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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/propgrid/editors.h
3 // Purpose: wxPropertyGrid editors
4 // Author: Jaakko Salli
5 // Modified by:
6 // Created: 2007-04-14
7 // Copyright: (c) Jaakko Salli
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_PROPGRID_EDITORS_H_
12 #define _WX_PROPGRID_EDITORS_H_
13
14 #include "wx/defs.h"
15
16 #if wxUSE_PROPGRID
17
18 class WXDLLIMPEXP_FWD_PROPGRID wxPGCell;
19 class WXDLLIMPEXP_FWD_PROPGRID wxPGProperty;
20 class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGrid;
21
22 // -----------------------------------------------------------------------
23 // wxPGWindowList contains list of editor windows returned by CreateControls.
24
25 class wxPGWindowList
26 {
27 public:
28 wxPGWindowList()
29 {
30 m_primary = m_secondary = NULL;
31 }
32
33 void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
34
35 wxWindow* m_primary;
36 wxWindow* m_secondary;
37
38 wxPGWindowList( wxWindow* a )
39 {
40 m_primary = a;
41 m_secondary = NULL;
42 };
43 wxPGWindowList( wxWindow* a, wxWindow* b )
44 {
45 m_primary = a;
46 m_secondary = b;
47 };
48 };
49
50 // -----------------------------------------------------------------------
51
52 /** @class wxPGEditor
53
54 Base class for custom wxPropertyGrid editors.
55
56 @remarks
57 - Names of builtin property editors are: TextCtrl, Choice,
58 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
59 editors include SpinCtrl and DatePickerCtrl, but using them requires
60 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
61
62 - Pointer to builtin editor is available as wxPGEditor_EditorName
63 (eg. wxPGEditor_TextCtrl).
64
65 - To add new editor you need to register it first using static function
66 wxPropertyGrid::RegisterEditorClass(), with code like this:
67 @code
68 wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
69 new MyEditorClass(), "MyEditor");
70 @endcode
71 After that, wxPropertyGrid will take ownership of the given object, but
72 you should still store editorPointer somewhere, so you can pass it to
73 wxPGProperty::SetEditor(), or return it from
74 wxPGEditor::DoGetEditorClass().
75
76 @library{wxpropgrid}
77 @category{propgrid}
78 */
79 class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
80 {
81 DECLARE_ABSTRACT_CLASS(wxPGEditor)
82 public:
83
84 /** Constructor. */
85 wxPGEditor()
86 : wxObject()
87 {
88 m_clientData = NULL;
89 }
90
91 /** Destructor. */
92 virtual ~wxPGEditor();
93
94 /**
95 Returns pointer to the name of the editor. For example,
96 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
97 your custom editor by string name, then you do not need to implement
98 this function.
99 */
100 virtual wxString GetName() const;
101
102 /**
103 Instantiates editor controls.
104
105 @param propgrid
106 wxPropertyGrid to which the property belongs (use as parent for
107 control).
108 @param property
109 Property for which this method is called.
110 @param pos
111 Position, inside wxPropertyGrid, to create control(s) to.
112 @param size
113 Initial size for control(s).
114
115 @remarks
116 - Primary control shall use id wxPG_SUBID1, and secondary (button)
117 control shall use wxPG_SUBID2.
118 - Unlike in previous version of wxPropertyGrid, it is no longer
119 necessary to call wxEvtHandler::Connect() for interesting editor
120 events. Instead, all events from control are now automatically
121 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
122 */
123 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
124 wxPGProperty* property,
125 const wxPoint& pos,
126 const wxSize& size) const = 0;
127
128 /** Loads value from property to the control. */
129 virtual void UpdateControl( wxPGProperty* property,
130 wxWindow* ctrl ) const = 0;
131
132 /**
133 Used to get the renderer to draw the value with when the control is
134 hidden.
135
136 Default implementation returns g_wxPGDefaultRenderer.
137 */
138 //virtual wxPGCellRenderer* GetCellRenderer() const;
139
140 /** Draws value for given property.
141 */
142 virtual void DrawValue( wxDC& dc,
143 const wxRect& rect,
144 wxPGProperty* property,
145 const wxString& text ) const;
146
147 /** Handles events. Returns true if value in control was modified
148 (see wxPGProperty::OnEvent for more information).
149
150 @remarks wxPropertyGrid will automatically unfocus the editor when
151 wxEVT_TEXT_ENTER is received and when it results in
152 property value being modified. This happens regardless of
153 editor type (ie. behaviour is same for any wxTextCtrl and
154 wxComboBox based editor).
155 */
156 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
157 wxWindow* wnd_primary, wxEvent& event ) const = 0;
158
159 /** Returns value from control, via parameter 'variant'.
160 Usually ends up calling property's StringToValue or IntToValue.
161 Returns true if value was different.
162 */
163 virtual bool GetValueFromControl( wxVariant& variant,
164 wxPGProperty* property,
165 wxWindow* ctrl ) const;
166
167 /**
168 Sets new appearance for the control. Default implementation
169 sets foreground colour, background colour, font, plus text
170 for wxTextCtrl and wxComboCtrl.
171
172 @param appearance
173 New appearance to be applied.
174
175 @param oldAppearance
176 Previously applied appearance. Used to detect which
177 control attributes need to be changed (e.g. so we only
178 change background colour if really needed).
179
180 @param unspecified
181 @true if the new appearance represents an unspecified
182 property value.
183 */
184 virtual void SetControlAppearance( wxPropertyGrid* pg,
185 wxPGProperty* property,
186 wxWindow* ctrl,
187 const wxPGCell& appearance,
188 const wxPGCell& oldAppearance,
189 bool unspecified ) const;
190
191 /**
192 Sets value in control to unspecified.
193 */
194 virtual void SetValueToUnspecified( wxPGProperty* property,
195 wxWindow* ctrl ) const;
196
197 /** Sets control's value specifically from string. */
198 virtual void SetControlStringValue( wxPGProperty* property,
199 wxWindow* ctrl,
200 const wxString& txt ) const;
201
202 /** Sets control's value specifically from int (applies to choice etc.). */
203 virtual void SetControlIntValue( wxPGProperty* property,
204 wxWindow* ctrl,
205 int value ) const;
206
207 /** Inserts item to existing control. Index -1 means appending.
208 Default implementation does nothing. Returns index of item added.
209 */
210 virtual int InsertItem( wxWindow* ctrl,
211 const wxString& label,
212 int index ) const;
213
214 /** Deletes item from existing control.
215 Default implementation does nothing.
216 */
217 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
218
219 /** Extra processing when control gains focus. For example, wxTextCtrl
220 based controls should select all text.
221 */
222 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
223
224 /** Returns true if control itself can contain the custom image. Default is
225 to return false.
226 */
227 virtual bool CanContainCustomImage() const;
228
229 //
230 // This member is public so scripting language bindings
231 // wrapper code can access it freely.
232 void* m_clientData;
233 };
234
235
236 #define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
237 IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
238 wxString CLASSNAME::GetName() const \
239 { \
240 return wxS(#EDITOR); \
241 } \
242 wxPGEditor* wxPGEditor_##EDITOR = NULL;
243
244
245 //
246 // Following are the built-in editor classes.
247 //
248
249 class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
250 {
251 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
252 public:
253 wxPGTextCtrlEditor() {}
254 virtual ~wxPGTextCtrlEditor();
255
256 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
257 wxPGProperty* property,
258 const wxPoint& pos,
259 const wxSize& size) const;
260 virtual void UpdateControl( wxPGProperty* property,
261 wxWindow* ctrl ) const;
262 virtual bool OnEvent( wxPropertyGrid* propgrid,
263 wxPGProperty* property,
264 wxWindow* primaryCtrl,
265 wxEvent& event ) const;
266 virtual bool GetValueFromControl( wxVariant& variant,
267 wxPGProperty* property,
268 wxWindow* ctrl ) const;
269
270 virtual wxString GetName() const;
271
272 //virtual wxPGCellRenderer* GetCellRenderer() const;
273 virtual void SetControlStringValue( wxPGProperty* property,
274 wxWindow* ctrl,
275 const wxString& txt ) const;
276 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
277
278 // Provided so that, for example, ComboBox editor can use the same code
279 // (multiple inheritance would get way too messy).
280 static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
281 wxPGProperty* property,
282 wxWindow* ctrl,
283 wxEvent& event );
284
285 static bool GetTextCtrlValueFromControl( wxVariant& variant,
286 wxPGProperty* property,
287 wxWindow* ctrl );
288
289 };
290
291
292 class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
293 {
294 DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
295 public:
296 wxPGChoiceEditor() {}
297 virtual ~wxPGChoiceEditor();
298
299 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
300 wxPGProperty* property,
301 const wxPoint& pos,
302 const wxSize& size) const;
303 virtual void UpdateControl( wxPGProperty* property,
304 wxWindow* ctrl ) const;
305 virtual bool OnEvent( wxPropertyGrid* propgrid,
306 wxPGProperty* property,
307 wxWindow* primaryCtrl,
308 wxEvent& event ) const;
309 virtual bool GetValueFromControl( wxVariant& variant,
310 wxPGProperty* property,
311 wxWindow* ctrl ) const;
312 virtual void SetValueToUnspecified( wxPGProperty* property,
313 wxWindow* ctrl ) const;
314 virtual wxString GetName() const;
315
316 virtual void SetControlIntValue( wxPGProperty* property,
317 wxWindow* ctrl,
318 int value ) const;
319 virtual void SetControlStringValue( wxPGProperty* property,
320 wxWindow* ctrl,
321 const wxString& txt ) const;
322
323 virtual int InsertItem( wxWindow* ctrl,
324 const wxString& label,
325 int index ) const;
326 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
327 virtual bool CanContainCustomImage() const;
328
329 // CreateControls calls this with CB_READONLY in extraStyle
330 wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
331 wxPGProperty* property,
332 const wxPoint& pos,
333 const wxSize& sz,
334 long extraStyle ) const;
335
336 };
337
338
339 class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
340 {
341 DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
342 public:
343 wxPGComboBoxEditor() {}
344 virtual ~wxPGComboBoxEditor();
345
346 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
347 wxPGProperty* property,
348 const wxPoint& pos,
349 const wxSize& size) const;
350
351 virtual wxString GetName() const;
352
353 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
354
355 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
356 wxWindow* ctrl, wxEvent& event ) const;
357
358 virtual bool GetValueFromControl( wxVariant& variant,
359 wxPGProperty* property,
360 wxWindow* ctrl ) const;
361
362 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
363
364 };
365
366
367 class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
368 {
369 public:
370 wxPGChoiceAndButtonEditor() {}
371 virtual ~wxPGChoiceAndButtonEditor();
372 virtual wxString GetName() const;
373
374 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
375 wxPGProperty* property,
376 const wxPoint& pos,
377 const wxSize& size) const;
378
379 DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
380 };
381
382 class WXDLLIMPEXP_PROPGRID
383 wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
384 {
385 public:
386 wxPGTextCtrlAndButtonEditor() {}
387 virtual ~wxPGTextCtrlAndButtonEditor();
388 virtual wxString GetName() const;
389
390 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
391 wxPGProperty* property,
392 const wxPoint& pos,
393 const wxSize& size) const;
394
395 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
396 };
397
398
399 #if wxPG_INCLUDE_CHECKBOX
400
401 //
402 // Use custom check box code instead of native control
403 // for cleaner (ie. more integrated) look.
404 //
405 class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
406 {
407 DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
408 public:
409 wxPGCheckBoxEditor() {}
410 virtual ~wxPGCheckBoxEditor();
411
412 virtual wxString GetName() const;
413 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
414 wxPGProperty* property,
415 const wxPoint& pos,
416 const wxSize& size) const;
417 virtual void UpdateControl( wxPGProperty* property,
418 wxWindow* ctrl ) const;
419 virtual bool OnEvent( wxPropertyGrid* propgrid,
420 wxPGProperty* property,
421 wxWindow* primaryCtrl,
422 wxEvent& event ) const;
423 virtual bool GetValueFromControl( wxVariant& variant,
424 wxPGProperty* property,
425 wxWindow* ctrl ) const;
426 virtual void SetValueToUnspecified( wxPGProperty* property,
427 wxWindow* ctrl ) const;
428
429 virtual void DrawValue( wxDC& dc,
430 const wxRect& rect,
431 wxPGProperty* property,
432 const wxString& text ) const;
433 //virtual wxPGCellRenderer* GetCellRenderer() const;
434
435 virtual void SetControlIntValue( wxPGProperty* property,
436 wxWindow* ctrl,
437 int value ) const;
438 };
439
440 #endif
441
442
443 // -----------------------------------------------------------------------
444 // Editor class registeration macro (mostly for internal use)
445
446 #define wxPGRegisterEditorClass(EDITOR) \
447 if ( wxPGEditor_##EDITOR == NULL ) \
448 { \
449 wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
450 new wxPG##EDITOR##Editor ); \
451 }
452
453 // -----------------------------------------------------------------------
454
455 /** @class wxPGEditorDialogAdapter
456
457 Derive a class from this to adapt an existing editor dialog or function to
458 be used when editor button of a property is pushed.
459
460 You only need to derive class and implement DoShowDialog() to create and
461 show the dialog, and finally submit the value returned by the dialog
462 via SetValue().
463
464 @library{wxpropgrid}
465 @category{propgrid}
466 */
467 class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
468 {
469 DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
470 public:
471 wxPGEditorDialogAdapter()
472 : wxObject()
473 {
474 m_clientData = NULL;
475 }
476
477 virtual ~wxPGEditorDialogAdapter() { }
478
479 bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
480
481 virtual bool DoShowDialog( wxPropertyGrid* propGrid,
482 wxPGProperty* property ) = 0;
483
484 void SetValue( wxVariant value )
485 {
486 m_value = value;
487 }
488
489 /**
490 This method is typically only used if deriving class from existing
491 adapter with value conversion purposes.
492 */
493 wxVariant& GetValue() { return m_value; }
494
495 //
496 // This member is public so scripting language bindings
497 // wrapper code can access it freely.
498 void* m_clientData;
499
500 private:
501 wxVariant m_value;
502 };
503
504 // -----------------------------------------------------------------------
505
506
507 /** @class wxPGMultiButton
508
509 This class can be used to have multiple buttons in a property editor.
510 You will need to create a new property editor class, override
511 CreateControls, and have it return wxPGMultiButton instance in
512 wxPGWindowList::SetSecondary().
513 */
514 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
515 {
516 public:
517 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
518 virtual ~wxPGMultiButton() {}
519
520 wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
521 const wxWindow* GetButton( unsigned int i ) const
522 { return (const wxWindow*) m_buttons[i]; }
523
524 /** Utility function to be used in event handlers.
525 */
526 int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
527
528 /** Returns number of buttons.
529 */
530 unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
531
532 void Add( const wxString& label, int id = -2 );
533 #if wxUSE_BMPBUTTON
534 void Add( const wxBitmap& bitmap, int id = -2 );
535 #endif
536
537 wxSize GetPrimarySize() const
538 {
539 return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
540 }
541
542 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
543
544 protected:
545
546 void DoAddButton( wxWindow* button, const wxSize& sz );
547
548 int GenId( int id ) const;
549
550 wxArrayPtrVoid m_buttons;
551 wxSize m_fullEditorSize;
552 int m_buttonsWidth;
553 };
554
555 // -----------------------------------------------------------------------
556
557 #endif // wxUSE_PROPGRID
558
559 #endif // _WX_PROPGRID_EDITORS_H_