Remove all lines containing cvs/svn "$Id$" keyword.
[wxWidgets.git] / samples / html / zip / zip.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: zip.cpp
3 // Purpose: wxHtml sample
4 // Author: ?
5 // Modified by:
6 // Created: ?
7 // Copyright: (c) wxWidgets team
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWidgets headers
20 #ifndef WX_PRECOMP
21 #include "wx/wx.h"
22 #endif
23
24 #include "wx/image.h"
25 #include "wx/html/htmlwin.h"
26 #include "wx/fs_zip.h"
27
28 #ifndef wxHAS_IMAGES_IN_RESOURCES
29 #include "../../sample.xpm"
30 #endif
31
32 // ----------------------------------------------------------------------------
33 // private classes
34 // ----------------------------------------------------------------------------
35
36 // Define a new application type, each program should derive a class from wxApp
37 class MyApp : public wxApp
38 {
39 public:
40 // override base class virtuals
41 // ----------------------------
42
43 // this one is called on application startup and is a good place for the app
44 // initialization (doing it here and not in the ctor allows to have an error
45 // return: if OnInit() returns false, the application terminates)
46 virtual bool OnInit();
47 };
48
49 // Define a new frame type: this is going to be our main frame
50 class MyFrame : public wxFrame
51 {
52 public:
53 // ctor(s)
54 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
55
56 // event handlers (these functions should _not_ be virtual)
57 void OnQuit(wxCommandEvent& event);
58 void OnBack(wxCommandEvent& event);
59 void OnForward(wxCommandEvent& event);
60
61 private:
62 // any class wishing to process wxWidgets events must use this macro
63 DECLARE_EVENT_TABLE()
64 };
65
66 // ----------------------------------------------------------------------------
67 // constants
68 // ----------------------------------------------------------------------------
69
70 // IDs for the controls and the menu commands
71 enum
72 {
73 // menu items
74 Minimal_Quit = 1,
75 Minimal_Back,
76 Minimal_Forward
77 };
78
79 // ----------------------------------------------------------------------------
80 // event tables and other macros for wxWidgets
81 // ----------------------------------------------------------------------------
82
83 // the event tables connect the wxWidgets events with the functions (event
84 // handlers) which process them. It can be also done at run-time, but for the
85 // simple menu events like this the static method is much simpler.
86 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
87 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
88 EVT_MENU(Minimal_Back, MyFrame::OnBack)
89 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
90 END_EVENT_TABLE()
91
92 // Create a new application object: this macro will allow wxWidgets to create
93 // the application object during program execution (it's better than using a
94 // static object for many reasons) and also declares the accessor function
95 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
96 // not wxApp)
97 IMPLEMENT_APP(MyApp)
98
99 // ============================================================================
100 // implementation
101 // ============================================================================
102
103 // ----------------------------------------------------------------------------
104 // the application class
105 // ----------------------------------------------------------------------------
106 // `Main program' equivalent: the program execution "starts" here
107 bool MyApp::OnInit()
108 {
109 if ( !wxApp::OnInit() )
110 return false;
111
112 #if wxUSE_LIBPNG
113 wxImage::AddHandler(new wxPNGHandler);
114 #endif
115 #if wxUSE_LIBJPEG
116 wxImage::AddHandler(new wxJPEGHandler);
117 #endif
118
119 wxFileSystem::AddHandler(new wxZipFSHandler);
120
121 // Create the main application window
122 MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
123 wxDefaultPosition, wxSize(640, 480) );
124
125 // Show it
126 frame->Show(true);
127
128 // success: wxApp::OnRun() will be called which will enter the main message
129 // loop and the application will run. If we returned false here, the
130 // application would exit immediately.
131
132 return true;
133 }
134
135 // ----------------------------------------------------------------------------
136 // main frame
137 // ----------------------------------------------------------------------------
138
139 wxHtmlWindow *html;
140
141 // frame constructor
142 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
143 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
144 {
145 SetIcon(wxICON(sample));
146
147 // create a menu bar
148 wxMenu *menuFile = new wxMenu;
149 wxMenu *menuNav = new wxMenu;
150
151 menuFile->Append(Minimal_Quit, _("E&xit"));
152 menuNav->Append(Minimal_Back, _("Go &BACK"));
153 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
154
155 // now append the freshly created menu to the menu bar...
156 wxMenuBar *menuBar = new wxMenuBar;
157 menuBar->Append(menuFile, _("&File"));
158 menuBar->Append(menuNav, _("&Navigate"));
159
160 // ... and attach this menu bar to the frame
161 SetMenuBar(menuBar);
162
163 #if wxUSE_STATUSBAR
164 CreateStatusBar(1);
165 #endif // wxUSE_STATUSBAR
166
167 html = new wxHtmlWindow(this);
168 html -> SetRelatedFrame(this, _("HTML : %s"));
169 #if wxUSE_STATUSBAR
170 html -> SetRelatedStatusBar(0);
171 #endif // wxUSE_STATUSBAR
172 html -> LoadPage(wxT("start.htm"));
173 }
174
175
176 // event handlers
177
178 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
179 {
180 // true is to force the frame to close
181 Close(true);
182 }
183
184 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
185 {
186 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
187 }
188
189 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
190 {
191 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
192 }