1 /////////////////////////////////////////////////////////////////////////////
2 // Name: generic/scrolwin.cpp
3 // Purpose: wxGenericScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
22 #pragma implementation "genscrolwin.h"
26 #define XtDisplay XTDISPLAY
29 // For compilers that support precompilation, includes "wx.h".
30 #include "wx/wxprec.h"
36 #if !defined(__WXGTK__) || defined(__WXUNIVERSAL__)
39 #include "wx/dcclient.h"
41 #include "wx/scrolwin.h"
47 #include "wx/recguard.h"
50 #include <windows.h> // for DLGC_WANTARROWS
54 // For wxRETAINED implementation
55 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
56 //This code switches off the compiler warnings
57 # pragma message disable nosimpint
61 # pragma message enable nosimpint
65 IMPLEMENT_CLASS(wxScrolledWindow
, wxGenericScrolledWindow
)
69 style wxHSCROLL | wxVSCROLL
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
77 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
80 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
82 m_scrollHelper
= scrollHelper
;
85 virtual bool ProcessEvent(wxEvent
& event
);
87 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
90 wxScrollHelper
*m_scrollHelper
;
92 bool m_hasDrawnWindow
;
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
103 class wxAutoScrollTimer
: public wxTimer
106 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
107 wxEventType eventTypeToSend
,
108 int pos
, int orient
);
110 virtual void Notify();
114 wxScrollHelper
*m_scrollHelper
;
115 wxEventType m_eventType
;
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
122 // ============================================================================
124 // ============================================================================
126 // ----------------------------------------------------------------------------
128 // ----------------------------------------------------------------------------
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
131 wxScrollHelper
*scroll
,
132 wxEventType eventTypeToSend
,
136 m_scrollHelper
= scroll
;
137 m_eventType
= eventTypeToSend
;
142 void wxAutoScrollTimer::Notify()
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win
)
149 else // we still capture the mouse, continue generating events
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
153 event1
.SetEventObject(m_win
);
154 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
155 m_win
->GetEventHandler()->ProcessEvent(event1
) )
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent
event2(wxEVT_MOTION
);
159 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow
*parentTop
= m_win
;
164 while ( parentTop
->GetParent() )
165 parentTop
= parentTop
->GetParent();
166 wxPoint ptOrig
= parentTop
->GetPosition();
167 event2
.m_x
-= ptOrig
.x
;
168 event2
.m_y
-= ptOrig
.y
;
170 event2
.SetEventObject(m_win
);
172 // FIXME: we don't fill in the other members - ok?
174 m_win
->GetEventHandler()->ProcessEvent(event2
);
176 else // can't scroll further, stop
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
190 wxEventType evType
= event
.GetEventType();
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow
= true;
210 // pass it on to the real handler
211 bool processed
= wxEvtHandler::ProcessEvent(event
);
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
220 if ( evType
== wxEVT_SIZE
)
222 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow
)
238 // reset the skipped flag to false as it might have been set to true in
239 // ProcessEvent() above
242 if ( evType
== wxEVT_PAINT
)
244 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
248 if ( evType
== wxEVT_SCROLLWIN_TOP
||
249 evType
== wxEVT_SCROLLWIN_BOTTOM
||
250 evType
== wxEVT_SCROLLWIN_LINEUP
||
251 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
252 evType
== wxEVT_SCROLLWIN_PAGEUP
||
253 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
254 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
255 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
257 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
258 return !event
.GetSkipped();
261 if ( evType
== wxEVT_ENTER_WINDOW
)
263 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
265 else if ( evType
== wxEVT_LEAVE_WINDOW
)
267 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
270 else if ( evType
== wxEVT_MOUSEWHEEL
)
272 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
274 #endif // wxUSE_MOUSEWHEEL
275 else if ( evType
== wxEVT_CHAR
)
277 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
278 return !event
.GetSkipped();
284 // ----------------------------------------------------------------------------
285 // wxScrollHelper construction
286 // ----------------------------------------------------------------------------
288 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
290 m_xScrollPixelsPerLine
=
291 m_yScrollPixelsPerLine
=
296 m_xScrollLinesPerPage
=
297 m_yScrollLinesPerPage
= 0;
299 m_xScrollingEnabled
=
300 m_yScrollingEnabled
= true;
309 m_targetWindow
= (wxWindow
*)NULL
;
311 m_timerAutoScroll
= (wxTimer
*)NULL
;
319 wxScrollHelper::~wxScrollHelper()
326 // ----------------------------------------------------------------------------
327 // setting scrolling parameters
328 // ----------------------------------------------------------------------------
330 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
340 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
343 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
344 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
346 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
347 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
348 (xPos
!= m_xScrollPosition
) ||
349 (yPos
!= m_yScrollPosition
)
352 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
353 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
354 m_xScrollPosition
= xPos
;
355 m_yScrollPosition
= yPos
;
357 int w
= noUnitsX
* pixelsPerUnitX
;
358 int h
= noUnitsY
* pixelsPerUnitY
;
360 // For better backward compatibility we set persisting limits
361 // here not just the size. It makes SetScrollbars 'sticky'
362 // emulating the old non-autoscroll behaviour.
363 // m_targetWindow->SetVirtualSizeHints( w, h );
365 // The above should arguably be deprecated, this however we still need.
367 m_targetWindow
->SetVirtualSize( w
, h
);
369 if (do_refresh
&& !noRefresh
)
370 m_targetWindow
->Refresh(true, GetScrollRect());
372 #ifndef __WXUNIVERSAL__
373 // If the target is not the same as the window with the scrollbars,
374 // then we need to update the scrollbars here, since they won't have
375 // been updated by SetVirtualSize().
376 if ( m_targetWindow
!= m_win
)
377 #endif // !__WXUNIVERSAL__
381 #ifndef __WXUNIVERSAL__
384 // otherwise this has been done by AdjustScrollbars, above
386 #endif // !__WXUNIVERSAL__
389 // ----------------------------------------------------------------------------
390 // [target] window handling
391 // ----------------------------------------------------------------------------
393 void wxScrollHelper::DeleteEvtHandler()
395 // search for m_handler in the handler list
396 if ( m_win
&& m_handler
)
398 if ( m_win
->RemoveEventHandler(m_handler
) )
402 //else: something is very wrong, so better [maybe] leak memory than
403 // risk a crash because of double deletion
409 void wxScrollHelper::SetWindow(wxWindow
*win
)
411 wxCHECK_RET( win
, _T("wxScrollHelper needs a window to scroll") );
415 // by default, the associated window is also the target window
416 DoSetTargetWindow(win
);
419 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
421 m_targetWindow
= target
;
423 // install the event handler which will intercept the events we're
424 // interested in (but only do it for our real window, not the target window
425 // which we scroll - we don't need to hijack its events)
426 if ( m_targetWindow
== m_win
)
428 // if we already have a handler, delete it first
431 m_handler
= new wxScrollHelperEvtHandler(this);
432 m_targetWindow
->PushEventHandler(m_handler
);
436 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
438 wxCHECK_RET( target
, wxT("target window must not be NULL") );
440 if ( target
== m_targetWindow
)
443 DoSetTargetWindow(target
);
446 wxWindow
*wxScrollHelper::GetTargetWindow() const
448 return m_targetWindow
;
451 // ----------------------------------------------------------------------------
452 // scrolling implementation itself
453 // ----------------------------------------------------------------------------
455 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
457 int nScrollInc
= CalcScrollInc(event
);
458 if ( nScrollInc
== 0 )
460 // can't scroll further
466 int orient
= event
.GetOrientation();
467 if (orient
== wxHORIZONTAL
)
469 m_xScrollPosition
+= nScrollInc
;
470 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
474 m_yScrollPosition
+= nScrollInc
;
475 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
478 bool needsRefresh
= false;
481 if (orient
== wxHORIZONTAL
)
483 if ( m_xScrollingEnabled
)
485 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
494 if ( m_yScrollingEnabled
)
496 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
506 m_targetWindow
->Refresh(true, GetScrollRect());
510 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
514 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
516 int pos
= event
.GetPosition();
517 int orient
= event
.GetOrientation();
520 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
522 if (orient
== wxHORIZONTAL
)
523 nScrollInc
= - m_xScrollPosition
;
525 nScrollInc
= - m_yScrollPosition
;
527 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
529 if (orient
== wxHORIZONTAL
)
530 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
532 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
534 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
538 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
542 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
544 if (orient
== wxHORIZONTAL
)
545 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
547 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
549 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
551 if (orient
== wxHORIZONTAL
)
552 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
554 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
556 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
557 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
559 if (orient
== wxHORIZONTAL
)
560 nScrollInc
= pos
- m_xScrollPosition
;
562 nScrollInc
= pos
- m_yScrollPosition
;
565 if (orient
== wxHORIZONTAL
)
567 if (m_xScrollPixelsPerLine
> 0)
569 if ( m_xScrollPosition
+ nScrollInc
< 0 )
571 // As -ve as we can go
572 nScrollInc
= -m_xScrollPosition
;
574 else // check for the other bound
576 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
577 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
579 // As +ve as we can go
580 nScrollInc
= posMax
- m_xScrollPosition
;
585 m_targetWindow
->Refresh(true, GetScrollRect());
589 if ( m_yScrollPixelsPerLine
> 0 )
591 if ( m_yScrollPosition
+ nScrollInc
< 0 )
593 // As -ve as we can go
594 nScrollInc
= -m_yScrollPosition
;
596 else // check for the other bound
598 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
599 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
601 // As +ve as we can go
602 nScrollInc
= posMax
- m_yScrollPosition
;
608 // VZ: why do we do this? (FIXME)
609 m_targetWindow
->Refresh(true, GetScrollRect());
616 // Adjust the scrollbars - new version.
617 void wxScrollHelper::AdjustScrollbars()
619 static wxRecursionGuardFlag s_flagReentrancy
;
620 wxRecursionGuard
guard(s_flagReentrancy
);
621 if ( guard
.IsInside() )
623 // don't reenter AdjustScrollbars() while another call to
624 // AdjustScrollbars() is in progress because this may lead to calling
625 // ScrollWindow() twice and this can really happen under MSW if
626 // SetScrollbar() call below adds or removes the scrollbar which
627 // changes the window size and hence results in another
628 // AdjustScrollbars() call
635 int oldXScroll
= m_xScrollPosition
;
636 int oldYScroll
= m_yScrollPosition
;
638 // VZ: at least under Windows this loop is useless because when scrollbars
639 // [dis]appear we get a WM_SIZE resulting in another call to
640 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
641 // it here for now but it would be better to ensure that all ports
642 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
643 // necessary, and remove it later
646 GetTargetSize(&w
, 0);
648 // scroll lines per page: if 0, no scrolling is needed
651 if ( m_xScrollPixelsPerLine
== 0 )
653 // scrolling is disabled
655 m_xScrollPosition
= 0;
658 else // might need scrolling
660 // Round up integer division to catch any "leftover" client space.
661 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
662 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
664 // Calculate page size i.e. number of scroll units you get on the
665 // current client window.
666 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
668 // Special case. When client and virtual size are very close but
669 // the client is big enough, kill scrollbar.
670 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
672 if (linesPerPage
>= m_xScrollLines
)
674 // we're big enough to not need scrolling
677 m_xScrollPosition
= 0;
679 else // we do need a scrollbar
681 if ( linesPerPage
< 1 )
684 // Correct position if greater than extent of canvas minus
685 // the visible portion of it or if below zero
686 const int posMax
= m_xScrollLines
- linesPerPage
;
687 if ( m_xScrollPosition
> posMax
)
688 m_xScrollPosition
= posMax
;
689 else if ( m_xScrollPosition
< 0 )
690 m_xScrollPosition
= 0;
694 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
695 linesPerPage
, m_xScrollLines
);
697 // The amount by which we scroll when paging
698 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
700 GetTargetSize(0, &h
);
702 if ( m_yScrollPixelsPerLine
== 0 )
704 // scrolling is disabled
706 m_yScrollPosition
= 0;
709 else // might need scrolling
711 // Round up integer division to catch any "leftover" client space.
712 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
713 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
715 // Calculate page size i.e. number of scroll units you get on the
716 // current client window.
717 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
719 // Special case. When client and virtual size are very close but
720 // the client is big enough, kill scrollbar.
721 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
723 if (linesPerPage
>= m_yScrollLines
)
725 // we're big enough to not need scrolling
728 m_yScrollPosition
= 0;
730 else // we do need a scrollbar
732 if ( linesPerPage
< 1 )
735 // Correct position if greater than extent of canvas minus
736 // the visible portion of it or if below zero
737 const int posMax
= m_yScrollLines
- linesPerPage
;
738 if ( m_yScrollPosition
> posMax
)
739 m_yScrollPosition
= posMax
;
740 else if ( m_yScrollPosition
< 0 )
741 m_yScrollPosition
= 0;
745 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
746 linesPerPage
, m_yScrollLines
);
748 // The amount by which we scroll when paging
749 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
752 // If a scrollbar (dis)appeared as a result of this, adjust them again.
756 GetTargetSize( &w
, &h
);
757 } while ( w
!= oldw
|| h
!= oldh
);
760 // Sorry, some Motif-specific code to implement a backing pixmap
761 // for the wxRETAINED style. Implementing a backing store can't
762 // be entirely generic because it relies on the wxWindowDC implementation
763 // to duplicate X drawing calls for the backing pixmap.
765 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
767 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
769 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
770 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
771 if (m_targetWindow
->GetBackingPixmap() &&
772 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
773 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
775 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
776 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
779 if (!m_targetWindow
->GetBackingPixmap() &&
780 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
782 int depth
= wxDisplayDepth();
783 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
784 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
785 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
786 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
792 if (oldXScroll
!= m_xScrollPosition
)
794 if (m_xScrollingEnabled
)
795 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
798 m_targetWindow
->Refresh(true, GetScrollRect());
801 if (oldYScroll
!= m_yScrollPosition
)
803 if (m_yScrollingEnabled
)
804 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
807 m_targetWindow
->Refresh(true, GetScrollRect());
811 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
813 wxPoint pt
= dc
.GetDeviceOrigin();
814 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
815 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
816 dc
.SetUserScale( m_scaleX
, m_scaleY
);
819 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
821 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
822 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
824 m_xScrollPixelsPerLine
= xstep
;
825 m_yScrollPixelsPerLine
= ystep
;
827 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
828 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
830 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
831 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
832 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
837 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
840 *x_unit
= m_xScrollPixelsPerLine
;
842 *y_unit
= m_yScrollPixelsPerLine
;
845 int wxScrollHelper::GetScrollPageSize(int orient
) const
847 if ( orient
== wxHORIZONTAL
)
848 return m_xScrollLinesPerPage
;
850 return m_yScrollLinesPerPage
;
853 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
855 if ( orient
== wxHORIZONTAL
)
856 m_xScrollLinesPerPage
= pageSize
;
858 m_yScrollLinesPerPage
= pageSize
;
862 * Scroll to given position (scroll position, not pixel position)
864 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
869 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
870 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
873 GetTargetSize(&w
, &h
);
875 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
877 int old_x
= m_xScrollPosition
;
878 m_xScrollPosition
= x_pos
;
880 // Calculate page size i.e. number of scroll units you get on the
881 // current client window
882 int noPagePositions
= (int) ( (w
/(double)m_xScrollPixelsPerLine
) + 0.5 );
883 if (noPagePositions
< 1) noPagePositions
= 1;
885 // Correct position if greater than extent of canvas minus
886 // the visible portion of it or if below zero
887 m_xScrollPosition
= wxMin( m_xScrollLines
-noPagePositions
, m_xScrollPosition
);
888 m_xScrollPosition
= wxMax( 0, m_xScrollPosition
);
890 if (old_x
!= m_xScrollPosition
) {
891 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
892 m_targetWindow
->ScrollWindow( (old_x
-m_xScrollPosition
)*m_xScrollPixelsPerLine
, 0,
896 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
898 int old_y
= m_yScrollPosition
;
899 m_yScrollPosition
= y_pos
;
901 // Calculate page size i.e. number of scroll units you get on the
902 // current client window
903 int noPagePositions
= (int) ( (h
/(double)m_yScrollPixelsPerLine
) + 0.5 );
904 if (noPagePositions
< 1) noPagePositions
= 1;
906 // Correct position if greater than extent of canvas minus
907 // the visible portion of it or if below zero
908 m_yScrollPosition
= wxMin( m_yScrollLines
-noPagePositions
, m_yScrollPosition
);
909 m_yScrollPosition
= wxMax( 0, m_yScrollPosition
);
911 if (old_y
!= m_yScrollPosition
) {
912 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
913 m_targetWindow
->ScrollWindow( 0, (old_y
-m_yScrollPosition
)*m_yScrollPixelsPerLine
,
919 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
921 m_xScrollingEnabled
= x_scroll
;
922 m_yScrollingEnabled
= y_scroll
;
925 // Where the current view starts from
926 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
929 *x
= m_xScrollPosition
;
931 *y
= m_yScrollPosition
;
934 #if WXWIN_COMPATIBILITY_2_2
936 void wxScrollHelper::ViewStart(int *x
, int *y
) const
938 GetViewStart( x
, y
);
941 #endif // WXWIN_COMPATIBILITY_2_2
943 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
946 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
948 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
951 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
954 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
956 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
959 // ----------------------------------------------------------------------------
961 // ----------------------------------------------------------------------------
963 // Default OnSize resets scrollbars, if any
964 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
966 if( m_win
->GetAutoLayout() || m_targetWindow
->GetAutoLayout() )
968 if ( m_targetWindow
!= m_win
)
969 m_targetWindow
->FitInside();
973 // FIXME: Something is really weird here... This should be
974 // called by FitInside above (and apparently is), yet the
975 // scrollsub sample will get the scrollbar wrong if resized
976 // quickly. This masks the bug, but is surely not the right
984 // This calls OnDraw, having adjusted the origin according to the current
986 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
988 // don't use m_targetWindow here, this is always called for ourselves
995 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
996 // compatibility here - if we used OnKeyDown(), the programs which process
997 // arrows themselves in their OnChar() would never get the message and like
998 // this they always have the priority
999 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1001 int stx
, sty
, // view origin
1002 szx
, szy
, // view size (total)
1003 clix
, cliy
; // view size (on screen)
1005 GetViewStart(&stx
, &sty
);
1006 GetTargetSize(&clix
, &cliy
);
1007 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1009 if( m_xScrollPixelsPerLine
)
1011 clix
/= m_xScrollPixelsPerLine
;
1012 szx
/= m_xScrollPixelsPerLine
;
1019 if( m_yScrollPixelsPerLine
)
1021 cliy
/= m_yScrollPixelsPerLine
;
1022 szy
/= m_yScrollPixelsPerLine
;
1030 int xScrollOld
= m_xScrollPosition
,
1031 yScrollOld
= m_yScrollPosition
;
1034 switch ( event
.GetKeyCode() )
1038 dsty
= sty
- (5 * cliy
/ 6);
1039 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1044 Scroll(-1, sty
+ (5 * cliy
/ 6));
1048 Scroll(0, event
.ControlDown() ? 0 : -1);
1052 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1056 Scroll(-1, sty
- 1);
1060 Scroll(-1, sty
+ 1);
1064 Scroll(stx
- 1, -1);
1068 Scroll(stx
+ 1, -1);
1076 if ( m_xScrollPosition
!= xScrollOld
)
1078 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1080 event
.SetEventObject(m_win
);
1081 m_win
->GetEventHandler()->ProcessEvent(event
);
1084 if ( m_yScrollPosition
!= yScrollOld
)
1086 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1088 event
.SetEventObject(m_win
);
1089 m_win
->GetEventHandler()->ProcessEvent(event
);
1093 // ----------------------------------------------------------------------------
1094 // autoscroll stuff: these functions deal with sending fake scroll events when
1095 // a captured mouse is being held outside the window
1096 // ----------------------------------------------------------------------------
1098 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1100 // only send the event if the window is scrollable in this direction
1101 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1102 return win
->HasScrollbar(event
.GetOrientation());
1105 void wxScrollHelper::StopAutoScrolling()
1108 if ( m_timerAutoScroll
)
1110 delete m_timerAutoScroll
;
1111 m_timerAutoScroll
= (wxTimer
*)NULL
;
1116 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1118 StopAutoScrolling();
1123 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1125 // don't prevent the usual processing of the event from taking place
1128 // when a captured mouse leave a scrolled window we start generate
1129 // scrolling events to allow, for example, extending selection beyond the
1130 // visible area in some controls
1131 if ( wxWindow::GetCapture() == m_targetWindow
)
1133 // where is the mouse leaving?
1135 wxPoint pt
= event
.GetPosition();
1138 orient
= wxHORIZONTAL
;
1141 else if ( pt
.y
< 0 )
1143 orient
= wxVERTICAL
;
1146 else // we're lower or to the right of the window
1148 wxSize size
= m_targetWindow
->GetClientSize();
1149 if ( pt
.x
> size
.x
)
1151 orient
= wxHORIZONTAL
;
1152 pos
= m_xScrollLines
;
1154 else if ( pt
.y
> size
.y
)
1156 orient
= wxVERTICAL
;
1157 pos
= m_yScrollLines
;
1159 else // this should be impossible
1161 // but seems to happen sometimes under wxMSW - maybe it's a bug
1162 // there but for now just ignore it
1164 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1170 // only start the auto scroll timer if the window can be scrolled in
1172 if ( !m_targetWindow
->HasScrollbar(orient
) )
1176 delete m_timerAutoScroll
;
1177 m_timerAutoScroll
= new wxAutoScrollTimer
1179 m_targetWindow
, this,
1180 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1181 : wxEVT_SCROLLWIN_LINEDOWN
,
1185 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1192 #if wxUSE_MOUSEWHEEL
1194 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1196 m_wheelRotation
+= event
.GetWheelRotation();
1197 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1198 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1203 wxScrollWinEvent newEvent
;
1205 newEvent
.SetPosition(0);
1206 newEvent
.SetOrientation(wxVERTICAL
);
1207 newEvent
.SetEventObject(m_win
);
1209 if (event
.IsPageScroll())
1212 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1214 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1216 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1220 lines
*= event
.GetLinesPerAction();
1222 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1224 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1226 int times
= abs(lines
);
1227 for (; times
> 0; times
--)
1228 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1233 #endif // wxUSE_MOUSEWHEEL
1235 // ----------------------------------------------------------------------------
1236 // wxGenericScrolledWindow implementation
1237 // ----------------------------------------------------------------------------
1239 IMPLEMENT_DYNAMIC_CLASS(wxGenericScrolledWindow
, wxPanel
)
1241 BEGIN_EVENT_TABLE(wxGenericScrolledWindow
, wxPanel
)
1242 EVT_PAINT(wxGenericScrolledWindow::OnPaint
)
1245 bool wxGenericScrolledWindow::Create(wxWindow
*parent
,
1250 const wxString
& name
)
1252 m_targetWindow
= this;
1254 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
|wxHSCROLL
|wxVSCROLL
, name
);
1259 wxGenericScrolledWindow::~wxGenericScrolledWindow()
1263 bool wxGenericScrolledWindow::Layout()
1265 if (GetSizer() && m_targetWindow
== this)
1267 // If we're the scroll target, take into account the
1268 // virtual size and scrolled position of the window.
1271 CalcScrolledPosition(0,0, &x
,&y
);
1272 GetVirtualSize(&w
, &h
);
1273 GetSizer()->SetDimension(x
, y
, w
, h
);
1277 // fall back to default for LayoutConstraints
1278 return wxPanel::Layout();
1281 void wxGenericScrolledWindow::DoSetVirtualSize(int x
, int y
)
1283 wxPanel::DoSetVirtualSize( x
, y
);
1286 if (GetAutoLayout())
1290 void wxGenericScrolledWindow::OnPaint(wxPaintEvent
& event
)
1292 // the user code didn't really draw the window if we got here, so set this
1293 // flag to try to call OnDraw() later
1294 m_handler
->ResetDrawnFlag();
1301 wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1305 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1308 // we need to process arrows ourselves for scrolling
1309 if ( nMsg
== WM_GETDLGCODE
)
1311 rc
|= DLGC_WANTARROWS
;