1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/affinematrix2dbase.h
3 // Purpose: Common interface for 2D transformation matrices.
4 // Author: Catalin Raceanu
6 // Copyright: (c) wxWidgets team
7 // Licence: wxWidgets licence
8 /////////////////////////////////////////////////////////////////////////////
10 #ifndef _WX_AFFINEMATRIX2DBASE_H_
11 #define _WX_AFFINEMATRIX2DBASE_H_
14 #include "wx/geometry.h"
18 wxMatrix2D(wxDouble v11
= 1,
23 m_11
= v11
; m_12
= v12
;
24 m_21
= v21
; m_22
= v22
;
27 wxDouble m_11
, m_12
, m_21
, m_22
;
30 // A 2x3 matrix representing an affine 2D transformation.
32 // This is an abstract base class implemented by wxAffineMatrix2D only so far,
33 // but in the future we also plan to derive wxGraphicsMatrix from it (it should
34 // also be documented then as currently only wxAffineMatrix2D itself is).
35 class WXDLLIMPEXP_CORE wxAffineMatrix2DBase
38 wxAffineMatrix2DBase() {}
40 // sets the matrix to the respective values
41 virtual void Set(const wxMatrix2D
& mat2D
, const wxPoint2DDouble
& tr
) = 0;
43 // gets the component valuess of the matrix
44 virtual void Get(wxMatrix2D
* mat2D
, wxPoint2DDouble
* tr
) const = 0;
46 // concatenates the matrix
47 virtual void Concat(const wxAffineMatrix2DBase
& t
) = 0;
49 // makes this the inverse matrix
50 virtual bool Invert() = 0;
52 // return true if this is the identity matrix
53 virtual bool IsIdentity() const = 0;
55 // returns true if the elements of the transformation matrix are equal ?
56 virtual bool IsEqual(const wxAffineMatrix2DBase
& t
) const = 0;
57 bool operator==(const wxAffineMatrix2DBase
& t
) const { return IsEqual(t
); }
58 bool operator!=(const wxAffineMatrix2DBase
& t
) const { return !IsEqual(t
); }
65 // add the translation to this matrix
66 virtual void Translate(wxDouble dx
, wxDouble dy
) = 0;
68 // add the scale to this matrix
69 virtual void Scale(wxDouble xScale
, wxDouble yScale
) = 0;
71 // add the rotation to this matrix (counter clockwise, radians)
72 virtual void Rotate(wxDouble ccRadians
) = 0;
74 // add mirroring to this matrix
75 void Mirror(int direction
= wxHORIZONTAL
)
77 wxDouble x
= (direction
& wxHORIZONTAL
) ? -1 : 1;
78 wxDouble y
= (direction
& wxVERTICAL
) ? -1 : 1;
83 // applies that matrix to the point
84 wxPoint2DDouble
TransformPoint(const wxPoint2DDouble
& src
) const
86 return DoTransformPoint(src
);
89 void TransformPoint(wxDouble
* x
, wxDouble
* y
) const
91 wxCHECK_RET( x
&& y
, "Can't be NULL" );
93 const wxPoint2DDouble dst
= DoTransformPoint(wxPoint2DDouble(*x
, *y
));
98 // applies the matrix except for translations
99 wxPoint2DDouble
TransformDistance(const wxPoint2DDouble
& src
) const
101 return DoTransformDistance(src
);
104 void TransformDistance(wxDouble
* dx
, wxDouble
* dy
) const
106 wxCHECK_RET( dx
&& dy
, "Can't be NULL" );
108 const wxPoint2DDouble
109 dst
= DoTransformDistance(wxPoint2DDouble(*dx
, *dy
));
116 wxPoint2DDouble
DoTransformPoint(const wxPoint2DDouble
& p
) const = 0;
118 wxPoint2DDouble
DoTransformDistance(const wxPoint2DDouble
& p
) const = 0;
121 #endif // _WX_AFFINEMATRIX2DBASE_H_