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git.saurik.com Git - wxWidgets.git/blob - interface/wx/dcmemory.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxMemoryDC
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
12 A memory device context provides a means to draw graphics onto a bitmap.
13 When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
14 @c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other
15 colours will draw the foreground colour (i.e. 1).
17 A bitmap must be selected into the new memory DC before it may be used for
18 anything. Typical usage is as follows:
23 temp_dc.SelectObject(test_bitmap);
25 // We can now draw into the memory DC...
26 // Copy from this DC to another DC.
27 old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
30 Note that the memory DC must be deleted (or the bitmap selected out of it)
31 before a bitmap can be reselected into another memory DC.
33 And, before performing any other operations on the bitmap data, the bitmap
34 must be selected out of the memory DC:
37 temp_dc.SelectObject(wxNullBitmap);
40 This happens automatically when wxMemoryDC object goes out of scope.
47 class wxMemoryDC
: public wxDC
51 Constructs a new memory device context.
53 Use the wxDC::IsOk() member to test whether the constructor was
54 successful in creating a usable device context. Don't forget to select
55 a bitmap into the DC before drawing on it.
60 Constructs a new memory device context having the same characteristics
61 as the given existing device context.
63 This constructor creates a memory device context @e compatible with @a
64 dc in wxMSW, the argument is ignored in the other ports. If @a dc is
65 @NULL, a device context compatible with the screen is created, just as
66 with the default constructor.
71 Constructs a new memory device context and calls SelectObject() with
74 Use the wxDC::IsOk() member to test whether the constructor was
75 successful in creating a usable device context.
77 wxMemoryDC(wxBitmap
& bitmap
);
80 Works exactly like SelectObjectAsSource() but this is the function you
81 should use when you select a bitmap because you want to modify it, e.g.
84 Using SelectObjectAsSource() when modifying the bitmap may incurr some
85 problems related to wxBitmap being a reference counted object (see
86 @ref overview_refcount).
88 Also, before using the updated bitmap data, make sure to select it out
89 of context first (for example by selecting ::wxNullBitmap into the device
92 @see wxDC::DrawBitmap()
94 void SelectObject(wxBitmap
& bitmap
);
97 Selects the given bitmap into the device context, to use as the memory
98 bitmap. Selecting the bitmap into a memory DC allows you to draw into
99 the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy
100 the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
101 easier to use instead.
103 If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
104 the current bitmap is selected out of the device context, and the
105 original bitmap restored, allowing the current bitmap to be destroyed
108 void SelectObjectAsSource(const wxBitmap
& bitmap
);