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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: splash.cpp
3 // Purpose: wxSplashScreen sample
4 // Author: Wlodzimierz ABX Skiba
5 // Modified by:
6 // Created: 04/08/2004
7 // Copyright: (c) Wlodzimierz Skiba
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx/wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 // for all others, include the necessary headers (this file is usually all you
27 // need because it includes almost all "standard" wxWidgets headers)
28 #ifndef WX_PRECOMP
29 #include "wx/wx.h"
30 #endif
31
32 #include "wx/image.h"
33 #include "wx/splash.h"
34 #include "wx/mediactrl.h"
35
36 // ----------------------------------------------------------------------------
37 // resources
38 // ----------------------------------------------------------------------------
39
40 // the application icon (under Windows and OS/2 it is in resources and even
41 // though we could still include the XPM here it would be unused)
42 #ifndef wxHAS_IMAGES_IN_RESOURCES
43 #include "../sample.xpm"
44 #endif
45
46 // for smartphone, pda and other small screens use resized embedded image
47 // instead of full colour png dedicated to desktops
48 #include "mobile.xpm"
49
50 // ----------------------------------------------------------------------------
51 // private classes
52 // ----------------------------------------------------------------------------
53
54 // Define a new application type, each program should derive a class from wxApp
55 class MyApp : public wxApp
56 {
57 public:
58 // override base class virtuals
59 // ----------------------------
60
61 // this one is called on application startup and is a good place for the app
62 // initialization (doing it here and not in the ctor allows to have an error
63 // return: if OnInit() returns false, the application terminates)
64 virtual bool OnInit();
65 };
66
67 // Define a new frame type: this is going to be our main frame
68 class MyFrame : public wxFrame
69 {
70 public:
71 // ctor(s)
72 MyFrame(const wxString& title);
73
74 // event handlers (these functions should _not_ be virtual)
75 void OnQuit(wxCommandEvent& event);
76 void OnAbout(wxCommandEvent& event);
77
78 bool m_isPda;
79
80 private:
81 // any class wishing to process wxWidgets events must use this macro
82 DECLARE_EVENT_TABLE()
83 };
84
85 // ----------------------------------------------------------------------------
86 // constants
87 // ----------------------------------------------------------------------------
88
89 // IDs for the controls and the menu commands
90 enum
91 {
92 Minimal_Run = wxID_HIGHEST + 1
93 };
94
95 // ----------------------------------------------------------------------------
96 // event tables and other macros for wxWidgets
97 // ----------------------------------------------------------------------------
98
99 // the event tables connect the wxWidgets events with the functions (event
100 // handlers) which process them. It can be also done at run-time, but for the
101 // simple menu events like this the static method is much simpler.
102 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
103 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
104 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
105 END_EVENT_TABLE()
106
107 // Create a new application object: this macro will allow wxWidgets to create
108 // the application object during program execution (it's better than using a
109 // static object for many reasons) and also implements the accessor function
110 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
111 // not wxApp)
112 IMPLEMENT_APP(MyApp)
113
114 // ============================================================================
115 // implementation
116 // ============================================================================
117
118 // ----------------------------------------------------------------------------
119 // the application class
120 // ----------------------------------------------------------------------------
121
122 // 'Main program' equivalent: the program execution "starts" here
123 bool MyApp::OnInit()
124 {
125 if ( !wxApp::OnInit() )
126 return false;
127
128 wxImage::AddHandler(new wxPNGHandler);
129
130 // create the main application window
131 MyFrame *frame = new MyFrame(wxT("wxSplashScreen sample application"));
132
133 wxBitmap bitmap;
134
135 if (frame->m_isPda)
136 bitmap = wxBitmap(mobile_xpm);
137
138 bool ok = frame->m_isPda
139 ? bitmap.IsOk()
140 : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
141
142 if (ok)
143 {
144 new wxSplashScreen(bitmap,
145 wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
146 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
147 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
148 }
149
150 #if !defined(__WXGTK20__)
151 // we don't need it at least on wxGTK with GTK+ 2.12.9
152 wxYield();
153 #endif
154
155 // and show it (the frames, unlike simple controls, are not shown when
156 // created initially)
157 frame->Show(true);
158
159 // success: wxApp::OnRun() will be called which will enter the main message
160 // loop and the application will run. If we returned false here, the
161 // application would exit immediately.
162 return true;
163 }
164
165 // ----------------------------------------------------------------------------
166 // main frame
167 // ----------------------------------------------------------------------------
168
169 // frame constructor
170 MyFrame::MyFrame(const wxString& title)
171 : wxFrame(NULL, wxID_ANY, title)
172 {
173 m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
174
175 // set the frame icon
176 SetIcon(wxICON(sample));
177
178 #if wxUSE_MENUS
179 // create a menu bar
180 wxMenu *menuFile = new wxMenu;
181
182 // the "About" item should be in the help menu
183 wxMenu *helpMenu = new wxMenu;
184 helpMenu->Append(wxID_ABOUT, wxT("&About\tF1"), wxT("Show about frame"));
185
186 menuFile->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
187
188 // now append the freshly created menu to the menu bar...
189 wxMenuBar *menuBar = new wxMenuBar();
190 menuBar->Append(menuFile, wxT("&File"));
191 menuBar->Append(helpMenu, wxT("&Help"));
192
193 // ... and attach this menu bar to the frame
194 SetMenuBar(menuBar);
195 #endif // wxUSE_MENUS
196
197 #if wxUSE_STATUSBAR
198 // create a status bar just for fun (by default with 1 pane only)
199 CreateStatusBar(2);
200 SetStatusText(wxT("Welcome to wxWidgets!"));
201 #endif // wxUSE_STATUSBAR
202 }
203
204
205 // event handlers
206
207 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
208 {
209 // true is to force the frame to close
210 Close(true);
211 }
212
213 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
214 {
215 wxBitmap bitmap;
216
217 if (m_isPda) bitmap = wxBitmap(mobile_xpm);
218
219 bool ok = m_isPda
220 ? bitmap.IsOk()
221 : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
222
223 if (ok)
224 {
225 wxImage image = bitmap.ConvertToImage();
226
227 // do not scale on already small screens
228 if (!m_isPda)
229 image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
230
231 bitmap = wxBitmap(image);
232 wxSplashScreen *splash = new wxSplashScreen(bitmap,
233 wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
234 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
235 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
236
237 wxWindow *win = splash->GetSplashWindow();
238 #if wxUSE_MEDIACTRL
239 wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, wxT("press.mpg"), wxPoint(2,2));
240 media->Play();
241 #else
242 wxStaticText *text = new wxStaticText( win,
243 wxID_EXIT,
244 wxT("click somewhere\non this image"),
245 wxPoint(m_isPda ? 0 : 13,
246 m_isPda ? 0 : 11)
247 );
248 text->SetBackgroundColour(*wxWHITE);
249 text->SetForegroundColour(*wxBLACK);
250 wxFont font = text->GetFont();
251 font.SetPointSize(2*font.GetPointSize()/3);
252 text->SetFont(font);
253 #endif
254 }
255 }