxWidgets,
1123 // so use GetBestSize()
1124 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1126 #endif // wxUSE_TOOLBAR
1128 if (pinfo
.min_size
!= wxDefaultSize
)
1130 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1131 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1132 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1133 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1142 bool wxAuiManager::AddPane(wxWindow
* window
,
1144 const wxString
& caption
)
1146 wxAuiPaneInfo pinfo
;
1147 pinfo
.Caption(caption
);
1150 case wxTOP
: pinfo
.Top(); break;
1151 case wxBOTTOM
: pinfo
.Bottom(); break;
1152 case wxLEFT
: pinfo
.Left(); break;
1153 case wxRIGHT
: pinfo
.Right(); break;
1154 case wxCENTER
: pinfo
.CenterPane(); break;
1156 return AddPane(window
, pinfo
);
1159 bool wxAuiManager::AddPane(wxWindow
* window
,
1160 const wxAuiPaneInfo
& paneInfo
,
1161 const wxPoint
& drop_pos
)
1163 if (!AddPane(window
, paneInfo
))
1166 wxAuiPaneInfo
& pane
= GetPane(window
);
1168 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1173 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
,
1176 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1178 // shift the panes around, depending on the insert level
1179 switch (insert_level
)
1181 case wxAUI_INSERT_PANE
:
1182 DoInsertPane(m_panes
,
1183 paneInfo
.dock_direction
,
1184 paneInfo
.dock_layer
,
1188 case wxAUI_INSERT_ROW
:
1189 DoInsertDockRow(m_panes
,
1190 paneInfo
.dock_direction
,
1191 paneInfo
.dock_layer
,
1194 case wxAUI_INSERT_DOCK
:
1195 DoInsertDockLayer(m_panes
,
1196 paneInfo
.dock_direction
,
1197 paneInfo
.dock_layer
);
1201 // if the window already exists, we are basically just moving/inserting the
1202 // existing window. If it doesn't exist, we need to add it and insert it
1203 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1204 if (!existing_pane
.IsOk())
1206 return AddPane(window
, paneInfo
);
1210 if (paneInfo
.IsFloating())
1212 existing_pane
.Float();
1213 if (paneInfo
.floating_pos
!= wxDefaultPosition
)
1214 existing_pane
.FloatingPosition(paneInfo
.floating_pos
);
1215 if (paneInfo
.floating_size
!= wxDefaultSize
)
1216 existing_pane
.FloatingSize(paneInfo
.floating_size
);
1220 // if the new pane is docked then we should undo maximize
1221 RestoreMaximizedPane();
1223 existing_pane
.Direction(paneInfo
.dock_direction
);
1224 existing_pane
.Layer(paneInfo
.dock_layer
);
1225 existing_pane
.Row(paneInfo
.dock_row
);
1226 existing_pane
.Position(paneInfo
.dock_pos
);
1234 // DetachPane() removes a pane from the frame manager. This
1235 // method will not destroy the window that is removed.
1236 bool wxAuiManager::DetachPane(wxWindow
* window
)
1238 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1241 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1243 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1244 if (p
.window
== window
)
1248 // we have a floating frame which is being detached. We need to
1249 // reparent it to m_frame and destroy the floating frame
1252 p
.window
->SetSize(1,1);
1254 if (p
.frame
->IsShown())
1255 p
.frame
->Show(false);
1257 // reparent to m_frame and destroy the pane
1258 if (m_actionWindow
== p
.frame
)
1260 m_actionWindow
= NULL
;
1263 p
.window
->Reparent(m_frame
);
1264 p
.frame
->SetSizer(NULL
);
1269 // make sure there are no references to this pane in our uiparts,
1270 // just in case the caller doesn't call Update() immediately after
1271 // the DetachPane() call. This prevets obscure crashes which would
1272 // happen at window repaint if the caller forgets to call Update()
1274 for (pi
= 0, part_count
= (int)m_uiParts
.GetCount(); pi
< part_count
; ++pi
)
1276 wxAuiDockUIPart
& part
= m_uiParts
.Item(pi
);
1277 if (part
.pane
== &p
)
1279 m_uiParts
.RemoveAt(pi
);
1286 m_panes
.RemoveAt(i
);
1293 // ClosePane() destroys or hides the pane depending on its flags
1294 void wxAuiManager::ClosePane(wxAuiPaneInfo
& paneInfo
)
1296 // if we were maximized, restore
1297 if (paneInfo
.IsMaximized())
1299 RestorePane(paneInfo
);
1302 // first, hide the window
1303 if (paneInfo
.window
&& paneInfo
.window
->IsShown())
1305 paneInfo
.window
->Show(false);
1308 // make sure that we are the parent of this window
1309 if (paneInfo
.window
&& paneInfo
.window
->GetParent() != m_frame
)
1311 paneInfo
.window
->Reparent(m_frame
);
1314 // if we have a frame, destroy it
1317 paneInfo
.frame
->Destroy();
1318 paneInfo
.frame
= NULL
;
1321 // now we need to either destroy or hide the pane
1322 if (paneInfo
.IsDestroyOnClose())
1324 wxWindow
* window
= paneInfo
.window
;
1337 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& paneInfo
)
1341 // un-maximize and hide all other panes
1342 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1344 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1345 if (!p
.IsToolbar() && !p
.IsFloating())
1349 // save hidden state
1350 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1351 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1353 // hide the pane, because only the newly
1354 // maximized pane should show
1359 // mark ourselves maximized
1360 paneInfo
.Maximize();
1362 m_hasMaximized
= true;
1364 // last, show the window
1365 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1367 paneInfo
.window
->Show(true);
1371 void wxAuiManager::RestorePane(wxAuiPaneInfo
& paneInfo
)
1375 // restore all the panes
1376 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1378 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1379 if (!p
.IsToolbar() && !p
.IsFloating())
1381 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1382 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1386 // mark ourselves non-maximized
1388 m_hasMaximized
= false;
1390 // last, show the window
1391 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1393 paneInfo
.window
->Show(true);
1397 void wxAuiManager::RestoreMaximizedPane()
1401 // restore all the panes
1402 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1404 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1405 if (p
.IsMaximized())
1413 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1414 // in the input string. This is an internal functions which is
1415 // used for saving perspectives
1416 static wxString
EscapeDelimiters(const wxString
& s
)
1419 result
.Alloc(s
.length());
1420 const wxChar
* ch
= s
.c_str();
1423 if (*ch
== wxT(';') || *ch
== wxT('|'))
1424 result
+= wxT('\\');
1431 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1433 wxString result
= wxT("name=");
1434 result
+= EscapeDelimiters(pane
.name
);
1437 result
+= wxT("caption=");
1438 result
+= EscapeDelimiters(pane
.caption
);
1441 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1442 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1443 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1444 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1445 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1446 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1447 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1448 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1449 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1450 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1451 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1452 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1453 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1454 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1455 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1456 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1461 // Load a "pane" with the pane infor settings in pane_part
1462 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1464 // replace escaped characters so we can
1465 // split up the string easily
1466 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1467 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1471 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1472 pane_part
= pane_part
.AfterFirst(wxT(';'));
1473 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1474 wxString value
= val_part
.AfterFirst(wxT('='));
1475 val_name
.MakeLower();
1476 val_name
.Trim(true);
1477 val_name
.Trim(false);
1481 if (val_name
.empty())
1484 if (val_name
== wxT("name"))
1486 else if (val_name
== wxT("caption"))
1487 pane
.caption
= value
;
1488 else if (val_name
== wxT("state"))
1489 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1490 else if (val_name
== wxT("dir"))
1491 pane
.dock_direction
= wxAtoi(value
.c_str());
1492 else if (val_name
== wxT("layer"))
1493 pane
.dock_layer
= wxAtoi(value
.c_str());
1494 else if (val_name
== wxT("row"))
1495 pane
.dock_row
= wxAtoi(value
.c_str());
1496 else if (val_name
== wxT("pos"))
1497 pane
.dock_pos
= wxAtoi(value
.c_str());
1498 else if (val_name
== wxT("prop"))
1499 pane
.dock_proportion
= wxAtoi(value
.c_str());
1500 else if (val_name
== wxT("bestw"))
1501 pane
.best_size
.x
= wxAtoi(value
.c_str());
1502 else if (val_name
== wxT("besth"))
1503 pane
.best_size
.y
= wxAtoi(value
.c_str());
1504 else if (val_name
== wxT("minw"))
1505 pane
.min_size
.x
= wxAtoi(value
.c_str());
1506 else if (val_name
== wxT("minh"))
1507 pane
.min_size
.y
= wxAtoi(value
.c_str());
1508 else if (val_name
== wxT("maxw"))
1509 pane
.max_size
.x
= wxAtoi(value
.c_str());
1510 else if (val_name
== wxT("maxh"))
1511 pane
.max_size
.y
= wxAtoi(value
.c_str());
1512 else if (val_name
== wxT("floatx"))
1513 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1514 else if (val_name
== wxT("floaty"))
1515 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1516 else if (val_name
== wxT("floatw"))
1517 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1518 else if (val_name
== wxT("floath"))
1519 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1521 wxFAIL_MSG(wxT("Bad Perspective String"));
1525 // replace escaped characters so we can
1526 // split up the string easily
1527 pane
.name
.Replace(wxT("\a"), wxT("|"));
1528 pane
.name
.Replace(wxT("\b"), wxT(";"));
1529 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1530 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1531 pane_part
.Replace(wxT("\a"), wxT("|"));
1532 pane_part
.Replace(wxT("\b"), wxT(";"));
1538 // SavePerspective() saves all pane information as a single string.
1539 // This string may later be fed into LoadPerspective() to restore
1540 // all pane settings. This save and load mechanism allows an
1541 // exact pane configuration to be saved and restored at a later time
1543 wxString
wxAuiManager::SavePerspective()
1547 result
= wxT("layout2|");
1549 int pane_i
, pane_count
= m_panes
.GetCount();
1550 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1552 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1553 result
+= SavePaneInfo(pane
)+wxT("|");
1556 int dock_i
, dock_count
= m_docks
.GetCount();
1557 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1559 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1561 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1562 dock
.dock_direction
, dock
.dock_layer
,
1563 dock
.dock_row
, dock
.size
);
1569 // LoadPerspective() loads a layout which was saved with SavePerspective()
1570 // If the "update" flag parameter is true, the GUI will immediately be updated
1572 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1574 wxString input
= layout
;
1577 // check layout string version
1578 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1579 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1580 part
= input
.BeforeFirst(wxT('|'));
1581 input
= input
.AfterFirst(wxT('|'));
1584 if (part
!= wxT("layout2"))
1587 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1588 int pane_i
, pane_count
= m_panes
.GetCount();
1589 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1591 wxAuiPaneInfo
& p
= m_panes
.Item(pane_i
);
1597 // clear out the dock array; this will be reconstructed
1600 // replace escaped characters so we can
1601 // split up the string easily
1602 input
.Replace(wxT("\\|"), wxT("\a"));
1603 input
.Replace(wxT("\\;"), wxT("\b"));
1605 m_hasMaximized
= false;
1610 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1611 input
= input
.AfterFirst(wxT('|'));
1612 pane_part
.Trim(true);
1614 // if the string is empty, we're done parsing
1615 if (pane_part
.empty())
1618 if (pane_part
.Left(9) == wxT("dock_size"))
1620 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1621 wxString value
= pane_part
.AfterFirst(wxT('='));
1623 long dir
, layer
, row
, size
;
1624 wxString piece
= val_name
.AfterFirst(wxT('('));
1625 piece
= piece
.BeforeLast(wxT(')'));
1626 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1627 piece
= piece
.AfterFirst(wxT(','));
1628 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1629 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1630 value
.ToLong(&size
);
1633 dock
.dock_direction
= dir
;
1634 dock
.dock_layer
= layer
;
1635 dock
.dock_row
= row
;
1641 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1642 // name so it can be called by external callers
1643 pane_part
.Replace(wxT("\a"), wxT("|"));
1644 pane_part
.Replace(wxT("\b"), wxT(";"));
1646 LoadPaneInfo(pane_part
, pane
);
1648 if ( pane
.IsMaximized() )
1649 m_hasMaximized
= true;
1651 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1654 // the pane window couldn't be found
1655 // in the existing layout -- skip it
1668 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1669 wxArrayInt
& positions
,
1672 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1673 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1674 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1679 int offset
, action_pane
= -1;
1680 int pane_i
, pane_count
= dock
.panes
.GetCount();
1682 // find the pane marked as our action pane
1683 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1685 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1687 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1689 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1690 action_pane
= pane_i
;
1694 // set up each panes default position, and
1695 // determine the size (width or height, depending
1696 // on the dock's orientation) of each pane
1697 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1699 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1700 positions
.Add(pane
.dock_pos
);
1703 if (pane
.HasBorder())
1704 size
+= (pane_borderSize
*2);
1706 if (dock
.IsHorizontal())
1708 if (pane
.HasGripper() && !pane
.HasGripperTop())
1709 size
+= gripperSize
;
1710 size
+= pane
.best_size
.x
;
1714 if (pane
.HasGripper() && pane
.HasGripperTop())
1715 size
+= gripperSize
;
1717 if (pane
.HasCaption())
1718 size
+= caption_size
;
1719 size
+= pane
.best_size
.y
;
1725 // if there is no action pane, just return the default
1726 // positions (as specified in pane.pane_pos)
1727 if (action_pane
== -1)
1731 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1733 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1738 positions
[pane_i
] -= -amount
;
1740 offset
+= sizes
[pane_i
];
1743 // if the dock mode is fixed, make sure none of the panes
1744 // overlap; we will bump panes that overlap
1746 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1748 int amount
= positions
[pane_i
] - offset
;
1752 positions
[pane_i
] += -amount
;
1754 offset
+= sizes
[pane_i
];
1759 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1760 wxAuiDockInfo
& dock
,
1761 wxAuiPaneInfo
& pane
,
1762 wxAuiDockUIPartArray
& uiparts
,
1765 wxAuiDockUIPart part
;
1766 wxSizerItem
* sizer_item
;
1768 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1769 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1770 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1771 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1773 // find out the orientation of the item (orientation for panes
1774 // is the same as the dock's orientation)
1776 if (dock
.IsHorizontal())
1777 orientation
= wxHORIZONTAL
;
1779 orientation
= wxVERTICAL
;
1781 // this variable will store the proportion
1782 // value that the pane will receive
1783 int pane_proportion
= pane
.dock_proportion
;
1785 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1786 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1788 if (pane
.HasGripper())
1790 if (pane
.HasGripperTop())
1791 sizer_item
= vert_pane_sizer
->Add(1, gripperSize
, 0, wxEXPAND
);
1793 sizer_item
= horz_pane_sizer
->Add(gripperSize
, 1, 0, wxEXPAND
);
1795 part
.type
= wxAuiDockUIPart::typeGripper
;
1799 part
.orientation
= orientation
;
1800 part
.cont_sizer
= horz_pane_sizer
;
1801 part
.sizer_item
= sizer_item
;
1805 if (pane
.HasCaption())
1807 // create the caption sizer
1808 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1810 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1812 part
.type
= wxAuiDockUIPart::typeCaption
;
1816 part
.orientation
= orientation
;
1817 part
.cont_sizer
= vert_pane_sizer
;
1818 part
.sizer_item
= sizer_item
;
1819 int caption_part_idx
= uiparts
.GetCount();
1822 // add pane buttons to the caption
1823 int i
, button_count
;
1824 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1825 i
< button_count
; ++i
)
1827 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1829 sizer_item
= caption_sizer
->Add(pane_button_size
,
1833 part
.type
= wxAuiDockUIPart::typePaneButton
;
1836 part
.button
= &button
;
1837 part
.orientation
= orientation
;
1838 part
.cont_sizer
= caption_sizer
;
1839 part
.sizer_item
= sizer_item
;
1843 // if we have buttons, add a little space to the right
1844 // of them to ease visual crowding
1845 if (button_count
>= 1)
1847 caption_sizer
->Add(3,1);
1850 // add the caption sizer
1851 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1853 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1856 // add the pane window itself
1859 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1863 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1864 // Don't do this because it breaks the pane size in floating windows
1865 // BIW: Right now commenting this out is causing problems with
1866 // an mdi client window as the center pane.
1867 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1870 part
.type
= wxAuiDockUIPart::typePane
;
1874 part
.orientation
= orientation
;
1875 part
.cont_sizer
= vert_pane_sizer
;
1876 part
.sizer_item
= sizer_item
;
1880 // determine if the pane should have a minimum size; if the pane is
1881 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1882 // if the pane.min_size is set, we must use that value as well
1884 wxSize min_size
= pane
.min_size
;
1887 if (min_size
== wxDefaultSize
)
1889 min_size
= pane
.best_size
;
1890 pane_proportion
= 0;
1894 if (min_size
!= wxDefaultSize
)
1896 vert_pane_sizer
->SetItemMinSize(
1897 vert_pane_sizer
->GetChildren().GetCount()-1,
1898 min_size
.x
, min_size
.y
);
1902 // add the verticle sizer (caption, pane window) to the
1903 // horizontal sizer (gripper, verticle sizer)
1904 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1906 // finally, add the pane sizer to the dock sizer
1908 if (pane
.HasBorder())
1910 // allowing space for the pane's border
1911 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1912 wxEXPAND
| wxALL
, pane_borderSize
);
1914 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1918 part
.orientation
= orientation
;
1919 part
.cont_sizer
= cont
;
1920 part
.sizer_item
= sizer_item
;
1925 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1929 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1930 wxAuiDockInfo
& dock
,
1931 wxAuiDockUIPartArray
& uiparts
,
1934 wxSizerItem
* sizer_item
;
1935 wxAuiDockUIPart part
;
1937 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1938 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1940 // resizable bottom and right docks have a sash before them
1941 if (!m_hasMaximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1942 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1944 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
1946 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1947 part
.orientation
= orientation
;
1951 part
.cont_sizer
= cont
;
1952 part
.sizer_item
= sizer_item
;
1956 // create the sizer for the dock
1957 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1959 // add each pane to the dock
1960 bool has_maximized_pane
= false;
1961 int pane_i
, pane_count
= dock
.panes
.GetCount();
1965 wxArrayInt pane_positions
, pane_sizes
;
1967 // figure out the real pane positions we will
1968 // use, without modifying the each pane's pane_pos member
1969 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1972 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1974 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1975 int pane_pos
= pane_positions
.Item(pane_i
);
1977 if (pane
.IsMaximized())
1978 has_maximized_pane
= true;
1981 int amount
= pane_pos
- offset
;
1984 if (dock
.IsVertical())
1985 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1987 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1989 part
.type
= wxAuiDockUIPart::typeBackground
;
1993 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1994 part
.cont_sizer
= dock_sizer
;
1995 part
.sizer_item
= sizer_item
;
2001 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2003 offset
+= pane_sizes
.Item(pane_i
);
2006 // at the end add a very small stretchable background area
2007 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2009 part
.type
= wxAuiDockUIPart::typeBackground
;
2013 part
.orientation
= orientation
;
2014 part
.cont_sizer
= dock_sizer
;
2015 part
.sizer_item
= sizer_item
;
2020 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2022 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2024 if (pane
.IsMaximized())
2025 has_maximized_pane
= true;
2027 // if this is not the first pane being added,
2028 // we need to add a pane sizer
2029 if (!m_hasMaximized
&& pane_i
> 0)
2031 sizer_item
= dock_sizer
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2033 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2035 part
.pane
= dock
.panes
.Item(pane_i
-1);
2037 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2038 part
.cont_sizer
= dock_sizer
;
2039 part
.sizer_item
= sizer_item
;
2043 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2047 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2048 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2050 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2052 part
.type
= wxAuiDockUIPart::typeDock
;
2056 part
.orientation
= orientation
;
2057 part
.cont_sizer
= cont
;
2058 part
.sizer_item
= sizer_item
;
2061 if (dock
.IsHorizontal())
2062 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2064 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2066 // top and left docks have a sash after them
2067 if (!m_hasMaximized
&&
2069 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2070 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2072 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2074 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2078 part
.orientation
= orientation
;
2079 part
.cont_sizer
= cont
;
2080 part
.sizer_item
= sizer_item
;
2085 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2086 wxAuiDockInfoArray
& docks
,
2087 wxAuiDockUIPartArray
& uiparts
,
2090 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2092 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2093 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2094 wxSize cli_size
= m_frame
->GetClientSize();
2095 int i
, dock_count
, pane_count
;
2098 // empty all docks out
2099 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2101 wxAuiDockInfo
& dock
= docks
.Item(i
);
2103 // empty out all panes, as they will be readded below
2108 // always reset fixed docks' sizes, because
2109 // the contained windows may have been resized
2115 // iterate through all known panes, filing each
2116 // of them into the appropriate dock. If the
2117 // pane does not exist in the dock, add it
2118 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2120 wxAuiPaneInfo
& p
= panes
.Item(i
);
2122 // find any docks with the same dock direction, dock layer, and
2123 // dock row as the pane we are working on
2124 wxAuiDockInfo
* dock
;
2125 wxAuiDockInfoPtrArray arr
;
2126 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2128 if (arr
.GetCount() > 0)
2130 // found the right dock
2135 // dock was not found, so we need to create a new one
2137 d
.dock_direction
= p
.dock_direction
;
2138 d
.dock_layer
= p
.dock_layer
;
2139 d
.dock_row
= p
.dock_row
;
2141 dock
= &docks
.Last();
2145 if (p
.IsDocked() && p
.IsShown())
2147 // remove the pane from any existing docks except this one
2148 RemovePaneFromDocks(docks
, p
, dock
);
2150 // pane needs to be added to the dock,
2151 // if it doesn't already exist
2152 if (!FindPaneInDock(*dock
, p
.window
))
2153 dock
->panes
.Add(&p
);
2157 // remove the pane from any existing docks
2158 RemovePaneFromDocks(docks
, p
);
2163 // remove any empty docks
2164 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2166 if (docks
.Item(i
).panes
.GetCount() == 0)
2170 // configure the docks further
2171 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2173 wxAuiDockInfo
& dock
= docks
.Item(i
);
2174 int j
, dock_pane_count
= dock
.panes
.GetCount();
2176 // sort the dock pane array by the pane's
2177 // dock position (dock_pos), in ascending order
2178 dock
.panes
.Sort(PaneSortFunc
);
2180 // for newly created docks, set up their initial size
2185 for (j
= 0; j
< dock_pane_count
; ++j
)
2187 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2188 wxSize pane_size
= pane
.best_size
;
2189 if (pane_size
== wxDefaultSize
)
2190 pane_size
= pane
.min_size
;
2191 if (pane_size
== wxDefaultSize
)
2192 pane_size
= pane
.window
->GetSize();
2194 if (dock
.IsHorizontal())
2195 size
= wxMax(pane_size
.y
, size
);
2197 size
= wxMax(pane_size
.x
, size
);
2200 // add space for the border (two times), but only
2201 // if at least one pane inside the dock has a pane border
2202 for (j
= 0; j
< dock_pane_count
; ++j
)
2204 if (dock
.panes
.Item(j
)->HasBorder())
2206 size
+= (pane_borderSize
*2);
2211 // if pane is on the top or bottom, add the caption height,
2212 // but only if at least one pane inside the dock has a caption
2213 if (dock
.IsHorizontal())
2215 for (j
= 0; j
< dock_pane_count
; ++j
)
2217 if (dock
.panes
.Item(j
)->HasCaption())
2219 size
+= caption_size
;
2226 // new dock's size may not be more than the dock constraint
2227 // parameter specifies. See SetDockSizeConstraint()
2229 int max_dock_x_size
= (int)(m_dockConstraintX
* ((double)cli_size
.x
));
2230 int max_dock_y_size
= (int)(m_dockConstraintY
* ((double)cli_size
.y
));
2232 if (dock
.IsHorizontal())
2233 size
= wxMin(size
, max_dock_y_size
);
2235 size
= wxMin(size
, max_dock_x_size
);
2237 // absolute minimum size for a dock is 10 pixels
2245 // determine the dock's minimum size
2246 bool plus_border
= false;
2247 bool plus_caption
= false;
2248 int dock_min_size
= 0;
2249 for (j
= 0; j
< dock_pane_count
; ++j
)
2251 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2252 if (pane
.min_size
!= wxDefaultSize
)
2254 if (pane
.HasBorder())
2256 if (pane
.HasCaption())
2257 plus_caption
= true;
2258 if (dock
.IsHorizontal())
2260 if (pane
.min_size
.y
> dock_min_size
)
2261 dock_min_size
= pane
.min_size
.y
;
2265 if (pane
.min_size
.x
> dock_min_size
)
2266 dock_min_size
= pane
.min_size
.x
;
2272 dock_min_size
+= (pane_borderSize
*2);
2273 if (plus_caption
&& dock
.IsHorizontal())
2274 dock_min_size
+= (caption_size
);
2276 dock
.min_size
= dock_min_size
;
2279 // if the pane's current size is less than it's
2280 // minimum, increase the dock's size to it's minimum
2281 if (dock
.size
< dock
.min_size
)
2282 dock
.size
= dock
.min_size
;
2285 // determine the dock's mode (fixed or proportional);
2286 // determine whether the dock has only toolbars
2287 bool action_pane_marked
= false;
2289 dock
.toolbar
= true;
2290 for (j
= 0; j
< dock_pane_count
; ++j
)
2292 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2293 if (!pane
.IsFixed())
2295 if (!pane
.IsToolbar())
2296 dock
.toolbar
= false;
2297 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2299 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2300 action_pane_marked
= true;
2304 // if the dock mode is proportional and not fixed-pixel,
2305 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2306 // e.g. remove gaps like 1, 2, 30, 500
2309 for (j
= 0; j
< dock_pane_count
; ++j
)
2311 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2316 // if the dock mode is fixed, and none of the panes
2317 // are being moved right now, make sure the panes
2318 // do not overlap each other. If they do, we will
2319 // adjust the positions of the panes
2320 if (dock
.fixed
&& !action_pane_marked
)
2322 wxArrayInt pane_positions
, pane_sizes
;
2323 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2326 for (j
= 0; j
< dock_pane_count
; ++j
)
2328 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2329 pane
.dock_pos
= pane_positions
[j
];
2331 int amount
= pane
.dock_pos
- offset
;
2335 pane
.dock_pos
+= -amount
;
2337 offset
+= pane_sizes
[j
];
2342 // discover the maximum dock layer
2344 for (i
= 0; i
< dock_count
; ++i
)
2345 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2348 // clear out uiparts
2351 // create a bunch of box sizers,
2352 // from the innermost level outwards.
2353 wxSizer
* cont
= NULL
;
2354 wxSizer
* middle
= NULL
;
2358 for (layer
= 0; layer
<= max_layer
; ++layer
)
2360 wxAuiDockInfoPtrArray arr
;
2362 // find any docks in this layer
2363 FindDocks(docks
, -1, layer
, -1, arr
);
2365 // if there aren't any, skip to the next layer
2369 wxSizer
* old_cont
= cont
;
2371 // create a container which will hold this layer's
2372 // docks (top, bottom, left, right)
2373 cont
= new wxBoxSizer(wxVERTICAL
);
2376 // find any top docks in this layer
2377 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2380 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2381 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2385 // fill out the middle layer (which consists
2386 // of left docks, content area and right docks)
2388 middle
= new wxBoxSizer(wxHORIZONTAL
);
2390 // find any left docks in this layer
2391 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2394 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2395 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2398 // add content dock (or previous layer's sizer
2402 // find any center docks
2403 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2406 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2407 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2409 else if (!m_hasMaximized
)
2411 // there are no center docks, add a background area
2412 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2413 wxAuiDockUIPart part
;
2414 part
.type
= wxAuiDockUIPart::typeBackground
;
2418 part
.cont_sizer
= middle
;
2419 part
.sizer_item
= sizer_item
;
2425 middle
->Add(old_cont
, 1, wxEXPAND
);
2428 // find any right docks in this layer
2429 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2432 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2433 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2436 if (middle
->GetChildren().GetCount() > 0)
2437 cont
->Add(middle
, 1, wxEXPAND
);
2443 // find any bottom docks in this layer
2444 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2447 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2448 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2455 // no sizer available, because there are no docks,
2456 // therefore we will create a simple background area
2457 cont
= new wxBoxSizer(wxVERTICAL
);
2458 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2459 wxAuiDockUIPart part
;
2460 part
.type
= wxAuiDockUIPart::typeBackground
;
2464 part
.cont_sizer
= middle
;
2465 part
.sizer_item
= sizer_item
;
2469 container
->Add(cont
, 1, wxEXPAND
);
2474 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2475 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2476 // not be larger than half of the window's size
2478 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2480 m_dockConstraintX
= wxMax(0.0, wxMin(1.0, width_pct
));
2481 m_dockConstraintY
= wxMax(0.0, wxMin(1.0, height_pct
));
2484 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2487 *width_pct
= m_dockConstraintX
;
2490 *height_pct
= m_dockConstraintY
;
2495 // Update() updates the layout. Whenever changes are made to
2496 // one or more panes, this function should be called. It is the
2497 // external entry point for running the layout engine.
2499 void wxAuiManager::Update()
2501 m_hoverButton
= NULL
;
2502 m_actionPart
= NULL
;
2505 int i
, pane_count
= m_panes
.GetCount();
2508 // destroy floating panes which have been
2509 // redocked or are becoming non-floating
2510 for (i
= 0; i
< pane_count
; ++i
)
2512 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2514 if (!p
.IsFloating() && p
.frame
)
2516 // because the pane is no longer in a floating, we need to
2517 // reparent it to m_frame and destroy the floating frame
2520 p
.window
->SetSize(1,1);
2523 // the following block is a workaround for bug #1531361
2524 // (see wxWidgets sourceforge page). On wxGTK (only), when
2525 // a frame is shown/hidden, a move event unfortunately
2526 // also gets fired. Because we may be dragging around
2527 // a pane, we need to cancel that action here to prevent
2528 // a spurious crash.
2529 if (m_actionWindow
== p
.frame
)
2531 if (wxWindow::GetCapture() == m_frame
)
2532 m_frame
->ReleaseMouse();
2533 m_action
= actionNone
;
2534 m_actionWindow
= NULL
;
2538 if (p
.frame
->IsShown())
2539 p
.frame
->Show(false);
2541 // reparent to m_frame and destroy the pane
2542 if (m_actionWindow
== p
.frame
)
2544 m_actionWindow
= NULL
;
2547 p
.window
->Reparent(m_frame
);
2548 p
.frame
->SetSizer(NULL
);
2555 // delete old sizer first
2556 m_frame
->SetSizer(NULL
);
2558 // create a layout for all of the panes
2559 sizer
= LayoutAll(m_panes
, m_docks
, m_uiParts
, false);
2561 // hide or show panes as necessary,
2562 // and float panes as necessary
2563 for (i
= 0; i
< pane_count
; ++i
)
2565 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2569 if (p
.frame
== NULL
)
2571 // we need to create a frame for this
2572 // pane, which has recently been floated
2573 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2575 // on MSW and Mac, if the owner desires transparent dragging, and
2576 // the dragging is happening right now, then the floating
2577 // window should have this style by default
2578 if (m_action
== actionDragFloatingPane
&&
2579 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2580 frame
->SetTransparent(150);
2582 frame
->SetPaneWindow(p
);
2585 if (p
.IsShown() && !frame
->IsShown())
2590 // frame already exists, make sure it's position
2591 // and size reflect the information in wxAuiPaneInfo
2592 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2594 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2595 p
.floating_size
.x
, p
.floating_size
.y
,
2596 wxSIZE_USE_EXISTING
);
2598 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2599 wxDefaultCoord, wxDefaultCoord,
2600 wxSIZE_USE_EXISTING);
2601 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2605 // update whether the pane is resizable or not
2606 long style
= p
.frame
->GetWindowStyleFlag();
2608 style
&= ~wxRESIZE_BORDER
;
2610 style
|= wxRESIZE_BORDER
;
2611 p
.frame
->SetWindowStyleFlag(style
);
2613 if (p
.frame
->GetLabel() != p
.caption
)
2614 p
.frame
->SetLabel(p
.caption
);
2616 if (p
.frame
->IsShown() != p
.IsShown())
2617 p
.frame
->Show(p
.IsShown());
2622 if (p
.window
->IsShown() != p
.IsShown())
2623 p
.window
->Show(p
.IsShown());
2626 // if "active panes" are no longer allowed, clear
2627 // any optionActive values from the pane states
2628 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2630 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2635 // keep track of the old window rectangles so we can
2636 // refresh those windows whose rect has changed
2637 wxAuiRectArray old_pane_rects
;
2638 for (i
= 0; i
< pane_count
; ++i
)
2641 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2643 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2646 old_pane_rects
.Add(r
);
2652 // apply the new sizer
2653 m_frame
->SetSizer(sizer
);
2654 m_frame
->SetAutoLayout(false);
2659 // now that the frame layout is done, we need to check
2660 // the new pane rectangles against the old rectangles that
2661 // we saved a few lines above here. If the rectangles have
2662 // changed, the corresponding panes must also be updated
2663 for (i
= 0; i
< pane_count
; ++i
)
2665 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2666 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2668 if (p
.rect
!= old_pane_rects
[i
])
2670 p
.window
->Refresh();
2679 // set frame's minimum size
2682 // N.B. More work needs to be done on frame minimum sizes;
2683 // this is some intresting code that imposes the minimum size,
2684 // but we may want to include a more flexible mechanism or
2685 // options for multiple minimum-size modes, e.g. strict or lax
2686 wxSize min_size = sizer->GetMinSize();
2687 wxSize frame_size = m_frame->GetSize();
2688 wxSize client_size = m_frame->GetClientSize();
2690 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2691 min_size.y+frame_size.y-client_size.y );
2693 m_frame->SetMinSize(minframe_size);
2695 if (frame_size.x < minframe_size.x ||
2696 frame_size.y < minframe_size.y)
2697 sizer->Fit(m_frame);
2702 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2703 // on the frame's main sizer, then measures all the various UI items
2704 // and updates their internal rectangles. This should always be called
2705 // instead of calling m_frame->Layout() directly
2707 void wxAuiManager::DoFrameLayout()
2712 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2714 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2716 // get the rectangle of the UI part
2717 // originally, this code looked like this:
2718 // part.rect = wxRect(part.sizer_item->GetPosition(),
2719 // part.sizer_item->GetSize());
2720 // this worked quite well, with one exception: the mdi
2721 // client window had a "deferred" size variable
2722 // that returned the wrong size. It looks like
2723 // a bug in wx, because the former size of the window
2724 // was being returned. So, we will retrieve the part's
2725 // rectangle via other means
2728 part
.rect
= part
.sizer_item
->GetRect();
2729 int flag
= part
.sizer_item
->GetFlag();
2730 int border
= part
.sizer_item
->GetBorder();
2733 part
.rect
.y
-= border
;
2734 part
.rect
.height
+= border
;
2738 part
.rect
.x
-= border
;
2739 part
.rect
.width
+= border
;
2741 if (flag
& wxBOTTOM
)
2742 part
.rect
.height
+= border
;
2744 part
.rect
.width
+= border
;
2747 if (part
.type
== wxAuiDockUIPart::typeDock
)
2748 part
.dock
->rect
= part
.rect
;
2749 if (part
.type
== wxAuiDockUIPart::typePane
)
2750 part
.pane
->rect
= part
.rect
;
2754 // GetPanePart() looks up the pane the pane border UI part (or the regular
2755 // pane part if there is no border). This allows the caller to get the exact
2756 // rectangle of the pane in question, including decorations like
2757 // caption and border (if any).
2759 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2762 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2764 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2765 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2766 part
.pane
&& part
.pane
->window
== wnd
)
2769 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2771 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2772 if (part
.type
== wxAuiDockUIPart::typePane
&&
2773 part
.pane
&& part
.pane
->window
== wnd
)
2781 // GetDockPixelOffset() is an internal function which returns
2782 // a dock's offset in pixels from the left side of the window
2783 // (for horizontal docks) or from the top of the window (for
2784 // vertical docks). This value is necessary for calculating
2785 // fixel-pane/toolbar offsets when they are dragged.
2787 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2789 // the only way to accurately calculate the dock's
2790 // offset is to actually run a theoretical layout
2792 int i
, part_count
, dock_count
;
2793 wxAuiDockInfoArray docks
;
2794 wxAuiPaneInfoArray panes
;
2795 wxAuiDockUIPartArray uiparts
;
2796 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2799 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2800 wxSize client_size
= m_frame
->GetClientSize();
2801 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2804 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2806 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2807 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2808 part
.sizer_item
->GetSize());
2809 if (part
.type
== wxAuiDockUIPart::typeDock
)
2810 part
.dock
->rect
= part
.rect
;
2815 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2817 wxAuiDockInfo
& dock
= docks
.Item(i
);
2818 if (test
.dock_direction
== dock
.dock_direction
&&
2819 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2821 if (dock
.IsVertical())
2833 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2834 // if a dock operation is allowed, the new dock position is copied into
2835 // the target info. If the operation was allowed, the function returns true.
2837 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2838 const wxAuiPaneInfo
& new_pos
)
2840 bool allowed
= false;
2841 switch (new_pos
.dock_direction
)
2843 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2844 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2845 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2846 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2852 // Should this RTTI and function call be rewritten as
2853 // sending a new event type to allow other window types
2854 // to vary size based on dock location?
2855 wxAuiToolBar
* toolbar
= wxDynamicCast(target
.window
, wxAuiToolBar
);
2858 wxSize hintSize
= toolbar
->GetHintSize(target
.dock_direction
);
2859 if (target
.best_size
!= hintSize
)
2861 target
.best_size
= hintSize
;
2862 target
.floating_size
= wxDefaultSize
;
2871 // DoDrop() is an important function. It basically takes a mouse position,
2872 // and determines where the pane's new position would be. If the pane is to be
2873 // dropped, it performs the drop operation using the specified dock and pane
2874 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2875 // scenario can be performed, giving precise coordinates for drop hints.
2876 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2877 // as parameters, the changes will be made to the main state arrays
2879 const int auiInsertRowPixels
= 10;
2880 const int auiNewRowPixels
= 40;
2881 const int auiLayerInsertPixels
= 40;
2882 const int auiLayerInsertOffset
= 5;
2884 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2885 wxAuiPaneInfoArray
& panes
,
2886 wxAuiPaneInfo
& target
,
2888 const wxPoint
& offset
)
2890 wxSize cli_size
= m_frame
->GetClientSize();
2892 wxAuiPaneInfo drop
= target
;
2895 // The result should always be shown
2899 // Check to see if the pane has been dragged outside of the window
2900 // (or near to the outside of the window), if so, dock it along the edge
2903 int layer_insert_offset
= auiLayerInsertOffset
;
2904 if (drop
.IsToolbar())
2905 layer_insert_offset
= 0;
2908 if (pt
.x
< layer_insert_offset
&&
2909 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
&&
2913 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2914 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2915 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2917 if (drop
.IsToolbar())
2918 new_layer
= auiToolBarLayer
;
2923 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2924 return ProcessDockResult(target
, drop
);
2926 else if (pt
.y
< layer_insert_offset
&&
2927 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
&&
2931 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2932 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2933 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2935 if (drop
.IsToolbar())
2936 new_layer
= auiToolBarLayer
;
2941 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2942 return ProcessDockResult(target
, drop
);
2944 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2945 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
&&
2949 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2950 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2951 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2953 if (drop
.IsToolbar())
2954 new_layer
= auiToolBarLayer
;
2956 drop
.Dock().Right().
2959 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2960 return ProcessDockResult(target
, drop
);
2962 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2963 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
&&
2967 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2968 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2969 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2971 if (drop
.IsToolbar())
2972 new_layer
= auiToolBarLayer
;
2974 drop
.Dock().Bottom().
2977 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2978 return ProcessDockResult(target
, drop
);
2982 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2985 if (drop
.IsToolbar())
2987 if (!part
|| !part
->dock
)
2990 // calculate the offset from where the dock begins
2991 // to the point where the user dropped the pane
2992 int dock_drop_offset
= 0;
2993 if (part
->dock
->IsHorizontal())
2994 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2996 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2999 // toolbars may only be moved in and to fixed-pane docks,
3000 // otherwise we will try to float the pane. Also, the pane
3001 // should float if being dragged over center pane windows
3002 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
3003 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
3005 if (m_lastRect
.IsEmpty() || m_lastRect
.Contains(pt
.x
, pt
.y
))
3011 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3018 return ProcessDockResult(target
, drop
);
3021 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3023 return ProcessDockResult(target
, drop
);
3028 m_lastRect
= part
->dock
->rect
;
3029 m_lastRect
.Inflate( 15, 15 );
3032 Direction(part
->dock
->dock_direction
).
3033 Layer(part
->dock
->dock_layer
).
3034 Row(part
->dock
->dock_row
).
3035 Position(dock_drop_offset
);
3038 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3039 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3040 ) && part
->dock
->panes
.GetCount() > 1)
3042 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3043 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3045 int row
= drop
.dock_row
;
3046 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3047 part
->dock
->dock_layer
,
3048 part
->dock
->dock_row
);
3049 drop
.dock_row
= row
;
3053 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3054 part
->dock
->dock_layer
,
3055 part
->dock
->dock_row
+1);
3056 drop
.dock_row
= part
->dock
->dock_row
+1;
3061 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3062 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3063 ) && part
->dock
->panes
.GetCount() > 1)
3065 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3066 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3068 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3069 part
->dock
->dock_layer
,
3070 part
->dock
->dock_row
+1);
3071 drop
.dock_row
= part
->dock
->dock_row
+1;
3075 int row
= drop
.dock_row
;
3076 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3077 part
->dock
->dock_layer
,
3078 part
->dock
->dock_row
);
3079 drop
.dock_row
= row
;
3083 return ProcessDockResult(target
, drop
);
3092 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3093 part
->type
== wxAuiDockUIPart::typeCaption
||
3094 part
->type
== wxAuiDockUIPart::typeGripper
||
3095 part
->type
== wxAuiDockUIPart::typePaneButton
||
3096 part
->type
== wxAuiDockUIPart::typePane
||
3097 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3098 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3099 part
->type
== wxAuiDockUIPart::typeBackground
)
3101 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3103 if (part
->dock
->panes
.GetCount() != 1)
3105 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3112 // If a normal frame is being dragged over a toolbar, insert it
3113 // along the edge under the toolbar, but over all other panes.
3114 // (this could be done much better, but somehow factoring this
3115 // calculation with the one at the beginning of this function)
3116 if (part
->dock
&& part
->dock
->toolbar
)
3120 switch (part
->dock
->dock_direction
)
3122 case wxAUI_DOCK_LEFT
:
3123 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3124 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3125 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3127 case wxAUI_DOCK_TOP
:
3128 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3129 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3130 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3132 case wxAUI_DOCK_RIGHT
:
3133 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3134 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3135 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3137 case wxAUI_DOCK_BOTTOM
:
3138 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3139 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3140 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3144 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3147 Direction(part
->dock
->dock_direction
).
3148 Layer(layer
).Row(0).Position(0);
3149 return ProcessDockResult(target
, drop
);
3156 part
= GetPanePart(part
->pane
->window
);
3160 bool insert_dock_row
= false;
3161 int insert_row
= part
->pane
->dock_row
;
3162 int insert_dir
= part
->pane
->dock_direction
;
3163 int insert_layer
= part
->pane
->dock_layer
;
3165 switch (part
->pane
->dock_direction
)
3167 case wxAUI_DOCK_TOP
:
3168 if (pt
.y
>= part
->rect
.y
&&
3169 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3170 insert_dock_row
= true;
3172 case wxAUI_DOCK_BOTTOM
:
3173 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3174 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3175 insert_dock_row
= true;
3177 case wxAUI_DOCK_LEFT
:
3178 if (pt
.x
>= part
->rect
.x
&&
3179 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3180 insert_dock_row
= true;
3182 case wxAUI_DOCK_RIGHT
:
3183 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3184 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3185 insert_dock_row
= true;
3187 case wxAUI_DOCK_CENTER
:
3189 // "new row pixels" will be set to the default, but
3190 // must never exceed 20% of the window size
3191 int new_row_pixels_x
= auiNewRowPixels
;
3192 int new_row_pixels_y
= auiNewRowPixels
;
3194 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3195 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3197 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3198 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3201 // determine if the mouse pointer is in a location that
3202 // will cause a new row to be inserted. The hot spot positions
3203 // are along the borders of the center pane
3206 insert_dock_row
= true;
3207 const wxRect
& pr
= part
->rect
;
3208 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3209 insert_dir
= wxAUI_DOCK_LEFT
;
3210 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3211 insert_dir
= wxAUI_DOCK_TOP
;
3212 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3213 pt
.x
< pr
.x
+ pr
.width
)
3214 insert_dir
= wxAUI_DOCK_RIGHT
;
3215 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3216 pt
.y
< pr
.y
+ pr
.height
)
3217 insert_dir
= wxAUI_DOCK_BOTTOM
;
3221 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3225 if (insert_dock_row
)
3227 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3228 drop
.Dock().Direction(insert_dir
).
3229 Layer(insert_layer
).
3232 return ProcessDockResult(target
, drop
);
3235 // determine the mouse offset and the pane size, both in the
3236 // direction of the dock itself, and perpendicular to the dock
3238 int mouseOffset
, size
;
3240 if (part
->orientation
== wxVERTICAL
)
3242 mouseOffset
= pt
.y
- part
->rect
.y
;
3243 size
= part
->rect
.GetHeight();
3247 mouseOffset
= pt
.x
- part
->rect
.x
;
3248 size
= part
->rect
.GetWidth();
3251 int drop_position
= part
->pane
->dock_pos
;
3253 // if we are in the top/left part of the pane,
3254 // insert the pane before the pane being hovered over
3255 if (mouseOffset
<= size
/2)
3257 drop_position
= part
->pane
->dock_pos
;
3259 part
->pane
->dock_direction
,
3260 part
->pane
->dock_layer
,
3261 part
->pane
->dock_row
,
3262 part
->pane
->dock_pos
);
3265 // if we are in the bottom/right part of the pane,
3266 // insert the pane before the pane being hovered over
3267 if (mouseOffset
> size
/2)
3269 drop_position
= part
->pane
->dock_pos
+1;
3271 part
->pane
->dock_direction
,
3272 part
->pane
->dock_layer
,
3273 part
->pane
->dock_row
,
3274 part
->pane
->dock_pos
+1);
3278 Direction(part
->dock
->dock_direction
).
3279 Layer(part
->dock
->dock_layer
).
3280 Row(part
->dock
->dock_row
).
3281 Position(drop_position
);
3282 return ProcessDockResult(target
, drop
);
3289 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3291 if (!m_hintWnd
|| m_hintFadeAmt
>= m_hintFadeMax
)
3293 m_hintFadeTimer
.Stop();
3294 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3295 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3300 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3303 void wxAuiManager::ShowHint(const wxRect
& rect
)
3307 // if the hint rect is the same as last time, don't do anything
3308 if (m_lastHint
== rect
)
3312 m_hintFadeAmt
= m_hintFadeMax
;
3314 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3315 && !((wxDynamicCast(m_hintWnd
, wxPseudoTransparentFrame
)) &&
3316 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3320 m_hintWnd
->SetSize(rect
);
3321 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3323 if (!m_hintWnd
->IsShown())
3326 // if we are dragging a floating pane, set the focus
3327 // back to that floating pane (otherwise it becomes unfocused)
3328 if (m_action
== actionDragFloatingPane
&& m_actionWindow
)
3329 m_actionWindow
->SetFocus();
3334 if (m_hintFadeAmt
!= m_hintFadeMax
) // Only fade if we need to
3336 // start fade in timer
3337 m_hintFadeTimer
.SetOwner(this);
3338 m_hintFadeTimer
.Start(5);
3339 Connect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3340 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3343 else // Not using a transparent hint window...
3345 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3348 if (m_lastHint
!= rect
)
3350 // remove the last hint rectangle
3356 wxScreenDC screendc
;
3357 wxRegion
clip(1, 1, 10000, 10000);
3359 // clip all floating windows, so we don't draw over them
3361 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3363 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3365 if (pane
.IsFloating() &&
3367 pane
.frame
->IsShown())
3369 wxRect r
= pane
.frame
->GetRect();
3371 // wxGTK returns the client size, not the whole frame size
3381 // As we can only hide the hint by redrawing the managed window, we
3382 // need to clip the region to the managed window too or we get
3383 // nasty redrawn problems.
3384 clip
.Intersect(m_frame
->GetRect());
3386 screendc
.SetDeviceClippingRegion(clip
);
3388 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3389 wxBrush
brush(stipple
);
3390 screendc
.SetBrush(brush
);
3391 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3393 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3394 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3395 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3396 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3400 void wxAuiManager::HideHint()
3402 // hides a transparent window hint, if there is one
3405 if (m_hintWnd
->IsShown())
3406 m_hintWnd
->Show(false);
3407 m_hintWnd
->SetTransparent(0);
3408 m_hintFadeTimer
.Stop();
3409 // In case this is called while a hint fade is going, we need to
3410 // disconnect the event handler.
3411 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3412 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3413 m_lastHint
= wxRect();
3417 // hides a painted hint by redrawing the frame window
3418 if (!m_lastHint
.IsEmpty())
3422 m_lastHint
= wxRect();
3426 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3428 // Do nothing so this event isn't handled in the base handlers.
3430 // Letting the hint window activate without this handler can lead to
3431 // weird behaviour on Mac where the menu is switched out to the top
3432 // window's menu in MDI applications when it shouldn't be. So since
3433 // we don't want user interaction with the hint window anyway, we just
3434 // prevent it from activating here.
3439 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3440 const wxPoint
& offset
)
3442 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3446 if (pane
.IsToolbar())
3448 m_action
= actionDragToolbarPane
;
3452 m_action
= actionDragFloatingPane
;
3455 m_actionWindow
= pane_window
;
3456 m_actionOffset
= offset
;
3457 m_frame
->CaptureMouse();
3461 wxRect window_rect
= pane
.frame
->GetRect();
3462 wxRect client_rect
= pane
.frame
->GetClientRect();
3463 wxPoint client_pt
= pane
.frame
->ClientToScreen(client_rect
.GetTopLeft());
3464 wxPoint origin_pt
= client_pt
- window_rect
.GetTopLeft();
3465 m_actionOffset
+= origin_pt
;
3470 // CalculateHintRect() calculates the drop hint rectangle. The method
3471 // first calls DoDrop() to determine the exact position the pane would
3472 // be at were if dropped. If the pane would indeed become docked at the
3473 // specified drop point, the rectangle hint will be returned in
3474 // screen coordinates. Otherwise, an empty rectangle is returned.
3475 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3476 // the mouse position, in client coordinates. |offset| describes the offset
3477 // that the mouse is from the upper-left corner of the item being dragged
3479 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3481 const wxPoint
& offset
)
3485 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3486 // we will create a new temporary layout and then measure the resulting
3487 // rectangle; we will create a copy of the docking structures (m_dock)
3488 // so that we don't modify the real thing on screen
3490 int i
, pane_count
, part_count
;
3491 wxAuiDockInfoArray docks
;
3492 wxAuiPaneInfoArray panes
;
3493 wxAuiDockUIPartArray uiparts
;
3494 wxAuiPaneInfo hint
= GetPane(pane_window
);
3495 hint
.name
= wxT("__HINT__");
3496 hint
.PaneBorder(true);
3502 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3504 // remove any pane already there which bears the same window;
3505 // this happens when you are moving a pane around in a dock
3506 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3508 if (panes
.Item(i
).window
== pane_window
)
3510 RemovePaneFromDocks(docks
, panes
.Item(i
));
3516 // find out where the new pane would be
3517 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3524 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3525 wxSize client_size
= m_frame
->GetClientSize();
3526 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3529 for (i
= 0, part_count
= uiparts
.GetCount();
3530 i
< part_count
; ++i
)
3532 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3534 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3535 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3537 rect
= wxRect(part
.sizer_item
->GetPosition(),
3538 part
.sizer_item
->GetSize());
3550 // actually show the hint rectangle on the screen
3551 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3553 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3555 // Mirror rectangle in RTL mode
3556 rect
.x
-= rect
.GetWidth();
3562 // DrawHintRect() calculates the hint rectangle by calling
3563 // CalculateHintRect(). If there is a rectangle, it shows it
3564 // by calling ShowHint(), otherwise it hides any hint
3565 // rectangle currently shown
3566 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3568 const wxPoint
& offset
)
3570 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3582 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3584 // try to find the pane
3585 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3586 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3591 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3592 pane
.frame
->SetTransparent(150);
3595 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3597 // try to find the pane
3598 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3599 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3604 wxPoint pt
= ::wxGetMousePosition();
3607 // Adapt pt to direction
3610 // move to pane's upper border
3612 pos
= wnd
->ClientToScreen( pos
);
3614 // and some more pixels for the title bar
3617 else if (dir
== wxWEST
)
3619 // move to pane's left border
3621 pos
= wnd
->ClientToScreen( pos
);
3624 else if (dir
== wxEAST
)
3626 // move to pane's right border
3627 wxPoint
pos( wnd
->GetSize().x
, 0 );
3628 pos
= wnd
->ClientToScreen( pos
);
3631 else if (dir
== wxSOUTH
)
3633 // move to pane's bottom border
3634 wxPoint
pos( 0, wnd
->GetSize().y
);
3635 pos
= wnd
->ClientToScreen( pos
);
3642 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3644 // calculate the offset from the upper left-hand corner
3645 // of the frame to the mouse pointer
3646 wxPoint frame_pos
= pane
.frame
->GetPosition();
3647 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3649 // no hint for toolbar floating windows
3650 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3652 wxAuiDockInfoArray docks
;
3653 wxAuiPaneInfoArray panes
;
3654 wxAuiDockUIPartArray uiparts
;
3655 wxAuiPaneInfo hint
= pane
;
3657 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3659 // find out where the new pane would be
3660 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3662 if (hint
.IsFloating())
3666 m_action
= actionDragToolbarPane
;
3667 m_actionWindow
= pane
.window
;
3675 // if a key modifier is pressed while dragging the frame,
3676 // don't dock the window
3677 if (!CanDockPanel(pane
))
3684 DrawHintRect(wnd
, client_pt
, action_offset
);
3687 // this cleans up some screen artifacts that are caused on GTK because
3688 // we aren't getting the exact size of the window (see comment
3698 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3700 // try to find the pane
3701 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3702 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3707 wxPoint pt
= ::wxGetMousePosition();
3710 // Adapt pt to direction
3713 // move to pane's upper border
3715 pos
= wnd
->ClientToScreen( pos
);
3717 // and some more pixels for the title bar
3720 else if (dir
== wxWEST
)
3722 // move to pane's left border
3724 pos
= wnd
->ClientToScreen( pos
);
3727 else if (dir
== wxEAST
)
3729 // move to pane's right border
3730 wxPoint
pos( wnd
->GetSize().x
, 0 );
3731 pos
= wnd
->ClientToScreen( pos
);
3734 else if (dir
== wxSOUTH
)
3736 // move to pane's bottom border
3737 wxPoint
pos( 0, wnd
->GetSize().y
);
3738 pos
= wnd
->ClientToScreen( pos
);
3745 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3747 // calculate the offset from the upper left-hand corner
3748 // of the frame to the mouse pointer
3749 wxPoint frame_pos
= pane
.frame
->GetPosition();
3750 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3752 // if a key modifier is pressed while dragging the frame,
3753 // don't dock the window
3754 if (CanDockPanel(pane
))
3756 // do the drop calculation
3757 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3760 // if the pane is still floating, update it's floating
3761 // position (that we store)
3762 if (pane
.IsFloating())
3764 pane
.floating_pos
= pane
.frame
->GetPosition();
3766 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3767 pane
.frame
->SetTransparent(255);
3769 else if (m_hasMaximized
)
3771 RestoreMaximizedPane();
3779 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxRect
& rect
)
3781 // try to find the pane
3782 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3783 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3785 pane
.FloatingSize(rect
.GetWidth(), rect
.GetHeight());
3787 // the top-left position may change as well as the size
3788 pane
.FloatingPosition(rect
.x
, rect
.y
);
3792 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3794 // try to find the pane
3795 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3796 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3799 // fire pane close event
3800 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3802 e
.SetCanVeto(evt
.CanVeto());
3812 // close the pane, but check that it
3813 // still exists in our pane array first
3814 // (the event handler above might have removed it)
3816 wxAuiPaneInfo
& check
= GetPane(wnd
);
3826 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3828 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3835 // OnRender() draws all of the pane captions, sashes,
3836 // backgrounds, captions, grippers, pane borders and buttons.
3837 // It renders the entire user interface.
3839 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3841 // if the frame is about to be deleted, don't bother
3842 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3845 wxDC
* dc
= evt
.GetDC();
3851 for (i
= 0, part_count
= m_uiParts
.GetCount();
3852 i
< part_count
; ++i
)
3854 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
3856 // don't draw hidden pane items or items that aren't windows
3857 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3862 case wxAuiDockUIPart::typeDockSizer
:
3863 case wxAuiDockUIPart::typePaneSizer
:
3864 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3866 case wxAuiDockUIPart::typeBackground
:
3867 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3869 case wxAuiDockUIPart::typeCaption
:
3870 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3872 case wxAuiDockUIPart::typeGripper
:
3873 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3875 case wxAuiDockUIPart::typePaneBorder
:
3876 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3878 case wxAuiDockUIPart::typePaneButton
:
3879 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3880 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3887 // Render() fire a render event, which is normally handled by
3888 // wxAuiManager::OnRender(). This allows the render function to
3889 // be overridden via the render event. This can be useful for paintin
3890 // custom graphics in the main window. Default behaviour can be
3891 // invoked in the overridden function by calling OnRender()
3893 void wxAuiManager::Render(wxDC
* dc
)
3895 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3901 void wxAuiManager::Repaint(wxDC
* dc
)
3906 m_frame
->Refresh() ;
3912 m_frame
->GetClientSize(&w
, &h
);
3914 // figure out which dc to use; if one
3915 // has been specified, use it, otherwise
3917 wxClientDC
* client_dc
= NULL
;
3920 client_dc
= new wxClientDC(m_frame
);
3924 // if the frame has a toolbar, the client area
3925 // origin will not be (0,0).
3926 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3927 if (pt
.x
!= 0 || pt
.y
!= 0)
3928 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3930 // render all the items
3933 // if we created a client_dc, delete it
3938 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3940 wxPaintDC
dc(m_frame
);
3944 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3953 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3961 if (wxDynamicCast(m_frame
, wxMDIParentFrame
))
3963 // for MDI parent frames, this event must not
3964 // be "skipped". In other words, the parent frame
3965 // must not be allowed to resize the client window
3966 // after we are finished processing sizing changes
3974 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3976 // get the window we are managing, if none, return NULL
3977 wxWindow
* window
= GetManagedWindow();
3980 evt
.SetManager(NULL
);
3984 // if we are managing a child frame, get the 'real' manager
3985 if (wxDynamicCast(window
, wxAuiFloatingFrame
))
3987 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3988 evt
.SetManager(float_frame
->GetOwnerManager());
3992 // return pointer to ourself
3993 evt
.SetManager(this);
3996 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3999 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4000 wxCursor cursor
= wxNullCursor
;
4004 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4005 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4007 // a dock may not be resized if it has a single
4008 // pane which is not resizable
4009 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4010 part
->dock
->panes
.GetCount() == 1 &&
4011 part
->dock
->panes
.Item(0)->IsFixed())
4014 // panes that may not be resized do not get a sizing cursor
4015 if (part
->pane
&& part
->pane
->IsFixed())
4018 if (part
->orientation
== wxVERTICAL
)
4019 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4021 cursor
= wxCursor(wxCURSOR_SIZENS
);
4023 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4025 cursor
= wxCursor(wxCURSOR_SIZING
);
4029 event
.SetCursor(cursor
);
4034 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4035 const wxMouseEvent
& event
)
4037 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4038 if (!hit_test
|| !button_ui_part
)
4041 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4043 if (hit_test
== button_ui_part
)
4045 if (event
.LeftDown())
4046 state
= wxAUI_BUTTON_STATE_PRESSED
;
4048 state
= wxAUI_BUTTON_STATE_HOVER
;
4052 if (event
.LeftDown())
4053 state
= wxAUI_BUTTON_STATE_HOVER
;
4056 // now repaint the button with hover state
4057 wxClientDC
cdc(m_frame
);
4059 // if the frame has a toolbar, the client area
4060 // origin will not be (0,0).
4061 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4062 if (pt
.x
!= 0 || pt
.y
!= 0)
4063 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4067 m_art
->DrawPaneButton(cdc
, m_frame
,
4068 button_ui_part
->button
->button_id
,
4070 button_ui_part
->rect
,
4075 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4077 m_currentDragItem
= -1;
4079 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4082 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4083 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4085 // Removing this restriction so that a centre pane can be resized
4086 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4089 // a dock may not be resized if it has a single
4090 // pane which is not resizable
4091 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4092 part
->dock
->panes
.GetCount() == 1 &&
4093 part
->dock
->panes
.Item(0)->IsFixed())
4096 // panes that may not be resized should be ignored here
4097 if (part
->pane
&& part
->pane
->IsFixed())
4100 m_action
= actionResize
;
4101 m_actionPart
= part
;
4102 m_actionHintRect
= wxRect();
4103 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4104 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4105 event
.m_y
- part
->rect
.y
);
4106 m_frame
->CaptureMouse();
4108 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4110 m_action
= actionClickButton
;
4111 m_actionPart
= part
;
4112 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4113 m_frame
->CaptureMouse();
4115 UpdateButtonOnScreen(part
, event
);
4117 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4118 part
->type
== wxAuiDockUIPart::typeGripper
)
4120 // if we are managing a wxAuiFloatingFrame window, then
4121 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4122 // We want to initiate a toolbar drag in our owner manager
4123 wxWindow
* managed_wnd
= GetManagedWindow();
4126 part
->pane
->window
&&
4128 wxDynamicCast(managed_wnd
, wxAuiFloatingFrame
))
4130 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4131 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4132 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4133 wxPoint(event
.m_x
- part
->rect
.x
,
4134 event
.m_y
- part
->rect
.y
));
4140 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4142 // set the caption as active
4143 SetActivePane(part
->pane
->window
);
4147 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4150 m_action
= actionClickCaption
;
4151 m_actionPart
= part
;
4152 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4153 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4154 event
.m_y
- part
->rect
.y
);
4155 m_frame
->CaptureMouse();
4174 /// Ends a resize action, or for live update, resizes the sash
4175 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4177 // resize the dock or the pane
4178 if (m_actionPart
&& m_actionPart
->type
==wxAuiDockUIPart::typeDockSizer
)
4180 // first, we must calculate the maximum size the dock may be
4181 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4183 int used_width
= 0, used_height
= 0;
4185 wxSize client_size
= m_frame
->GetClientSize();
4187 size_t dock_i
, dock_count
= m_docks
.GetCount();
4188 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4190 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4191 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4192 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4194 used_height
+= dock
.size
;
4196 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4197 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4199 used_width
+= dock
.size
;
4202 used_width
+= sashSize
;
4206 int available_width
= client_size
.GetWidth() - used_width
;
4207 int available_height
= client_size
.GetHeight() - used_height
;
4211 // if there's a status control, the available
4212 // height decreases accordingly
4213 if (wxDynamicCast(m_frame
, wxFrame
))
4215 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4216 wxStatusBar
* status
= frame
->GetStatusBar();
4219 wxSize status_client_size
= status
->GetClientSize();
4220 available_height
-= status_client_size
.GetHeight();
4225 wxRect
& rect
= m_actionPart
->dock
->rect
;
4227 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4228 event
.m_y
- m_actionOffset
.y
);
4229 int new_size
, old_size
= m_actionPart
->dock
->size
;
4231 switch (m_actionPart
->dock
->dock_direction
)
4233 case wxAUI_DOCK_LEFT
:
4234 new_size
= new_pos
.x
- rect
.x
;
4235 if (new_size
-old_size
> available_width
)
4236 new_size
= old_size
+available_width
;
4237 m_actionPart
->dock
->size
= new_size
;
4239 case wxAUI_DOCK_TOP
:
4240 new_size
= new_pos
.y
- rect
.y
;
4241 if (new_size
-old_size
> available_height
)
4242 new_size
= old_size
+available_height
;
4243 m_actionPart
->dock
->size
= new_size
;
4245 case wxAUI_DOCK_RIGHT
:
4246 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4247 m_actionPart
->rect
.GetWidth();
4248 if (new_size
-old_size
> available_width
)
4249 new_size
= old_size
+available_width
;
4250 m_actionPart
->dock
->size
= new_size
;
4252 case wxAUI_DOCK_BOTTOM
:
4253 new_size
= rect
.y
+ rect
.height
-
4254 new_pos
.y
- m_actionPart
->rect
.GetHeight();
4255 if (new_size
-old_size
> available_height
)
4256 new_size
= old_size
+available_height
;
4257 m_actionPart
->dock
->size
= new_size
;
4264 else if (m_actionPart
&&
4265 m_actionPart
->type
== wxAuiDockUIPart::typePaneSizer
)
4267 wxAuiDockInfo
& dock
= *m_actionPart
->dock
;
4268 wxAuiPaneInfo
& pane
= *m_actionPart
->pane
;
4270 int total_proportion
= 0;
4271 int dock_pixels
= 0;
4272 int new_pixsize
= 0;
4274 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4275 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4276 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4278 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4279 event
.m_y
- m_actionOffset
.y
);
4281 // determine the pane rectangle by getting the pane part
4282 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4283 wxASSERT_MSG(pane_part
,
4284 wxT("Pane border part not found -- shouldn't happen"));
4286 // determine the new pixel size that the user wants;
4287 // this will help us recalculate the pane's proportion
4288 if (dock
.IsHorizontal())
4289 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4291 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4293 // determine the size of the dock, based on orientation
4294 if (dock
.IsHorizontal())
4295 dock_pixels
= dock
.rect
.GetWidth();
4297 dock_pixels
= dock
.rect
.GetHeight();
4299 // determine the total proportion of all resizable panes,
4300 // and the total size of the dock minus the size of all
4302 int i
, dock_pane_count
= dock
.panes
.GetCount();
4303 int pane_position
= -1;
4304 for (i
= 0; i
< dock_pane_count
; ++i
)
4306 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4307 if (p
.window
== pane
.window
)
4310 // while we're at it, subtract the pane sash
4311 // width from the dock width, because this would
4312 // skew our proportion calculations
4314 dock_pixels
-= sashSize
;
4316 // also, the whole size (including decorations) of
4317 // all fixed panes must also be subtracted, because they
4318 // are not part of the proportion calculation
4321 if (dock
.IsHorizontal())
4322 dock_pixels
-= p
.best_size
.x
;
4324 dock_pixels
-= p
.best_size
.y
;
4328 total_proportion
+= p
.dock_proportion
;
4332 // new size can never be more than the number of dock pixels
4333 if (new_pixsize
> dock_pixels
)
4334 new_pixsize
= dock_pixels
;
4337 // find a pane in our dock to 'steal' space from or to 'give'
4338 // space to -- this is essentially what is done when a pane is
4339 // resized; the pane should usually be the first non-fixed pane
4340 // to the right of the action pane
4341 int borrow_pane
= -1;
4342 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4344 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4353 // demand that the pane being resized is found in this dock
4354 // (this assert really never should be raised)
4355 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4357 // prevent division by zero
4358 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4360 m_action
= actionNone
;
4364 // calculate the new proportion of the pane
4365 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4367 // default minimum size
4370 // check against the pane's minimum size, if specified. please note
4371 // that this is not enough to ensure that the minimum size will
4372 // not be violated, because the whole frame might later be shrunk,
4373 // causing the size of the pane to violate it's minimum size
4374 if (pane
.min_size
.IsFullySpecified())
4378 if (pane
.HasBorder())
4379 min_size
+= (pane_borderSize
*2);
4381 // calculate minimum size with decorations (border,caption)
4382 if (pane_part
->orientation
== wxVERTICAL
)
4384 min_size
+= pane
.min_size
.y
;
4385 if (pane
.HasCaption())
4386 min_size
+= caption_size
;
4390 min_size
+= pane
.min_size
.x
;
4395 // for some reason, an arithmatic error somewhere is causing
4396 // the proportion calculations to always be off by 1 pixel;
4397 // for now we will add the 1 pixel on, but we really should
4398 // determine what's causing this.
4401 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4403 if (new_proportion
< min_proportion
)
4404 new_proportion
= min_proportion
;
4408 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4410 // borrow the space from our neighbor pane to the
4411 // right or bottom (depending on orientation);
4412 // also make sure we don't make the neighbor too small
4413 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4415 if (prop_borrow
- prop_diff
< 0)
4417 // borrowing from other pane would make it too small,
4418 // so cancel the resize operation
4419 prop_borrow
= min_proportion
;
4423 prop_borrow
-= prop_diff
;
4427 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4428 pane
.dock_proportion
= new_proportion
;
4439 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4441 if (m_action
== actionResize
)
4443 m_frame
->ReleaseMouse();
4445 if (!wxAuiManager_HasLiveResize(*this))
4447 // get rid of the hint rectangle
4449 DrawResizeHint(dc
, m_actionHintRect
);
4451 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4452 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4454 DoEndResizeAction(event
);
4456 m_currentDragItem
= -1;
4459 else if (m_action
== actionClickButton
)
4461 m_hoverButton
= NULL
;
4462 m_frame
->ReleaseMouse();
4466 UpdateButtonOnScreen(m_actionPart
, event
);
4468 // make sure we're still over the item that was originally clicked
4469 if (m_actionPart
== HitTest(event
.GetX(), event
.GetY()))
4471 // fire button-click event
4472 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4474 e
.SetPane(m_actionPart
->pane
);
4475 e
.SetButton(m_actionPart
->button
->button_id
);
4480 else if (m_action
== actionClickCaption
)
4482 m_frame
->ReleaseMouse();
4484 else if (m_action
== actionDragFloatingPane
)
4486 m_frame
->ReleaseMouse();
4488 else if (m_action
== actionDragToolbarPane
)
4490 m_frame
->ReleaseMouse();
4492 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4493 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4495 // save the new positions
4496 wxAuiDockInfoPtrArray docks
;
4497 FindDocks(m_docks
, pane
.dock_direction
,
4498 pane
.dock_layer
, pane
.dock_row
, docks
);
4499 if (docks
.GetCount() == 1)
4501 wxAuiDockInfo
& dock
= *docks
.Item(0);
4503 wxArrayInt pane_positions
, pane_sizes
;
4504 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4506 int i
, dock_pane_count
= dock
.panes
.GetCount();
4507 for (i
= 0; i
< dock_pane_count
; ++i
)
4508 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4511 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4519 m_action
= actionNone
;
4520 m_lastMouseMove
= wxPoint(); // see comment in OnMotion()
4524 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4526 // sometimes when Update() is called from inside this method,
4527 // a spurious mouse move event is generated; this check will make
4528 // sure that only real mouse moves will get anywhere in this method;
4529 // this appears to be a bug somewhere, and I don't know where the
4530 // mouse move event is being generated. only verified on MSW
4532 wxPoint mouse_pos
= event
.GetPosition();
4533 if (m_lastMouseMove
== mouse_pos
)
4535 m_lastMouseMove
= mouse_pos
;
4538 if (m_action
== actionResize
)
4540 // It's necessary to reset m_actionPart since it destroyed
4541 // by the Update within DoEndResizeAction.
4542 if (m_currentDragItem
!= -1)
4543 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4545 m_currentDragItem
= m_uiParts
.Index(* m_actionPart
);
4549 wxPoint pos
= m_actionPart
->rect
.GetPosition();
4550 if (m_actionPart
->orientation
== wxHORIZONTAL
)
4551 pos
.y
= wxMax(0, event
.m_y
- m_actionOffset
.y
);
4553 pos
.x
= wxMax(0, event
.m_x
- m_actionOffset
.x
);
4555 if (wxAuiManager_HasLiveResize(*this))
4557 m_frame
->ReleaseMouse();
4558 DoEndResizeAction(event
);
4559 m_frame
->CaptureMouse();
4563 wxRect
rect(m_frame
->ClientToScreen(pos
),
4564 m_actionPart
->rect
.GetSize());
4567 if (!m_actionHintRect
.IsEmpty())
4569 // remove old resize hint
4570 DrawResizeHint(dc
, m_actionHintRect
);
4571 m_actionHintRect
= wxRect();
4574 // draw new resize hint, if it's inside the managed frame
4575 wxRect frameScreenRect
= m_frame
->GetScreenRect();
4576 if (frameScreenRect
.Contains(rect
))
4578 DrawResizeHint(dc
, rect
);
4579 m_actionHintRect
= rect
;
4584 else if (m_action
== actionClickCaption
)
4586 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4587 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4589 // caption has been clicked. we need to check if the mouse
4590 // is now being dragged. if it is, we need to change the
4591 // mouse action to 'drag'
4593 (abs(event
.m_x
- m_actionStart
.x
) > drag_x_threshold
||
4594 abs(event
.m_y
- m_actionStart
.y
) > drag_y_threshold
))
4596 wxAuiPaneInfo
* paneInfo
= m_actionPart
->pane
;
4598 if (!paneInfo
->IsToolbar())
4600 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4601 paneInfo
->IsFloatable())
4603 m_action
= actionDragFloatingPane
;
4605 // set initial float position
4606 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4607 paneInfo
->floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4608 pt
.y
- m_actionOffset
.y
);
4611 if (paneInfo
->IsMaximized())
4612 RestorePane(*paneInfo
);
4616 m_actionWindow
= paneInfo
->frame
;
4618 // action offset is used here to make it feel "natural" to the user
4619 // to drag a docked pane and suddenly have it become a floating frame.
4620 // Sometimes, however, the offset where the user clicked on the docked
4621 // caption is bigger than the width of the floating frame itself, so
4622 // in that case we need to set the action offset to a sensible value
4623 wxSize frame_size
= m_actionWindow
->GetSize();
4624 if (frame_size
.x
<= m_actionOffset
.x
)
4625 m_actionOffset
.x
= 30;
4630 m_action
= actionDragToolbarPane
;
4631 m_actionWindow
= paneInfo
->window
;
4635 else if (m_action
== actionDragFloatingPane
)
4639 // We can't move the child window so we need to get the frame that
4640 // we want to be really moving. This is probably not the best place
4641 // to do this but at least it fixes the bug (#13177) for now.
4642 if (!wxDynamicCast(m_actionWindow
, wxAuiFloatingFrame
))
4644 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4645 m_actionWindow
= pane
.frame
;
4648 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4649 m_actionWindow
->Move(pt
.x
- m_actionOffset
.x
,
4650 pt
.y
- m_actionOffset
.y
);
4653 else if (m_action
== actionDragToolbarPane
)
4655 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4656 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4658 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4660 wxPoint point
= event
.GetPosition();
4661 DoDrop(m_docks
, m_panes
, pane
, point
, m_actionOffset
);
4663 // if DoDrop() decided to float the pane, set up
4664 // the floating pane's initial position
4665 if (pane
.IsFloating())
4667 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4668 pane
.floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4669 pt
.y
- m_actionOffset
.y
);
4672 // this will do the actiual move operation;
4673 // in the case that the pane has been floated,
4674 // this call will create the floating pane
4675 // and do the reparenting
4678 // if the pane has been floated, change the mouse
4679 // action actionDragFloatingPane so that subsequent
4680 // EVT_MOTION() events will move the floating pane
4681 if (pane
.IsFloating())
4683 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4684 m_action
= actionDragFloatingPane
;
4685 m_actionWindow
= pane
.frame
;
4690 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4691 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4693 if (part
!= m_hoverButton
)
4695 // make the old button normal
4698 UpdateButtonOnScreen(m_hoverButton
, event
);
4702 // mouse is over a button, so repaint the
4703 // button in hover mode
4704 UpdateButtonOnScreen(part
, event
);
4705 m_hoverButton
= part
;
4713 m_hoverButton
= NULL
;
4724 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4728 m_hoverButton
= NULL
;
4733 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4735 // cancel the operation in progress, if any
4736 if ( m_action
!= actionNone
)
4738 m_action
= actionNone
;
4743 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4745 // when a child pane has it's focus set, we should change the
4746 // pane's active state to reflect this. (this is only true if
4747 // active panes are allowed by the owner)
4748 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4750 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4751 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4753 SetActivePane(event
.GetWindow());
4762 // OnPaneButton() is an event handler that is called
4763 // when a pane button has been pressed.
4764 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4766 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4768 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4770 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4772 // fire pane close event
4773 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4775 e
.SetPane(evt
.pane
);
4780 // close the pane, but check that it
4781 // still exists in our pane array first
4782 // (the event handler above might have removed it)
4784 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4793 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4795 // fire pane maximize event
4796 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4798 e
.SetPane(evt
.pane
);
4807 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4809 // fire pane restore event
4810 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4812 e
.SetPane(evt
.pane
);
4821 else if (evt
.button
== wxAUI_BUTTON_PIN
&&
4822 (m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && pane
.IsFloatable())
4824 if (pane
.IsMaximized())
4826 // If the pane is maximized, the original state must be restored
4827 // before trying to float the pane, otherwise the other panels
4828 // wouldn't appear correctly when it becomes floating.
4829 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4831 e
.SetPane(evt
.pane
);
4836 // If it can't be restored, it can't be floated neither.