1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
55 wxAuiPaneInfo wxAuiNullPaneInfo
;
56 wxAuiDockInfo wxAuiNullDockInfo
;
57 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #include "wx/osx/private.h"
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
78 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
82 const int auiToolBarLayer
= 10;
87 class wxPseudoTransparentFrame
: public wxFrame
90 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
91 wxWindowID id
= wxID_ANY
,
92 const wxString
& title
= wxEmptyString
,
93 const wxPoint
& pos
= wxDefaultPosition
,
94 const wxSize
& size
= wxDefaultSize
,
95 long style
= wxDEFAULT_FRAME_STYLE
,
96 const wxString
&name
= wxT("frame"))
97 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
106 m_CanSetShape
= false; // have to wait for window create event on GTK
108 m_CanSetShape
= true;
110 m_Region
= wxRegion(0, 0, 0, 0);
114 virtual bool SetTransparent(wxByte alpha
)
118 int w
=100; // some defaults
120 GetClientSize(&w
, &h
);
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
129 for (int y
=0; y
<m_MaxHeight
; y
++)
131 // Reverse the order of the bottom 4 bits
132 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
133 if ((j
*16+8)<m_Amount
)
134 m_Region
.Union(0, y
, m_MaxWidth
, 1);
143 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
147 if (m_Region
.IsEmpty())
151 dc
.SetBrush(wxColour(128, 192, 255));
153 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
155 dc
.SetPen(*wxTRANSPARENT_PEN
);
157 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
161 wxRect
rect(upd
.GetRect());
162 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
169 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
176 void OnSize(wxSizeEvent
& event
)
178 // We sometimes get surplus size events
179 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
180 (event
.GetSize().GetHeight() == m_lastHeight
))
185 m_lastWidth
= event
.GetSize().GetWidth();
186 m_lastHeight
= event
.GetSize().GetHeight();
188 SetTransparent(m_Amount
);
189 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
190 event
.GetSize().GetHeight());
201 int m_lastWidth
,m_lastHeight
;
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
206 DECLARE_EVENT_TABLE()
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
229 wxSize disp
= wxGetDisplaySize();
232 for (int y
=0; y
<disp
.y
; y
++)
234 // Reverse the order of the bottom 4 bits
235 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
237 region
.Union(0, y
, disp
.x
, 1);
239 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
243 class wxPseudoTransparentFrame
: public wxFrame
246 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
247 wxWindowID id
= wxID_ANY
,
248 const wxString
& title
= wxEmptyString
,
249 const wxPoint
& pos
= wxDefaultPosition
,
250 const wxSize
& size
= wxDefaultSize
,
251 long style
= wxDEFAULT_FRAME_STYLE
,
252 const wxString
&name
= wxT("frame"))
254 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
259 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_object_ref(m_widget
);
262 if (parent
) parent
->AddChild(this);
264 g_signal_connect( m_widget
, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
269 col
.green
= 192 * 256;
270 col
.blue
= 255 * 256;
271 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
274 bool SetTransparent(wxByte
WXUNUSED(alpha
))
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
290 // -- static utility functions --
292 static wxBitmap
wxPaneCreateStippleBitmap()
294 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage
img(2,2,data
,true);
296 return wxBitmap(img
);
299 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
301 wxBitmap stipple
= wxPaneCreateStippleBitmap();
302 wxBrush
brush(stipple
);
305 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
306 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
308 dc
.SetPen(*wxTRANSPARENT_PEN
);
310 dc
.SetLogicalFunction(wxXOR
);
311 dc
.DrawRectangle(rect
);
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
322 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
323 wxAuiPaneInfoArray
& dest_panes
,
324 const wxAuiDockInfoArray
& src_docks
,
325 const wxAuiPaneInfoArray
& src_panes
)
327 dest_docks
= src_docks
;
328 dest_panes
= src_panes
;
329 int i
, j
, k
, dock_count
, pc1
, pc2
;
330 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
332 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
333 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
334 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
335 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
336 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
345 int i
, dock_count
, max_layer
= 0;
346 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
348 wxAuiDockInfo
& dock
= docks
.Item(i
);
349 if (dock
.dock_direction
== dock_direction
&&
350 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
351 max_layer
= dock
.dock_layer
;
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
361 int i
, pane_count
, max_row
= 0;
362 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
364 wxAuiPaneInfo
& pane
= panes
.Item(i
);
365 if (pane
.dock_direction
== direction
&&
366 pane
.dock_layer
== layer
&&
367 pane
.dock_row
> max_row
)
368 max_row
= pane
.dock_row
;
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
382 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
384 wxAuiPaneInfo
& pane
= panes
.Item(i
);
385 if (!pane
.IsFloating() &&
386 pane
.dock_direction
== dock_direction
&&
387 pane
.dock_layer
>= dock_layer
)
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
400 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
402 wxAuiPaneInfo
& pane
= panes
.Item(i
);
403 if (!pane
.IsFloating() &&
404 pane
.dock_direction
== dock_direction
&&
405 pane
.dock_layer
== dock_layer
&&
406 pane
.dock_row
>= dock_row
)
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
420 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
422 wxAuiPaneInfo
& pane
= panes
.Item(i
);
423 if (!pane
.IsFloating() &&
424 pane
.dock_direction
== dock_direction
&&
425 pane
.dock_layer
== dock_layer
&&
426 pane
.dock_row
== dock_row
&&
427 pane
.dock_pos
>= dock_pos
)
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray
& docks
,
439 wxAuiDockInfoPtrArray
& arr
)
441 int begin_layer
= dock_layer
;
442 int end_layer
= dock_layer
;
443 int begin_row
= dock_row
;
444 int end_row
= dock_row
;
445 int dock_count
= docks
.GetCount();
446 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
448 // discover the maximum dock layer and the max row
449 for (i
= 0; i
< dock_count
; ++i
)
451 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
452 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer
== -1)
459 end_layer
= max_layer
;
462 // if no dock row was specified, search all dock row
471 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
472 for (row
= begin_row
; row
<= end_row
; ++row
)
473 for (i
= 0; i
< dock_count
; ++i
)
475 wxAuiDockInfo
& d
= docks
.Item(i
);
476 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
478 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
488 int i
, count
= dock
.panes
.GetCount();
489 for (i
= 0; i
< count
; ++i
)
491 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
492 if (p
->window
== window
)
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
502 wxAuiDockInfo
* ex_cept
= NULL
)
505 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
507 wxAuiDockInfo
& d
= docks
.Item(i
);
510 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
517 // This function works fine, and may be used in the future
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 wxAuiDockInfo& dock = *docks.Item(i);
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
541 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
544 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& pane
= panes
.Item(i
);
547 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
548 if (pane
.window
== active_pane
)
549 pane
.state
|= wxAuiPaneInfo::optionActive
;
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
557 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
563 // this utility class implements a proportional sizer
564 // as it existed in wxWidgets 2.8 and before.
566 class wxAuiProportionalBoxSizer
: public wxBoxSizer
569 wxAuiProportionalBoxSizer(int orientation
) : wxBoxSizer(orientation
) { }
573 if (m_children
.GetCount() == 0)
576 int fixed_height
= 0;
579 wxSizerItemList::compatibility_iterator node
;
581 // find fixed width and height, as well
582 // as the total stretchable proportions
583 node
= m_children
.GetFirst();
586 wxSizerItem
*item
= node
->GetData();
590 stretchable
+= item
->GetProportion();
592 wxSize
size(item
->GetMinSizeWithBorder());
593 if (item
->GetProportion() == 0)
595 if (m_orient
== wxVERTICAL
)
597 fixed_height
+= size
.y
;
598 fixed_width
= wxMax(fixed_width
, size
.x
);
602 fixed_width
+= size
.x
;
603 fixed_height
= wxMax(fixed_height
, size
.y
);
608 node
= node
->GetNext();
612 // delta specifies the total amount to be allocated to stretch spaces
616 if (m_orient
== wxHORIZONTAL
)
617 delta
= m_size
.x
- fixed_width
;
619 delta
= m_size
.y
- fixed_height
;
622 // go through each item and assign sizes
623 wxPoint
pt(m_position
);
624 node
= m_children
.GetFirst();
627 wxSizerItem
* item
= node
->GetData();
631 wxSize
size(item
->GetMinSizeWithBorder());
633 if (m_orient
== wxVERTICAL
)
635 wxCoord height
= size
.y
;
636 if (item
->GetProportion())
638 height
= (delta
* item
->GetProportion()) / stretchable
;
640 stretchable
-= item
->GetProportion();
643 wxPoint
child_pos(pt
);
644 wxSize
child_size(size
.x
, height
);
646 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
647 child_size
.x
= m_size
.x
;
648 else if (item
->GetFlag() & wxALIGN_RIGHT
)
649 child_pos
.x
+= m_size
.x
- size
.x
;
650 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_HORIZONTAL
))
651 child_pos
.x
+= (m_size
.x
- size
.x
) / 2;
653 item
->SetDimension(child_pos
, child_size
);
659 wxCoord width
= size
.x
;
660 if (item
->GetProportion())
662 width
= (delta
* item
->GetProportion()) / stretchable
;
664 stretchable
-= item
->GetProportion();
667 wxPoint
child_pos(pt
);
668 wxSize
child_size(width
, size
.y
);
670 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
671 child_size
.y
= m_size
.y
;
672 else if (item
->GetFlag() & wxALIGN_BOTTOM
)
673 child_pos
.y
+= m_size
.y
- size
.y
;
674 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_VERTICAL
))
675 child_pos
.y
+= (m_size
.y
- size
.y
) / 2;
677 item
->SetDimension(child_pos
, child_size
);
683 node
= node
->GetNext();
691 // -- wxAuiManager class implementation --
694 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
695 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
696 EVT_AUI_RENDER(wxAuiManager::OnRender
)
697 EVT_PAINT(wxAuiManager::OnPaint
)
698 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
699 EVT_SIZE(wxAuiManager::OnSize
)
700 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
701 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
702 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
703 EVT_MOTION(wxAuiManager::OnMotion
)
704 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
705 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
706 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
707 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
708 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
712 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
714 m_action
= actionNone
;
715 m_action_window
= NULL
;
716 m_last_mouse_move
= wxPoint();
717 m_hover_button
= NULL
;
718 m_art
= new wxAuiDefaultDockArt
;
722 m_has_maximized
= false;
724 m_dock_constraint_x
= 0.3;
725 m_dock_constraint_y
= 0.3;
727 m_currentDragItem
= -1;
731 SetManagedWindow(managed_wnd
);
735 wxAuiManager::~wxAuiManager()
737 // NOTE: It's possible that the windows have already been destroyed by the
738 // time this dtor is called, so this loop can result in memory access via
739 // invalid pointers, resulting in a crash. So it will be disabled while
740 // waiting for a better solution.
742 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
744 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
745 if (pinfo
.window
&& !pinfo
.window
->GetParent())
753 // creates a floating frame for the windows
754 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
755 const wxAuiPaneInfo
& pane_info
)
757 return new wxAuiFloatingFrame(parent
, this, pane_info
);
760 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
762 // if a key modifier is pressed while dragging the frame,
763 // don't dock the window
764 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
767 // GetPane() looks up a wxAuiPaneInfo structure based
768 // on the supplied window pointer. Upon failure, GetPane()
769 // returns an empty wxAuiPaneInfo, a condition which can be checked
770 // by calling wxAuiPaneInfo::IsOk().
772 // The pane info's structure may then be modified. Once a pane's
773 // info is modified, wxAuiManager::Update() must be called to
774 // realize the changes in the UI.
776 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
779 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
781 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
782 if (p
.window
== window
)
785 return wxAuiNullPaneInfo
;
788 // this version of GetPane() looks up a pane based on a
789 // 'pane name', see above comment for more info
790 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
793 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
795 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
799 return wxAuiNullPaneInfo
;
802 // GetAllPanes() returns a reference to all the pane info structures
803 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
808 // HitTest() is an internal function which determines
809 // which UI item the specified coordinates are over
810 // (x,y) specify a position in client coordinates
811 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
813 wxAuiDockUIPart
* result
= NULL
;
816 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
818 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
820 // we are not interested in typeDock, because this space
821 // isn't used to draw anything, just for measurements;
822 // besides, the entire dock area is covered with other
823 // rectangles, which we are interested in.
824 if (item
->type
== wxAuiDockUIPart::typeDock
)
827 // if we already have a hit on a more specific item, we are not
828 // interested in a pane hit. If, however, we don't already have
829 // a hit, returning a pane hit is necessary for some operations
830 if ((item
->type
== wxAuiDockUIPart::typePane
||
831 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
834 // if the point is inside the rectangle, we have a hit
835 if (item
->rect
.Contains(x
,y
))
843 // SetFlags() and GetFlags() allow the owner to set various
844 // options which are global to wxAuiManager
845 void wxAuiManager::SetFlags(unsigned int flags
)
847 // find out if we have to call UpdateHintWindowConfig()
848 bool update_hint_wnd
= false;
849 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
850 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
851 wxAUI_MGR_RECTANGLE_HINT
;
852 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
853 update_hint_wnd
= true;
861 UpdateHintWindowConfig();
865 unsigned int wxAuiManager::GetFlags() const
870 // Convenience function
871 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
873 // With Core Graphics on Mac, it's not possible to show sash feedback,
874 // so we'll always use live update instead.
875 #if defined(__WXMAC__)
878 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
882 // don't use these anymore as they are deprecated
883 // use Set/GetManagedFrame() instead
884 void wxAuiManager::SetFrame(wxFrame
* frame
)
886 SetManagedWindow((wxWindow
*)frame
);
889 wxFrame
* wxAuiManager::GetFrame() const
891 return (wxFrame
*)m_frame
;
895 // this function will return the aui manager for a given
896 // window. The |window| parameter should be any child window
897 // or grand-child window (and so on) of the frame/window
898 // managed by wxAuiManager. The |window| parameter does not
899 // need to be managed by the manager itself.
900 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
902 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
903 evt
.SetManager(NULL
);
904 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
905 if (!window
->GetEventHandler()->ProcessEvent(evt
))
908 return evt
.GetManager();
912 void wxAuiManager::UpdateHintWindowConfig()
914 // find out if the the system can do transparent frames
915 bool can_do_transparent
= false;
917 wxWindow
* w
= m_frame
;
920 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
922 wxFrame
* f
= static_cast<wxFrame
*>(w
);
923 can_do_transparent
= f
->CanSetTransparent();
931 // if there is an existing hint window, delete it
934 m_hint_wnd
->Destroy();
941 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
943 // Make a window to use for a transparent hint
944 #if defined(__WXMSW__) || defined(__WXGTK__)
945 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
946 wxDefaultPosition
, wxSize(1,1),
947 wxFRAME_TOOL_WINDOW
|
948 wxFRAME_FLOAT_ON_PARENT
|
952 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
953 #elif defined(__WXMAC__)
954 // Using a miniframe with float and tool styles keeps the parent
955 // frame activated and highlighted as such...
956 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
957 wxDefaultPosition
, wxSize(1,1),
958 wxFRAME_FLOAT_ON_PARENT
959 | wxFRAME_TOOL_WINDOW
);
960 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
961 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
963 // Can't set the bg colour of a Frame in wxMac
964 wxPanel
* p
= new wxPanel(m_hint_wnd
);
966 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
967 // color that is really hard to see, especially transparent.
968 // Until a better system color is decided upon we'll just use
970 p
->SetBackgroundColour(*wxBLUE
);
976 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
977 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
979 // system can't support transparent fade, or the venetian
980 // blinds effect was explicitly requested
981 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
986 wxFRAME_TOOL_WINDOW
|
987 wxFRAME_FLOAT_ON_PARENT
|
990 m_hint_fademax
= 128;
996 // SetManagedWindow() is usually called once when the frame
997 // manager class is being initialized. "frame" specifies
998 // the frame which should be managed by the frame mananger
999 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
1001 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
1004 m_frame
->PushEventHandler(this);
1007 // if the owner is going to manage an MDI parent frame,
1008 // we need to add the MDI client window as the default
1011 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
1013 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
1014 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
1016 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1018 AddPane(client_window
,
1019 wxAuiPaneInfo().Name(wxT("mdiclient")).
1020 CenterPane().PaneBorder(false));
1022 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
1024 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
1025 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
1026 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1028 AddPane(client_window
,
1029 wxAuiPaneInfo().Name(wxT("mdiclient")).
1030 CenterPane().PaneBorder(false));
1035 UpdateHintWindowConfig();
1039 // UnInit() must be called, usually in the destructor
1040 // of the frame class. If it is not called, usually this
1041 // will result in a crash upon program exit
1042 void wxAuiManager::UnInit()
1046 m_frame
->RemoveEventHandler(this);
1050 // GetManagedWindow() returns the window pointer being managed
1051 wxWindow
* wxAuiManager::GetManagedWindow() const
1056 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
1061 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
1063 // first, give the owner frame a chance to override
1066 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
1070 ProcessEvent(event
);
1073 // SetArtProvider() instructs wxAuiManager to use the
1074 // specified art provider for all drawing calls. This allows
1075 // plugable look-and-feel features. The pointer that is
1076 // passed to this method subsequently belongs to wxAuiManager,
1077 // and is deleted in the frame manager destructor
1078 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
1080 // delete the last art provider, if any
1083 // assign the new art provider
1084 m_art
= art_provider
;
1088 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
1090 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1092 // check if the pane has a valid window
1096 // check if the window is already managed by us
1097 if (GetPane(pane_info
.window
).IsOk())
1100 // check if the pane name already exists, this could reveal a
1101 // bug in the library user's application
1102 bool already_exists
= false;
1103 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
1105 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1106 already_exists
= true;
1109 // if the new pane is docked then we should undo maximize
1110 if (pane_info
.IsDocked())
1111 RestoreMaximizedPane();
1113 m_panes
.Add(pane_info
);
1115 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1117 // set the pane window
1118 pinfo
.window
= window
;
1121 // if the pane's name identifier is blank, create a random string
1122 if (pinfo
.name
.empty() || already_exists
)
1124 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1125 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
1126 (unsigned int)time(NULL
),
1128 (unsigned int)GetTickCount(),
1130 (unsigned int)clock(),
1132 (unsigned long)m_panes
.GetCount());
1135 // set initial proportion (if not already set)
1136 if (pinfo
.dock_proportion
== 0)
1137 pinfo
.dock_proportion
= 100000;
1139 if (pinfo
.HasMaximizeButton())
1141 wxAuiPaneButton button
;
1142 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1143 pinfo
.buttons
.Add(button
);
1146 if (pinfo
.HasPinButton())
1148 wxAuiPaneButton button
;
1149 button
.button_id
= wxAUI_BUTTON_PIN
;
1150 pinfo
.buttons
.Add(button
);
1153 if (pinfo
.HasCloseButton())
1155 wxAuiPaneButton button
;
1156 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1157 pinfo
.buttons
.Add(button
);
1160 if (pinfo
.HasGripper())
1162 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1164 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1165 // have a gripper control. The toolbar's built-in gripper
1166 // meshes better with the look and feel of the control than ours,
1167 // so turn wxAuiManager's gripper off, and the toolbar's on.
1169 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1170 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1171 tb
->SetGripperVisible(true);
1176 if (pinfo
.best_size
== wxDefaultSize
&&
1179 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1181 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1183 // GetClientSize() doesn't get the best size for
1184 // a toolbar under some newer versions of wxWidgets,
1185 // so use GetBestSize()
1186 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1188 // for some reason, wxToolBar::GetBestSize() is returning
1189 // a size that is a pixel shy of the correct amount.
1190 // I believe this to be the correct action, until
1191 // wxToolBar::GetBestSize() is fixed. Is this assumption
1193 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1194 // pinfo.best_size.y++;
1197 if (pinfo
.min_size
!= wxDefaultSize
)
1199 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1200 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1201 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1202 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1211 bool wxAuiManager::AddPane(wxWindow
* window
,
1213 const wxString
& caption
)
1215 wxAuiPaneInfo pinfo
;
1216 pinfo
.Caption(caption
);
1219 case wxTOP
: pinfo
.Top(); break;
1220 case wxBOTTOM
: pinfo
.Bottom(); break;
1221 case wxLEFT
: pinfo
.Left(); break;
1222 case wxRIGHT
: pinfo
.Right(); break;
1223 case wxCENTER
: pinfo
.CenterPane(); break;
1225 return AddPane(window
, pinfo
);
1228 bool wxAuiManager::AddPane(wxWindow
* window
,
1229 const wxAuiPaneInfo
& pane_info
,
1230 const wxPoint
& drop_pos
)
1232 if (!AddPane(window
, pane_info
))
1235 wxAuiPaneInfo
& pane
= GetPane(window
);
1237 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1242 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1245 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1247 // shift the panes around, depending on the insert level
1248 switch (insert_level
)
1250 case wxAUI_INSERT_PANE
:
1251 DoInsertPane(m_panes
,
1252 pane_info
.dock_direction
,
1253 pane_info
.dock_layer
,
1255 pane_info
.dock_pos
);
1257 case wxAUI_INSERT_ROW
:
1258 DoInsertDockRow(m_panes
,
1259 pane_info
.dock_direction
,
1260 pane_info
.dock_layer
,
1261 pane_info
.dock_row
);
1263 case wxAUI_INSERT_DOCK
:
1264 DoInsertDockLayer(m_panes
,
1265 pane_info
.dock_direction
,
1266 pane_info
.dock_layer
);
1270 // if the window already exists, we are basically just moving/inserting the
1271 // existing window. If it doesn't exist, we need to add it and insert it
1272 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1273 if (!existing_pane
.IsOk())
1275 return AddPane(window
, pane_info
);
1279 if (pane_info
.IsFloating())
1281 existing_pane
.Float();
1282 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1283 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1284 if (pane_info
.floating_size
!= wxDefaultSize
)
1285 existing_pane
.FloatingSize(pane_info
.floating_size
);
1289 // if the new pane is docked then we should undo maximize
1290 RestoreMaximizedPane();
1292 existing_pane
.Direction(pane_info
.dock_direction
);
1293 existing_pane
.Layer(pane_info
.dock_layer
);
1294 existing_pane
.Row(pane_info
.dock_row
);
1295 existing_pane
.Position(pane_info
.dock_pos
);
1303 // DetachPane() removes a pane from the frame manager. This
1304 // method will not destroy the window that is removed.
1305 bool wxAuiManager::DetachPane(wxWindow
* window
)
1307 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1310 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1312 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1313 if (p
.window
== window
)
1317 // we have a floating frame which is being detached. We need to
1318 // reparent it to m_frame and destroy the floating frame
1321 p
.window
->SetSize(1,1);
1323 if (p
.frame
->IsShown())
1324 p
.frame
->Show(false);
1326 // reparent to m_frame and destroy the pane
1327 if (m_action_window
== p
.frame
)
1329 m_action_window
= NULL
;
1332 p
.window
->Reparent(m_frame
);
1333 p
.frame
->SetSizer(NULL
);
1338 // make sure there are no references to this pane in our uiparts,
1339 // just in case the caller doesn't call Update() immediately after
1340 // the DetachPane() call. This prevets obscure crashes which would
1341 // happen at window repaint if the caller forgets to call Update()
1343 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1345 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1346 if (part
.pane
== &p
)
1348 m_uiparts
.RemoveAt(pi
);
1355 m_panes
.RemoveAt(i
);
1362 // ClosePane() destroys or hides the pane depending on its flags
1363 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1365 // if we were maximized, restore
1366 if (pane_info
.IsMaximized())
1368 RestorePane(pane_info
);
1371 // first, hide the window
1372 if (pane_info
.window
&& pane_info
.window
->IsShown())
1374 pane_info
.window
->Show(false);
1377 // make sure that we are the parent of this window
1378 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1380 pane_info
.window
->Reparent(m_frame
);
1383 // if we have a frame, destroy it
1384 if (pane_info
.frame
)
1386 pane_info
.frame
->Destroy();
1387 pane_info
.frame
= NULL
;
1390 // now we need to either destroy or hide the pane
1391 if (pane_info
.IsDestroyOnClose())
1393 wxWindow
* window
= pane_info
.window
;
1406 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1410 // un-maximize and hide all other panes
1411 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1413 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1414 if (!p
.IsToolbar() && !p
.IsFloating())
1418 // save hidden state
1419 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1420 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1422 // hide the pane, because only the newly
1423 // maximized pane should show
1428 // mark ourselves maximized
1429 pane_info
.Maximize();
1431 m_has_maximized
= true;
1433 // last, show the window
1434 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1436 pane_info
.window
->Show(true);
1440 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1444 // restore all the panes
1445 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1447 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1450 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1451 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1455 // mark ourselves non-maximized
1456 pane_info
.Restore();
1457 m_has_maximized
= false;
1459 // last, show the window
1460 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1462 pane_info
.window
->Show(true);
1466 void wxAuiManager::RestoreMaximizedPane()
1470 // restore all the panes
1471 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1473 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1474 if (p
.IsMaximized())
1482 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1483 // in the input string. This is an internal functions which is
1484 // used for saving perspectives
1485 static wxString
EscapeDelimiters(const wxString
& s
)
1488 result
.Alloc(s
.length());
1489 const wxChar
* ch
= s
.c_str();
1492 if (*ch
== wxT(';') || *ch
== wxT('|'))
1493 result
+= wxT('\\');
1500 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1502 wxString result
= wxT("name=");
1503 result
+= EscapeDelimiters(pane
.name
);
1506 result
+= wxT("caption=");
1507 result
+= EscapeDelimiters(pane
.caption
);
1510 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1511 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1512 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1513 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1514 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1515 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1516 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1517 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1518 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1519 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1520 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1521 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1522 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1523 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1524 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1525 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1530 // Load a "pane" with the pane infor settings in pane_part
1531 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1533 // replace escaped characters so we can
1534 // split up the string easily
1535 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1536 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1540 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1541 pane_part
= pane_part
.AfterFirst(wxT(';'));
1542 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1543 wxString value
= val_part
.AfterFirst(wxT('='));
1544 val_name
.MakeLower();
1545 val_name
.Trim(true);
1546 val_name
.Trim(false);
1550 if (val_name
.empty())
1553 if (val_name
== wxT("name"))
1555 else if (val_name
== wxT("caption"))
1556 pane
.caption
= value
;
1557 else if (val_name
== wxT("state"))
1558 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1559 else if (val_name
== wxT("dir"))
1560 pane
.dock_direction
= wxAtoi(value
.c_str());
1561 else if (val_name
== wxT("layer"))
1562 pane
.dock_layer
= wxAtoi(value
.c_str());
1563 else if (val_name
== wxT("row"))
1564 pane
.dock_row
= wxAtoi(value
.c_str());
1565 else if (val_name
== wxT("pos"))
1566 pane
.dock_pos
= wxAtoi(value
.c_str());
1567 else if (val_name
== wxT("prop"))
1568 pane
.dock_proportion
= wxAtoi(value
.c_str());
1569 else if (val_name
== wxT("bestw"))
1570 pane
.best_size
.x
= wxAtoi(value
.c_str());
1571 else if (val_name
== wxT("besth"))
1572 pane
.best_size
.y
= wxAtoi(value
.c_str());
1573 else if (val_name
== wxT("minw"))
1574 pane
.min_size
.x
= wxAtoi(value
.c_str());
1575 else if (val_name
== wxT("minh"))
1576 pane
.min_size
.y
= wxAtoi(value
.c_str());
1577 else if (val_name
== wxT("maxw"))
1578 pane
.max_size
.x
= wxAtoi(value
.c_str());
1579 else if (val_name
== wxT("maxh"))
1580 pane
.max_size
.y
= wxAtoi(value
.c_str());
1581 else if (val_name
== wxT("floatx"))
1582 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1583 else if (val_name
== wxT("floaty"))
1584 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1585 else if (val_name
== wxT("floatw"))
1586 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1587 else if (val_name
== wxT("floath"))
1588 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1590 wxFAIL_MSG(wxT("Bad Perspective String"));
1594 // replace escaped characters so we can
1595 // split up the string easily
1596 pane
.name
.Replace(wxT("\a"), wxT("|"));
1597 pane
.name
.Replace(wxT("\b"), wxT(";"));
1598 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1599 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1600 pane_part
.Replace(wxT("\a"), wxT("|"));
1601 pane_part
.Replace(wxT("\b"), wxT(";"));
1607 // SavePerspective() saves all pane information as a single string.
1608 // This string may later be fed into LoadPerspective() to restore
1609 // all pane settings. This save and load mechanism allows an
1610 // exact pane configuration to be saved and restored at a later time
1612 wxString
wxAuiManager::SavePerspective()
1616 result
= wxT("layout2|");
1618 int pane_i
, pane_count
= m_panes
.GetCount();
1619 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1621 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1622 result
+= SavePaneInfo(pane
)+wxT("|");
1625 int dock_i
, dock_count
= m_docks
.GetCount();
1626 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1628 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1630 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1631 dock
.dock_direction
, dock
.dock_layer
,
1632 dock
.dock_row
, dock
.size
);
1638 // LoadPerspective() loads a layout which was saved with SavePerspective()
1639 // If the "update" flag parameter is true, the GUI will immediately be updated
1641 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1643 wxString input
= layout
;
1646 // check layout string version
1647 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1648 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1649 part
= input
.BeforeFirst(wxT('|'));
1650 input
= input
.AfterFirst(wxT('|'));
1653 if (part
!= wxT("layout2"))
1656 // mark all panes currently managed as docked and hidden
1657 int pane_i
, pane_count
= m_panes
.GetCount();
1658 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1659 m_panes
.Item(pane_i
).Dock().Hide();
1661 // clear out the dock array; this will be reconstructed
1664 // replace escaped characters so we can
1665 // split up the string easily
1666 input
.Replace(wxT("\\|"), wxT("\a"));
1667 input
.Replace(wxT("\\;"), wxT("\b"));
1673 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1674 input
= input
.AfterFirst(wxT('|'));
1675 pane_part
.Trim(true);
1677 // if the string is empty, we're done parsing
1678 if (pane_part
.empty())
1681 if (pane_part
.Left(9) == wxT("dock_size"))
1683 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1684 wxString value
= pane_part
.AfterFirst(wxT('='));
1686 long dir
, layer
, row
, size
;
1687 wxString piece
= val_name
.AfterFirst(wxT('('));
1688 piece
= piece
.BeforeLast(wxT(')'));
1689 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1690 piece
= piece
.AfterFirst(wxT(','));
1691 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1692 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1693 value
.ToLong(&size
);
1696 dock
.dock_direction
= dir
;
1697 dock
.dock_layer
= layer
;
1698 dock
.dock_row
= row
;
1704 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1705 // name so it can be called by external callers
1706 pane_part
.Replace(wxT("\a"), wxT("|"));
1707 pane_part
.Replace(wxT("\b"), wxT(";"));
1709 LoadPaneInfo(pane_part
, pane
);
1711 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1714 // the pane window couldn't be found
1715 // in the existing layout -- skip it
1728 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1729 wxArrayInt
& positions
,
1732 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1733 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1734 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1739 int offset
, action_pane
= -1;
1740 int pane_i
, pane_count
= dock
.panes
.GetCount();
1742 // find the pane marked as our action pane
1743 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1745 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1747 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1749 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1750 action_pane
= pane_i
;
1754 // set up each panes default position, and
1755 // determine the size (width or height, depending
1756 // on the dock's orientation) of each pane
1757 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1759 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1760 positions
.Add(pane
.dock_pos
);
1763 if (pane
.HasBorder())
1764 size
+= (pane_border_size
*2);
1766 if (dock
.IsHorizontal())
1768 if (pane
.HasGripper() && !pane
.HasGripperTop())
1769 size
+= gripper_size
;
1770 size
+= pane
.best_size
.x
;
1774 if (pane
.HasGripper() && pane
.HasGripperTop())
1775 size
+= gripper_size
;
1777 if (pane
.HasCaption())
1778 size
+= caption_size
;
1779 size
+= pane
.best_size
.y
;
1785 // if there is no action pane, just return the default
1786 // positions (as specified in pane.pane_pos)
1787 if (action_pane
== -1)
1791 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1793 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1798 positions
[pane_i
] -= -amount
;
1800 offset
+= sizes
[pane_i
];
1803 // if the dock mode is fixed, make sure none of the panes
1804 // overlap; we will bump panes that overlap
1806 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1808 int amount
= positions
[pane_i
] - offset
;
1812 positions
[pane_i
] += -amount
;
1814 offset
+= sizes
[pane_i
];
1819 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1820 wxAuiDockInfo
& dock
,
1821 wxAuiPaneInfo
& pane
,
1822 wxAuiDockUIPartArray
& uiparts
,
1825 wxAuiDockUIPart part
;
1826 wxSizerItem
* sizer_item
;
1828 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1829 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1830 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1831 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1833 // find out the orientation of the item (orientation for panes
1834 // is the same as the dock's orientation)
1836 if (dock
.IsHorizontal())
1837 orientation
= wxHORIZONTAL
;
1839 orientation
= wxVERTICAL
;
1841 // this variable will store the proportion
1842 // value that the pane will receive
1843 int pane_proportion
= pane
.dock_proportion
;
1845 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1846 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1848 if (pane
.HasGripper())
1850 if (pane
.HasGripperTop())
1851 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1853 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1855 part
.type
= wxAuiDockUIPart::typeGripper
;
1859 part
.orientation
= orientation
;
1860 part
.cont_sizer
= horz_pane_sizer
;
1861 part
.sizer_item
= sizer_item
;
1865 if (pane
.HasCaption())
1867 // create the caption sizer
1868 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1870 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1872 part
.type
= wxAuiDockUIPart::typeCaption
;
1876 part
.orientation
= orientation
;
1877 part
.cont_sizer
= vert_pane_sizer
;
1878 part
.sizer_item
= sizer_item
;
1879 int caption_part_idx
= uiparts
.GetCount();
1882 // add pane buttons to the caption
1883 int i
, button_count
;
1884 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1885 i
< button_count
; ++i
)
1887 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1889 sizer_item
= caption_sizer
->Add(pane_button_size
,
1893 part
.type
= wxAuiDockUIPart::typePaneButton
;
1896 part
.button
= &button
;
1897 part
.orientation
= orientation
;
1898 part
.cont_sizer
= caption_sizer
;
1899 part
.sizer_item
= sizer_item
;
1903 // if we have buttons, add a little space to the right
1904 // of them to ease visual crowding
1905 if (button_count
>= 1)
1907 caption_sizer
->Add(3,1);
1910 // add the caption sizer
1911 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1913 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1916 // add the pane window itself
1919 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1923 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1924 // Don't do this because it breaks the pane size in floating windows
1925 // BIW: Right now commenting this out is causing problems with
1926 // an mdi client window as the center pane.
1927 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1930 part
.type
= wxAuiDockUIPart::typePane
;
1934 part
.orientation
= orientation
;
1935 part
.cont_sizer
= vert_pane_sizer
;
1936 part
.sizer_item
= sizer_item
;
1940 // determine if the pane should have a minimum size; if the pane is
1941 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1942 // if the pane.min_size is set, we must use that value as well
1944 wxSize min_size
= pane
.min_size
;
1947 if (min_size
== wxDefaultSize
)
1949 min_size
= pane
.best_size
;
1950 pane_proportion
= 0;
1954 if (min_size
!= wxDefaultSize
)
1956 vert_pane_sizer
->SetItemMinSize(
1957 vert_pane_sizer
->GetChildren().GetCount()-1,
1958 min_size
.x
, min_size
.y
);
1962 // add the verticle sizer (caption, pane window) to the
1963 // horizontal sizer (gripper, verticle sizer)
1964 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1966 // finally, add the pane sizer to the dock sizer
1968 if (pane
.HasBorder())
1970 // allowing space for the pane's border
1971 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1972 wxEXPAND
| wxALL
, pane_border_size
);
1974 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1978 part
.orientation
= orientation
;
1979 part
.cont_sizer
= cont
;
1980 part
.sizer_item
= sizer_item
;
1985 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1989 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1990 wxAuiDockInfo
& dock
,
1991 wxAuiDockUIPartArray
& uiparts
,
1994 wxSizerItem
* sizer_item
;
1995 wxAuiDockUIPart part
;
1997 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1998 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
2000 // resizable bottom and right docks have a sash before them
2001 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
2002 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
2004 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2006 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2007 part
.orientation
= orientation
;
2011 part
.cont_sizer
= cont
;
2012 part
.sizer_item
= sizer_item
;
2016 // create the sizer for the dock
2017 wxSizer
* dock_sizer
= new wxAuiProportionalBoxSizer(orientation
);
2019 // add each pane to the dock
2020 bool has_maximized_pane
= false;
2021 int pane_i
, pane_count
= dock
.panes
.GetCount();
2025 wxArrayInt pane_positions
, pane_sizes
;
2027 // figure out the real pane positions we will
2028 // use, without modifying the each pane's pane_pos member
2029 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2032 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2034 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2035 int pane_pos
= pane_positions
.Item(pane_i
);
2037 if (pane
.IsMaximized())
2038 has_maximized_pane
= true;
2041 int amount
= pane_pos
- offset
;
2044 if (dock
.IsVertical())
2045 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
2047 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
2049 part
.type
= wxAuiDockUIPart::typeBackground
;
2053 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2054 part
.cont_sizer
= dock_sizer
;
2055 part
.sizer_item
= sizer_item
;
2061 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2063 offset
+= pane_sizes
.Item(pane_i
);
2066 // at the end add a very small stretchable background area
2067 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2069 part
.type
= wxAuiDockUIPart::typeBackground
;
2073 part
.orientation
= orientation
;
2074 part
.cont_sizer
= dock_sizer
;
2075 part
.sizer_item
= sizer_item
;
2080 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2082 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2084 if (pane
.IsMaximized())
2085 has_maximized_pane
= true;
2087 // if this is not the first pane being added,
2088 // we need to add a pane sizer
2089 if (!m_has_maximized
&& pane_i
> 0)
2091 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2093 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2095 part
.pane
= dock
.panes
.Item(pane_i
-1);
2097 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2098 part
.cont_sizer
= dock_sizer
;
2099 part
.sizer_item
= sizer_item
;
2103 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2107 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2108 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2110 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2112 part
.type
= wxAuiDockUIPart::typeDock
;
2116 part
.orientation
= orientation
;
2117 part
.cont_sizer
= cont
;
2118 part
.sizer_item
= sizer_item
;
2121 if (dock
.IsHorizontal())
2122 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2124 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2126 // top and left docks have a sash after them
2127 if (!m_has_maximized
&&
2129 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2130 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2132 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2134 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2138 part
.orientation
= orientation
;
2139 part
.cont_sizer
= cont
;
2140 part
.sizer_item
= sizer_item
;
2145 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2146 wxAuiDockInfoArray
& docks
,
2147 wxAuiDockUIPartArray
& uiparts
,
2150 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2152 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2153 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2154 wxSize cli_size
= m_frame
->GetClientSize();
2155 int i
, dock_count
, pane_count
;
2158 // empty all docks out
2159 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2161 wxAuiDockInfo
& dock
= docks
.Item(i
);
2163 // empty out all panes, as they will be readded below
2168 // always reset fixed docks' sizes, because
2169 // the contained windows may have been resized
2175 // iterate through all known panes, filing each
2176 // of them into the appropriate dock. If the
2177 // pane does not exist in the dock, add it
2178 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2180 wxAuiPaneInfo
& p
= panes
.Item(i
);
2182 // find any docks with the same dock direction, dock layer, and
2183 // dock row as the pane we are working on
2184 wxAuiDockInfo
* dock
;
2185 wxAuiDockInfoPtrArray arr
;
2186 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2188 if (arr
.GetCount() > 0)
2190 // found the right dock
2195 // dock was not found, so we need to create a new one
2197 d
.dock_direction
= p
.dock_direction
;
2198 d
.dock_layer
= p
.dock_layer
;
2199 d
.dock_row
= p
.dock_row
;
2201 dock
= &docks
.Last();
2205 if (p
.IsDocked() && p
.IsShown())
2207 // remove the pane from any existing docks except this one
2208 RemovePaneFromDocks(docks
, p
, dock
);
2210 // pane needs to be added to the dock,
2211 // if it doesn't already exist
2212 if (!FindPaneInDock(*dock
, p
.window
))
2213 dock
->panes
.Add(&p
);
2217 // remove the pane from any existing docks
2218 RemovePaneFromDocks(docks
, p
);
2223 // remove any empty docks
2224 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2226 if (docks
.Item(i
).panes
.GetCount() == 0)
2230 // configure the docks further
2231 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2233 wxAuiDockInfo
& dock
= docks
.Item(i
);
2234 int j
, dock_pane_count
= dock
.panes
.GetCount();
2236 // sort the dock pane array by the pane's
2237 // dock position (dock_pos), in ascending order
2238 dock
.panes
.Sort(PaneSortFunc
);
2240 // for newly created docks, set up their initial size
2245 for (j
= 0; j
< dock_pane_count
; ++j
)
2247 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2248 wxSize pane_size
= pane
.best_size
;
2249 if (pane_size
== wxDefaultSize
)
2250 pane_size
= pane
.min_size
;
2251 if (pane_size
== wxDefaultSize
)
2252 pane_size
= pane
.window
->GetSize();
2254 if (dock
.IsHorizontal())
2255 size
= wxMax(pane_size
.y
, size
);
2257 size
= wxMax(pane_size
.x
, size
);
2260 // add space for the border (two times), but only
2261 // if at least one pane inside the dock has a pane border
2262 for (j
= 0; j
< dock_pane_count
; ++j
)
2264 if (dock
.panes
.Item(j
)->HasBorder())
2266 size
+= (pane_border_size
*2);
2271 // if pane is on the top or bottom, add the caption height,
2272 // but only if at least one pane inside the dock has a caption
2273 if (dock
.IsHorizontal())
2275 for (j
= 0; j
< dock_pane_count
; ++j
)
2277 if (dock
.panes
.Item(j
)->HasCaption())
2279 size
+= caption_size
;
2286 // new dock's size may not be more than the dock constraint
2287 // parameter specifies. See SetDockSizeConstraint()
2289 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2290 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2292 if (dock
.IsHorizontal())
2293 size
= wxMin(size
, max_dock_y_size
);
2295 size
= wxMin(size
, max_dock_x_size
);
2297 // absolute minimum size for a dock is 10 pixels
2305 // determine the dock's minimum size
2306 bool plus_border
= false;
2307 bool plus_caption
= false;
2308 int dock_min_size
= 0;
2309 for (j
= 0; j
< dock_pane_count
; ++j
)
2311 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2312 if (pane
.min_size
!= wxDefaultSize
)
2314 if (pane
.HasBorder())
2316 if (pane
.HasCaption())
2317 plus_caption
= true;
2318 if (dock
.IsHorizontal())
2320 if (pane
.min_size
.y
> dock_min_size
)
2321 dock_min_size
= pane
.min_size
.y
;
2325 if (pane
.min_size
.x
> dock_min_size
)
2326 dock_min_size
= pane
.min_size
.x
;
2332 dock_min_size
+= (pane_border_size
*2);
2333 if (plus_caption
&& dock
.IsHorizontal())
2334 dock_min_size
+= (caption_size
);
2336 dock
.min_size
= dock_min_size
;
2339 // if the pane's current size is less than it's
2340 // minimum, increase the dock's size to it's minimum
2341 if (dock
.size
< dock
.min_size
)
2342 dock
.size
= dock
.min_size
;
2345 // determine the dock's mode (fixed or proportional);
2346 // determine whether the dock has only toolbars
2347 bool action_pane_marked
= false;
2349 dock
.toolbar
= true;
2350 for (j
= 0; j
< dock_pane_count
; ++j
)
2352 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2353 if (!pane
.IsFixed())
2355 if (!pane
.IsToolbar())
2356 dock
.toolbar
= false;
2357 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2359 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2360 action_pane_marked
= true;
2364 // if the dock mode is proportional and not fixed-pixel,
2365 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2366 // e.g. remove gaps like 1, 2, 30, 500
2369 for (j
= 0; j
< dock_pane_count
; ++j
)
2371 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2376 // if the dock mode is fixed, and none of the panes
2377 // are being moved right now, make sure the panes
2378 // do not overlap each other. If they do, we will
2379 // adjust the positions of the panes
2380 if (dock
.fixed
&& !action_pane_marked
)
2382 wxArrayInt pane_positions
, pane_sizes
;
2383 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2386 for (j
= 0; j
< dock_pane_count
; ++j
)
2388 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2389 pane
.dock_pos
= pane_positions
[j
];
2391 int amount
= pane
.dock_pos
- offset
;
2395 pane
.dock_pos
+= -amount
;
2397 offset
+= pane_sizes
[j
];
2402 // discover the maximum dock layer
2404 for (i
= 0; i
< dock_count
; ++i
)
2405 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2408 // clear out uiparts
2411 // create a bunch of box sizers,
2412 // from the innermost level outwards.
2413 wxSizer
* cont
= NULL
;
2414 wxSizer
* middle
= NULL
;
2418 for (layer
= 0; layer
<= max_layer
; ++layer
)
2420 wxAuiDockInfoPtrArray arr
;
2422 // find any docks in this layer
2423 FindDocks(docks
, -1, layer
, -1, arr
);
2425 // if there aren't any, skip to the next layer
2429 wxSizer
* old_cont
= cont
;
2431 // create a container which will hold this layer's
2432 // docks (top, bottom, left, right)
2433 cont
= new wxBoxSizer(wxVERTICAL
);
2436 // find any top docks in this layer
2437 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2440 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2441 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2445 // fill out the middle layer (which consists
2446 // of left docks, content area and right docks)
2448 middle
= new wxBoxSizer(wxHORIZONTAL
);
2450 // find any left docks in this layer
2451 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2454 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2455 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2458 // add content dock (or previous layer's sizer
2462 // find any center docks
2463 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2466 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2467 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2469 else if (!m_has_maximized
)
2471 // there are no center docks, add a background area
2472 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2473 wxAuiDockUIPart part
;
2474 part
.type
= wxAuiDockUIPart::typeBackground
;
2478 part
.cont_sizer
= middle
;
2479 part
.sizer_item
= sizer_item
;
2485 middle
->Add(old_cont
, 1, wxEXPAND
);
2488 // find any right docks in this layer
2489 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2492 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2493 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2496 if (middle
->GetChildren().GetCount() > 0)
2497 cont
->Add(middle
, 1, wxEXPAND
);
2503 // find any bottom docks in this layer
2504 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2507 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2508 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2515 // no sizer available, because there are no docks,
2516 // therefore we will create a simple background area
2517 cont
= new wxBoxSizer(wxVERTICAL
);
2518 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2519 wxAuiDockUIPart part
;
2520 part
.type
= wxAuiDockUIPart::typeBackground
;
2524 part
.cont_sizer
= middle
;
2525 part
.sizer_item
= sizer_item
;
2529 container
->Add(cont
, 1, wxEXPAND
);
2534 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2535 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2536 // not be larger than half of the window's size
2538 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2540 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2541 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2544 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2547 *width_pct
= m_dock_constraint_x
;
2550 *height_pct
= m_dock_constraint_y
;
2555 // Update() updates the layout. Whenever changes are made to
2556 // one or more panes, this function should be called. It is the
2557 // external entry point for running the layout engine.
2559 void wxAuiManager::Update()
2561 m_hover_button
= NULL
;
2562 m_action_part
= NULL
;
2565 int i
, pane_count
= m_panes
.GetCount();
2568 // destroy floating panes which have been
2569 // redocked or are becoming non-floating
2570 for (i
= 0; i
< pane_count
; ++i
)
2572 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2574 if (!p
.IsFloating() && p
.frame
)
2576 // because the pane is no longer in a floating, we need to
2577 // reparent it to m_frame and destroy the floating frame
2580 p
.window
->SetSize(1,1);
2583 // the following block is a workaround for bug #1531361
2584 // (see wxWidgets sourceforge page). On wxGTK (only), when
2585 // a frame is shown/hidden, a move event unfortunately
2586 // also gets fired. Because we may be dragging around
2587 // a pane, we need to cancel that action here to prevent
2588 // a spurious crash.
2589 if (m_action_window
== p
.frame
)
2591 if (wxWindow::GetCapture() == m_frame
)
2592 m_frame
->ReleaseMouse();
2593 m_action
= actionNone
;
2594 m_action_window
= NULL
;
2598 if (p
.frame
->IsShown())
2599 p
.frame
->Show(false);
2601 // reparent to m_frame and destroy the pane
2602 if (m_action_window
== p
.frame
)
2604 m_action_window
= NULL
;
2607 p
.window
->Reparent(m_frame
);
2608 p
.frame
->SetSizer(NULL
);
2615 // delete old sizer first
2616 m_frame
->SetSizer(NULL
);
2618 // create a layout for all of the panes
2619 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2621 // hide or show panes as necessary,
2622 // and float panes as necessary
2623 for (i
= 0; i
< pane_count
; ++i
)
2625 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2629 if (p
.frame
== NULL
)
2631 // we need to create a frame for this
2632 // pane, which has recently been floated
2633 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2635 // on MSW and Mac, if the owner desires transparent dragging, and
2636 // the dragging is happening right now, then the floating
2637 // window should have this style by default
2638 if (m_action
== actionDragFloatingPane
&&
2639 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2640 frame
->SetTransparent(150);
2642 frame
->SetPaneWindow(p
);
2645 if (p
.IsShown() && !frame
->IsShown())
2650 // frame already exists, make sure it's position
2651 // and size reflect the information in wxAuiPaneInfo
2652 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2654 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2655 p
.floating_size
.x
, p
.floating_size
.y
,
2656 wxSIZE_USE_EXISTING
);
2658 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2659 wxDefaultCoord, wxDefaultCoord,
2660 wxSIZE_USE_EXISTING);
2661 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2665 if (p
.frame
->IsShown() != p
.IsShown())
2666 p
.frame
->Show(p
.IsShown());
2671 if (p
.window
->IsShown() != p
.IsShown())
2672 p
.window
->Show(p
.IsShown());
2675 // if "active panes" are no longer allowed, clear
2676 // any optionActive values from the pane states
2677 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2679 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2684 // keep track of the old window rectangles so we can
2685 // refresh those windows whose rect has changed
2686 wxAuiRectArray old_pane_rects
;
2687 for (i
= 0; i
< pane_count
; ++i
)
2690 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2692 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2695 old_pane_rects
.Add(r
);
2701 // apply the new sizer
2702 m_frame
->SetSizer(sizer
);
2703 m_frame
->SetAutoLayout(false);
2708 // now that the frame layout is done, we need to check
2709 // the new pane rectangles against the old rectangles that
2710 // we saved a few lines above here. If the rectangles have
2711 // changed, the corresponding panes must also be updated
2712 for (i
= 0; i
< pane_count
; ++i
)
2714 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2715 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2717 if (p
.rect
!= old_pane_rects
[i
])
2719 p
.window
->Refresh();
2728 // set frame's minimum size
2731 // N.B. More work needs to be done on frame minimum sizes;
2732 // this is some intresting code that imposes the minimum size,
2733 // but we may want to include a more flexible mechanism or
2734 // options for multiple minimum-size modes, e.g. strict or lax
2735 wxSize min_size = sizer->GetMinSize();
2736 wxSize frame_size = m_frame->GetSize();
2737 wxSize client_size = m_frame->GetClientSize();
2739 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2740 min_size.y+frame_size.y-client_size.y );
2742 m_frame->SetMinSize(minframe_size);
2744 if (frame_size.x < minframe_size.x ||
2745 frame_size.y < minframe_size.y)
2746 sizer->Fit(m_frame);
2751 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2752 // on the frame's main sizer, then measures all the various UI items
2753 // and updates their internal rectangles. This should always be called
2754 // instead of calling m_frame->Layout() directly
2756 void wxAuiManager::DoFrameLayout()
2761 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2763 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2765 // get the rectangle of the UI part
2766 // originally, this code looked like this:
2767 // part.rect = wxRect(part.sizer_item->GetPosition(),
2768 // part.sizer_item->GetSize());
2769 // this worked quite well, with one exception: the mdi
2770 // client window had a "deferred" size variable
2771 // that returned the wrong size. It looks like
2772 // a bug in wx, because the former size of the window
2773 // was being returned. So, we will retrieve the part's
2774 // rectangle via other means
2777 part
.rect
= part
.sizer_item
->GetRect();
2778 int flag
= part
.sizer_item
->GetFlag();
2779 int border
= part
.sizer_item
->GetBorder();
2782 part
.rect
.y
-= border
;
2783 part
.rect
.height
+= border
;
2787 part
.rect
.x
-= border
;
2788 part
.rect
.width
+= border
;
2790 if (flag
& wxBOTTOM
)
2791 part
.rect
.height
+= border
;
2793 part
.rect
.width
+= border
;
2796 if (part
.type
== wxAuiDockUIPart::typeDock
)
2797 part
.dock
->rect
= part
.rect
;
2798 if (part
.type
== wxAuiDockUIPart::typePane
)
2799 part
.pane
->rect
= part
.rect
;
2803 // GetPanePart() looks up the pane the pane border UI part (or the regular
2804 // pane part if there is no border). This allows the caller to get the exact
2805 // rectangle of the pane in question, including decorations like
2806 // caption and border (if any).
2808 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2811 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2813 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2814 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2815 part
.pane
&& part
.pane
->window
== wnd
)
2818 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2820 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2821 if (part
.type
== wxAuiDockUIPart::typePane
&&
2822 part
.pane
&& part
.pane
->window
== wnd
)
2830 // GetDockPixelOffset() is an internal function which returns
2831 // a dock's offset in pixels from the left side of the window
2832 // (for horizontal docks) or from the top of the window (for
2833 // vertical docks). This value is necessary for calculating
2834 // fixel-pane/toolbar offsets when they are dragged.
2836 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2838 // the only way to accurately calculate the dock's
2839 // offset is to actually run a theoretical layout
2841 int i
, part_count
, dock_count
;
2842 wxAuiDockInfoArray docks
;
2843 wxAuiPaneInfoArray panes
;
2844 wxAuiDockUIPartArray uiparts
;
2845 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2848 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2849 wxSize client_size
= m_frame
->GetClientSize();
2850 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2853 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2855 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2856 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2857 part
.sizer_item
->GetSize());
2858 if (part
.type
== wxAuiDockUIPart::typeDock
)
2859 part
.dock
->rect
= part
.rect
;
2864 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2866 wxAuiDockInfo
& dock
= docks
.Item(i
);
2867 if (test
.dock_direction
== dock
.dock_direction
&&
2868 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2870 if (dock
.IsVertical())
2882 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2883 // if a dock operation is allowed, the new dock position is copied into
2884 // the target info. If the operation was allowed, the function returns true.
2886 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2887 const wxAuiPaneInfo
& new_pos
)
2889 bool allowed
= false;
2890 switch (new_pos
.dock_direction
)
2892 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2893 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2894 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2895 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2905 // DoDrop() is an important function. It basically takes a mouse position,
2906 // and determines where the pane's new position would be. If the pane is to be
2907 // dropped, it performs the drop operation using the specified dock and pane
2908 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2909 // scenario can be performed, giving precise coordinates for drop hints.
2910 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2911 // as parameters, the changes will be made to the main state arrays
2913 const int auiInsertRowPixels
= 10;
2914 const int auiNewRowPixels
= 40;
2915 const int auiLayerInsertPixels
= 40;
2916 const int auiLayerInsertOffset
= 5;
2918 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2919 wxAuiPaneInfoArray
& panes
,
2920 wxAuiPaneInfo
& target
,
2922 const wxPoint
& offset
)
2924 wxSize cli_size
= m_frame
->GetClientSize();
2926 wxAuiPaneInfo drop
= target
;
2929 // The result should always be shown
2933 // Check to see if the pane has been dragged outside of the window
2934 // (or near to the outside of the window), if so, dock it along the edge
2937 int layer_insert_offset
= auiLayerInsertOffset
;
2938 if (drop
.IsToolbar())
2939 layer_insert_offset
= 0;
2942 if (pt
.x
< layer_insert_offset
&&
2943 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2945 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2946 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2947 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2949 if (drop
.IsToolbar())
2950 new_layer
= auiToolBarLayer
;
2955 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2956 return ProcessDockResult(target
, drop
);
2958 else if (pt
.y
< layer_insert_offset
&&
2959 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2961 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2962 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2963 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2965 if (drop
.IsToolbar())
2966 new_layer
= auiToolBarLayer
;
2971 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2972 return ProcessDockResult(target
, drop
);
2974 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2975 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2977 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2978 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2979 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2981 if (drop
.IsToolbar())
2982 new_layer
= auiToolBarLayer
;
2984 drop
.Dock().Right().
2987 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2988 return ProcessDockResult(target
, drop
);
2990 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2991 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2993 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2994 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2995 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2997 if (drop
.IsToolbar())
2998 new_layer
= auiToolBarLayer
;
3000 drop
.Dock().Bottom().
3003 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3004 return ProcessDockResult(target
, drop
);
3008 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
3011 if (drop
.IsToolbar())
3013 if (!part
|| !part
->dock
)
3016 // calculate the offset from where the dock begins
3017 // to the point where the user dropped the pane
3018 int dock_drop_offset
= 0;
3019 if (part
->dock
->IsHorizontal())
3020 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
3022 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
3025 // toolbars may only be moved in and to fixed-pane docks,
3026 // otherwise we will try to float the pane. Also, the pane
3027 // should float if being dragged over center pane windows
3028 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3030 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
3036 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3037 (drop
.IsFloatable() ||
3038 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
3039 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
3041 if (drop
.IsFloatable())
3047 return ProcessDockResult(target
, drop
);
3050 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3052 return ProcessDockResult(target
, drop
);
3057 m_last_rect
= part
->dock
->rect
;
3058 m_last_rect
.Inflate( 15, 15 );
3061 Direction(part
->dock
->dock_direction
).
3062 Layer(part
->dock
->dock_layer
).
3063 Row(part
->dock
->dock_row
).
3064 Position(dock_drop_offset
);
3067 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3068 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3069 ) && part
->dock
->panes
.GetCount() > 1)
3071 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3072 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3074 int row
= drop
.dock_row
;
3075 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3076 part
->dock
->dock_layer
,
3077 part
->dock
->dock_row
);
3078 drop
.dock_row
= row
;
3082 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3083 part
->dock
->dock_layer
,
3084 part
->dock
->dock_row
+1);
3085 drop
.dock_row
= part
->dock
->dock_row
+1;
3090 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3091 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3092 ) && part
->dock
->panes
.GetCount() > 1)
3094 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3095 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3097 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3098 part
->dock
->dock_layer
,
3099 part
->dock
->dock_row
+1);
3100 drop
.dock_row
= part
->dock
->dock_row
+1;
3104 int row
= drop
.dock_row
;
3105 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3106 part
->dock
->dock_layer
,
3107 part
->dock
->dock_row
);
3108 drop
.dock_row
= row
;
3112 return ProcessDockResult(target
, drop
);
3121 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3122 part
->type
== wxAuiDockUIPart::typeCaption
||
3123 part
->type
== wxAuiDockUIPart::typeGripper
||
3124 part
->type
== wxAuiDockUIPart::typePaneButton
||
3125 part
->type
== wxAuiDockUIPart::typePane
||
3126 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3127 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3128 part
->type
== wxAuiDockUIPart::typeBackground
)
3130 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3132 if (part
->dock
->panes
.GetCount() != 1)
3134 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3141 // If a normal frame is being dragged over a toolbar, insert it
3142 // along the edge under the toolbar, but over all other panes.
3143 // (this could be done much better, but somehow factoring this
3144 // calculation with the one at the beginning of this function)
3145 if (part
->dock
&& part
->dock
->toolbar
)
3149 switch (part
->dock
->dock_direction
)
3151 case wxAUI_DOCK_LEFT
:
3152 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3153 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3154 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3156 case wxAUI_DOCK_TOP
:
3157 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3158 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3159 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3161 case wxAUI_DOCK_RIGHT
:
3162 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3163 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3164 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3166 case wxAUI_DOCK_BOTTOM
:
3167 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3168 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3169 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3173 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3176 Direction(part
->dock
->dock_direction
).
3177 Layer(layer
).Row(0).Position(0);
3178 return ProcessDockResult(target
, drop
);
3185 part
= GetPanePart(part
->pane
->window
);
3189 bool insert_dock_row
= false;
3190 int insert_row
= part
->pane
->dock_row
;
3191 int insert_dir
= part
->pane
->dock_direction
;
3192 int insert_layer
= part
->pane
->dock_layer
;
3194 switch (part
->pane
->dock_direction
)
3196 case wxAUI_DOCK_TOP
:
3197 if (pt
.y
>= part
->rect
.y
&&
3198 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3199 insert_dock_row
= true;
3201 case wxAUI_DOCK_BOTTOM
:
3202 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3203 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3204 insert_dock_row
= true;
3206 case wxAUI_DOCK_LEFT
:
3207 if (pt
.x
>= part
->rect
.x
&&
3208 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3209 insert_dock_row
= true;
3211 case wxAUI_DOCK_RIGHT
:
3212 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3213 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3214 insert_dock_row
= true;
3216 case wxAUI_DOCK_CENTER
:
3218 // "new row pixels" will be set to the default, but
3219 // must never exceed 20% of the window size
3220 int new_row_pixels_x
= auiNewRowPixels
;
3221 int new_row_pixels_y
= auiNewRowPixels
;
3223 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3224 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3226 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3227 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3230 // determine if the mouse pointer is in a location that
3231 // will cause a new row to be inserted. The hot spot positions
3232 // are along the borders of the center pane
3235 insert_dock_row
= true;
3236 const wxRect
& pr
= part
->rect
;
3237 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3238 insert_dir
= wxAUI_DOCK_LEFT
;
3239 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3240 insert_dir
= wxAUI_DOCK_TOP
;
3241 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3242 pt
.x
< pr
.x
+ pr
.width
)
3243 insert_dir
= wxAUI_DOCK_RIGHT
;
3244 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3245 pt
.y
< pr
.y
+ pr
.height
)
3246 insert_dir
= wxAUI_DOCK_BOTTOM
;
3250 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3254 if (insert_dock_row
)
3256 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3257 drop
.Dock().Direction(insert_dir
).
3258 Layer(insert_layer
).
3261 return ProcessDockResult(target
, drop
);
3264 // determine the mouse offset and the pane size, both in the
3265 // direction of the dock itself, and perpendicular to the dock
3269 if (part
->orientation
== wxVERTICAL
)
3271 offset
= pt
.y
- part
->rect
.y
;
3272 size
= part
->rect
.GetHeight();
3276 offset
= pt
.x
- part
->rect
.x
;
3277 size
= part
->rect
.GetWidth();
3280 int drop_position
= part
->pane
->dock_pos
;
3282 // if we are in the top/left part of the pane,
3283 // insert the pane before the pane being hovered over
3284 if (offset
<= size
/2)
3286 drop_position
= part
->pane
->dock_pos
;
3288 part
->pane
->dock_direction
,
3289 part
->pane
->dock_layer
,
3290 part
->pane
->dock_row
,
3291 part
->pane
->dock_pos
);
3294 // if we are in the bottom/right part of the pane,
3295 // insert the pane before the pane being hovered over
3296 if (offset
> size
/2)
3298 drop_position
= part
->pane
->dock_pos
+1;
3300 part
->pane
->dock_direction
,
3301 part
->pane
->dock_layer
,
3302 part
->pane
->dock_row
,
3303 part
->pane
->dock_pos
+1);
3307 Direction(part
->dock
->dock_direction
).
3308 Layer(part
->dock
->dock_layer
).
3309 Row(part
->dock
->dock_row
).
3310 Position(drop_position
);
3311 return ProcessDockResult(target
, drop
);
3318 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3320 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3322 m_hint_fadetimer
.Stop();
3326 m_hint_fadeamt
+= 4;
3327 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3330 void wxAuiManager::ShowHint(const wxRect
& rect
)
3334 // if the hint rect is the same as last time, don't do anything
3335 if (m_last_hint
== rect
)
3339 m_hint_fadeamt
= m_hint_fademax
;
3341 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3342 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3343 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3347 m_hint_wnd
->SetSize(rect
);
3348 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3350 if (!m_hint_wnd
->IsShown())
3353 // if we are dragging a floating pane, set the focus
3354 // back to that floating pane (otherwise it becomes unfocused)
3355 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3356 m_action_window
->SetFocus();
3358 m_hint_wnd
->Raise();
3361 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3363 // start fade in timer
3364 m_hint_fadetimer
.SetOwner(this, 101);
3365 m_hint_fadetimer
.Start(5);
3368 else // Not using a transparent hint window...
3370 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3373 if (m_last_hint
!= rect
)
3375 // remove the last hint rectangle
3381 wxScreenDC screendc
;
3382 wxRegion
clip(1, 1, 10000, 10000);
3384 // clip all floating windows, so we don't draw over them
3386 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3388 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3390 if (pane
.IsFloating() &&
3391 pane
.frame
->IsShown())
3393 wxRect rect
= pane
.frame
->GetRect();
3395 // wxGTK returns the client size, not the whole frame size
3401 clip
.Subtract(rect
);
3405 // As we can only hide the hint by redrawing the managed window, we
3406 // need to clip the region to the managed window too or we get
3407 // nasty redrawn problems.
3408 clip
.Intersect(m_frame
->GetRect());
3410 screendc
.SetDeviceClippingRegion(clip
);
3412 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3413 wxBrush
brush(stipple
);
3414 screendc
.SetBrush(brush
);
3415 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3417 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3418 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3419 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3420 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3424 void wxAuiManager::HideHint()
3426 // hides a transparent window hint, if there is one
3429 if (m_hint_wnd
->IsShown())
3430 m_hint_wnd
->Show(false);
3431 m_hint_wnd
->SetTransparent(0);
3432 m_hint_fadetimer
.Stop();
3433 m_last_hint
= wxRect();
3437 // hides a painted hint by redrawing the frame window
3438 if (!m_last_hint
.IsEmpty())
3442 m_last_hint
= wxRect();
3446 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3448 // Do nothing so this event isn't handled in the base handlers.
3450 // Letting the hint window activate without this handler can lead to
3451 // weird behavior on Mac where the menu is switched out to the top
3452 // window's menu in MDI applications when it shouldn't be. So since
3453 // we don't want user interaction with the hint window anyway, we just
3454 // prevent it from activating here.
3459 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3460 const wxPoint
& offset
)
3462 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3466 if (pane
.IsToolbar())
3468 m_action
= actionDragToolbarPane
;
3472 m_action
= actionDragFloatingPane
;
3475 m_action_window
= pane_window
;
3476 m_action_offset
= offset
;
3477 m_frame
->CaptureMouse();
3481 // CalculateHintRect() calculates the drop hint rectangle. The method
3482 // first calls DoDrop() to determine the exact position the pane would
3483 // be at were if dropped. If the pane would indeed become docked at the
3484 // specified drop point, the the rectangle hint will be returned in
3485 // screen coordinates. Otherwise, an empty rectangle is returned.
3486 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3487 // the mouse position, in client coordinates. |offset| describes the offset
3488 // that the mouse is from the upper-left corner of the item being dragged
3490 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3492 const wxPoint
& offset
)
3496 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3497 // we will create a new temporary layout and then measure the resulting
3498 // rectangle; we will create a copy of the docking structures (m_dock)
3499 // so that we don't modify the real thing on screen
3501 int i
, pane_count
, part_count
;
3502 wxAuiDockInfoArray docks
;
3503 wxAuiPaneInfoArray panes
;
3504 wxAuiDockUIPartArray uiparts
;
3505 wxAuiPaneInfo hint
= GetPane(pane_window
);
3506 hint
.name
= wxT("__HINT__");
3507 hint
.PaneBorder(true);
3513 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3515 // remove any pane already there which bears the same window;
3516 // this happens when you are moving a pane around in a dock
3517 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3519 if (panes
.Item(i
).window
== pane_window
)
3521 RemovePaneFromDocks(docks
, panes
.Item(i
));
3527 // find out where the new pane would be
3528 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3535 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3536 wxSize client_size
= m_frame
->GetClientSize();
3537 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3540 for (i
= 0, part_count
= uiparts
.GetCount();
3541 i
< part_count
; ++i
)
3543 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3545 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3546 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3548 rect
= wxRect(part
.sizer_item
->GetPosition(),
3549 part
.sizer_item
->GetSize());
3561 // actually show the hint rectangle on the screen
3562 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3564 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3566 // Mirror rectangle in RTL mode
3567 rect
.x
-= rect
.GetWidth();
3573 // DrawHintRect() calculates the hint rectangle by calling
3574 // CalculateHintRect(). If there is a rectangle, it shows it
3575 // by calling ShowHint(), otherwise it hides any hint
3576 // rectangle currently shown
3577 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3579 const wxPoint
& offset
)
3581 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3593 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3595 // try to find the pane
3596 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3597 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3599 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3600 pane
.frame
->SetTransparent(150);
3603 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3605 // try to find the pane
3606 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3607 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3609 wxPoint pt
= ::wxGetMousePosition();
3612 // Adapt pt to direction
3615 // move to pane's upper border
3617 pos
= wnd
->ClientToScreen( pos
);
3619 // and some more pixels for the title bar
3622 else if (dir
== wxWEST
)
3624 // move to pane's left border
3626 pos
= wnd
->ClientToScreen( pos
);
3629 else if (dir
== wxEAST
)
3631 // move to pane's right border
3632 wxPoint
pos( wnd
->GetSize().x
, 0 );
3633 pos
= wnd
->ClientToScreen( pos
);
3636 else if (dir
== wxSOUTH
)
3638 // move to pane's bottom border
3639 wxPoint
pos( 0, wnd
->GetSize().y
);
3640 pos
= wnd
->ClientToScreen( pos
);
3647 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3649 // calculate the offset from the upper left-hand corner
3650 // of the frame to the mouse pointer
3651 wxPoint frame_pos
= pane
.frame
->GetPosition();
3652 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3654 // no hint for toolbar floating windows
3655 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3657 wxAuiDockInfoArray docks
;
3658 wxAuiPaneInfoArray panes
;
3659 wxAuiDockUIPartArray uiparts
;
3660 wxAuiPaneInfo hint
= pane
;
3662 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3664 // find out where the new pane would be
3665 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3667 if (hint
.IsFloating())
3671 m_action
= actionDragToolbarPane
;
3672 m_action_window
= pane
.window
;
3680 // if a key modifier is pressed while dragging the frame,
3681 // don't dock the window
3682 if (!CanDockPanel(pane
))
3689 DrawHintRect(wnd
, client_pt
, action_offset
);
3692 // this cleans up some screen artifacts that are caused on GTK because
3693 // we aren't getting the exact size of the window (see comment
3703 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3705 // try to find the pane
3706 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3707 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3709 wxPoint pt
= ::wxGetMousePosition();
3712 // Adapt pt to direction
3715 // move to pane's upper border
3717 pos
= wnd
->ClientToScreen( pos
);
3719 // and some more pixels for the title bar
3722 else if (dir
== wxWEST
)
3724 // move to pane's left border
3726 pos
= wnd
->ClientToScreen( pos
);
3729 else if (dir
== wxEAST
)
3731 // move to pane's right border
3732 wxPoint
pos( wnd
->GetSize().x
, 0 );
3733 pos
= wnd
->ClientToScreen( pos
);
3736 else if (dir
== wxSOUTH
)
3738 // move to pane's bottom border
3739 wxPoint
pos( 0, wnd
->GetSize().y
);
3740 pos
= wnd
->ClientToScreen( pos
);
3747 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3749 // calculate the offset from the upper left-hand corner
3750 // of the frame to the mouse pointer
3751 wxPoint frame_pos
= pane
.frame
->GetPosition();
3752 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3754 // if a key modifier is pressed while dragging the frame,
3755 // don't dock the window
3756 if (CanDockPanel(pane
))
3758 // do the drop calculation
3759 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3762 // if the pane is still floating, update it's floating
3763 // position (that we store)
3764 if (pane
.IsFloating())
3766 pane
.floating_pos
= pane
.frame
->GetPosition();
3768 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3769 pane
.frame
->SetTransparent(255);
3771 else if (m_has_maximized
)
3773 RestoreMaximizedPane();
3781 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3783 // try to find the pane
3784 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3785 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3787 pane
.floating_size
= size
;
3791 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3793 // try to find the pane
3794 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3795 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3798 // fire pane close event
3799 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3801 e
.SetCanVeto(evt
.CanVeto());
3811 // close the pane, but check that it
3812 // still exists in our pane array first
3813 // (the event handler above might have removed it)
3815 wxAuiPaneInfo
& check
= GetPane(wnd
);
3825 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3827 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3829 SetActivePane(m_panes
, wnd
);
3834 // OnRender() draws all of the pane captions, sashes,
3835 // backgrounds, captions, grippers, pane borders and buttons.
3836 // It renders the entire user interface.
3838 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3840 // if the frame is about to be deleted, don't bother
3841 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3844 wxDC
* dc
= evt
.GetDC();
3850 for (i
= 0, part_count
= m_uiparts
.GetCount();
3851 i
< part_count
; ++i
)
3853 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3855 // don't draw hidden pane items or items that aren't windows
3856 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3861 case wxAuiDockUIPart::typeDockSizer
:
3862 case wxAuiDockUIPart::typePaneSizer
:
3863 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3865 case wxAuiDockUIPart::typeBackground
:
3866 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3868 case wxAuiDockUIPart::typeCaption
:
3869 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3871 case wxAuiDockUIPart::typeGripper
:
3872 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3874 case wxAuiDockUIPart::typePaneBorder
:
3875 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3877 case wxAuiDockUIPart::typePaneButton
:
3878 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3879 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3886 // Render() fire a render event, which is normally handled by
3887 // wxAuiManager::OnRender(). This allows the render function to
3888 // be overridden via the render event. This can be useful for paintin
3889 // custom graphics in the main window. Default behavior can be
3890 // invoked in the overridden function by calling OnRender()
3892 void wxAuiManager::Render(wxDC
* dc
)
3894 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3900 void wxAuiManager::Repaint(wxDC
* dc
)
3905 m_frame
->Refresh() ;
3911 m_frame
->GetClientSize(&w
, &h
);
3913 // figure out which dc to use; if one
3914 // has been specified, use it, otherwise
3916 wxClientDC
* client_dc
= NULL
;
3919 client_dc
= new wxClientDC(m_frame
);
3923 // if the frame has a toolbar, the client area
3924 // origin will not be (0,0).
3925 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3926 if (pt
.x
!= 0 || pt
.y
!= 0)
3927 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3929 // render all the items
3932 // if we created a client_dc, delete it
3937 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3939 wxPaintDC
dc(m_frame
);
3943 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3952 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3960 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3962 // for MDI parent frames, this event must not
3963 // be "skipped". In other words, the parent frame
3964 // must not be allowed to resize the client window
3965 // after we are finished processing sizing changes
3973 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3975 // get the window we are managing, if none, return NULL
3976 wxWindow
* window
= GetManagedWindow();
3979 evt
.SetManager(NULL
);
3983 // if we are managing a child frame, get the 'real' manager
3984 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3986 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3987 evt
.SetManager(float_frame
->GetOwnerManager());
3991 // return pointer to ourself
3992 evt
.SetManager(this);
3995 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3998 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3999 wxCursor cursor
= wxNullCursor
;
4003 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4004 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4006 // a dock may not be resized if it has a single
4007 // pane which is not resizable
4008 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4009 part
->dock
->panes
.GetCount() == 1 &&
4010 part
->dock
->panes
.Item(0)->IsFixed())
4013 // panes that may not be resized do not get a sizing cursor
4014 if (part
->pane
&& part
->pane
->IsFixed())
4017 if (part
->orientation
== wxVERTICAL
)
4018 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4020 cursor
= wxCursor(wxCURSOR_SIZENS
);
4022 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4024 cursor
= wxCursor(wxCURSOR_SIZING
);
4028 event
.SetCursor(cursor
);
4033 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4034 const wxMouseEvent
& event
)
4036 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4037 if (!hit_test
|| !button_ui_part
)
4040 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4042 if (hit_test
== button_ui_part
)
4044 if (event
.LeftDown())
4045 state
= wxAUI_BUTTON_STATE_PRESSED
;
4047 state
= wxAUI_BUTTON_STATE_HOVER
;
4051 if (event
.LeftDown())
4052 state
= wxAUI_BUTTON_STATE_HOVER
;
4055 // now repaint the button with hover state
4056 wxClientDC
cdc(m_frame
);
4058 // if the frame has a toolbar, the client area
4059 // origin will not be (0,0).
4060 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4061 if (pt
.x
!= 0 || pt
.y
!= 0)
4062 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4066 m_art
->DrawPaneButton(cdc
, m_frame
,
4067 button_ui_part
->button
->button_id
,
4069 button_ui_part
->rect
,
4074 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4076 m_currentDragItem
= -1;
4078 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4081 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4082 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4084 // Removing this restriction so that a centre pane can be resized
4085 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4088 // a dock may not be resized if it has a single
4089 // pane which is not resizable
4090 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4091 part
->dock
->panes
.GetCount() == 1 &&
4092 part
->dock
->panes
.Item(0)->IsFixed())
4095 // panes that may not be resized should be ignored here
4096 if (part
->pane
&& part
->pane
->IsFixed())
4099 m_action
= actionResize
;
4100 m_action_part
= part
;
4101 m_action_hintrect
= wxRect();
4102 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4103 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4104 event
.m_y
- part
->rect
.y
);
4105 m_frame
->CaptureMouse();
4107 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4109 m_action
= actionClickButton
;
4110 m_action_part
= part
;
4111 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4112 m_frame
->CaptureMouse();
4114 UpdateButtonOnScreen(part
, event
);
4116 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4117 part
->type
== wxAuiDockUIPart::typeGripper
)
4119 // if we are managing a wxAuiFloatingFrame window, then
4120 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4121 // We want to initiate a toolbar drag in our owner manager
4122 wxWindow
* managed_wnd
= GetManagedWindow();
4125 part
->pane
->window
&&
4127 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4129 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4130 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4131 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4132 wxPoint(event
.m_x
- part
->rect
.x
,
4133 event
.m_y
- part
->rect
.y
));
4139 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4141 // set the caption as active
4142 SetActivePane(m_panes
, part
->pane
->window
);
4146 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4149 m_action
= actionClickCaption
;
4150 m_action_part
= part
;
4151 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4152 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4153 event
.m_y
- part
->rect
.y
);
4154 m_frame
->CaptureMouse();
4173 /// Ends a resize action, or for live update, resizes the sash
4174 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4176 // resize the dock or the pane
4177 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4179 wxRect
& rect
= m_action_part
->dock
->rect
;
4181 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4182 event
.m_y
- m_action_offset
.y
);
4184 switch (m_action_part
->dock
->dock_direction
)
4186 case wxAUI_DOCK_LEFT
:
4187 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4189 case wxAUI_DOCK_TOP
:
4190 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4192 case wxAUI_DOCK_RIGHT
:
4193 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4194 new_pos
.x
- m_action_part
->rect
.GetWidth();
4196 case wxAUI_DOCK_BOTTOM
:
4197 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4198 new_pos
.y
- m_action_part
->rect
.GetHeight();
4205 else if (m_action_part
&&
4206 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4208 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4209 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4211 int total_proportion
= 0;
4212 int dock_pixels
= 0;
4213 int new_pixsize
= 0;
4215 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4216 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4217 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4219 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4220 event
.m_y
- m_action_offset
.y
);
4222 // determine the pane rectangle by getting the pane part
4223 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4224 wxASSERT_MSG(pane_part
,
4225 wxT("Pane border part not found -- shouldn't happen"));
4227 // determine the new pixel size that the user wants;
4228 // this will help us recalculate the pane's proportion
4229 if (dock
.IsHorizontal())
4230 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4232 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4234 // determine the size of the dock, based on orientation
4235 if (dock
.IsHorizontal())
4236 dock_pixels
= dock
.rect
.GetWidth();
4238 dock_pixels
= dock
.rect
.GetHeight();
4240 // determine the total proportion of all resizable panes,
4241 // and the total size of the dock minus the size of all
4243 int i
, dock_pane_count
= dock
.panes
.GetCount();
4244 int pane_position
= -1;
4245 for (i
= 0; i
< dock_pane_count
; ++i
)
4247 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4248 if (p
.window
== pane
.window
)
4251 // while we're at it, subtract the pane sash
4252 // width from the dock width, because this would
4253 // skew our proportion calculations
4255 dock_pixels
-= sash_size
;
4257 // also, the whole size (including decorations) of
4258 // all fixed panes must also be subtracted, because they
4259 // are not part of the proportion calculation
4262 if (dock
.IsHorizontal())
4263 dock_pixels
-= p
.best_size
.x
;
4265 dock_pixels
-= p
.best_size
.y
;
4269 total_proportion
+= p
.dock_proportion
;
4273 // new size can never be more than the number of dock pixels
4274 if (new_pixsize
> dock_pixels
)
4275 new_pixsize
= dock_pixels
;
4278 // find a pane in our dock to 'steal' space from or to 'give'
4279 // space to -- this is essentially what is done when a pane is
4280 // resized; the pane should usually be the first non-fixed pane
4281 // to the right of the action pane
4282 int borrow_pane
= -1;
4283 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4285 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4294 // demand that the pane being resized is found in this dock
4295 // (this assert really never should be raised)
4296 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4298 // prevent division by zero
4299 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4301 m_action
= actionNone
;
4305 // calculate the new proportion of the pane
4306 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4308 // default minimum size
4311 // check against the pane's minimum size, if specified. please note
4312 // that this is not enough to ensure that the minimum size will
4313 // not be violated, because the whole frame might later be shrunk,
4314 // causing the size of the pane to violate it's minimum size
4315 if (pane
.min_size
.IsFullySpecified())
4319 if (pane
.HasBorder())
4320 min_size
+= (pane_border_size
*2);
4322 // calculate minimum size with decorations (border,caption)
4323 if (pane_part
->orientation
== wxVERTICAL
)
4325 min_size
+= pane
.min_size
.y
;
4326 if (pane
.HasCaption())
4327 min_size
+= caption_size
;
4331 min_size
+= pane
.min_size
.x
;
4336 // for some reason, an arithmatic error somewhere is causing
4337 // the proportion calculations to always be off by 1 pixel;
4338 // for now we will add the 1 pixel on, but we really should
4339 // determine what's causing this.
4342 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4344 if (new_proportion
< min_proportion
)
4345 new_proportion
= min_proportion
;
4349 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4351 // borrow the space from our neighbor pane to the
4352 // right or bottom (depending on orientation);
4353 // also make sure we don't make the neighbor too small
4354 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4356 if (prop_borrow
- prop_diff
< 0)
4358 // borrowing from other pane would make it too small,
4359 // so cancel the resize operation
4360 prop_borrow
= min_proportion
;
4364 prop_borrow
-= prop_diff
;
4368 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4369 pane
.dock_proportion
= new_proportion
;
4380 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4382 if (m_action
== actionResize
)
4384 m_frame
->ReleaseMouse();
4386 if (!wxAuiManager_HasLiveResize(*this))
4388 // get rid of the hint rectangle
4390 DrawResizeHint(dc
, m_action_hintrect
);
4392 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4393 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4395 DoEndResizeAction(event
);
4397 m_currentDragItem
= -1;
4400 else if (m_action
== actionClickButton
)
4402 m_hover_button
= NULL
;
4403 m_frame
->ReleaseMouse();
4407 UpdateButtonOnScreen(m_action_part
, event
);
4409 // make sure we're still over the item that was originally clicked
4410 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4412 // fire button-click event
4413 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4415 e
.SetPane(m_action_part
->pane
);
4416 e
.SetButton(m_action_part
->button
->button_id
);
4421 else if (m_action
== actionClickCaption
)
4423 m_frame
->ReleaseMouse();
4425 else if (m_action
== actionDragFloatingPane
)
4427 m_frame
->ReleaseMouse();
4429 else if (m_action
== actionDragToolbarPane
)
4431 m_frame
->ReleaseMouse();
4433 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4434 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4436 // save the new positions
4437 wxAuiDockInfoPtrArray docks
;
4438 FindDocks(m_docks
, pane
.dock_direction
,
4439 pane
.dock_layer
, pane
.dock_row
, docks
);
4440 if (docks
.GetCount() == 1)
4442 wxAuiDockInfo
& dock
= *docks
.Item(0);
4444 wxArrayInt pane_positions
, pane_sizes
;
4445 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4447 int i
, dock_pane_count
= dock
.panes
.GetCount();
4448 for (i
= 0; i
< dock_pane_count
; ++i
)
4449 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4452 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4460 m_action
= actionNone
;
4461 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4465 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4467 // sometimes when Update() is called from inside this method,
4468 // a spurious mouse move event is generated; this check will make
4469 // sure that only real mouse moves will get anywhere in this method;
4470 // this appears to be a bug somewhere, and I don't know where the
4471 // mouse move event is being generated. only verified on MSW
4473 wxPoint mouse_pos
= event
.GetPosition();
4474 if (m_last_mouse_move
== mouse_pos
)
4476 m_last_mouse_move
= mouse_pos
;
4479 if (m_action
== actionResize
)
4481 // It's necessary to reset m_action_part since it destroyed
4482 // by the Update within DoEndResizeAction.
4483 if (m_currentDragItem
!= -1)
4484 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4486 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4490 wxPoint pos
= m_action_part
->rect
.GetPosition();
4491 if (m_action_part
->orientation
== wxHORIZONTAL
)
4492 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4494 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4496 if (wxAuiManager_HasLiveResize(*this))
4498 m_frame
->ReleaseMouse();
4499 DoEndResizeAction(event
);
4500 m_frame
->CaptureMouse();
4504 wxRect
rect(m_frame
->ClientToScreen(pos
),
4505 m_action_part
->rect
.GetSize());
4508 if (!m_action_hintrect
.IsEmpty())
4510 // remove old resize hint
4511 DrawResizeHint(dc
, m_action_hintrect
);
4512 m_action_hintrect
= wxRect();
4515 // draw new resize hint, if it's inside the managed frame
4516 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4517 if (frame_screen_rect
.Contains(rect
))
4519 DrawResizeHint(dc
, rect
);
4520 m_action_hintrect
= rect
;
4525 else if (m_action
== actionClickCaption
)
4527 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4528 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4530 // caption has been clicked. we need to check if the mouse
4531 // is now being dragged. if it is, we need to change the
4532 // mouse action to 'drag'
4533 if (m_action_part
&&
4534 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4535 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4537 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4539 if (!pane_info
->IsToolbar())
4541 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4542 pane_info
->IsFloatable())
4544 m_action
= actionDragFloatingPane
;
4546 // set initial float position
4547 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4548 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4549 pt
.y
- m_action_offset
.y
);
4552 if (pane_info
->IsMaximized())
4553 RestorePane(*pane_info
);
4557 m_action_window
= pane_info
->frame
;
4559 // action offset is used here to make it feel "natural" to the user
4560 // to drag a docked pane and suddenly have it become a floating frame.
4561 // Sometimes, however, the offset where the user clicked on the docked
4562 // caption is bigger than the width of the floating frame itself, so
4563 // in that case we need to set the action offset to a sensible value
4564 wxSize frame_size
= m_action_window
->GetSize();
4565 if (frame_size
.x
<= m_action_offset
.x
)
4566 m_action_offset
.x
= 30;
4571 m_action
= actionDragToolbarPane
;
4572 m_action_window
= pane_info
->window
;
4576 else if (m_action
== actionDragFloatingPane
)
4578 if (m_action_window
)
4580 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4581 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4582 pt
.y
- m_action_offset
.y
);
4585 else if (m_action
== actionDragToolbarPane
)
4587 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4588 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4590 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4592 wxPoint pt
= event
.GetPosition();
4593 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4595 // if DoDrop() decided to float the pane, set up
4596 // the floating pane's initial position
4597 if (pane
.IsFloating())
4599 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4600 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4601 pt
.y
- m_action_offset
.y
);
4604 // this will do the actiual move operation;
4605 // in the case that the pane has been floated,
4606 // this call will create the floating pane
4607 // and do the reparenting
4610 // if the pane has been floated, change the mouse
4611 // action actionDragFloatingPane so that subsequent
4612 // EVT_MOTION() events will move the floating pane
4613 if (pane
.IsFloating())
4615 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4616 m_action
= actionDragFloatingPane
;
4617 m_action_window
= pane
.frame
;
4622 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4623 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4625 if (part
!= m_hover_button
)
4627 // make the old button normal
4630 UpdateButtonOnScreen(m_hover_button
, event
);
4634 // mouse is over a button, so repaint the
4635 // button in hover mode
4636 UpdateButtonOnScreen(part
, event
);
4637 m_hover_button
= part
;
4645 m_hover_button
= NULL
;
4656 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4660 m_hover_button
= NULL
;
4665 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4667 // cancel the operation in progress, if any
4668 if ( m_action
!= actionNone
)
4670 m_action
= actionNone
;
4675 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4677 // when a child pane has it's focus set, we should change the
4678 // pane's active state to reflect this. (this is only true if
4679 // active panes are allowed by the owner)
4680 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4682 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4683 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4685 SetActivePane(m_panes
, event
.GetWindow());
4694 // OnPaneButton() is an event handler that is called
4695 // when a pane button has been pressed.
4696 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4698 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4700 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4702 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4704 // fire pane close event
4705 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4707 e
.SetPane(evt
.pane
);
4712 // close the pane, but check that it
4713 // still exists in our pane array first
4714 // (the event handler above might have removed it)
4716 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4725 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4727 // fire pane close event
4728 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4730 e
.SetPane(evt
.pane
);
4739 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4741 // fire pane close event
4742 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4744 e
.SetPane(evt
.pane
);
4753 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4755 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&