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Create an NSAutoreleasePool in wxMacWakeUp().
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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/cocoa/evtloop.mm
3 // Purpose: implementation of wxEventLoop for OS X
4 // Author: Vadim Zeitlin, Stefan Csomor
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/log.h"
34
35 #include "wx/osx/private.h"
36
37 // ============================================================================
38 // wxEventLoop implementation
39 // ============================================================================
40
41 /*
42 static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
43 {
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57 #endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 NSApplicationDefinedMask = 1 << NSApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75 }
76 */
77
78 wxGUIEventLoop::wxGUIEventLoop()
79 {
80 m_sleepTime = 0.0;
81 }
82
83 void wxGUIEventLoop::WakeUp()
84 {
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88 }
89
90 bool wxGUIEventLoop::Pending() const
91 {
92 wxMacAutoreleasePool autoreleasepool;
93 // a pointer to the event is returned if there is one, or nil if not
94 return [[NSApplication sharedApplication]
95 nextEventMatchingMask: NSAnyEventMask
96 untilDate: nil
97 inMode: NSDefaultRunLoopMode
98 dequeue: NO];
99 }
100
101 bool wxGUIEventLoop::Dispatch()
102 {
103 if ( !wxTheApp )
104 return false;
105
106 wxMacAutoreleasePool autoreleasepool;
107
108 if(NSEvent *event = [NSApp
109 nextEventMatchingMask:NSAnyEventMask
110 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
111 inMode:NSDefaultRunLoopMode
112 dequeue: YES])
113 {
114 m_sleepTime = 0.0;
115 [NSApp sendEvent: event];
116 }
117 else
118 {
119 if (wxTheApp)
120 wxTheApp->ProcessPendingEvents();
121
122 if ( wxTheApp->ProcessIdle() )
123 m_sleepTime = 0.0 ;
124 else
125 {
126 m_sleepTime = 1.0;
127 #if wxUSE_THREADS
128 wxMutexGuiLeave();
129 wxMilliSleep(20);
130 wxMutexGuiEnter();
131 #endif
132 }
133 }
134
135 return true;
136 }
137
138 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
139 {
140 #if wxUSE_THREADS
141 // Yielding from a non-gui thread needs to bail out, otherwise we end up
142 // possibly sending events in the thread too.
143 if ( !wxThread::IsMain() )
144 {
145 return true;
146 }
147 #endif // wxUSE_THREADS
148
149 m_isInsideYield = true;
150 m_eventsToProcessInsideYield = eventsToProcess;
151
152 #if wxUSE_LOG
153 // disable log flushing from here because a call to wxYield() shouldn't
154 // normally result in message boxes popping up &c
155 wxLog::Suspend();
156 #endif // wxUSE_LOG
157
158 // process all pending events:
159 while ( Pending() )
160 Dispatch();
161
162 // it's necessary to call ProcessIdle() to update the frames sizes which
163 // might have been changed (it also will update other things set from
164 // OnUpdateUI() which is a nice (and desired) side effect)
165 while ( ProcessIdle() ) {}
166
167 // if there are pending events, we must process them.
168 if (wxTheApp)
169 wxTheApp->ProcessPendingEvents();
170
171 #if wxUSE_LOG
172 wxLog::Resume();
173 #endif // wxUSE_LOG
174 m_isInsideYield = false;
175
176 return true;
177 }
178
179 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
180 {
181 wxMacAutoreleasePool autoreleasepool;
182
183 NSEvent *event = [NSApp
184 nextEventMatchingMask:NSAnyEventMask
185 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
186 inMode:NSDefaultRunLoopMode
187 dequeue: YES];
188 if ( !event )
189 return -1;
190
191 [NSApp sendEvent: event];
192
193 return true;
194 }