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1 \section{\class{wxList}}\label{wxlist}
2
3 wxList classes provide linked list functionality for wxWidgets, and for an
4 application if it wishes. Depending on the form of constructor used, a list
5 can be keyed on integer or string keys to provide a primitive look-up ability,
6 but please note that this feature is {\bf deprecated}.
7 See \helpref{wxHashMap}{wxhashmap}\rtfsp for a faster method of storage
8 when random access is required.
9
10 While wxList class in the previous versions of wxWidgets only could contain
11 elements of type wxObject and had essentially untyped interface (thus allowing
12 you to put apples in the list and read back oranges from it), the new wxList
13 classes family may contain elements of any type and has much more strict type
14 checking. Unfortunately, it also requires an additional line to be inserted in
15 your program for each list class you use (which is the only solution short of
16 using templates which is not done in wxWidgets because of portability issues).
17
18 The general idea is to have the base class wxListBase working with {\it void *}
19 data but make all of its dangerous (because untyped) functions protected, so
20 that they can only be used from derived classes which, in turn, expose a type
21 safe interface. With this approach a new wxList-like class must be defined for
22 each list type (i.e. list of ints, of wxStrings or of MyObjects). This is done
23 with {\it WX\_DECLARE\_LIST} and {\it WX\_DEFINE\_LIST} macros like this
24 (notice the similarity with WX\_DECLARE\_OBJARRAY and WX\_IMPLEMENT\_OBJARRAY
25 macros):
26
27 \wxheading{Example}
28
29 \begin{verbatim}
30 // this part might be in a header or source (.cpp) file
31 class MyListElement
32 {
33 ... // whatever
34 };
35
36 // declare our list class: this macro declares and partly implements MyList
37 // class (which derives from wxListBase)
38 WX_DECLARE_LIST(MyListElement, MyList);
39
40 ...
41
42 // the only requirement for the rest is to be AFTER the full declaration of
43 // MyListElement (for WX_DECLARE_LIST forward declaration is enough), but
44 // usually it will be found in the source file and not in the header
45
46 #include <wx/listimpl.cpp>
47 WX_DEFINE_LIST(MyList);
48
49 // now MyList class may be used as a usual wxList, but all of its methods
50 // will take/return the objects of the right (i.e. MyListElement) type. You
51 // also have MyList::Node type which is the type-safe version of wxNode.
52 MyList list;
53 MyListElement element;
54 list.Append(element); // ok
55 list.Append(17); // error: incorrect type
56
57 // let's iterate over the list
58 for ( MyList::Node *node = list.GetFirst(); node; node = node->GetNext() )
59 {
60 MyListElement *current = node->GetData();
61
62 ...process the current element...
63 }
64 \end{verbatim}
65
66 For compatibility with previous versions wxList and wxStringList classes are
67 still defined, but their usage is deprecated and they will disappear in the
68 future versions completely. The use of the latter is especially discouraged as
69 it is not only unsafe but is also much less efficient than
70 \helpref{wxArrayString}{wxarraystring} class.
71
72 In the documentation of the list classes below, the template notations are
73 used even though these classes are not really templates at all -- but it helps
74 to think about them as if they were. You should replace wxNode<T> with
75 wxListName::Node and T itself with the list element type (i.e. the first
76 parameter of WX\_DECLARE\_LIST).
77
78 \wxheading{Derived from}
79
80 \helpref{wxObject}{wxobject}
81
82 \wxheading{Include files}
83
84 <wx/list.h>
85
86 \wxheading{Example}
87
88 It is very common to iterate on a list as follows:
89
90 \begin{verbatim}
91 ...
92 wxWindow *win1 = new wxWindow(...);
93 wxWindow *win2 = new wxWindow(...);
94
95 wxList SomeList;
96 SomeList.Append(win1);
97 SomeList.Append(win2);
98
99 ...
100
101 wxNode *node = SomeList.GetFirst();
102 while (node)
103 {
104 wxWindow *win = node->GetData();
105 ...
106 node = node->GetNext();
107 }
108 \end{verbatim}
109
110 To delete nodes in a list as the list is being traversed, replace
111
112 \begin{verbatim}
113 ...
114 node = node->GetNext();
115 ...
116 \end{verbatim}
117
118 with
119
120 \begin{verbatim}
121 ...
122 delete win;
123 delete node;
124 node = SomeList.GetFirst();
125 ...
126 \end{verbatim}
127
128 See \helpref{wxNode}{wxnode} for members that retrieve the data associated with a node, and
129 members for getting to the next or previous node.
130
131 \wxheading{See also}
132
133 \helpref{wxNode}{wxnode},
134 \helpref{wxArray}{wxarray}
135
136 \latexignore{\rtfignore{\wxheading{Members}}}
137
138 \membersection{wxList::wxList}\label{wxlistctor}
139
140 \func{}{wxList}{\void}
141
142 \func{}{wxList}{\param{int}{ n}, \param{T *}{objects[]}}
143
144 \func{}{wxList}{\param{T *}{object}, ...}
145
146 {\bf Note}: keyed lists are deprecated and should not be used in new code.
147
148 \func{}{wxList}{\param{unsigned int}{ key\_type}}
149
150 Constructors. {\it key\_type} is one of wxKEY\_NONE, wxKEY\_INTEGER, or wxKEY\_STRING,
151 and indicates what sort of keying is required (if any).
152
153 {\it objects} is an array of {\it n} objects with which to initialize the list.
154
155 The variable-length argument list constructor must be supplied with a
156 terminating NULL.
157
158 \membersection{wxList::\destruct{wxList}}\label{wxlistdtor}
159
160 \func{}{\destruct{wxList}}{\void}
161
162 Destroys the list. Also destroys any remaining nodes, but does not destroy
163 client data held in the nodes.
164
165 \membersection{wxList::Append}\label{wxlistappend}
166
167 \func{wxNode<T> *}{Append}{\param{T *}{object}}
168
169 {\bf Note}: keyed lists are deprecated and should not be used in new code.
170
171 \func{wxNode<T> *}{Append}{\param{long}{ key}, \param{T *}{object}}
172
173 \func{wxNode<T> *}{Append}{\param{const wxString\& }{key}, \param{T *}{object}}
174
175 Appends a new \helpref{wxNode}{wxnode} to the end of the list and puts a
176 pointer to the \rtfsp{\it object} in the node. The last two forms store a key
177 with the object for later retrieval using the key. The new node is returned in
178 each case.
179
180 The key string is copied and stored by the list implementation.
181
182 \membersection{wxList::Clear}\label{wxlistclear}
183
184 \func{void}{Clear}{\void}
185
186 Clears the list (but does not delete the client data stored with each node
187 unless you called DeleteContents({\tt true}), in which case it deletes data).
188
189 \membersection{wxList::DeleteContents}\label{wxlistdeletecontents}
190
191 \func{void}{DeleteContents}{\param{bool}{ destroy}}
192
193 If {\it destroy} is {\tt true}, instructs the list to call {\it delete} on the client contents of
194 a node whenever the node is destroyed. The default is {\tt false}.
195
196 \membersection{wxList::DeleteNode}\label{wxlistdeletenode}
197
198 \func{bool}{DeleteNode}{\param{wxNode<T> *}{node}}
199
200 Deletes the given node from the list, returning {\tt true} if successful.
201
202 \membersection{wxList::DeleteObject}\label{wxlistdeleteobject}
203
204 \func{bool}{DeleteObject}{\param{T *}{object}}
205
206 Finds the given client {\it object} and deletes the appropriate node from the list, returning
207 {\tt true} if successful. The application must delete the actual object separately.
208
209 \membersection{wxList::Erase}\label{wxlisterase}
210
211 \func{void}{Erase}{\param{wxNode<T> *}{node}}
212
213 Removes element at given position.
214
215 \membersection{wxList::Find}\label{wxlistfind}
216
217 \func{wxNode<T> *}{Find}{\param{T *}{ object}}
218
219 Returns the node whose client data is {\it object} or NULL if none found.
220
221 {\bf Note}: keyed lists are deprecated and should not be used in new code.
222
223 \func{wxNode<T> *}{Find}{\param{long}{ key}}
224
225 \func{wxNode<T> *}{Find}{\param{const wxString\& }{key}}
226
227 Returns the node whose stored key matches {\it key}. Use on a keyed list only.
228
229 \membersection{wxList::GetCount}\label{wxlistgetcount}
230
231 \constfunc{size\_t}{GetCount}{\void}
232
233 Returns the number of elements in the list.
234
235 \membersection{wxList::GetFirst}\label{wxlistgetfirst}
236
237 \func{wxNode<T> *}{GetFirst}{\void}
238
239 Returns the first node in the list (NULL if the list is empty).
240
241 \membersection{wxList::GetLast}\label{wxlistgetlast}
242
243 \func{wxNode<T> *}{GetLast}{\void}
244
245 Returns the last node in the list (NULL if the list is empty).
246
247 \membersection{wxList::IndexOf}\label{wxlistindexof}
248
249 \func{int}{IndexOf}{\param{T*}{ obj }}
250
251 Returns the index of {\it obj} within the list or {\tt wxNOT\_FOUND} if {\it obj}
252 is not found in the list.
253
254 \membersection{wxList::Insert}\label{wxlistinsert}
255
256 \func{wxNode<T> *}{Insert}{\param{T *}{object}}
257
258 Insert object at front of list.
259
260 \func{wxNode<T> *}{Insert}{\param{size\_t }{position}, \param{T *}{object}}
261
262 Insert object before {\it position}, i.e. the index of the new item in the
263 list will be equal to {\it position}. {\it position} should be less than or
264 equal to \helpref{GetCount}{wxlistgetcount}; if it is equal to it, this is the
265 same as calling \helpref{Append}{wxlistappend}.
266
267 \func{wxNode<T> *}{Insert}{\param{wxNode<T> *}{node}, \param{T *}{object}}
268
269 Inserts the object before the given {\it node}.
270
271 \membersection{wxList::IsEmpty}\label{wxlistisempty}
272
273 \constfunc{bool}{IsEmpty}{\void}
274
275 Returns {\tt true} if the list is empty, {\tt false} otherwise.
276
277 % Use different label name to avoid clashing with wxListItem label
278 \membersection{wxList::Item}\label{wxlistitemfunc}
279
280 \constfunc{wxNode<T> *}{Item}{\param{size\_t }{index}}
281
282 Returns the node at given position in the list.
283
284 \membersection{wxList::Member}\label{wxlistmember}
285
286 \func{wxNode<T> *}{Member}{\param{T *}{object}}
287
288 {\bf NB:} This function is deprecated, use \helpref{Find}{wxlistfind} instead.
289
290 Returns the node associated with {\it object} if it is in the list, NULL otherwise.
291
292 \membersection{wxList::Nth}\label{wxlistnth}
293
294 \func{wxNode<T> *}{Nth}{\param{int}{ n}}
295
296 {\bf NB:} This function is deprecated, use \helpref{Item}{wxlistitemfunc} instead.
297
298 Returns the {\it nth} node in the list, indexing from zero (NULL if the list is empty
299 or the nth node could not be found).
300
301 \membersection{wxList::Number}\label{wxlistnumber}
302
303 \func{int}{Number}{\void}
304
305 {\bf NB:} This function is deprecated, use \helpref{GetCount}{wxlistgetcount} instead.
306
307 Returns the number of elements in the list.
308
309 \membersection{wxList::Sort}\label{wxlistsort}
310
311 \func{void}{Sort}{\param{wxSortCompareFunction}{ compfunc}}
312
313 \begin{verbatim}
314 // Type of compare function for list sort operation (as in 'qsort')
315 typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2);
316 \end{verbatim}
317
318 Allows the sorting of arbitrary lists by giving
319 a function to compare two list elements. We use the system {\bf qsort} function
320 for the actual sorting process.
321
322 If you use untyped wxList the sort function receives pointers to wxObject
323 pointers (wxObject **), so be careful to dereference appropriately - but,
324 of course, a better solution is to use list of appropriate type defined with
325 {\tt WX\_DECLARE\_LIST}.
326
327 Example:
328
329 \begin{verbatim}
330 int listcompare(const void *arg1, const void *arg2)
331 {
332 return(compare(**(wxString **)arg1, // use the wxString 'compare'
333 **(wxString **)arg2)); // function
334 }
335
336 void main()
337 {
338 wxList list;
339
340 list.Append(new wxString("DEF"));
341 list.Append(new wxString("GHI"));
342 list.Append(new wxString("ABC"));
343 list.Sort(listcompare);
344 }
345 \end{verbatim}
346