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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/rawbmp.h
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
5 // Modified by:
6 // Created: 10.03.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_RAWBMP_H_
13 #define _WX_RAWBMP_H_
14
15 #include "wx/image.h"
16 #include "wx/bitmap.h"
17
18 // ----------------------------------------------------------------------------
19 // Abstract Pixel API
20 //
21 // We need to access our raw bitmap data (1) portably and (2) efficiently.
22 // We do this using a two-dimensional "iteration" interface. Performance
23 // is extremely important here: these functions will be called hundreds
24 // of thousands of times in a row, and even small inefficiencies will
25 // make applications seem slow.
26 //
27 // We can't always rely on inline functions, because not all compilers actually
28 // bother to inline them unless we crank the optimization levels way up.
29 // Therefore, we also provide macros to wring maximum speed out of compiler
30 // unconditionally (e.g. even in debug builds). Of course, if the performance
31 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // functions instead.
33 // ----------------------------------------------------------------------------
34
35 /*
36 Usage example:
37
38 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
39
40 wxBitmap bmp;
41 PixelData data(bmp);
42 if ( !data )
43 {
44 ... raw access to bitmap data unavailable, do something else ...
45 return;
46 }
47
48 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 {
50 ... complain: the bitmap it too small ...
51 return;
52 }
53
54 PixelData::Iterator p(data);
55
56 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
57 p.Offset(data, 10, 10);
58
59 for ( int y = 0; y < 10; ++y )
60 {
61 PixelData::Iterator rowStart = p;
62
63 for ( int x = 0; x < 10; ++x, ++p )
64 {
65 p.Red() = r;
66 p.Green() = g;
67 p.Blue() = b;
68 }
69
70 p = rowStart;
71 p.OffsetY(data, 1);
72 }
73 */
74
75 /*
76 Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
77 problems with exporting inner class defined inside a specialization of a
78 template class from a DLL. Besides, as all the methods are inline it's not
79 really necessary to put them in DLL at all.
80 */
81
82 // ----------------------------------------------------------------------------
83 // wxPixelFormat
84 // ----------------------------------------------------------------------------
85
86 /*
87 wxPixelFormat is a template class describing the bitmap data format. It
88 contains the constants describing the format of pixel data, but does not
89 describe how the entire bitmap is stored (i.e. top-to-bottom,
90 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
91 contains some constants and maybe static methods but nothing more, so it
92 can be safely used without incurring any overhead as all accesses to it are
93 done at compile-time.
94
95 Current limitations: we don't support RAGABA and ARAGAB formats supported
96 by Mac OS X. If there is sufficient interest, these classes could be
97 extended to deal with them. Neither do we support alpha channel having
98 different representation from the RGB ones (happens under QNX/Photon I
99 think), but again this could be achieved with some small extra effort.
100
101 Template parameters are:
102 - type of a single pixel component
103 - size of the single pixel in bits
104 - indices of red, green and blue pixel components inside the pixel
105 - index of the alpha component or -1 if none
106 - type which can contain the full pixel value (all channels)
107 */
108
109 template <class Channel,
110 size_t Bpp, int R, int G, int B, int A = -1,
111 class Pixel = wxUint32>
112
113 struct wxPixelFormat
114 {
115 // iterator over pixels is usually of type "ChannelType *"
116 typedef Channel ChannelType;
117
118 // the type which may hold the entire pixel value
119 typedef Pixel PixelType;
120
121 // NB: using static ints initialized inside the class declaration is not
122 // portable as it doesn't work with VC++ 6, so we must use enums
123
124 // size of one pixel in bits
125 enum { BitsPerPixel = Bpp };
126
127 // size of one pixel in ChannelType units (usually bytes)
128 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
129
130 // the channels indices inside the pixel
131 enum
132 {
133 RED = R,
134 GREEN = G,
135 BLUE = B,
136 ALPHA = A
137 };
138
139 // true if we have an alpha channel (together with the other channels, this
140 // doesn't cover the case of wxImage which stores alpha separately)
141 enum { HasAlpha = A != -1 };
142 };
143
144 // some "predefined" pixel formats
145 // -------------------------------
146
147 // wxImage format is common to all platforms
148 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
149
150 // the (most common) native bitmap format without alpha support
151 #if defined(__WXMSW__)
152 // under MSW the RGB components are reversed, they're in BGR order
153 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
154
155 #define wxPIXEL_FORMAT_ALPHA 3
156 #elif defined(__WXMAC__)
157 // under Mac, first component is unused but still present, hence we use
158 // 32bpp, not 24
159 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
160
161 #define wxPIXEL_FORMAT_ALPHA 0
162 #elif defined(__WXCOCOA__)
163 // Cocoa is standard RGB or RGBA (normally it is RGBA)
164 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
165
166 #define wxPIXEL_FORMAT_ALPHA 3
167 #elif defined(__WXGTK__)
168 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
169 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
170
171 #define wxPIXEL_FORMAT_ALPHA 3
172 #elif defined(__WXDFB__)
173 // Under DirectFB, RGB components are reversed, they're in BGR order
174 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
175
176 #define wxPIXEL_FORMAT_ALPHA 3
177 #endif
178
179 // the (most common) native format for bitmaps with alpha channel
180 #ifdef wxPIXEL_FORMAT_ALPHA
181 typedef wxPixelFormat<unsigned char, 32,
182 wxNativePixelFormat::RED,
183 wxNativePixelFormat::GREEN,
184 wxNativePixelFormat::BLUE,
185 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
186 #endif // wxPIXEL_FORMAT_ALPHA
187
188 // we also define the (default/best) pixel format for the given class: this is
189 // used as default value for the pixel format in wxPixelIterator template
190 template <class T> struct wxPixelFormatFor;
191
192 #if wxUSE_IMAGE
193 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
194 // classes (wxBitmap...) will result in compile errors which is exactly what we
195 // want
196 template <>
197 struct wxPixelFormatFor<wxImage>
198 {
199 typedef wxImagePixelFormat Format;
200 };
201 #endif //wxUSE_IMAGE
202
203 // ----------------------------------------------------------------------------
204 // wxPixelData
205 // ----------------------------------------------------------------------------
206
207 /*
208 wxPixelDataBase is just a helper for wxPixelData: it contains things common
209 to both wxImage and wxBitmap specializations.
210 */
211 class wxPixelDataBase
212 {
213 public:
214 // origin of the rectangular region we represent
215 wxPoint GetOrigin() const { return m_ptOrigin; }
216
217 // width and height of the region we represent
218 int GetWidth() const { return m_width; }
219 int GetHeight() const { return m_height; }
220
221 wxSize GetSize() const { return wxSize(m_width, m_height); }
222
223 // the distance between two rows
224 int GetRowStride() const { return m_stride; }
225
226 // private: -- see comment in the beginning of the file
227
228 // the origin of this image inside the bigger bitmap (usually (0, 0))
229 wxPoint m_ptOrigin;
230
231 // the size of the image we address, in pixels
232 int m_width,
233 m_height;
234
235 // this parameter is the offset of the start of the (N+1)st row from the
236 // Nth one and can be different from m_bypp*width in some cases:
237 // a) the most usual one is to force 32/64 bit alignment of rows
238 // b) another one is for bottom-to-top images where it's negative
239 // c) finally, it could conceivably be 0 for the images with all
240 // lines being identical
241 int m_stride;
242
243 protected:
244 // ctor is protected because this class is only meant to be used as the
245 // base class by wxPixelData
246 wxPixelDataBase()
247 {
248 m_width =
249 m_height =
250 m_stride = 0;
251 }
252 };
253
254 /*
255 wxPixelData represents the entire bitmap data, i.e. unlike
256 wxPixelFormat (which it uses) it also stores the global bitmap
257 characteristics such as its size, inter-row separation and so on.
258
259 Because of this it can be used to move the pixel iterators (which don't
260 have enough information about the bitmap themselves). This may seem a bit
261 unnatural but must be done in this way to keep the iterator objects as
262 small as possible for maximum efficiency as otherwise they wouldn't be put
263 into the CPU registers by the compiler any more.
264
265 Implementation note: we use the standard workaround for lack of partial
266 template specialization support in VC (both 6 and 7): instead of partly
267 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
268 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
269 fully specialize FooOut.
270
271 Also note that this class doesn't have any default definition because we
272 can't really do anything without knowing the exact image class. We do
273 provide wxPixelDataBase to make it simpler to write new wxPixelData
274 specializations.
275 */
276
277 // we need to define this skeleton template to mollify VC++
278 template <class Image>
279 struct wxPixelDataOut
280 {
281 template <class PixelFormat>
282 class wxPixelDataIn
283 {
284 public:
285 class Iterator { };
286 };
287 };
288
289 #if wxUSE_IMAGE
290 // wxPixelData specialization for wxImage: this is the simplest case as we
291 // don't have to care about different pixel formats here
292 template <>
293 struct wxPixelDataOut<wxImage>
294 {
295 // NB: this is a template class even though it doesn't use its template
296 // parameter because otherwise wxPixelData couldn't compile
297 template <class dummyPixelFormat>
298 class wxPixelDataIn : public wxPixelDataBase
299 {
300 public:
301 // the type of the class we're working with
302 typedef wxImage ImageType;
303
304 // the iterator which should be used for working with data in this
305 // format
306 class Iterator
307 {
308 public:
309 // the pixel format we use
310 typedef wxImagePixelFormat PixelFormat;
311
312 // the type of the pixel components
313 typedef typename PixelFormat::ChannelType ChannelType;
314
315 // the pixel data we're working with
316 typedef
317 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
318
319 // go back to (0, 0)
320 void Reset(const PixelData& data)
321 {
322 *this = data.GetPixels();
323 }
324
325 // creates the iterator pointing to the beginning of data
326 Iterator(PixelData& data)
327 {
328 Reset(data);
329 }
330
331 // creates the iterator initially pointing to the image origin
332 Iterator(const wxImage& image)
333 {
334 m_pRGB = image.GetData();
335
336 if ( image.HasAlpha() )
337 {
338 m_pAlpha = image.GetAlpha();
339 }
340 else // alpha is not used at all
341 {
342 m_pAlpha = NULL;
343 }
344 }
345
346 // true if the iterator is valid
347 bool IsOk() const { return m_pRGB != NULL; }
348
349
350 // navigation
351 // ----------
352
353 // advance the iterator to the next pixel, prefix version
354 Iterator& operator++()
355 {
356 m_pRGB += PixelFormat::SizePixel;
357 if ( m_pAlpha )
358 ++m_pAlpha;
359
360 return *this;
361 }
362
363 // postfix (hence less efficient -- don't use it unless you
364 // absolutely must) version
365 Iterator operator++(int)
366 {
367 Iterator p(*this);
368 ++*this;
369 return p;
370 }
371
372 // move x pixels to the right and y down
373 //
374 // note that the rows don't wrap!
375 void Offset(const PixelData& data, int x, int y)
376 {
377 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
378 if ( m_pAlpha )
379 m_pAlpha += data.GetWidth() + x;
380 }
381
382 // move x pixels to the right (again, no row wrapping)
383 void OffsetX(const PixelData& WXUNUSED(data), int x)
384 {
385 m_pRGB += PixelFormat::SizePixel*x;
386 if ( m_pAlpha )
387 m_pAlpha += x;
388 }
389
390 // move y rows to the bottom
391 void OffsetY(const PixelData& data, int y)
392 {
393 m_pRGB += data.GetRowStride()*y;
394 if ( m_pAlpha )
395 m_pAlpha += data.GetWidth();
396 }
397
398 // go to the given position
399 void MoveTo(const PixelData& data, int x, int y)
400 {
401 Reset(data);
402 Offset(data, x, y);
403 }
404
405
406 // data access
407 // -----------
408
409 // access to individual colour components
410 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
411 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
412 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
413 ChannelType& Alpha() { return *m_pAlpha; }
414
415 // address the pixel contents directly (always RGB, without alpha)
416 //
417 // this can't be used to modify the image as assigning a 32bpp
418 // value to 24bpp pixel would overwrite an extra byte in the next
419 // pixel or beyond the end of image
420 const typename PixelFormat::PixelType& Data()
421 { return *(typename PixelFormat::PixelType *)m_pRGB; }
422
423 // private: -- see comment in the beginning of the file
424
425 // pointer into RGB buffer
426 unsigned char *m_pRGB;
427
428 // pointer into alpha buffer or NULL if alpha isn't used
429 unsigned char *m_pAlpha;
430 };
431
432 // initializes us with the data of the given image
433 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
434 {
435 m_width = image.GetWidth();
436 m_height = image.GetHeight();
437 m_stride = Iterator::PixelFormat::SizePixel * m_width;
438 }
439
440 // initializes us with the given region of the specified image
441 wxPixelDataIn(ImageType& image,
442 const wxPoint& pt,
443 const wxSize& sz) : m_image(image), m_pixels(image)
444 {
445 m_stride = Iterator::PixelFormat::SizePixel * m_width;
446
447 InitRect(pt, sz);
448 }
449
450 // initializes us with the given region of the specified image
451 wxPixelDataIn(ImageType& image,
452 const wxRect& rect) : m_image(image), m_pixels(image)
453 {
454 m_stride = Iterator::PixelFormat::SizePixel * m_width;
455
456 InitRect(rect.GetPosition(), rect.GetSize());
457 }
458
459 // we evaluate to true only if we could get access to bitmap data
460 // successfully
461 operator bool() const { return m_pixels.IsOk(); }
462
463 // get the iterator pointing to the origin
464 Iterator GetPixels() const { return m_pixels; }
465
466 private:
467 void InitRect(const wxPoint& pt, const wxSize& sz)
468 {
469 m_width = sz.x;
470 m_height = sz.y;
471
472 m_ptOrigin = pt;
473 m_pixels.Offset(*this, pt.x, pt.y);
474 }
475
476 // the image we're working with
477 ImageType& m_image;
478
479 // the iterator pointing to the image origin
480 Iterator m_pixels;
481 };
482 };
483 #endif //wxUSE_IMAGE
484
485 #if wxUSE_GUI
486 // wxPixelData specialization for wxBitmap: here things are more interesting as
487 // we also have to support different pixel formats
488 template <>
489 struct wxPixelDataOut<wxBitmap>
490 {
491 template <class Format>
492 class wxPixelDataIn : public wxPixelDataBase
493 {
494 public:
495 // the type of the class we're working with
496 typedef wxBitmap ImageType;
497
498 class Iterator
499 {
500 public:
501 // the pixel format we use
502 typedef Format PixelFormat;
503
504 // the type of the pixel components
505 typedef typename PixelFormat::ChannelType ChannelType;
506
507 // the pixel data we're working with
508 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
509
510
511 // go back to (0, 0)
512 void Reset(const PixelData& data)
513 {
514 *this = data.GetPixels();
515 }
516
517 // initializes the iterator to point to the origin of the given
518 // pixel data
519 Iterator(PixelData& data)
520 {
521 Reset(data);
522 }
523
524 // initializes the iterator to point to the origin of the given
525 // bitmap
526 Iterator(wxBitmap& bmp, PixelData& data)
527 {
528 // using cast here is ugly but it should be safe as
529 // GetRawData() real return type should be consistent with
530 // BitsPerPixel (which is in turn defined by ChannelType) and
531 // this is the only thing we can do without making GetRawData()
532 // a template function which is undesirable
533 m_ptr = (ChannelType *)
534 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
535 }
536
537 // default constructor
538 Iterator()
539 {
540 m_ptr = NULL;
541 }
542
543 // return true if this iterator is valid
544 bool IsOk() const { return m_ptr != NULL; }
545
546
547 // navigation
548 // ----------
549
550 // advance the iterator to the next pixel, prefix version
551 Iterator& operator++()
552 {
553 m_ptr += PixelFormat::SizePixel;
554
555 return *this;
556 }
557
558 // postfix (hence less efficient -- don't use it unless you
559 // absolutely must) version
560 Iterator operator++(int)
561 {
562 Iterator p(*this);
563 ++*this;
564 return p;
565 }
566
567 // move x pixels to the right and y down
568 //
569 // note that the rows don't wrap!
570 void Offset(const PixelData& data, int x, int y)
571 {
572 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
573 }
574
575 // move x pixels to the right (again, no row wrapping)
576 void OffsetX(const PixelData& WXUNUSED(data), int x)
577 {
578 m_ptr += PixelFormat::SizePixel*x;
579 }
580
581 // move y rows to the bottom
582 void OffsetY(const PixelData& data, int y)
583 {
584 m_ptr += data.GetRowStride()*y;
585 }
586
587 // go to the given position
588 void MoveTo(const PixelData& data, int x, int y)
589 {
590 Reset(data);
591 Offset(data, x, y);
592 }
593
594
595 // data access
596 // -----------
597
598 // access to invidividual colour components
599 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
600 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
601 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
602 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
603
604 // address the pixel contents directly
605 //
606 // warning: the format is platform dependent
607 //
608 // warning 2: assigning to Data() only works correctly for 16bpp or
609 // 32bpp formats but using it for 24bpp ones overwrites
610 // one extra byte and so can't be done
611 typename PixelFormat::PixelType& Data()
612 { return *(typename PixelFormat::PixelType *)m_ptr; }
613
614 // private: -- see comment in the beginning of the file
615
616 // for efficiency reasons this class should not have any other
617 // fields, otherwise it won't be put into a CPU register (as it
618 // should inside the inner loops) by some compilers, notably gcc
619 ChannelType *m_ptr;
620 };
621
622 // ctor associates this pointer with a bitmap and locks the bitmap for
623 // raw access, it will be unlocked only by our dtor and so these
624 // objects should normally be only created on the stack, i.e. have
625 // limited life-time
626 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
627 {
628 }
629
630 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
631 : m_bmp(bmp), m_pixels(bmp, *this)
632 {
633 InitRect(rect.GetPosition(), rect.GetSize());
634 }
635
636 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
637 : m_bmp(bmp), m_pixels(bmp, *this)
638 {
639 InitRect(pt, sz);
640 }
641
642 // we evaluate to true only if we could get access to bitmap data
643 // successfully
644 operator bool() const { return m_pixels.IsOk(); }
645
646 // get the iterator pointing to the origin
647 Iterator GetPixels() const { return m_pixels; }
648
649 // dtor unlocks the bitmap
650 ~wxPixelDataIn()
651 {
652 if ( m_pixels.IsOk() )
653 {
654 #if defined(__WXMSW__) || defined(__WXMAC__)
655 // this is a hack to mark wxBitmap as using alpha channel
656 if ( Format::HasAlpha )
657 m_bmp.UseAlpha();
658 #endif
659 m_bmp.UngetRawData(*this);
660 }
661 // else: don't call UngetRawData() if GetRawData() failed
662 }
663
664 #if WXWIN_COMPATIBILITY_2_8
665 // not needed anymore, calls to it should be simply removed
666 wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
667 #endif
668
669 // private: -- see comment in the beginning of the file
670
671 // the bitmap we're associated with
672 wxBitmap m_bmp;
673
674 // the iterator pointing to the image origin
675 Iterator m_pixels;
676
677 private:
678 void InitRect(const wxPoint& pt, const wxSize& sz)
679 {
680 m_pixels.Offset(*this, pt.x, pt.y);
681
682 m_ptOrigin = pt;
683 m_width = sz.x;
684 m_height = sz.y;
685 }
686 };
687 };
688
689 #endif //wxUSE_GUI
690
691 // FIXME-VC6: VC6 doesn't like typename in default template parameters while
692 // it is necessary with standard-conforming compilers, remove this
693 // #define and just use typename when we drop VC6 support
694 #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
695 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
696 #else
697 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
698 #endif
699
700 template <class Image,
701 class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
702 wxPixelFormatFor<Image>::Format >
703 class wxPixelData :
704 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
705 {
706 public:
707 typedef
708 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
709 Base;
710
711 wxPixelData(Image& image) : Base(image) { }
712
713 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
714
715 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
716 : Base(i, pt, sz)
717 {
718 }
719 };
720
721 // some "predefined" pixel data classes
722 #if wxUSE_IMAGE
723 typedef wxPixelData<wxImage> wxImagePixelData;
724 #endif //wxUSE_IMAGE
725 #if wxUSE_GUI
726 typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
727 typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
728
729 #endif //wxUSE_GUI
730
731 // ----------------------------------------------------------------------------
732 // wxPixelIterator
733 // ----------------------------------------------------------------------------
734
735 /*
736 wxPixel::Iterator represents something which points to the pixel data and
737 allows us to iterate over it. In the simplest case of wxBitmap it is,
738 indeed, just a pointer, but it can be something more complicated and,
739 moreover, you are free to specialize it for other image classes and bitmap
740 formats.
741
742 Note that although it would have been much more intuitive to have a real
743 class here instead of what we have now, this class would need two template
744 parameters, and this can't be done because we'd need compiler support for
745 partial template specialization then and neither VC6 nor VC7 provide it.
746 */
747 template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
748 struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
749 {
750 };
751
752 #endif // _WX_RAWBMP_H_