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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dragimag.h
3 // Purpose: interface of wxDragImage
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxDragImage
11 @wxheader{dragimag.h}
12
13 This class is used when you wish to drag an object on the screen, and a
14 simple cursor is not enough.
15
16 On Windows, the Win32 API is used to achieve smooth dragging. On other
17 platforms, wxGenericDragImage is used. Applications may also prefer to use
18 wxGenericDragImage on Windows, too.
19
20 @beginWxPythonOnly
21 wxPython uses wxGenericDragImage on all platforms, but uses the wxDragImage
22 name.
23 @endWxPythonOnly
24
25 To use this class, when you wish to start dragging an image, create a
26 wxDragImage object and store it somewhere you can access it as the drag
27 progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To
28 move the image, initially call Show() and then Move(). If you wish to
29 update the screen contents during the drag (for example, highlight an item
30 as in the dragimag sample), first call Hide(), update the screen, call
31 Move(), and then call Show().
32
33 You can drag within one window, or you can use full-screen dragging either
34 across the whole screen, or just restricted to one area of the screen to
35 save resources. If you want the user to drag between two windows, then you
36 will need to use full-screen dragging.
37
38 If you wish to draw the image yourself, use wxGenericDragImage and override
39 DoDrawImage() and GetImageRect().
40
41 @library{wxcore}
42 @category{dnd}
43
44 @see @ref page_samples_dragimag
45 */
46 class wxDragImage : public wxObject
47 {
48 public:
49 /**
50 Default constructor.
51 */
52 wxDragImage();
53 /**
54 Constructs a drag image from a bitmap and optional cursor.
55
56 @param image
57 Bitmap to be used as the drag image. The bitmap can have a mask.
58 @param cursor
59 Optional cursor to combine with the image.
60 @param cursorHotspot
61 This parameter is deprecated.
62 */
63 wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor,
64 const wxPoint& cursorHotspot = wxPoint(0, 0));
65 /**
66 Constructs a drag image from an icon and optional cursor.
67
68 @param image
69 Icon to be used as the drag image.
70 @param cursor
71 Optional cursor to combine with the image.
72 @param cursorHotspot
73 This parameter is deprecated.
74
75 @beginWxPythonOnly
76 This constructor is called wxDragIcon in wxPython.
77 @endWxPythonOnly
78 */
79 wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor,
80 const wxPoint& cursorHotspot = wxPoint(0, 0));
81 /**
82 Constructs a drag image from a text string and optional cursor.
83
84 @param text
85 Text used to construct a drag image.
86 @param cursor
87 Optional cursor to combine with the image.
88 @param cursorHotspot
89 This parameter is deprecated.
90
91 @beginWxPythonOnly
92 This constructor is called wxDragString in wxPython.
93 @endWxPythonOnly
94 */
95 wxDragImage(const wxString& text, const wxCursor& cursor = wxNullCursor,
96 const wxPoint& cursorHotspot = wxPoint(0, 0));
97 /**
98 Constructs a drag image from the text in the given tree control item,
99 and optional cursor.
100
101 @param treeCtrl
102 Tree control for constructing a tree drag image.
103 @param id
104 Tree control item id.
105
106 @beginWxPythonOnly
107 This constructor is called wxDragTreeItem in wxPython.
108 @endWxPythonOnly
109 */
110 wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
111 /**
112 Constructs a drag image from the text in the given list control item,
113 and optional cursor.
114
115 @param listCtrl
116 List control for constructing a list drag image.
117 @param id
118 List control item id.
119
120 @beginWxPythonOnly
121 This constructor is called wxDragListItem in wxPython.
122 @endWxPythonOnly
123 */
124 wxDragImage(const wxListCtrl& listCtrl, long id);
125 /**
126 Constructs a drag image an optional cursor. This constructor is only
127 available for wxGenericDragImage, and can be used when the application
128 supplies DoDrawImage() and GetImageRect().
129
130 @param cursor
131 Optional cursor to combine with the image.
132 @param cursorHotspot
133 This parameter is deprecated.
134 */
135 wxDragImage(const wxCursor& cursor = wxNullCursor,
136 const wxPoint& cursorHotspot = wxPoint(0, 0));
137
138 /**
139 Start dragging the image, in a window or full screen.
140
141 You need to then call Show() and Move() to show the image on the
142 screen. Call EndDrag() when the drag has finished.
143
144 Note that this call automatically calls CaptureMouse().
145
146 @param hotspot
147 The location of the drag position relative to the upper-left corner
148 of the image.
149 @param window
150 The window that captures the mouse, and within which the dragging
151 is limited unless fullScreen is @true.
152 @param fullScreen
153 If @true, specifies that the drag will be visible over the full
154 screen, or over as much of the screen as is specified by rect. Note
155 that the mouse will still be captured in window.
156 @param rect
157 If non-@NULL, specifies the rectangle (in screen coordinates) that
158 bounds the dragging operation. Specifying this can make the
159 operation more efficient by cutting down on the area under
160 consideration, and it can also make a visual difference since the
161 drag is clipped to this area.
162 */
163 bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
164 bool fullScreen = false, wxRect* rect = NULL);
165 /**
166 Start dragging the image, using the first window to capture the mouse
167 and the second to specify the bounding area. This form is equivalent to
168 using the first form, but more convenient than working out the bounding
169 rectangle explicitly.
170
171 You need to then call Show() and Move() to show the image on the
172 screen. Call EndDrag() when the drag has finished.
173
174 Note that this call automatically calls CaptureMouse().
175
176 @param hotspot
177 The location of the drag position relative to the upper-left corner
178 of the image.
179 @param window
180 The window that captures the mouse, and within which the dragging
181 is limited.
182 @param boundingWindow
183 Specifies the area within which the drag occurs.
184 */
185 bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
186 wxWindow* boundingWindow);
187
188 /**
189 Draws the image on the device context with top-left corner at the given
190 position.
191
192 This function is only available with wxGenericDragImage, to allow
193 applications to draw their own image instead of using an actual bitmap.
194 If you override this function, you must also override GetImageRect().
195 */
196 virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos);
197
198 /**
199 Call this when the drag has finished.
200
201 @note This function automatically releases mouse capture.
202 */
203 bool EndDrag();
204
205 /**
206 Returns the rectangle enclosing the image, assuming that the image is
207 drawn with its top-left corner at the given point.
208
209 This function is available in wxGenericDragImage only, and may be
210 overridden (together with DoDrawImage()) to provide a virtual drawing
211 capability.
212 */
213 virtual wxRect GetImageRect(const wxPoint& pos) const;
214
215 /**
216 Hides the image. You may wish to call this before updating the window
217 contents (perhaps highlighting an item). Then call Move() and Show().
218 */
219 bool Hide();
220
221 /**
222 Call this to move the image to a new position. The image will only be
223 shown if Show() has been called previously (for example at the start of
224 the drag).
225
226 @param pt
227 The position in client coordinates (relative to the window
228 specified in BeginDrag()).
229
230 You can move the image either when the image is hidden or shown, but in
231 general dragging will be smoother if you move the image when it is
232 shown.
233 */
234 bool Move(const wxPoint& pt);
235
236 /**
237 Shows the image. Call this at least once when dragging.
238 */
239 bool Show();
240
241 /**
242 Override this if you wish to draw the window contents to the backing
243 bitmap yourself. This can be desirable if you wish to avoid flicker by
244 not having to redraw the updated window itself just before dragging,
245 which can cause a flicker just as the drag starts. Instead, paint the
246 drag image's backing bitmap to show the appropriate graphic @e minus
247 the objects to be dragged, and leave the window itself to be updated by
248 the drag image. This can provide eerily smooth, flicker-free drag
249 behaviour.
250
251 The default implementation copies the window contents to the backing
252 bitmap. A new implementation will normally copy information from
253 another source, such as from its own backing bitmap if it has one, or
254 directly from internal data structures.
255
256 This function is available in wxGenericDragImage only.
257 */
258 bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
259 const wxRect& sourceRect,
260 const wxRect& destRect) const;
261 };
262