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Fixes errno.h problems and enable joystick code
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynlib.cpp
3 // Purpose: Dynamic library management
4 // Author: Guilhem Lavaux
5 // Modified by:
6 // Created: 20/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14
15 #ifdef __GNUG__
16 # pragma interface
17 #endif
18
19 #include "wx/setup.h"
20
21 #if wxUSE_DYNLIB_CLASS
22
23 #include "wx/string.h"
24 #include "wx/list.h"
25 #include "wx/hash.h"
26
27 // this is normally done by configure, but I leave it here for now...
28 #if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
29 # if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
30 # define HAVE_DLOPEN
31 # elif defined(__HPUX__)
32 # define HAVE_SHL_LOAD
33 # endif // Unix flavour
34 #endif // !Unix or already have some HAVE_xxx defined
35
36 // Note: WXPM/EMX has to be tested first, since we want to use
37 // native version, even if configure detected presence of DLOPEN.
38 #if defined(__WXPM__) || defined(__EMX__)
39 # define INCL_DOS
40 # include <os2.h>
41 typedef HMODULE wxDllType;
42 #elif defined(HAVE_DLOPEN)
43 # include <dlfcn.h>
44 typedef void *wxDllType;
45 #elif defined(HAVE_SHL_LOAD)
46 # include <dl.h>
47 typedef shl_t wxDllType;
48 #elif defined(__WINDOWS__)
49 # include <windows.h> // needed to get HMODULE
50 typedef HMODULE wxDllType;
51 #elif defined(__APPLE__) && defined(__UNIX__)
52 typedef void *wxDllType;
53 #elif defined(__WXMAC__)
54 typedef CFragConnectionID wxDllType;
55 #else
56 # error "wxLibrary can't be compiled on this platform, sorry."
57 #endif // OS
58
59 // LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
60 // should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
61 #if defined(__WIN32__) && defined(LoadLibrary)
62 # include "wx/msw/winundef.h"
63 #endif
64
65 // ----------------------------------------------------------------------------
66 // wxDllLoader
67 // ----------------------------------------------------------------------------
68
69 /** wxDllLoader is a class providing an interface similar to unix's
70 dlopen(). It is used by the wxLibrary framework and manages the
71 actual loading of DLLs and the resolving of symbols in them.
72 There are no instances of this class, it simply serves as a
73 namespace for its static member functions.
74 */
75 class WXDLLEXPORT wxDllLoader
76 {
77 public:
78 /** This function loads a shared library into memory, with libname
79 being the basename of the library, without the filename
80 extension. No initialisation of the library will be done.
81 @param libname Name of the shared object to load.
82 @param success Must point to a bool variable which will be set to TRUE or FALSE.
83 @return A handle to the loaded DLL. Use success parameter to test if it is valid.
84 */
85 static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL);
86 /** This function unloads the shared library. */
87 static void UnloadLibrary(wxDllType dll);
88 /** This function returns a valid handle for the main program
89 itself. */
90 static wxDllType GetProgramHandle(void);
91 /** This function resolves a symbol in a loaded DLL, such as a
92 variable or function name.
93 @param dllHandle Handle of the DLL, as returned by LoadDll().
94 @param name Name of the symbol.
95 @return A pointer to the symbol.
96 */
97 static void * GetSymbol(wxDllType dllHandle, const wxString &name);
98
99 // return the standard DLL extension (with leading dot) for this platform
100 static wxString GetDllExt();
101
102 private:
103 /// forbid construction of objects
104 wxDllLoader();
105 };
106
107 // ----------------------------------------------------------------------------
108 // wxLibrary
109 // ----------------------------------------------------------------------------
110
111 class WXDLLEXPORT wxLibrary : public wxObject
112 {
113 public:
114 wxHashTable classTable;
115
116 public:
117 wxLibrary(wxDllType handle);
118 ~wxLibrary();
119
120 // Get a symbol from the dynamic library
121 void *GetSymbol(const wxString& symbname);
122
123 // Create the object whose classname is "name"
124 wxObject *CreateObject(const wxString& name);
125
126 protected:
127 void PrepareClasses(wxClassInfo *first);
128
129 wxDllType m_handle;
130 };
131
132
133
134 // ----------------------------------------------------------------------------
135 // wxLibraries
136 // ----------------------------------------------------------------------------
137
138 class WXDLLEXPORT wxLibraries
139 {
140 public:
141 wxLibraries();
142 ~wxLibraries();
143
144 // caller is responsible for deleting the returned pointer if !NULL
145 wxLibrary *LoadLibrary(const wxString& basename);
146
147 wxObject *CreateObject(const wxString& name);
148
149 protected:
150 wxList m_loaded;
151 };
152
153 // ----------------------------------------------------------------------------
154 // Global variables
155 // ----------------------------------------------------------------------------
156
157 extern wxLibraries wxTheLibraries;
158
159 // ----------------------------------------------------------------------------
160 // Interesting defines
161 // ----------------------------------------------------------------------------
162
163 #define WXDLL_ENTRY_FUNCTION() \
164 extern "C" wxClassInfo *wxGetClassFirst(); \
165 wxClassInfo *wxGetClassFirst() { \
166 return wxClassInfo::GetFirst(); \
167 }
168
169 #endif // wxUSE_DYNLIB_CLASS
170
171 #endif // _WX_DYNLIB_H__