]> git.saurik.com Git - wxWidgets.git/blob - include/wx/renderer.h
add more flexible and safer template Connect() overloads (#10000)
[wxWidgets.git] / include / wx / renderer.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLIMPEXP_FWD_CORE wxDC;
29 class WXDLLIMPEXP_FWD_CORE wxWindow;
30
31 #include "wx/gdicmn.h" // for wxPoint, wxSize
32 #include "wx/colour.h"
33 #include "wx/font.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
36
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
40 #else
41 #undef wxHAS_NATIVE_RENDERER
42 #endif
43
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47
48 // control state flags used in wxRenderer and wxColourScheme
49 enum
50 {
51 wxCONTROL_DISABLED = 0x00000001, // control is disabled
52 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
53 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
54 wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
55 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
56 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
57 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
58 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
59 wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
60 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
61 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
62 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
63 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
64 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
65
66 wxCONTROL_FLAGS_MASK = 0x000000ff,
67
68 // this is a pseudo flag not used directly by wxRenderer but rather by some
69 // controls internally
70 wxCONTROL_DIRTY = 0x80000000
71 };
72
73 // ----------------------------------------------------------------------------
74 // helper structs
75 // ----------------------------------------------------------------------------
76
77 // wxSplitterWindow parameters
78 struct WXDLLIMPEXP_CORE wxSplitterRenderParams
79 {
80 // the only way to initialize this struct is by using this ctor
81 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
82 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
83 {
84 }
85
86 // the width of the splitter sash
87 const wxCoord widthSash;
88
89 // the width of the border of the splitter window
90 const wxCoord border;
91
92 // true if the splitter changes its appearance when the mouse is over it
93 const bool isHotSensitive;
94 };
95
96
97 // extra optional parameters for DrawHeaderButton
98 struct WXDLLIMPEXP_CORE wxHeaderButtonParams
99 {
100 wxHeaderButtonParams()
101 : m_labelAlignment(wxALIGN_LEFT)
102 { }
103
104 wxColour m_arrowColour;
105 wxColour m_selectionColour;
106 wxString m_labelText;
107 wxFont m_labelFont;
108 wxColour m_labelColour;
109 wxBitmap m_labelBitmap;
110 int m_labelAlignment;
111 };
112
113 enum wxHeaderSortIconType
114 {
115 wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
116 wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon
117 wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon
118 };
119
120
121 // wxRendererNative interface version
122 struct WXDLLIMPEXP_CORE wxRendererVersion
123 {
124 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
125
126 // default copy ctor, assignment operator and dtor are ok
127
128 // the current version and age of wxRendererNative interface: different
129 // versions are incompatible (in both ways) while the ages inside the same
130 // version are upwards compatible, i.e. the version of the renderer must
131 // match the version of the main program exactly while the age may be
132 // highergreater or equal to it
133 //
134 // NB: don't forget to increment age after adding any new virtual function!
135 enum
136 {
137 Current_Version = 1,
138 Current_Age = 5
139 };
140
141
142 // check if the given version is compatible with the current one
143 static bool IsCompatible(const wxRendererVersion& ver)
144 {
145 return ver.version == Current_Version && ver.age >= Current_Age;
146 }
147
148 const int version;
149 const int age;
150 };
151
152 // ----------------------------------------------------------------------------
153 // wxRendererNative: abstracts drawing methods needed by the native controls
154 // ----------------------------------------------------------------------------
155
156 class WXDLLIMPEXP_CORE wxRendererNative
157 {
158 public:
159 // drawing functions
160 // -----------------
161
162 // draw the header control button (used by wxListCtrl) Returns optimal
163 // width for the label contents.
164 virtual int DrawHeaderButton(wxWindow *win,
165 wxDC& dc,
166 const wxRect& rect,
167 int flags = 0,
168 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
169 wxHeaderButtonParams* params=NULL) = 0;
170
171
172 // Draw the contents of a header control button (label, sort arrows, etc.)
173 // Normally only called by DrawHeaderButton.
174 virtual int DrawHeaderButtonContents(wxWindow *win,
175 wxDC& dc,
176 const wxRect& rect,
177 int flags = 0,
178 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
179 wxHeaderButtonParams* params=NULL) = 0;
180
181 // Returns the default height of a header button, either a fixed platform
182 // height if available, or a generic height based on the window's font.
183 virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
184
185
186 // draw the expanded/collapsed icon for a tree control item
187 virtual void DrawTreeItemButton(wxWindow *win,
188 wxDC& dc,
189 const wxRect& rect,
190 int flags = 0) = 0;
191
192 // draw the border for sash window: this border must be such that the sash
193 // drawn by DrawSash() blends into it well
194 virtual void DrawSplitterBorder(wxWindow *win,
195 wxDC& dc,
196 const wxRect& rect,
197 int flags = 0) = 0;
198
199 // draw a (vertical) sash
200 virtual void DrawSplitterSash(wxWindow *win,
201 wxDC& dc,
202 const wxSize& size,
203 wxCoord position,
204 wxOrientation orient,
205 int flags = 0) = 0;
206
207 // draw a combobox dropdown button
208 //
209 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
210 virtual void DrawComboBoxDropButton(wxWindow *win,
211 wxDC& dc,
212 const wxRect& rect,
213 int flags = 0) = 0;
214
215 // draw a dropdown arrow
216 //
217 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
218 virtual void DrawDropArrow(wxWindow *win,
219 wxDC& dc,
220 const wxRect& rect,
221 int flags = 0) = 0;
222
223 // draw check button
224 //
225 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
226 virtual void DrawCheckBox(wxWindow *win,
227 wxDC& dc,
228 const wxRect& rect,
229 int flags = 0) = 0;
230
231 // Returns the default size of a check box.
232 virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
233
234 // draw blank button
235 //
236 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
237 virtual void DrawPushButton(wxWindow *win,
238 wxDC& dc,
239 const wxRect& rect,
240 int flags = 0) = 0;
241
242 // draw rectangle indicating that an item in e.g. a list control
243 // has been selected or focused
244 //
245 // flags may use
246 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
247 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
248 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
249 virtual void DrawItemSelectionRect(wxWindow *win,
250 wxDC& dc,
251 const wxRect& rect,
252 int flags = 0) = 0;
253
254 // draw the focus rectangle around the label contained in the given rect
255 //
256 // only wxCONTROL_SELECTED makes sense in flags here
257 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
258
259 // Draw a native wxChoice
260 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
261
262 // Draw a native wxComboBox
263 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
264
265 // Draw a native wxTextCtrl frame
266 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
267
268 // Draw a native wxRadioButton (just the graphical portion)
269 virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
270
271 // geometry functions
272 // ------------------
273
274 // get the splitter parameters: the x field of the returned point is the
275 // sash width and the y field is the border width
276 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
277
278
279 // pseudo constructors
280 // -------------------
281
282 // return the currently used renderer
283 static wxRendererNative& Get();
284
285 // return the generic implementation of the renderer
286 static wxRendererNative& GetGeneric();
287
288 // return the default (native) implementation for this platform
289 static wxRendererNative& GetDefault();
290
291
292 // changing the global renderer
293 // ----------------------------
294
295 #if wxUSE_DYNLIB_CLASS
296 // load the renderer from the specified DLL, the returned pointer must be
297 // deleted by caller if not NULL when it is not used any more
298 static wxRendererNative *Load(const wxString& name);
299 #endif // wxUSE_DYNLIB_CLASS
300
301 // set the renderer to use, passing NULL reverts to using the default
302 // renderer
303 //
304 // return the previous renderer used with Set() or NULL if none
305 static wxRendererNative *Set(wxRendererNative *renderer);
306
307
308 // miscellaneous stuff
309 // -------------------
310
311 // this function is used for version checking: Load() refuses to load any
312 // DLLs implementing an older or incompatible version; it should be
313 // implemented simply by returning wxRendererVersion::Current_XXX values
314 virtual wxRendererVersion GetVersion() const = 0;
315
316 // virtual dtor for any base class
317 virtual ~wxRendererNative();
318 };
319
320 // ----------------------------------------------------------------------------
321 // wxDelegateRendererNative: allows reuse of renderers code
322 // ----------------------------------------------------------------------------
323
324 class WXDLLIMPEXP_CORE wxDelegateRendererNative : public wxRendererNative
325 {
326 public:
327 wxDelegateRendererNative()
328 : m_rendererNative(GetGeneric()) { }
329
330 wxDelegateRendererNative(wxRendererNative& rendererNative)
331 : m_rendererNative(rendererNative) { }
332
333
334 virtual int DrawHeaderButton(wxWindow *win,
335 wxDC& dc,
336 const wxRect& rect,
337 int flags = 0,
338 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
339 wxHeaderButtonParams* params = NULL)
340 { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
341
342 virtual int DrawHeaderButtonContents(wxWindow *win,
343 wxDC& dc,
344 const wxRect& rect,
345 int flags = 0,
346 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
347 wxHeaderButtonParams* params = NULL)
348 { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
349
350 virtual int GetHeaderButtonHeight(wxWindow *win)
351 { return m_rendererNative.GetHeaderButtonHeight(win); }
352
353 virtual void DrawTreeItemButton(wxWindow *win,
354 wxDC& dc,
355 const wxRect& rect,
356 int flags = 0)
357 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
358
359 virtual void DrawSplitterBorder(wxWindow *win,
360 wxDC& dc,
361 const wxRect& rect,
362 int flags = 0)
363 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
364
365 virtual void DrawSplitterSash(wxWindow *win,
366 wxDC& dc,
367 const wxSize& size,
368 wxCoord position,
369 wxOrientation orient,
370 int flags = 0)
371 { m_rendererNative.DrawSplitterSash(win, dc, size,
372 position, orient, flags); }
373
374 virtual void DrawComboBoxDropButton(wxWindow *win,
375 wxDC& dc,
376 const wxRect& rect,
377 int flags = 0)
378 { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
379
380 virtual void DrawDropArrow(wxWindow *win,
381 wxDC& dc,
382 const wxRect& rect,
383 int flags = 0)
384 { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
385
386 virtual void DrawCheckBox(wxWindow *win,
387 wxDC& dc,
388 const wxRect& rect,
389 int flags = 0 )
390 { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
391
392 virtual wxSize GetCheckBoxSize(wxWindow *win)
393 { return m_rendererNative.GetCheckBoxSize(win); }
394
395 virtual void DrawPushButton(wxWindow *win,
396 wxDC& dc,
397 const wxRect& rect,
398 int flags = 0 )
399 { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
400
401 virtual void DrawItemSelectionRect(wxWindow *win,
402 wxDC& dc,
403 const wxRect& rect,
404 int flags = 0 )
405 { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
406
407 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
408 { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
409
410 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
411 { m_rendererNative.DrawChoice( win, dc, rect, flags); }
412
413 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
414 { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
415
416 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
417 { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
418
419 virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
420 { m_rendererNative.DrawRadioButton( win, dc, rect, flags); }
421
422 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
423 { return m_rendererNative.GetSplitterParams(win); }
424
425 virtual wxRendererVersion GetVersion() const
426 { return m_rendererNative.GetVersion(); }
427
428 protected:
429 wxRendererNative& m_rendererNative;
430
431 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
432 };
433
434 // ----------------------------------------------------------------------------
435 // inline functions implementation
436 // ----------------------------------------------------------------------------
437
438 #ifndef wxHAS_NATIVE_RENDERER
439
440 // default native renderer is the generic one then
441 /* static */ inline
442 wxRendererNative& wxRendererNative::GetDefault()
443 {
444 return GetGeneric();
445 }
446
447 #endif // !wxHAS_NATIVE_RENDERER
448
449 #endif // _WX_RENDERER_H_