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[wxWidgets.git] / demos / bombs / bombs1.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: bombs1.cpp
3 // Purpose: Bombs game
4 // Author: P. Foggia 1996
5 // Modified by: Wlodzimierz Skiba (ABX) since 2003
6 // Created: 1996
7 // Copyright: (c) 1996 P. Foggia
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 /*
12 * implementation of the methods DrawField and OnEvent of the
13 * class BombsCanvas
14 */
15
16 #include "wx/wxprec.h"
17
18 #ifdef __BORLANDC__
19 # pragma hdrstop
20 #endif
21
22 #ifndef WX_PRECOMP
23 # include "wx/wx.h"
24 #endif //precompiled headers
25
26 #include "bombs.h"
27
28 // Draws the field on the device context dc
29 // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
30 // expressed in cells.
31 void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
32 {
33 wxString buf;
34 wxCoord chw, chh;
35
36 wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW"));
37 wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
38
39 wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
40
41 wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
42 wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
43
44 dc->SetPen(*wxBLACK_PEN);
45
46 int x, y;
47 int xMax = this->GetGridSizeInPixels().GetWidth();
48 int yMax = this->GetGridSizeInPixels().GetHeight();
49 for(x=xc1; x<=xc2; x++)
50 dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax);
51 for(y=xc1; y<=yc2; y++)
52 dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT);
53
54
55 wxFont font= BOMBS_FONT;
56 dc->SetFont(font);
57
58 for(x=xc1; x<=xc2; x++)
59 for(y=yc1; y<=yc2; y++)
60 {
61 if (m_game->IsMarked(x,y))
62 {
63 dc->SetPen(*wxBLACK_PEN);
64
65 if (m_game->IsFocussed(x, y))
66 dc->SetBrush(*focusedBrush);
67 else
68 dc->SetBrush(*wxLIGHT_GREY_BRUSH);
69
70 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
71 m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
72 buf = wxT("M");
73 if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
74 dc->SetTextForeground(*wxBLUE);
75 else
76 dc->SetTextForeground(*wxRED);
77
78 dc->SetTextBackground(*wxLIGHT_GREY);
79 dc->GetTextExtent(buf, &chw, &chh);
80 dc->DrawText( buf,
81 x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
82 y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 );
83
84 if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
85 {
86 dc->SetPen(*wxRED_PEN);
87 dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
88 (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
89 dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
90 (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
91 }
92 }
93 else if (m_game->IsHidden(x,y))
94 {
95 dc->SetPen(*wxBLACK_PEN);
96 if (m_game->IsFocussed(x, y))
97 dc->SetBrush(*focusedBrush);
98 else
99 dc->SetBrush(*wxLIGHT_GREY_BRUSH);
100
101 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
102 m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
103 }
104 else if (m_game->IsBomb(x,y))
105 {
106 dc->SetPen(*wxBLACK_PEN);
107 dc->SetBrush(*wxRED_BRUSH);
108 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
109 m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
110 buf = wxT("B");
111 dc->SetTextForeground(*wxBLACK);
112 dc->SetTextBackground(*wxRED);
113 dc->GetTextExtent(buf, &chw, &chh);
114 dc->DrawText( buf,
115 x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
116 y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
117 if (m_game->IsExploded(x,y))
118 {
119 dc->SetPen(*bluePen);
120 dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
121 (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
122 dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
123 (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
124 }
125 }
126 else // Display a digit
127 {
128 dc->SetPen(*wxBLACK_PEN);
129 if (m_game->IsFocussed(x, y))
130 dc->SetBrush(*focusedBrush);
131 else if (m_game->IsSelected(x,y))
132 dc->SetBrush(*wxWHITE_BRUSH);
133 else
134 dc->SetBrush(*yellowBrush);
135 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
136 m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
137
138 int digit_value = m_game->Get(x,y) & BG_MASK;
139 switch(digit_value)
140 {
141 case 0:
142 buf = wxT("0");
143 dc->SetTextForeground(*wxGREEN);
144 break;
145 case 1:
146 buf = wxT("1");
147 dc->SetTextForeground(*wxBLUE);
148 break;
149 default:
150 buf.Printf(wxT("%d"),digit_value);
151 dc->SetTextForeground(*wxBLACK);
152 break;
153 }
154 dc->GetTextExtent(buf, &chw, &chh);
155 dc->SetTextBackground(*wxWHITE);
156 dc->DrawText( buf,
157 x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
158 y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
159 }
160 }
161 dc->SetFont(wxNullFont);
162
163 wxString msg;
164 msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
165 m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
166 m_game->GetNumRemainingCells() );
167
168 #if wxUSE_LOG && wxUSE_STATUSBAR
169 wxLogStatus(msg);
170 #else
171 this->GetParent()->SetTitle(msg);
172 #endif
173 }
174
175 // Refreshes the field image
176 // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
177 // expressed in cells.
178 void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
179 {
180 wxClientDC dc(this);
181 DrawField(& dc, xc1, yc1, xc2, yc2);
182 if (m_bmp)
183 {
184 wxMemoryDC memDC;
185 memDC.SelectObject(*m_bmp);
186 DrawField(&memDC, xc1, yc1, xc2, yc2);
187 memDC.SelectObject(wxNullBitmap);
188 }
189 }
190
191 // Called when uncovering a cell.
192 void BombsCanvas::Uncover(int x, int y)
193 {
194 m_game->Unhide(x,y,true);
195 RefreshField(x, y, x, y);
196
197 const int gridWidth = m_game->GetWidth();
198 const int gridHeight = m_game->GetHeight();
199
200 const bool hasWon = m_game->GetNumRemainingCells() == 0;
201 if (m_game->IsBomb(x,y) || hasWon)
202 {
203 wxBell();
204 if (hasWon)
205 {
206 wxMessageBox(wxT("Nice! You found all the bombs!"),
207 wxT("wxWin Bombs"), wxOK|wxCENTRE);
208 }
209 else // x,y is a bomb
210 {
211 m_game->Explode(x, y);
212 }
213
214 for(x=0; x<gridWidth; x++)
215 for(y=0; y<gridHeight; y++)
216 m_game->Unhide(x,y,false);
217
218 RefreshField(0, 0, gridWidth-1, gridHeight-1);
219 }
220 else if (0 == (m_game->Get(x, y) & BG_MASK))
221 {
222 int left = ( x > 0 ) ? x-1 : 0;
223 int right = ( x < gridWidth - 1 )
224 ? x+1
225 : gridWidth - 1;
226 int top = ( y > 0 ) ? y-1 : 0;
227 int bottom = ( y < gridHeight - 1 )
228 ? y+1
229 : gridHeight - 1;
230
231 int i, j;
232 for (j=top; j<=bottom; j++)
233 for (i=left; i<=right; i++)
234 if ( (i != x || j != y) && m_game->IsHidden(i, j)
235 && !m_game->IsMarked(i, j) )
236 {
237 Uncover(i, j);
238 }
239 }
240 }
241
242 // Called when the canvas receives a mouse event.
243 void BombsCanvas::OnMouseEvent(wxMouseEvent& event)
244 {
245 const int gridWidth = m_game->GetWidth();
246 const int gridHeight = m_game->GetHeight();
247
248 wxCoord fx, fy;
249 event.GetPosition(&fx, &fy);
250 int x = fx/(m_cellWidth*X_UNIT);
251 int y = fy/(m_cellHeight*Y_UNIT);
252 if (x<gridWidth && y<gridHeight)
253 {
254 if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
255 && (m_game->IsHidden(x,y)
256 || !m_game->GetNumRemainingCells() ) )
257 {
258 // store previous and current field
259 int prevFocusX = m_game->m_gridFocusX;
260 int prevFocusY = m_game->m_gridFocusY;
261 m_game->m_gridFocusX = x;
262 m_game->m_gridFocusY = y;
263 RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY);
264 m_game->Mark(x, y);
265 RefreshField(x, y, x, y);
266 return;
267 }
268 else if (event.LeftDown() && m_game->IsHidden(x,y)
269 && !m_game->IsMarked(x,y))
270 {
271 // store previous and current field
272 int prevGridFocusX = m_game->m_gridFocusX;
273 int prevGridFocusY = m_game->m_gridFocusY;
274 m_game->m_gridFocusX = x;
275 m_game->m_gridFocusY = y;
276 RefreshField(prevGridFocusX, prevGridFocusY,
277 prevGridFocusX, prevGridFocusY);
278 Uncover(x, y);
279 return;
280 }
281 }
282 }
283
284 void BombsCanvas::OnChar(wxKeyEvent& event)
285 {
286 int keyCode = event.GetKeyCode();
287 int prevGridFocusX = m_game->m_gridFocusX;
288 int prevGridFocusY = m_game->m_gridFocusY;
289
290 const int gridWidth = m_game->GetWidth();
291 const int gridHeight = m_game->GetHeight();
292
293 switch(keyCode)
294 {
295
296 case WXK_RIGHT:
297 m_game->m_gridFocusX++;
298 if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0;
299 break;
300
301 case WXK_LEFT:
302 m_game->m_gridFocusX--;
303 if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1;
304 break;
305
306 case WXK_DOWN:
307 m_game->m_gridFocusY++;
308 if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0;
309 break;
310
311 case WXK_UP:
312 m_game->m_gridFocusY--;
313 if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1;
314 break;
315
316 case WXK_RETURN:
317 if ( (prevGridFocusX == m_game->m_gridFocusX)
318 && (prevGridFocusY == m_game->m_gridFocusY)
319 && (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) )
320 {
321 m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY);
322 if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY))
323 {
324 Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY);
325 }
326 RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
327 m_game->m_gridFocusX, m_game->m_gridFocusY);
328 }
329 break;
330
331 default:
332 event.Skip();
333
334 }
335
336 if ((prevGridFocusX != m_game->m_gridFocusX)
337 || (prevGridFocusY != m_game->m_gridFocusY))
338 {
339 // cause focused field to be visible after first key hit after launching new game
340 if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0;
341 if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0;
342
343 // refresh previous field and focused field
344 RefreshField(prevGridFocusX, prevGridFocusY,
345 prevGridFocusX, prevGridFocusY);
346 RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
347 m_game->m_gridFocusX, m_game->m_gridFocusY);
348 }
349 }