Remove all lines containing cvs/svn "$Id$" keyword.
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_APP_H_BASE_
13 #define _WX_APP_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers we have to include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // for the base class
20 #include "wx/eventfilter.h" // (and another one)
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25 #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
26
27 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
28 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
29 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
30 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 class WXDLLIMPEXP_FWD_CORE wxWindow;
36 #endif
37
38 // this macro should be used in any main() or equivalent functions defined in wx
39 #define wxDISABLE_DEBUG_SUPPORT() \
40 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
41 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
42
43 // ----------------------------------------------------------------------------
44 // typedefs
45 // ----------------------------------------------------------------------------
46
47 // the type of the function used to create a wxApp object on program start up
48 typedef wxAppConsole* (*wxAppInitializerFunction)();
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 enum
55 {
56 wxPRINT_WINDOWS = 1,
57 wxPRINT_POSTSCRIPT = 2
58 };
59
60 // ----------------------------------------------------------------------------
61 // global variables
62 // ----------------------------------------------------------------------------
63
64 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
65 // and IsScheduledForDestruction() methods instead of this list directly, it
66 // is here for compatibility purposes only
67 extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
68
69 // ----------------------------------------------------------------------------
70 // wxAppConsoleBase: wxApp for non-GUI applications
71 // ----------------------------------------------------------------------------
72
73 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
74 public wxEventFilter
75 {
76 public:
77 // ctor and dtor
78 wxAppConsoleBase();
79 virtual ~wxAppConsoleBase();
80
81
82 // the virtual functions which may/must be overridden in the derived class
83 // -----------------------------------------------------------------------
84
85 // This is the very first function called for a newly created wxApp object,
86 // it is used by the library to do the global initialization. If, for some
87 // reason, you must override it (instead of just overriding OnInit(), as
88 // usual, for app-specific initializations), do not forget to call the base
89 // class version!
90 virtual bool Initialize(int& argc, wxChar **argv);
91
92 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
93 virtual bool CallOnInit() { return OnInit(); }
94
95 // Called before OnRun(), this is a good place to do initialization -- if
96 // anything fails, return false from here to prevent the program from
97 // continuing. The command line is normally parsed here, call the base
98 // class OnInit() to do it.
99 virtual bool OnInit();
100
101 // This is the replacement for the normal main(): all program work should
102 // be done here. When OnRun() returns, the programs starts shutting down.
103 virtual int OnRun();
104
105 // Called before the first events are handled, called from within MainLoop()
106 virtual void OnLaunched();
107
108 // This is called by wxEventLoopBase::SetActive(): you should put the code
109 // which needs an active event loop here.
110 // Note that this function is called whenever an event loop is activated;
111 // you may want to use wxEventLoopBase::IsMain() to perform initialization
112 // specific for the app's main event loop.
113 virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
114
115 // This is only called if OnInit() returned true so it's a good place to do
116 // any cleanup matching the initializations done there.
117 virtual int OnExit();
118
119 // This is called by wxEventLoopBase::OnExit() for each event loop which
120 // is exited.
121 virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
122
123 // This is the very last function called on wxApp object before it is
124 // destroyed. If you override it (instead of overriding OnExit() as usual)
125 // do not forget to call the base class version!
126 virtual void CleanUp();
127
128 // Called when a fatal exception occurs, this function should take care not
129 // to do anything which might provoke a nested exception! It may be
130 // overridden if you wish to react somehow in non-default way (core dump
131 // under Unix, application crash under Windows) to fatal program errors,
132 // however extreme care should be taken if you don't want this function to
133 // crash.
134 virtual void OnFatalException() { }
135
136 // Called from wxExit() function, should terminate the application a.s.a.p.
137 virtual void Exit();
138
139
140 // application info: name, description, vendor
141 // -------------------------------------------
142
143 // NB: all these should be set by the application itself, there are no
144 // reasonable default except for the application name which is taken to
145 // be argv[0]
146
147 // set/get the application name
148 wxString GetAppName() const;
149 void SetAppName(const wxString& name) { m_appName = name; }
150
151 // set/get the application display name: the display name is the name
152 // shown to the user in titles, reports, etc while the app name is
153 // used for paths, config, and other places the user doesn't see
154 //
155 // by default the display name is the same as app name or a capitalized
156 // version of the program if app name was not set neither but it's
157 // usually better to set it explicitly to something nicer
158 wxString GetAppDisplayName() const;
159
160 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
161
162 // set/get the app class name
163 wxString GetClassName() const { return m_className; }
164 void SetClassName(const wxString& name) { m_className = name; }
165
166 // set/get the vendor name
167 const wxString& GetVendorName() const { return m_vendorName; }
168 void SetVendorName(const wxString& name) { m_vendorName = name; }
169
170 // set/get the vendor display name: the display name is shown
171 // in titles/reports/dialogs to the user, while the vendor name
172 // is used in some areas such as wxConfig, wxStandardPaths, etc
173 const wxString& GetVendorDisplayName() const
174 {
175 return m_vendorDisplayName.empty() ? GetVendorName()
176 : m_vendorDisplayName;
177 }
178 void SetVendorDisplayName(const wxString& name)
179 {
180 m_vendorDisplayName = name;
181 }
182
183
184 // cmd line parsing stuff
185 // ----------------------
186
187 // all of these methods may be overridden in the derived class to
188 // customize the command line parsing (by default only a few standard
189 // options are handled)
190 //
191 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
192 // this to work
193
194 #if wxUSE_CMDLINE_PARSER
195 // this one is called from OnInit() to add all supported options
196 // to the given parser (don't forget to call the base class version if you
197 // override it!)
198 virtual void OnInitCmdLine(wxCmdLineParser& parser);
199
200 // called after successfully parsing the command line, return true
201 // to continue and false to exit (don't forget to call the base class
202 // version if you override it!)
203 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
204
205 // called if "--help" option was specified, return true to continue
206 // and false to exit
207 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
208
209 // called if incorrect command line options were given, return
210 // false to abort and true to continue
211 virtual bool OnCmdLineError(wxCmdLineParser& parser);
212 #endif // wxUSE_CMDLINE_PARSER
213
214
215 // miscellaneous customization functions
216 // -------------------------------------
217
218 // create the app traits object to which we delegate for everything which
219 // either should be configurable by the user (then he can change the
220 // default behaviour simply by overriding CreateTraits() and returning his
221 // own traits object) or which is GUI/console dependent as then wxAppTraits
222 // allows us to abstract the differences behind the common facade
223 wxAppTraits *GetTraits();
224
225 // this function provides safer access to traits object than
226 // wxTheApp->GetTraits() during startup or termination when the global
227 // application object itself may be unavailable
228 //
229 // of course, it still returns NULL in this case and the caller must check
230 // for it
231 static wxAppTraits *GetTraitsIfExists();
232
233 // Return some valid traits object.
234 //
235 // This method checks if we have wxTheApp and returns its traits if it does
236 // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
237 // falls back to wxConsoleAppTraits to ensure that it always returns
238 // something valid.
239 static wxAppTraits& GetValidTraits();
240
241 // returns the main event loop instance, i.e. the event loop which is started
242 // by OnRun() and which dispatches all events sent from the native toolkit
243 // to the application (except when new event loops are temporarily set-up).
244 // The returned value maybe NULL. Put initialization code which needs a
245 // non-NULL main event loop into OnEventLoopEnter().
246 wxEventLoopBase* GetMainLoop() const
247 { return m_mainLoop; }
248
249 // This function sets the C locale to the default locale for the current
250 // environment. It is advised to call this to ensure that the underlying
251 // toolkit uses the locale in which the numbers and monetary amounts are
252 // shown in the format expected by user and so on.
253 //
254 // Notice that this does _not_ change the global C++ locale, you need to do
255 // it explicitly if you want.
256 //
257 // Finally, notice that while this function is virtual, it is not supposed
258 // to be overridden outside of the library itself.
259 virtual void SetCLocale();
260
261
262 // event processing functions
263 // --------------------------
264
265 // Implement the inherited wxEventFilter method but just return -1 from it
266 // to indicate that default processing should take place.
267 virtual int FilterEvent(wxEvent& event);
268
269 // return true if we're running event loop, i.e. if the events can
270 // (already) be dispatched
271 static bool IsMainLoopRunning();
272
273 #if wxUSE_EXCEPTIONS
274 // execute the functor to handle the given event
275 //
276 // this is a generalization of HandleEvent() below and the base class
277 // implementation of CallEventHandler() still calls HandleEvent() for
278 // compatibility for functors which are just wxEventFunctions (i.e. methods
279 // of wxEvtHandler)
280 virtual void CallEventHandler(wxEvtHandler *handler,
281 wxEventFunctor& functor,
282 wxEvent& event) const;
283
284 // call the specified handler on the given object with the given event
285 //
286 // this method only exists to allow catching the exceptions thrown by any
287 // event handler, it would lead to an extra (useless) virtual function call
288 // if the exceptions were not used, so it doesn't even exist in that case
289 virtual void HandleEvent(wxEvtHandler *handler,
290 wxEventFunction func,
291 wxEvent& event) const;
292
293 // Called when an unhandled C++ exception occurs inside OnRun(): note that
294 // the main event loop has already terminated by now and the program will
295 // exit, if you need to really handle the exceptions you need to override
296 // OnExceptionInMainLoop()
297 virtual void OnUnhandledException();
298
299 // Function called if an uncaught exception is caught inside the main
300 // event loop: it may return true to continue running the event loop or
301 // false to stop it (in the latter case it may rethrow the exception as
302 // well)
303 virtual bool OnExceptionInMainLoop();
304
305 #endif // wxUSE_EXCEPTIONS
306
307
308 // pending events
309 // --------------
310
311 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
312 // but for many reasons we need to allow queuing of events
313 // even when there's no event loop (e.g. in wxApp::OnInit);
314 // this feature is used e.g. to queue events on secondary threads
315 // or in wxPython to use wx.CallAfter before the GUI is initialized
316
317 // process all events in the m_handlersWithPendingEvents list -- it is necessary
318 // to call this function to process posted events. This happens during each
319 // event loop iteration in GUI mode but if there is no main loop, it may be
320 // also called directly.
321 virtual void ProcessPendingEvents();
322
323 // check if there are pending events on global pending event list
324 bool HasPendingEvents() const;
325
326 // temporary suspends processing of the pending events
327 void SuspendProcessingOfPendingEvents();
328
329 // resume processing of the pending events previously stopped because of a
330 // call to SuspendProcessingOfPendingEvents()
331 void ResumeProcessingOfPendingEvents();
332
333 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
334 // the handlers with pending events
335 void RemovePendingEventHandler(wxEvtHandler* toRemove);
336
337 // adds an event handler to the list of the handlers with pending events
338 void AppendPendingEventHandler(wxEvtHandler* toAppend);
339
340 // moves the event handler from the list of the handlers with pending events
341 //to the list of the handlers with _delayed_ pending events
342 void DelayPendingEventHandler(wxEvtHandler* toDelay);
343
344 // deletes the current pending events
345 void DeletePendingEvents();
346
347
348 // delayed destruction
349 // -------------------
350
351 // If an object may have pending events for it, it shouldn't be deleted
352 // immediately as this would result in a crash when trying to handle these
353 // events: instead, it should be scheduled for destruction and really
354 // destroyed only after processing all pending events.
355 //
356 // Notice that this is only possible if we have a running event loop,
357 // otherwise the object is just deleted directly by ScheduleForDestruction()
358 // and IsScheduledForDestruction() always returns false.
359
360 // schedule the object for destruction in the near future
361 void ScheduleForDestruction(wxObject *object);
362
363 // return true if the object is scheduled for destruction
364 bool IsScheduledForDestruction(wxObject *object) const;
365
366
367 // wxEventLoop-related methods
368 // ---------------------------
369
370 // all these functions are forwarded to the corresponding methods of the
371 // currently active event loop -- and do nothing if there is none
372 virtual bool Pending();
373 virtual bool Dispatch();
374
375 virtual int MainLoop();
376 virtual void ExitMainLoop();
377
378 bool Yield(bool onlyIfNeeded = false);
379
380 virtual void WakeUpIdle();
381
382 // this method is called by the active event loop when there are no events
383 // to process
384 //
385 // by default it generates the idle events and if you override it in your
386 // derived class you should call the base class version to ensure that idle
387 // events are still sent out
388 virtual bool ProcessIdle();
389
390 // this virtual function is overridden in GUI wxApp to always return true
391 // as GUI applications always have an event loop -- but console ones may
392 // have it or not, so it simply returns true if already have an event loop
393 // running but false otherwise
394 virtual bool UsesEventLoop() const;
395
396
397 // debugging support
398 // -----------------
399
400 // this function is called when an assert failure occurs, the base class
401 // version does the normal processing (i.e. shows the usual assert failure
402 // dialog box)
403 //
404 // the arguments are the location of the failed assert (func may be empty
405 // if the compiler doesn't support C99 __FUNCTION__), the text of the
406 // assert itself and the user-specified message
407 virtual void OnAssertFailure(const wxChar *file,
408 int line,
409 const wxChar *func,
410 const wxChar *cond,
411 const wxChar *msg);
412
413 // old version of the function without func parameter, for compatibility
414 // only, override OnAssertFailure() in the new code
415 virtual void OnAssert(const wxChar *file,
416 int line,
417 const wxChar *cond,
418 const wxChar *msg);
419
420 // check that the wxBuildOptions object (constructed in the application
421 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
422 // options of the library and abort if it doesn't
423 static bool CheckBuildOptions(const char *optionsSignature,
424 const char *componentName);
425
426 // implementation only from now on
427 // -------------------------------
428
429 // helpers for dynamic wxApp construction
430 static void SetInitializerFunction(wxAppInitializerFunction fn)
431 { ms_appInitFn = fn; }
432 static wxAppInitializerFunction GetInitializerFunction()
433 { return ms_appInitFn; }
434
435 // accessors for ms_appInstance field (external code might wish to modify
436 // it, this is why we provide a setter here as well, but you should really
437 // know what you're doing if you call it), wxTheApp is usually used instead
438 // of GetInstance()
439 static wxAppConsole *GetInstance() { return ms_appInstance; }
440 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
441
442
443 // command line arguments (public for backwards compatibility)
444 int argc;
445
446 // this object is implicitly convertible to either "char**" (traditional
447 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
448 // with Unicode build in previous wx versions and because the command line
449 // can, in pr
450 #if wxUSE_UNICODE
451 wxCmdLineArgsArray argv;
452 #else
453 char **argv;
454 #endif
455
456 protected:
457 // delete all objects in wxPendingDelete list
458 //
459 // called from ProcessPendingEvents()
460 void DeletePendingObjects();
461
462 // the function which creates the traits object when GetTraits() needs it
463 // for the first time
464 virtual wxAppTraits *CreateTraits();
465
466 // function used for dynamic wxApp creation
467 static wxAppInitializerFunction ms_appInitFn;
468
469 // the one and only global application object
470 static wxAppConsole *ms_appInstance;
471
472 // create main loop from AppTraits or return NULL if
473 // there is no main loop implementation
474 wxEventLoopBase *CreateMainLoop();
475
476 // application info (must be set from the user code)
477 wxString m_vendorName, // vendor name ("acme")
478 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
479 m_appName, // app name ("myapp")
480 m_appDisplayName, // app display name ("My Application")
481 m_className; // class name
482
483 // the class defining the application behaviour, NULL initially and created
484 // by GetTraits() when first needed
485 wxAppTraits *m_traits;
486
487 // the main event loop of the application (may be NULL if the loop hasn't
488 // been started yet or has already terminated)
489 wxEventLoopBase *m_mainLoop;
490
491
492 // pending events management vars:
493
494 // the array of the handlers with pending events which needs to be processed
495 // inside ProcessPendingEvents()
496 wxEvtHandlerArray m_handlersWithPendingEvents;
497
498 // helper array used by ProcessPendingEvents() to store the event handlers
499 // which have pending events but of these events none can be processed right now
500 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
501 // pending events)
502 wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
503
504 #if wxUSE_THREADS
505 // this critical section protects both the lists above
506 wxCriticalSection m_handlersWithPendingEventsLocker;
507 #endif
508
509 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
510 bool m_bDoPendingEventProcessing;
511
512 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
513
514 // the application object is a singleton anyhow, there is no sense in
515 // copying it
516 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
517 };
518
519 #if defined(__UNIX__) && !defined(__WXMSW__)
520 #include "wx/unix/app.h"
521 #else
522 // this has to be a class and not a typedef as we forward declare it
523 class wxAppConsole : public wxAppConsoleBase { };
524 #endif
525
526 // ----------------------------------------------------------------------------
527 // wxAppBase: the common part of wxApp implementations for all platforms
528 // ----------------------------------------------------------------------------
529
530 #if wxUSE_GUI
531
532 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
533 {
534 public:
535 wxAppBase();
536 virtual ~wxAppBase();
537
538 // the virtual functions which may/must be overridden in the derived class
539 // -----------------------------------------------------------------------
540
541 // very first initialization function
542 //
543 // Override: very rarely
544 virtual bool Initialize(int& argc, wxChar **argv);
545
546 // a platform-dependent version of OnInit(): the code here is likely to
547 // depend on the toolkit. default version does nothing.
548 //
549 // Override: rarely.
550 virtual bool OnInitGui();
551
552 // called to start program execution - the default version just enters
553 // the main GUI loop in which events are received and processed until
554 // the last window is not deleted (if GetExitOnFrameDelete) or
555 // ExitMainLoop() is called. In console mode programs, the execution
556 // of the program really starts here
557 //
558 // Override: rarely in GUI applications, always in console ones.
559 virtual int OnRun();
560
561 // a matching function for OnInit()
562 virtual int OnExit();
563
564 // very last clean up function
565 //
566 // Override: very rarely
567 virtual void CleanUp();
568
569
570 // the worker functions - usually not used directly by the user code
571 // -----------------------------------------------------------------
572
573 // safer alternatives to Yield(), using wxWindowDisabler
574 virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
575 virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
576
577 // this virtual function is called in the GUI mode when the application
578 // becomes idle and normally just sends wxIdleEvent to all interested
579 // parties
580 //
581 // it should return true if more idle events are needed, false if not
582 virtual bool ProcessIdle();
583
584 // override base class version: GUI apps always use an event loop
585 virtual bool UsesEventLoop() const { return true; }
586
587
588 // top level window functions
589 // --------------------------
590
591 // return true if our app has focus
592 virtual bool IsActive() const { return m_isActive; }
593
594 // set the "main" top level window
595 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
596
597 // return the "main" top level window (if it hadn't been set previously
598 // with SetTopWindow(), will return just some top level window and, if
599 // there are none, will return NULL)
600 virtual wxWindow *GetTopWindow() const;
601
602 // control the exit behaviour: by default, the program will exit the
603 // main loop (and so, usually, terminate) when the last top-level
604 // program window is deleted. Beware that if you disable this behaviour
605 // (with SetExitOnFrameDelete(false)), you'll have to call
606 // ExitMainLoop() explicitly from somewhere.
607 void SetExitOnFrameDelete(bool flag)
608 { m_exitOnFrameDelete = flag ? Yes : No; }
609 bool GetExitOnFrameDelete() const
610 { return m_exitOnFrameDelete == Yes; }
611
612
613 // display mode, visual, printing mode, ...
614 // ------------------------------------------------------------------------
615
616 // Get display mode that is used use. This is only used in framebuffer
617 // wxWin ports such as wxDFB.
618 virtual wxVideoMode GetDisplayMode() const;
619 // Set display mode to use. This is only used in framebuffer wxWin
620 // ports such as wxDFB. This method should be called from
621 // wxApp::OnInitGui
622 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
623
624 // set use of best visual flag (see below)
625 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
626 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
627 bool GetUseBestVisual() const { return m_useBestVisual; }
628
629 // set/get printing mode: see wxPRINT_XXX constants.
630 //
631 // default behaviour is the normal one for Unix: always use PostScript
632 // printing.
633 virtual void SetPrintMode(int WXUNUSED(mode)) { }
634 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
635
636 // Return the layout direction for the current locale or wxLayout_Default
637 // if it's unknown
638 virtual wxLayoutDirection GetLayoutDirection() const;
639
640 // Change the theme used by the application, return true on success.
641 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
642
643
644 // command line parsing (GUI-specific)
645 // ------------------------------------------------------------------------
646
647 #if wxUSE_CMDLINE_PARSER
648 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
649 virtual void OnInitCmdLine(wxCmdLineParser& parser);
650 #endif
651
652 // miscellaneous other stuff
653 // ------------------------------------------------------------------------
654
655 // called by toolkit-specific code to set the app status: active (we have
656 // focus) or not and also the last window which had focus before we were
657 // deactivated
658 virtual void SetActive(bool isActive, wxWindow *lastFocus);
659
660 #if WXWIN_COMPATIBILITY_2_6
661 // OBSOLETE: don't use, always returns true
662 //
663 // returns true if the program is successfully initialized
664 wxDEPRECATED( bool Initialized() );
665 #endif // WXWIN_COMPATIBILITY_2_6
666
667 protected:
668 // override base class method to use GUI traits
669 virtual wxAppTraits *CreateTraits();
670
671
672 // the main top level window (may be NULL)
673 wxWindow *m_topWindow;
674
675 // if Yes, exit the main loop when the last top level window is deleted, if
676 // No don't do it and if Later -- only do it once we reach our OnRun()
677 //
678 // the explanation for using this strange scheme is given in appcmn.cpp
679 enum
680 {
681 Later = -1,
682 No,
683 Yes
684 } m_exitOnFrameDelete;
685
686 // true if the app wants to use the best visual on systems where
687 // more than one are available (Sun, SGI, XFree86 4.0 ?)
688 bool m_useBestVisual;
689 // force TrueColour just in case "best" isn't TrueColour
690 bool m_forceTrueColour;
691
692 // does any of our windows have focus?
693 bool m_isActive;
694
695 wxDECLARE_NO_COPY_CLASS(wxAppBase);
696 };
697
698 #if WXWIN_COMPATIBILITY_2_6
699 inline bool wxAppBase::Initialized() { return true; }
700 #endif // WXWIN_COMPATIBILITY_2_6
701
702 // ----------------------------------------------------------------------------
703 // now include the declaration of the real class
704 // ----------------------------------------------------------------------------
705
706 #if defined(__WXMSW__)
707 #include "wx/msw/app.h"
708 #elif defined(__WXMOTIF__)
709 #include "wx/motif/app.h"
710 #elif defined(__WXDFB__)
711 #include "wx/dfb/app.h"
712 #elif defined(__WXGTK20__)
713 #include "wx/gtk/app.h"
714 #elif defined(__WXGTK__)
715 #include "wx/gtk1/app.h"
716 #elif defined(__WXX11__)
717 #include "wx/x11/app.h"
718 #elif defined(__WXMAC__)
719 #include "wx/osx/app.h"
720 #elif defined(__WXCOCOA__)
721 #include "wx/cocoa/app.h"
722 #elif defined(__WXPM__)
723 #include "wx/os2/app.h"
724 #endif
725
726 #else // !GUI
727
728 // wxApp is defined in core and we cannot define another one in wxBase,
729 // so use the preprocessor to allow using wxApp in console programs too
730 #define wxApp wxAppConsole
731
732 #endif // GUI/!GUI
733
734 // ----------------------------------------------------------------------------
735 // the global data
736 // ----------------------------------------------------------------------------
737
738 // for compatibility, we define this macro to access the global application
739 // object of type wxApp
740 //
741 // note that instead of using of wxTheApp in application code you should
742 // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
743 // return the object of the correct type (i.e. MyApp and not wxApp)
744 //
745 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
746 // console mode it does nothing at all
747 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
748
749 // ----------------------------------------------------------------------------
750 // global functions
751 // ----------------------------------------------------------------------------
752
753 // event loop related functions only work in GUI programs
754 // ------------------------------------------------------
755
756 // Force an exit from main loop
757 WXDLLIMPEXP_BASE void wxExit();
758
759 // avoid redeclaring this function here if it had been already declared by
760 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
761 #ifndef wx_YIELD_DECLARED
762 #define wx_YIELD_DECLARED
763
764 // Yield to other apps/messages
765 WXDLLIMPEXP_CORE bool wxYield();
766
767 #endif // wx_YIELD_DECLARED
768
769 // Yield to other apps/messages
770 WXDLLIMPEXP_BASE void wxWakeUpIdle();
771
772 // ----------------------------------------------------------------------------
773 // macros for dynamic creation of the application object
774 // ----------------------------------------------------------------------------
775
776 // Having a global instance of this class allows wxApp to be aware of the app
777 // creator function. wxApp can then call this function to create a new app
778 // object. Convoluted, but necessary.
779
780 class WXDLLIMPEXP_BASE wxAppInitializer
781 {
782 public:
783 wxAppInitializer(wxAppInitializerFunction fn)
784 { wxApp::SetInitializerFunction(fn); }
785 };
786
787 // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
788 // your compiler really, really wants main() to be in your main program (e.g.
789 // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
790
791 // For compilers that support it, prefer to use wmain() as this ensures any
792 // Unicode strings can be passed as command line parameters and not just those
793 // representable in the current locale.
794 #if wxUSE_UNICODE && defined(__VISUALC__)
795 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
796 int wmain(int argc, wchar_t **argv) \
797 { \
798 wxDISABLE_DEBUG_SUPPORT(); \
799 \
800 return wxEntry(argc, argv); \
801 }
802 #else // Use standard main()
803 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
804 int main(int argc, char **argv) \
805 { \
806 wxDISABLE_DEBUG_SUPPORT(); \
807 \
808 return wxEntry(argc, argv); \
809 }
810 #endif
811
812 // port-specific header could have defined it already in some special way
813 #ifndef wxIMPLEMENT_WXWIN_MAIN
814 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
815 #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
816
817 #ifdef __WXUNIVERSAL__
818 #include "wx/univ/theme.h"
819
820 #ifdef wxUNIV_DEFAULT_THEME
821 #define wxIMPLEMENT_WX_THEME_SUPPORT \
822 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
823 #else
824 #define wxIMPLEMENT_WX_THEME_SUPPORT
825 #endif
826 #else
827 #define wxIMPLEMENT_WX_THEME_SUPPORT
828 #endif
829
830 // Use this macro if you want to define your own main() or WinMain() function
831 // and call wxEntry() from there.
832 #define wxIMPLEMENT_APP_NO_MAIN(appname) \
833 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
834 wxAppConsole *wxCreateApp() \
835 { \
836 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
837 "your program"); \
838 return new appname; \
839 } \
840 wxAppInitializer \
841 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
842
843 // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
844 // wxUniversal builds
845 #define wxIMPLEMENT_APP_NO_THEMES(appname) \
846 wxIMPLEMENT_WXWIN_MAIN \
847 wxIMPLEMENT_APP_NO_MAIN(appname)
848
849 // Use this macro exactly once, the argument is the name of the wxApp-derived
850 // class which is the class of your application.
851 #define wxIMPLEMENT_APP(appname) \
852 wxIMPLEMENT_WX_THEME_SUPPORT \
853 wxIMPLEMENT_APP_NO_THEMES(appname)
854
855 // Same as IMPLEMENT_APP(), but for console applications.
856 #define wxIMPLEMENT_APP_CONSOLE(appname) \
857 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
858 wxIMPLEMENT_APP_NO_MAIN(appname)
859
860 // this macro can be used multiple times and just allows you to use wxGetApp()
861 // function
862 #define wxDECLARE_APP(appname) \
863 extern appname& wxGetApp()
864
865
866 // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
867 // anywhere else but at the very least it suppresses icc warnings about
868 // defining extern symbols without prior declaration, and it shouldn't do any
869 // harm
870 extern wxAppConsole *wxCreateApp();
871 extern wxAppInitializer wxTheAppInitializer;
872
873 // ----------------------------------------------------------------------------
874 // Compatibility macro aliases
875 // ----------------------------------------------------------------------------
876
877 // deprecated variants _not_ requiring a semicolon after them
878 // (note that also some wx-prefixed macro do _not_ require a semicolon because
879 // it's not always possible to force the compire to require it)
880
881 #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
882 #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
883 #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
884 #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
885 #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
886 #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
887 #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
888 #define DECLARE_APP(app) wxDECLARE_APP(app);
889
890 #endif // _WX_APP_H_BASE_