1 \chapter{Introduction
}\label{introduction
}
2 \pagenumbering{arabic
}%
3 \setheader{{\it CHAPTER
\thechapter}}{}{}{}{}{{\it CHAPTER
\thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
6 \section{What is wxWidgets?
}\label{whatis
}
8 wxWidgets is a C++ framework providing GUI (Graphical User
9 Interface) and other facilities on more than one platform. Version
2 and higher
10 currently support all desktop versions of MS Windows, Unix with GTK+
1.x or
2.x,
11 Unix with Motif, Unix with just X11, Unix with DirectFB, Mac OS X, OS/
2.
13 wxWidgets was originally developed at the Artificial Intelligence
14 Applications Institute, University of Edinburgh, for internal use,
15 and was first made publicly available in
1992.
16 Version
2 is a vastly improved version written and maintained by
17 Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
19 This manual contains a class reference and topic overviews.
20 For a selection of wxWidgets tutorials, please see the documentation page on the
\urlref{wxWidgets web site
}{http://www.wxwidgets.org
}.
22 Please note that in the following, ``MS Windows" often refers to all
23 platforms related to Microsoft Windows, including
32-bit and
64-bit
24 variants, unless otherwise stated. All trademarks are acknowledged.
26 \section{Why another cross-platform development tool?
}\label{why
}
28 wxWidgets was developed to provide a cheap and flexible way to maximize
29 investment in GUI application development. While a number of commercial
30 class libraries already existed for cross-platform development,
31 none met all of the following criteria:
33 \begin{enumerate
}\itemsep=
0pt
35 \item source availability;
36 \item simplicity of programming;
37 \item support for a wide range of compilers.
40 Since wxWidgets was started, several other free or almost-free
41 GUI frameworks have emerged. However, none has the range of
42 features, flexibility, documentation and the well-established
43 development team that wxWidgets has.
45 As open source software, wxWidgets has benefited from comments,
46 ideas, bug fixes, enhancements and the sheer enthusiasm of
47 users. This gives wxWidgets a certain advantage over its
48 commercial competitors (and over free libraries without an
49 independent development team), plus a robustness against the
50 transience of one individual or company. This openness and
51 availability of source code is especially important when the
52 future of thousands of lines of application code may depend upon
53 the longevity of the underlying class library.
55 Version
2 goes much further than previous versions in terms of
56 generality and features, allowing applications to be produced
57 that are often indistinguishable from those produced using
58 single-platform toolkits such as Motif, GTK+ and MFC.
60 The importance of using a platform-independent class library
61 cannot be overstated, since GUI application development is very
62 time-consuming, and sustained popularity of particular GUIs
63 cannot be guaranteed. Code can very quickly become obsolete if
64 it addresses the wrong platform or audience. wxWidgets helps to
65 insulate the programmer from these winds of change. Although
66 wxWidgets may not be suitable for every application (such as an
67 OLE-intensive program), it provides access to most of the
68 functionality a GUI program normally requires, plus many extras
69 such as network programming, PostScript output, and HTML
70 rendering; and it can of course be extended as needs dictate.
71 As a bonus, it provides a far cleaner and easier programming
72 interface than the native APIs. Programmers may find it
73 worthwhile to use wxWidgets even if they are developing on only
76 It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
77 here are some of the benefits:
79 \begin{itemize
}\itemsep=
0pt
80 \item Low cost (free, in fact!)
81 \item You get the source.
82 \item Available on a variety of popular platforms.
83 \item Works with almost all popular C++ compilers and Python.
84 \item Over
50 example programs.
85 \item Over
1000 pages of printable and on-line documentation.
86 \item Includes Tex2RTF, to allow you to produce your own documentation
87 in Windows Help, HTML and Word RTF formats.
88 \item Simple-to-use, object-oriented API.
89 \item Flexible event system.
90 \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91 \item Constraint-based and sizer-based layouts.
92 \item Print/preview and
document/view architectures.
93 \item Toolbar, notebook, tree control, advanced list control classes.
94 \item PostScript generation under Unix, normal MS Windows printing on the PC.
95 \item MDI (Multiple Document Interface) support.
96 \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97 \item Common dialogs for file browsing, printing, colour selection, etc.
98 \item Under MS Windows, support for creating metafiles and copying
99 them to the clipboard.
100 \item An API for invoking help from applications.
101 \item Ready-to-use HTML window (supporting a subset of HTML).
102 \item Network support via a family of socket and protocol classes.
103 \item Support for platform independent image processing.
104 \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
107 \section{wxWidgets requirements
}\label{requirements
}
109 To make use of wxWidgets, you currently need one of the following setups.
113 \begin{enumerate
}\itemsep=
0pt
114 \item A
32-bit or
64-bit PC running MS Windows.
115 \item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
116 port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
117 Digital Mars C++. See
{\tt install.txt
} for details about compiler
123 \begin{enumerate
}\itemsep=
0pt
124 \item Almost any C++ compiler, including GNU C++ and many Unix vendors
125 compilers such as Sun CC, HP-UX aCC or SGI mipsPro.
126 \item Almost any Unix workstation, and one of: GTK+
2.4 or higher (GTK+
1.2.10
127 may still be supported but wxGTK1 port is not maintained any longer and lacks
128 many features of wxGTK2), Motif
1.2 or higher or Lesstif. If using the wxX11
129 port, no such widget set is required.
134 \begin{enumerate
}\itemsep=
0pt
135 \item A PowerPC or Intel Mac running Mac OS X
10.3 or higher
136 \item The Apple Developer Tools (eg. GNU C++) or MetroWerks CodeWarrior (not
140 Under all platforms it's recommended to have large amounts of free hard disk
141 space. The exact amount needed depends on the port, compiler and build
142 configurations but to give an example, a debug build of the library may take up
145 \section{Availability and location of wxWidgets
}\label{where
}
147 \winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
148 from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.
}
149 \winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
150 from
\urlref{ftp://biolpc22.york.ac.uk/pub
}{ftp://biolpc22.york.ac.uk/pub
}
151 and/or
\urlref{http://www.wxwidgets.org
}{http://www.wxwidgets.org
}.
}
153 You can also buy a CD-ROM using the form on the Web site.
155 \section{Acknowledgements
}\label{acknowledgements
}
157 Thanks are due to AIAI for being willing to release the original version of
158 wxWidgets into the public domain, and to our patient partners.
160 We would particularly like to thank the following for their contributions to wxWidgets, and the many others who have been involved in
161 the project over the years. Apologies for any unintentional omissions from this list.
163 Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI,
164 Patrick Albert, Karsten Ballueder, Mattia Barbon, Michael Bedward,
165 Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton,
166 Ian Brown, C. Buckley, Marco Cavallini, Dmitri Chubraev, Robin Corbet, Cecil Coupe,
167 Stefan Csomor, Andrew Davison, Gilles Depeyrot, Neil Dudman, Robin Dunn,
168 Hermann Dunkel, Jos van Eijndhoven, Chris Elliott, David Elliott, Tom Felici,
169 Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries,
170 Dominic Gallagher, Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz,
171 Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle,
172 Harco de Hilster, Kevin Hock, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen,
173 Bart Jourquin, Guilhem Lavaux, Ron Lee, Jan Lessner, Nicholas Liebmann,
174 Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu M\"
{a
}nnist\"
{o
},
175 Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Ryan Norton, Hernan Otero,
176 Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
177 Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella,
178 Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Wlodzimierz `ABX' Skiba,
179 Vaclav Slavik, Julian Smart, Stein Somers, Petr Smilauer, Neil Smith,
180 Kari Syst\"
{a
}, George Tasker, Arthur Tetzlaff-Deas, Jonathan Tonberg,
181 Jyrki Tuomi, Janos Vegh, Andrea Venturoli, David Webster, Otto Wyss,
182 Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
184 `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
185 T.J. van Eijndhoven of Eindhoven University of Technology. The code has
186 been used in wxGraphLayout with his permission.
188 We also acknowledge the author of XFIG, the excellent Unix drawing tool,
189 from the source of which we have borrowed some spline drawing code.
190 His copyright is included below.
192 {\it XFig2.1 is copyright (c)
1985 by Supoj Sutanthavibul. Permission to
193 use, copy, modify, distribute, and sell this software and its
194 documentation for any purpose is hereby granted without fee, provided
195 that the above copyright notice appear in all copies and that both that
196 copyright notice and this permission notice appear in supporting
197 documentation, and that the name of M.I.T. not be used in advertising or
198 publicity pertaining to distribution of the software without specific,
199 written prior permission. M.I.T. makes no representations about the
200 suitability of this software for any purpose. It is provided ``as is''
201 without express or implied warranty.
}
203 \chapter{Multi-platform development with wxWidgets
}\label{multiplat
}
204 \setheader{{\it CHAPTER
\thechapter}}{}{}{}{}{{\it CHAPTER
\thechapter}}%
205 \setfooter{\thepage}{}{}{}{}{\thepage}%
207 This chapter describes the practical details of using wxWidgets. Please
208 see the file install.txt for up-to-date installation instructions, and
209 changes.txt for differences between versions.
211 \section{Include files
}\label{includefiles
}
213 The main include file is
{\tt "wx/wx.h"
}; this includes the most commonly
214 used modules of wxWidgets.
216 To save on compilation time, include only those header files relevant to the
217 source file. If you are using precompiled headers, you should include
218 the following section before any other includes:
221 // For compilers that support precompilation, includes "wx.h".
222 #include <wx/wxprec.h>
229 // Include your minimal set of headers here, or wx.h
233 ... now your other include files ...
236 The file
{\tt "wx/wxprec.h"
} includes
{\tt "wx/wx.h"
}. Although this incantation
237 may seem quirky, it is in fact the end result of a lot of experimentation,
238 and several Windows compilers to use precompilation which is largely automatic for
239 compilers with necessary support. Currently it is used for Visual C++ (including
240 embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
241 and newer versions of GCC.
242 Some compilers might need extra work from the application developer to set the
243 build environment up as necessary for the support.
245 \section{Libraries
}\label{libraries
}
247 Most ports of wxWidgets can create either a static library or a shared
248 library. wxWidgets can also be built in multilib and monolithic variants.
249 See the
\helpref{libraries list
}{librarieslist
} for more
250 information on these.
252 \section{Configuration
}\label{configuration
}
254 When using project files and makefiles directly to build wxWidgets,
255 options are configurable in the file
256 \rtfsp{\tt "wx/XXX/setup.h"
} where XXX is the required platform (such as msw, motif, gtk, mac). Some
257 settings are a matter of taste, some help with platform-specific problems, and
258 others can be set to minimize the size of the library. Please see the setup.h file
259 and
{\tt install.txt
} files for details on configuration.
261 When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
262 configure is available), the corresponding setup.h files are generated automatically
263 along with suitable makefiles. When using the RPM packages
264 for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
265 this must not be changed.
267 \section{Makefiles
}\label{makefiles
}
269 On Microsoft Windows, wxWidgets has a different set of makefiles for each
270 compiler, because each compiler's 'make' tool is slightly different.
271 Popular Windows compilers that we cater for, and the corresponding makefile
272 extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
273 OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
274 for the wxWidgets library itself, samples, demos, and utilities.
276 On Linux, Mac and OS/
2, you use the 'configure' command to
277 generate the necessary makefiles. You should also use this method when
278 building with MinGW/Cygwin on Windows.
280 We also provide project files for some compilers, such as
281 Microsoft VC++. However, we recommend using makefiles
282 to build the wxWidgets library itself, because makefiles
283 can be more powerful and less manual intervention is required.
285 On Windows using a compiler other than MinGW/Cygwin, you would
286 build the wxWidgets library from the build/msw directory
287 which contains the relevant makefiles.
289 On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/
2, you invoke
290 'configure' (found in the top-level of the wxWidgets source hierarchy),
291 from within a suitable empty directory for containing makefiles, object files and
294 For details on using makefiles, configure, and project files,
295 please see docs/xxx/install.txt in your distribution, where
296 xxx is the platform of interest, such as msw, gtk, x11, mac.
298 \section{Windows-specific files
}\label{windowsfiles
}
300 wxWidgets application compilation under MS Windows requires at least one
301 extra file: a resource file.
303 \subsection{Resource file
}\label{resources
}
305 The least that must be defined in the Windows resource file (extension RC)
306 is the following statement:
309 #include "wx/msw/wx.rc"
312 which includes essential internal wxWidgets definitions. The resource script
313 may also contain references to icons, cursors, etc., for example:
319 The icon can then be referenced by name when creating a frame icon. See
320 the MS Windows SDK documentation.
322 \normalbox{Note: include wx.rc
{\it after
} any ICON statements
323 so programs that search your executable for icons (such
324 as the Program Manager) find your application icon first.
}
326 \section{Allocating and deleting wxWidgets objects
}\label{allocatingobjects
}
328 In general, classes derived from wxWindow must dynamically allocated
329 with
{\it new
} and deleted with
{\it delete
}. If you delete a window,
330 all of its children and descendants will be automatically deleted,
331 so you don't need to delete these descendants explicitly.
333 When deleting a frame or dialog, use
{\bf Destroy
} rather than
{\bf delete
} so
334 that the wxWidgets delayed deletion can take effect. This waits until idle time
335 (when all messages have been processed) to actually delete the window, to avoid
336 problems associated with the GUI sending events to deleted windows.
338 Don't create a window on the stack, because this will interfere
339 with delayed deletion.
341 If you decide to allocate a C++ array of objects (such as wxBitmap) that may
342 be cleaned up by wxWidgets, make sure you delete the array explicitly
343 before wxWidgets has a chance to do so on exit, since calling
{\it delete
} on
344 array members will cause memory problems.
346 wxColour can be created statically: it is not automatically cleaned
347 up and is unlikely to be shared between other objects; it is lightweight
348 enough for copies to be made.
350 Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
351 Windows is particularly sensitive to this: so make sure you
352 make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
353 a drawing object that may be in use. Code that doesn't do this will probably work
354 fine on some platforms, and then fail under Windows.
356 \section{Architecture dependency
}\label{architecturedependency
}
358 A problem which sometimes arises from writing multi-platform programs is that
359 the basic C types are not defined the same on all platforms. This holds true
360 for both the length in bits of the standard types (such as int and long) as
361 well as their byte order, which might be little endian (typically
362 on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
363 defines types and macros that make it easy to write architecture independent
366 wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
368 where wxInt32 stands for a
32-bit signed integer type etc. You can also check
369 which architecture the program is compiled on using the wxBYTE
\_ORDER define
370 which is either wxBIG
\_ENDIAN or wxLITTLE
\_ENDIAN (in the future maybe wxPDP
\_ENDIAN
373 The macros handling bit-swapping with respect to the applications endianness
374 are described in the
\helpref{Byte order macros
}{byteordermacros
} section.
376 \section{Conditional compilation
}\label{conditionalcompilation
}
378 One of the purposes of wxWidgets is to reduce the need for conditional
379 compilation in source code, which can be messy and confusing to follow.
380 However, sometimes it is necessary to incorporate platform-specific
381 features (such as metafile use under MS Windows). The symbols
382 listed in the file
{\tt symbols.txt
} may be used for this purpose,
383 along with any user-supplied ones.
385 \section{C++ issues
}\label{cpp
}
387 The following documents some miscellaneous C++ issues.
389 \subsection{Templates
}\label{templates
}
391 wxWidgets does not use templates (except for some advanced features that
392 are switched off by default) since it is a notoriously unportable feature.
394 \subsection{RTTI
}\label{rtti
}
396 wxWidgets does not use C++ run-time type information since wxWidgets provides
397 its own run-time type information system, implemented using macros.
399 \subsection{Type of NULL
}\label{null
}
401 Some compilers (e.g. the native IRIX cc) define NULL to be
0L so that
402 no conversion to pointers is allowed. Because of that, all these
403 occurrences of NULL in the GTK+ port use an explicit conversion such
408 wxWindow *my_window = (wxWindow*) NULL;
412 It is recommended to adhere to this in all code using wxWidgets as
413 this make the code (a bit) more portable.
415 \subsection{Precompiled headers
}\label{precompiledheaders
}
417 Some compilers, such as Borland C++ and Microsoft C++, support
418 precompiled headers. This can save a great deal of compiling time. The
419 recommended approach is to precompile
{\tt "wx.h"
}, using this
420 precompiled header for compiling both wxWidgets itself and any
421 wxWidgets applications. For Windows compilers, two dummy source files
422 are provided (one for normal applications and one for creating DLLs)
423 to allow initial creation of the precompiled header.
425 However, there are several downsides to using precompiled headers. One
426 is that to take advantage of the facility, you often need to include
427 more header files than would normally be the case. This means that
428 changing a header file will cause more recompilations (in the case of
429 wxWidgets, everything needs to be recompiled since everything includes
{\tt "wx.h"
}!)
431 A related problem is that for compilers that don't have precompiled
432 headers, including a lot of header files slows down compilation
433 considerably. For this reason, you will find (in the common
434 X and Windows parts of the library) conditional
435 compilation that under Unix, includes a minimal set of headers;
436 and when using Visual C++, includes
{\tt wx.h
}. This should help provide
437 the optimal compilation for each compiler, although it is
438 biased towards the precompiled headers facility available
441 \section{File handling
}\label{filehandling
}
443 When building an application which may be used under different
444 environments, one difficulty is coping with documents which may be
445 moved to different directories on other machines. Saving a file which
446 has pointers to full pathnames is going to be inherently unportable. One
447 approach is to store filenames on their own, with no directory
448 information. The application searches through a number of locally
449 defined directories to find the file. To support this, the class
{\bf
450 wxPathList
} makes adding directories and searching for files easy, and
451 the global function
{\bf wxFileNameFromPath
} allows the application to
452 strip off the filename from the path if the filename must be stored.
453 This has undesirable ramifications for people who have documents of the
454 same name in different directories.
456 As regards the limitations of DOS
8+
3 single-case filenames versus
457 unrestricted Unix filenames, the best solution is to use DOS filenames
458 for your application, and also for
document filenames
{\it if
} the user
459 is likely to be switching platforms regularly. Obviously this latter
460 choice is up to the application user to decide. Some programs (such as
461 YACC and LEX) generate filenames incompatible with DOS; the best
462 solution here is to have your Unix makefile rename the generated files
463 to something more compatible before transferring the source to DOS.
464 Transferring DOS files to Unix is no problem, of course, apart from EOL
465 conversion for which there should be a utility available (such as
468 See also the File Functions section of the reference manual for
469 descriptions of miscellaneous file handling functions.
471 \chapter{Utilities and libraries supplied with wxWidgets
}\label{utilities
}
472 \setheader{{\it CHAPTER
\thechapter}}{}{}{}{}{{\it CHAPTER
\thechapter}}%
473 \setfooter{\thepage}{}{}{}{}{\thepage}%
475 In addition to the
\helpref{wxWidgets libraries
}{librarieslist
}, some
476 additional utilities are supplied in the
\tt{utils
} hierarchy.
478 For other user-contributed packages, please see the Contributions page
479 on the
\urlref{wxWidgets Web site
}{http://www.wxwidgets.org
}.
481 \begin{description
}\itemsep=
0pt
482 \item[{\bf Helpview
}]
483 Helpview is a program for displaying wxWidgets HTML
484 Help files. In many cases, you may wish to use the wxWidgets HTML
485 Help classes from within your application, but this provides a
486 handy stand-alone viewer. See
\helpref{wxHTML Notes
}{wxhtml
} for more details.
487 You can find it in
{\tt samples/html/helpview
}.
489 Supplied with wxWidgets is a utility called Tex2RTF for converting
\rtfsp
490 \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
491 Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
492 by authors wishing to create on-line and printed manuals from the same
\rtfsp
493 \LaTeX\ source. Please see the separate documentation for Tex2RTF.
494 You can find it under
{\tt utils/tex2rtf
}.
496 Helpgen takes C++ header files and generates a Tex2RTF-compatible
497 documentation file for each class it finds, using comments as appropriate.
498 This is a good way to start a reference for a set of classes.
499 Helpgen can be found in
{\tt utils/HelpGen
}.
500 \item[{\bf Emulator
}]
501 Xnest-based display emulator for X11-based PDA applications. On some
502 systems, the Xnest window does not synchronise with the
503 'skin' window. This program can be found in
{\tt utils/emulator
}.
506 \chapter{Programming strategies
}\label{strategies
}
507 \setheader{{\it CHAPTER
\thechapter}}{}{}{}{}{{\it CHAPTER
\thechapter}}%
508 \setfooter{\thepage}{}{}{}{}{\thepage}%
510 This chapter is intended to list strategies that may be useful when
511 writing and debugging wxWidgets programs. If you have any good tips,
512 please submit them for inclusion here.
514 \section{Strategies for reducing programming errors
}\label{reducingerrors
}
516 \subsection{Use ASSERT
}\label{useassert
}
518 It is good practice to use ASSERT statements liberally, that check for conditions
519 that should or should not hold, and print out appropriate error messages.
521 These can be compiled out of a non-debugging version of wxWidgets
522 and your application. Using ASSERT is an example of `defensive programming':
523 it can alert you to problems later on.
525 See
\helpref{wxASSERT
}{wxassert
} for more info.
527 \subsection{Use wxString in preference to character arrays
}\label{usewxstring
}
529 Using
\helpref{wxString
}{wxstring
} can be much safer and more convenient than using wxChar *.
531 You can reduce the possibility of memory leaks substantially, and it is much more
532 convenient to use the overloaded operators than functions such as
\tt{strcmp
}.
533 wxString won't add a significant overhead to your program; the overhead is compensated
534 for by easier manipulation (which means less code).
536 The same goes for other data types: use classes wherever possible.
538 \section{Strategies for portability
}\label{portability
}
540 \subsection{Use sizers
}\label{usesizers
}
542 Don't use absolute panel item positioning if you can avoid it. Different GUIs have
543 very differently sized panel items. Consider using the
\helpref{sizers
}{sizeroverview
} instead.
545 \subsection{Use wxWidgets resource files
}\label{useresources
}
547 Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
548 independently of source code. See the
\helpref{XRC overview
}{xrcoverview
} for more info.
550 \section{Strategies for debugging
}\label{debugstrategies
}
552 \subsection{Positive thinking
}\label{positivethinking
}
554 It is common to blow up the problem in one's imagination, so that it seems to threaten
555 weeks, months or even years of work. The problem you face may seem insurmountable:
556 but almost never is. Once you have been programming for some time, you will be able
557 to remember similar incidents that threw you into the depths of despair. But
558 remember, you always solved the problem, somehow!
560 Perseverance is often the key, even though a seemingly trivial problem
561 can take an apparently inordinate amount of time to solve. In the end,
562 you will probably wonder why you worried so much. That's not to say it
563 isn't painful at the time. Try not to worry -- there are many more important
566 \subsection{Simplify the problem
}\label{simplifyproblem
}
568 Reduce the code exhibiting the problem to the smallest program possible
569 that exhibits the problem. If it is not possible to reduce a large and
570 complex program to a very small program, then try to ensure your code
571 doesn't hide the problem (you may have attempted to minimize the problem
572 in some way: but now you want to expose it).
574 With luck, you can add a small amount of code that causes the program
575 to go from functioning to non-functioning state. This should give a clue
576 to the problem. In some cases though, such as memory leaks or wrong
577 deallocation, this can still give totally spurious results!
579 \subsection{Use a debugger
}\label{usedebugger
}
581 This sounds like facetious advice, but it is surprising how often people
582 don't use a debugger. Often it is an overhead to install or learn how to
583 use a debugger, but it really is essential for anything but the most
586 \subsection{Use logging functions
}\label{uselogging
}
588 There is a variety of logging functions that you can use in your program:
589 see
\helpref{Logging functions
}{logfunctions
}.
591 Using tracing statements may be more convenient than using the debugger
592 in some circumstances (such as when your debugger doesn't support a lot
593 of debugging code, or you wish to print a bunch of variables).
595 \subsection{Use the wxWidgets debugging facilities
}\label{usedebuggingfacilities
}
597 You can use
\helpref{wxDebugContext
}{wxdebugcontext
} to check for
598 memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
599 automatically check for memory leaks at the end of the program if wxWidgets is suitably
600 configured. Depending on the operating system and compiler, more or less
601 specific information about the problem will be logged.
603 You should also use
\helpref{debug macros
}{debugmacros
} as part of a `defensive programming' strategy,
604 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
605 will save a surprising amount of time in the long run.
607 See the
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