1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas demo program
4 // Author: Brian Paul (original gltk version), Wolfram Gloger
5 // Modified by: Julian Smart, Francesco Montorsi
7 // Copyright: (c) Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // For compilers that support precompilation, includes "wx.h".
12 #include "wx/wxprec.h"
23 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
27 #include "wx/glcanvas.h"
30 #include "wx/cmdline.h"
31 #include "wx/wfstream.h"
32 #include "wx/zstream.h"
33 #include "wx/txtstrm.h"
36 #include "../../sample.xpm"
39 // global options which can be set through command-line options
40 GLboolean g_use_vertex_arrays
= GL_FALSE
;
41 GLboolean g_doubleBuffer
= GL_TRUE
;
42 GLboolean g_smooth
= GL_TRUE
;
43 GLboolean g_lighting
= GL_TRUE
;
47 //---------------------------------------------------------------------------
49 //---------------------------------------------------------------------------
55 if ( !wxApp::OnInit() )
58 // Create the main frame window
59 new MyFrame(NULL
, wxT("wxWidgets OpenGL Isosurf Sample"));
64 void MyApp::OnInitCmdLine(wxCmdLineParser
& parser
)
66 parser
.AddSwitch("", "sb", "Do not use double buffering");
67 parser
.AddSwitch("", "db", "Use double buffering");
68 parser
.AddSwitch("", "va", "Use vertex arrays");
70 wxApp::OnInitCmdLine(parser
);
73 bool MyApp::OnCmdLineParsed(wxCmdLineParser
& parser
)
75 if (parser
.Found("sb"))
76 g_doubleBuffer
= GL_FALSE
;
77 else if (parser
.Found("db"))
78 g_doubleBuffer
= GL_TRUE
;
80 if (parser
.Found("va"))
81 g_use_vertex_arrays
= GL_TRUE
;
83 return wxApp::OnCmdLineParsed(parser
);
86 //---------------------------------------------------------------------------
88 //---------------------------------------------------------------------------
90 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
91 EVT_MENU(wxID_EXIT
, MyFrame::OnExit
)
94 MyFrame::MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
,
95 const wxSize
& size
, long style
)
96 : wxFrame(frame
, wxID_ANY
, title
, pos
, size
, style
),
99 SetIcon(wxICON(sample
));
103 wxMenu
*fileMenu
= new wxMenu
;
105 fileMenu
->Append(wxID_EXIT
, wxT("E&xit"));
106 wxMenuBar
*menuBar
= new wxMenuBar
;
107 menuBar
->Append(fileMenu
, wxT("&File"));
111 // Make a TestGLCanvas
115 int *gl_attrib
= NULL
;
118 { WX_GL_RGBA
, WX_GL_MIN_RED
, 1, WX_GL_MIN_GREEN
, 1,
119 WX_GL_MIN_BLUE
, 1, WX_GL_DEPTH_SIZE
, 1,
121 # if defined(__WXMAC__) || defined(__WXCOCOA__)
130 wxLogWarning("Disabling double buffering");
135 g_doubleBuffer
= GL_FALSE
;
138 m_canvas
= new TestGLCanvas(this, wxID_ANY
, gl_attrib
);
152 // Intercept menu commands
153 void MyFrame::OnExit( wxCommandEvent
& WXUNUSED(event
) )
155 // true is to force the frame to close
160 //---------------------------------------------------------------------------
162 //---------------------------------------------------------------------------
164 BEGIN_EVENT_TABLE(TestGLCanvas
, wxGLCanvas
)
165 EVT_SIZE(TestGLCanvas::OnSize
)
166 EVT_PAINT(TestGLCanvas::OnPaint
)
167 EVT_CHAR(TestGLCanvas::OnChar
)
168 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent
)
171 TestGLCanvas::TestGLCanvas(wxWindow
*parent
,
174 : wxGLCanvas(parent
, id
, gl_attrib
)
180 // Explicitly create a new rendering context instance for this canvas.
181 m_glRC
= new wxGLContext(this);
184 TestGLCanvas::~TestGLCanvas()
189 void TestGLCanvas::LoadSurface(const wxString
& filename
)
192 // we need to set english locale to force wxTextInputStream's calls to
193 // wxStrtod to use the point and not the comma as decimal separator...
194 // (the isosurf.dat contains points and not commas)...
195 wxLocale
l(wxLANGUAGE_ENGLISH
);
197 wxZlibInputStream
* stream
=
198 new wxZlibInputStream(new wxFFileInputStream(filename
));
199 if (!stream
|| !stream
->IsOk())
201 wxLogError("Cannot load '%s' type of files!", filename
.c_str());
207 // we suppose to have in input a text file containing floating numbers
208 // space/newline-separated... first 3 numbers are the coordinates of a
209 // vertex and the following 3 are the relative vertex normal and so on...
211 wxTextInputStream
inFile(*stream
);
214 while (!stream
->Eof() && m_numverts
< MAXVERTS
)// && m_numverts<MAXVERTS)
216 inFile
>> m_verts
[m_numverts
][0] >> m_verts
[m_numverts
][1] >> m_verts
[m_numverts
][2];
217 inFile
>> m_norms
[m_numverts
][0] >> m_norms
[m_numverts
][1] >> m_norms
[m_numverts
][2];
222 // discard last vertex; it is a zero caused by the EOF
228 wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
229 m_numverts
, m_numverts
-2, filename
.c_str());
231 // NOTE: for some reason under wxGTK the following is required to avoid that
232 // the surface gets rendered in a small rectangle in the top-left corner of the frame
233 PostSizeEventToParent();
236 void TestGLCanvas::OnPaint( wxPaintEvent
& WXUNUSED(event
) )
238 // This is a dummy, to avoid an endless succession of paint messages.
239 // OnPaint handlers must always create a wxPaintDC.
242 // This is normally only necessary if there is more than one wxGLCanvas
243 // or more than one wxGLContext in the application.
246 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
248 glRotatef( m_yrot
, 0.0f
, 1.0f
, 0.0f
);
249 glRotatef( m_xrot
, 1.0f
, 0.0f
, 0.0f
);
252 if (g_use_vertex_arrays
)
254 glDrawArrays( GL_TRIANGLE_STRIP
, 0, m_numverts
);
258 glBegin( GL_TRIANGLE_STRIP
);
260 for (int i
=0;i
<m_numverts
;i
++)
262 glNormal3fv( m_norms
[i
] );
263 glVertex3fv( m_verts
[i
] );
270 glFlush(); // Not really necessary: buffer swapping below implies glFlush()
275 void TestGLCanvas::OnSize(wxSizeEvent
& event
)
277 if ( !IsShownOnScreen() )
279 // This is normally only necessary if there is more than one wxGLCanvas
280 // or more than one wxGLContext in the application.
283 // It's up to the application code to update the OpenGL viewport settings.
284 // This is OK here only because there is only one canvas that uses the
285 // context. See the cube sample for that case that multiple canvases are
286 // made current with one context.
287 glViewport(0, 0, event
.GetSize().x
, event
.GetSize().y
);
290 void TestGLCanvas::OnChar(wxKeyEvent
& event
)
292 switch( event
.GetKeyCode() )
295 wxTheApp
->ExitMainLoop();
315 g_smooth
= !g_smooth
;
317 glShadeModel(GL_SMOOTH
);
319 glShadeModel(GL_FLAT
);
323 g_lighting
= !g_lighting
;
325 glEnable(GL_LIGHTING
);
327 glDisable(GL_LIGHTING
);
338 void TestGLCanvas::OnMouseEvent(wxMouseEvent
& event
)
340 static int dragging
= 0;
341 static float last_x
, last_y
;
343 // Allow default processing to happen, or else the canvas cannot gain focus
347 if (event
.LeftIsDown())
355 m_yrot
+= (event
.GetX() - last_x
)*1.0;
356 m_xrot
+= (event
.GetY() - last_y
)*1.0;
359 last_x
= event
.GetX();
360 last_y
= event
.GetY();
368 void TestGLCanvas::InitMaterials()
370 static const GLfloat ambient
[4] = {0.1f
, 0.1f
, 0.1f
, 1.0f
};
371 static const GLfloat diffuse
[4] = {0.5f
, 1.0f
, 1.0f
, 1.0f
};
372 static const GLfloat position0
[4] = {0.0f
, 0.0f
, 20.0f
, 0.0f
};
373 static const GLfloat position1
[4] = {0.0f
, 0.0f
, -20.0f
, 0.0f
};
374 static const GLfloat front_mat_shininess
[1] = {60.0f
};
375 static const GLfloat front_mat_specular
[4] = {0.2f
, 0.2f
, 0.2f
, 1.0f
};
376 static const GLfloat front_mat_diffuse
[4] = {0.5f
, 0.28f
, 0.38f
, 1.0f
};
378 static const GLfloat back_mat_shininess[1] = {60.0f};
379 static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
380 static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
382 static const GLfloat lmodel_ambient
[4] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
383 static const GLfloat lmodel_twoside
[1] = {GL_FALSE
};
385 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
386 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
387 glLightfv(GL_LIGHT0
, GL_POSITION
, position0
);
390 glLightfv(GL_LIGHT1
, GL_AMBIENT
, ambient
);
391 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, diffuse
);
392 glLightfv(GL_LIGHT1
, GL_POSITION
, position1
);
395 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
396 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE
, lmodel_twoside
);
397 glEnable(GL_LIGHTING
);
399 glMaterialfv(GL_FRONT_AND_BACK
, GL_SHININESS
, front_mat_shininess
);
400 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, front_mat_specular
);
401 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, front_mat_diffuse
);
404 void TestGLCanvas::InitGL()
406 // Make the new context current (activate it for use) with this canvas.
409 glClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
);
411 glShadeModel(GL_SMOOTH
);
412 glEnable(GL_DEPTH_TEST
);
416 glMatrixMode(GL_PROJECTION
);
418 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
420 glMatrixMode(GL_MODELVIEW
);
422 glTranslatef( 0.0, 0.0, -6.0 );
424 if (g_use_vertex_arrays
)
426 glVertexPointer( 3, GL_FLOAT
, 0, m_verts
);
427 glNormalPointer( GL_FLOAT
, 0, m_norms
);
428 glEnable( GL_VERTEX_ARRAY
);
429 glEnable( GL_NORMAL_ARRAY
);
433 LoadSurface("isosurf.dat.gz");