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  11 <div class=
"document" id=
"wxpython-2-5-migration-guide"> 
  12 <h1 class=
"title">wxPython 
2.5 Migration Guide
</h1> 
  13 <p>This document will help explain some of the major changes in wxPython
 
  14 2.5 and let you know what you need to do to adapt your programs to
 
  15 those changes.  Be sure to also check in the CHANGES.txt file like
 
  16 usual to see info about the not so major changes and other things that
 
  17 have been added to wxPython.
</p> 
  18 <div class=
"section" id=
"wxname-change"> 
  19 <h1><a name=
"wxname-change">wxName Change
</a></h1> 
  20 <p>The 
<strong>wxWindows
</strong> project and library is now known as
 
  21 <strong>wxWidgets
</strong>.  Please see 
<a class=
"reference" href=
"http://lists.wxwidgets.org/cgi-bin/ezmlm-cgi?13:mss:3:200402:eebaopdhchfoagmnideo">here
</a> for more details.
</p> 
  22 <p>This won't really affect wxPython all that much, other than the fact
 
  23 that the wxwindows.org domain name will be changing to wxwidgets.org,
 
  24 so mail list, CVS, and etc. addresses will be changing.  We're going
 
  25 to try and smooth the transition as much as possible, but I wanted you
 
  26 all to be aware of this change if you run into any issues.
</p> 
  28 <div class=
"section" id=
"module-initialization"> 
  29 <h1><a name=
"module-initialization">Module Initialization
</a></h1> 
  30 <p>The import-startup-bootstrap process employed by wxPython was changed
 
  31 such that wxWindows and the underlying gui toolkit are 
<strong>not
</strong> 
  32 initialized until the wx.App object is created (but before wx.App.OnInit
 
  33 is called.)  This was required because of some changes that were made
 
  34 to the C++ wxApp class.
</p> 
  35 <p>There are both benefits and potential problems with this change.  The
 
  36 benefits are that you can import wxPython without requiring access to
 
  37 a GUI (for checking version numbers, etc.) and that in a
 
  38 multi-threaded environment the thread that creates the app object will
 
  39 now be the GUI thread instead of the one that imports wxPython.  Some
 
  40 potential problems are that the C++ side of the 
"stock-objects
" 
  41 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
 
  42 the wx.App object is created, so you should not use them until after
 
  43 you have created your wx.App object.  If you do then an exception will
 
  44 be raised telling you that the C++ object has not been initialized
 
  46 <p>Also, you will probably not be able to do any kind of GUI or bitmap
 
  47 operation unless you first have created an app object, (even on
 
  48 Windows where most anything was possible before.)
</p> 
  50 <div class=
"section" id=
"swig-1-3"> 
  51 <h1><a name=
"swig-1-3">SWIG 
1.3</a></h1> 
  52 <p>wxPython is now using SWIG 
1.3.x from CVS (with several of my own
 
  53 customizations added that I hope to get folded back into the main SWIG
 
  54 distribution.)  This has some far reaching ramifications:
</p> 
  56 <p>All classes derive from object and so all are now 
"new-style
 
  58 <p>Public data members of the C++ classes are wrapped as Python
 
  59 properties using property() instead of using __getattr__/__setattr__
 
  60 like before.  Normally you shouldn't notice any difference, but if
 
  61 you were previously doing something with __getattr__/__setattr__
 
  62 in derived classes then you may have to adjust things.
</p> 
  63 <p>Static C++ methods are wrapped using the staticmethod()
 
  64 feature of Python and so are accessible as ClassName.MethodName
 
  65 as expected.  They are still available as top level functions
 
  66 ClassName_MethodName as before.
</p> 
  67 <p>The relationship between the wxFoo and wxFooPtr classes have
 
  68 changed for the better.  Specifically, all instances that you see
 
  69 will be wxFoo even if they are created internally using wxFooPtr,
 
  70 because wxFooPtr.__init__ will change the instance's __class__ as
 
  71 part of the initialization.  If you have any code that checks
 
  72 class type using something like isinstance(obj, wxFooPtr) you will
 
  73 need to change it to isinstance(obj, wxFoo).
</p> 
  76 <div class=
"section" id=
"binding-events"> 
  77 <h1><a name=
"binding-events">Binding Events
</a></h1> 
  78 <p>All of the EVT_* functions are now instances of the wx.PyEventBinder
 
  79 class.  They have a __call__ method so they can still be used as
 
  80 functions like before, but making them instances adds some
 
  82 <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
 
  83 makes binding events to windows a little easier.  Here is its
 
  84 definition and docstring:
</p> 
  85 <pre class=
"literal-block"> 
  86 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
 
  88     Bind an event to an event handler.
 
  90       event     One of the EVT_* objects that specifies the
 
  91                 type of event to bind.
 
  93       handler   A callable object to be invoked when the event
 
  94                 is delivered to self.  Pass None to disconnect an
 
  97       source    Sometimes the event originates from a different window
 
  98                 than self, but you still want to catch it in self.  (For
 
  99                 example, a button event delivered to a frame.)  By
 
 100                 passing the source of the event, the event handling
 
 101                 system is able to differentiate between the same event
 
 102                 type from different controls.
 
 104       id,id2    Used for menu IDs or for event types that require a
 
 109 <p>Some examples of its use:
</p> 
 110 <pre class=
"literal-block"> 
 111 self.Bind(wx.EVT_SIZE,   self.OnSize)
 
 112 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
 
 113 self.Bind(wx.EVT_MENU,   self.OnExit, id=wx.ID_EXIT)
 
 115 <p>The wx.Menu methods that add items to a wx.Menu have been modified
 
 116 such that they return a reference to the wx.MenuItem that was created.
 
 117 Additionally menu items and toolbar items have been modified to
 
 118 automatically generate a new ID if -
1 is given, similar to using -
1 
 119 with window classess.  This means that you can create menu or toolbar
 
 120 items and event bindings without having to predefine a unique menu ID,
 
 121 although you still can use IDs just like before if you want.  For
 
 122 example, these are all equivallent other than their specific ID
 
 124 <pre class=
"literal-block"> 
 126   item = menu.Append(-
1, 
"E
&xit
", 
"Terminate the App
")
 
 127   self.Bind(wx.EVT_MENU, self.OnExit, item)
 
 130   item = menu.Append(wx.ID_EXIT, 
"E
&xit
", 
"Terminate the App
")
 
 131   self.Bind(wx.EVT_MENU, self.OnExit, item)
 
 134   menu.Append(wx.ID_EXIT, 
"E
&xit
", 
"Terminate the App
")
 
 135   self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
 
 137 <p>If you create your own custom event types and EVT_* functions, and you
 
 138 want to be able to use them with the Bind method above then you should
 
 139 change your EVT_* to be an instance of wxPyEventBinder instead of a
 
 140 function.  If you used to have something like this:
</p> 
 141 <pre class=
"literal-block"> 
 142 myCustomEventType = wxNewEventType()
 
 143 def EVT_MY_CUSTOM_EVENT(win, id, func):
 
 144     win.Connect(id, -
1, myCustomEventType, func)
 
 146 <p>Change it like so:
</p> 
 147 <pre class=
"literal-block"> 
 148 myCustomEventType = wx.NewEventType()
 
 149 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 
1)
 
 151 <p>The second parameter is an integer in [
0, 
1, 
2] that specifies the
 
 152 number of IDs that are needed to be passed to Connect.
</p> 
 154 <div class=
"section" id=
"the-wx-namespace"> 
 155 <h1><a name=
"the-wx-namespace">The wx Namespace
</a></h1> 
 156 <p>The second phase of the wx Namespace Transition has begun.  That means
 
 157 that the real names of the classes and other symbols do not have the
 
 158 'wx' prefix and the modules are located in a Python package named
 
 159 wx.  There is still a Python package named wxPython with modules
 
 160 that have the names with the wx prefix for backwards compatibility.
 
 161 Instead of dynamically changing the names at module load time like in
 
 162 2.4, the compatibility modules are generated at build time and contain
 
 163 assignment statements like this:
</p> 
 164 <pre class=
"literal-block"> 
 165 wxWindow = wx.core.Window
 
 167 <p>Don't let the 
"core
" in the name bother you.  That and some other
 
 168 modules are implementation details, and everything that was in the
 
 169 wxPython.wx module before will still be in the wx package namespace
 
 170 after this change.  So from your code you would use it as wx.Window.
</p> 
 171 <p>A few notes about how all of this was accomplished might be
 
 172 interesting...  SWIG is now run twice for each module that it is
 
 173 generating code for.  The first time it outputs an XML representaion
 
 174 of the parse tree, which can be up to 
20MB and 
300K lines in size!
 
 175 That XML is then run through a little Python script that creates a
 
 176 file full of SWIG %rename directives that take the wx off of the
 
 177 names, and also generates the Python compatibility file described
 
 178 above that puts the wx back on the names.  SWIG is then run a second
 
 179 time to generate the C++ code to implement the extension module, and
 
 180 uses the %rename directives that were generated in the first step.
</p> 
 181 <p>Not every name is handled correctly (but the bulk of them are) and so
 
 182 some work has to be done by hand, especially for the reverse-renamers.
 
 183 So expect a few flaws here and there until everything gets sorted out.
</p> 
 184 <p>In summary, the wx package and names without the 
"wx
" prefix are now
 
 185 the official form of the wxPython classes.  For example:
</p> 
 186 <pre class=
"literal-block"> 
 189 class MyFrame(wx.Frame):
 
 190     def __init__(self, parent, title):
 
 191         wx.Frame.__init__(self, parent, -
1, title)
 
 192         p = wx.Panel(self, -
1)
 
 193         b = wx.Button(p, -
1, 
"Do It
", (
10,
10))
 
 194         self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
 
 196     def JustDoIt(self, evt):
 
 197         print 
"It's done!
" 
 199 app = wx.PySimpleApp()
 
 200 f = MyFrame(None, 
"What's up?
")
 
 204 <p>You shouldn't need to migrate all your modules over to use the new
 
 205 package and names right away as there are modules in place that try to
 
 206 provide as much backwards compatibility of the names as possible.  If
 
 207 you rewrote the above sample using 
"from wxPython.wx import * 
", the
 
 208 old wxNames, and the old style of event binding it will still work
 
 211 <div class=
"section" id=
"new-wx-dc-methods"> 
 212 <h1><a name=
"new-wx-dc-methods">New wx.DC Methods
</a></h1> 
 213 <p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
 
 214 wxPoint or wxSize parameters (let's call these 
<em>Type A
</em>) instead of
 
 215 the individual x, y, width, height, etc. parameters (and we'll call
 
 216 these 
<em>Type B
</em>).  In the rest of the library I normally made the 
<em>Type
 
 217 A
</em> forms of the methods be the default method with the 
"normal
" name,
 
 218 and had renamed the 
<em>Type B
</em> forms of the methods to some similar
 
 219 name.  For example in wx.Window we have these Python methods:
</p> 
 220 <pre class=
"literal-block"> 
 221 SetSize(size)               # Type A
 
 222 SetSizeWH(width, height)    # Type B
 
 224 <p>For various reasons the new 
<em>Type A
</em> methods in wx.DC were never added
 
 225 and the existing 
<em>Type B
</em> methods were never renamed.  Now that lots
 
 226 of other things are also changing in wxPython it has been decided that
 
 227 it is a good time to also do the method renaming in wx.DC too in order
 
 228 to be consistent with the rest of the library.  The methods in wx.DC
 
 229 that are affected are listed here:
</p> 
 230 <pre class=
"literal-block"> 
 231 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
 
 232 FloodFill(point, colour,  style = wx.FLOOD_SURFACE)
 
 237 DrawLineXY(x1, y1, x2, y2)
 
 238 DrawLine(point1, point2)
 
 243 DrawArcXY(x1, y1, x2, y2, xc, yc)
 
 244 DrawArc(point1, point2, center)
 
 246 DrawCheckMarkXY(x, y, width, height)
 
 249 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
 
 250 DrawEllipticArc(point, size, start_angle, end_angle)
 
 255 DrawRectangleXY(x, y, width, height)
 
 256 DrawRectangle(point, size)
 
 257 DrawRectangleRect(rect)
 
 259 DrawRoundedRectangleXY(x, y, width, height, radius)
 
 260 DrawRoundedRectangle(point, size, radius)
 
 261 DrawRoundedRectangleRect(rect, radius)
 
 263 DrawCircleXY(x, y, radius)
 
 264 DrawCircle(point, radius)
 
 266 DrawEllipseXY(x, y, width, height)
 
 267 DrawEllipse(point, size)
 
 268 DrawEllipseRect(rect)
 
 270 DrawIconXY(icon, x, y)
 
 271 DrawIcon(icon, point)
 
 273 DrawBitmapXY(bmp, x, y, useMask = FALSE)
 
 274 DrawBitmap(bmp, point, useMask = FALSE)
 
 276 DrawTextXY(text, x, y)
 
 277 DrawText(text, point)
 
 279 DrawRotatedTextXY(text, x, y, angle)
 
 280 DrawRotatedText(text, point, angle)
 
 283 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
 
 284        rop = wxCOPY, useMask = FALSE, xsrcMask = -
1, ysrcMask = -
1)
 
 285 Blit(destPt, size, sourceDC, srcPt,
 
 286      rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
 
 288 SetClippingRegionXY(x, y, width, height)
 
 289 SetClippingRegion(point, size)
 
 290 SetClippingRect(rect)
 
 291 SetClippingRegionAsRegion(region);
 
 293 <p>If you have code that draws on a DC and you are using the new wx
 
 294 namespace then you 
<strong>will
</strong> get errors because of these changes, but
 
 295 it should be easy to fix the code.  You can either change the name of
 
 296 the 
<em>Type B
</em> method called to the names shown above, or just add
 
 297 parentheses around the parameters as needed to turn them into tuples
 
 298 and let the SWIG typemaps turn them into the wx.Point or wx.Size
 
 299 object that is expected.  Then you will be calling the new 
<em>Type A
</em> 
 300 method.  For example, if you had this code before:
</p> 
 301 <pre class=
"literal-block"> 
 302 dc.DrawRectangle(x, y, width, height)
 
 304 <p>You could either continue to use the 
<em>Type B
</em> method bu changing the
 
 305 name to DrawRectabgleXY, or just change it to the new 
<em>Type A
</em> by
 
 306 adding some parentheses like this:
</p> 
 307 <pre class=
"literal-block"> 
 308 dc.DrawRectangle((x, y), (width, height))
 
 310 <p>Or if you were already using a point and size:
</p> 
 311 <pre class=
"literal-block"> 
 312 dc.DrawRectangle(p.x, p.y, s.width, s.height)
 
 314 <p>Then you can just simplify it like this:
</p> 
 315 <pre class=
"literal-block"> 
 316 dc.DrawRectangle(p, s)
 
 318 <p>Now before you start yelling and screaming at me for breaking all your
 
 319 code, take note that I said above 
"...using the new wx namespace...
" 
 320 That's because if you are still importing from wxPython.wx then there
 
 321 are some classes defined there with Draw and etc. methods that have
 
 322 2.4 compatible signatures.  However if/when the old wxPython.wx
 
 323 namespace is removed then these classes will be removed too so you
 
 324 should plan on migrating to the new namespace and new DC Draw methods
 
 325 before that time.
</p> 
 327 <div class=
"section" id=
"building-extending-and-embedding-wxpython"> 
 328 <h1><a name=
"building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython
</a></h1> 
 329 <p>wxPython's setup.py script now expects to use existing libraries for
 
 330 the contribs (gizmos, stc, xrc, etc.) rather than building local
 
 331 copies of them.  If you build your own copies of wxPython please be
 
 332 aware that you now need to also build the ogl, stc, xrc, and gizmos
 
 333 libraries in addition to the main wx lib.  [[TODO: update the
 
 334 BUILD.*.txt files too!]]
</p> 
 335 <p>The wxPython.h and other header files are now in
 
 336 .../wxPython/include/wx/wxPython instead of in wxPython/src.  You should
 
 337 include it via the 
"wx/wxPython/wxPython.h
" path and add
 
 338 .../wxPython/include to your list of include paths.  [[TODO:  Install
 
 339 these headers on Linux...]]
</p> 
 340 <p>You no longer need to call wxClassInfo::CleanUpClasses() and
 
 341 wxClassInfo::InitializeClasses() in your extensions or when embedding
 
 344 <div class=
"section" id=
"two-or-three-phase-create"> 
 345 <h1><a name=
"two-or-three-phase-create">Two (or Three!) Phase Create
</a></h1> 
 346 <p>If you use the Precreate/Create method of instantiating a window, (for
 
 347 example, to set an extended style flag, or for XRC handlers) then
 
 348 there is now a new method named PostCreate to help with transplanting
 
 349 the brain of the prewindow instance into the derived window instance.
 
 351 <pre class=
"literal-block"> 
 352 class MyDialog(wx.Dialog):
 
 353     def __init__(self, parent, ID, title, pos, size, style):
 
 355         pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
 
 356         pre.Create(parent, ID, title, pos, size, style)
 
 360 <div class=
"section" id=
"sizers"> 
 361 <h1><a name=
"sizers">Sizers
</a></h1> 
 362 <p>The hack allowing the old 
"option
" keyword parameter has been removed.
 
 363 If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
 
 364 then you will need to use the 
"proportion
" name instead of 
"option
".
</p> 
 365 <p>When adding a spacer to a sizer you now need to use a wxSize or a
 
 366 2-integer sequence instead of separate width and height parameters.
</p> 
 367 <p>The wxGridBagSizer class (very similar to the RowColSizer in the
 
 368 library) has been added to C++ and wrapped for wxPython.  It can also
 
 369 be used from XRC.
</p> 
 370 <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
 
 371 Insert, Prepend, and etc.) methods any longer.  Just use Add and the
 
 372 wrappers will figure out what to do.
</p> 
 374 <div class=
"section" id=
"other-stuff"> 
 375 <h1><a name=
"other-stuff">Other Stuff
</a></h1> 
 376 <p>Instead of over a dozen separate extension modules linked together
 
 377 into a single extension module, the 
"core
" module is now just a few
 
 378 extensions that are linked independently, and then merged together
 
 379 later into the main namespace via Python code.
</p> 
 380 <p>Because of the above and also because of the way the new SWIG works,
 
 381 the 
"internal
" module names have changed, but you shouldn't have been
 
 382 using them anyway so it shouldn't bother you. ;-)
</p> 
 383 <p>The help module no longer exists and the classes therein are now part
 
 384 of the core module imported with wxPython.wx or the wx package.
</p> 
 385 <p>wxPyDefaultPosition and wxPyDefaultSize are gone.  Use the
 
 386 wxDefaultPosition and wxDefaultSize objects instead.
</p> 
 387 <p>Similarly, the wxSystemSettings backwards compatibiility aliases for
 
 388 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
 
 389 the bit-bucket.  Use GetColour, GetFont and GetMetric instead.
</p> 
 390 <p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
 
 391 all windows.  The name still exists for compatibility, but it is set
 
 392 to zero.  If you want to disable the setting (so it matches the old
 
 393 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
 
 394 flag otherwise only the freshly exposed areas of the window will be
 
 396 <p>wxPyTypeCast has been removed.  Since we've had the OOR (Original
 
 397 Object Return) for a couple years now there should be no need to use
 
 398 wxPyTypeCast at all.
</p> 
 399 <p>If you use the old wxPython package and wxPython.wx namespace then
 
 400 there are compatibility aliases for much of the above items.
</p> 
 401 <p>The wxWave class has been renamed to wxSound, and now has a slightly
 
 405 <hr class=
"footer" /> 
 407 Generated on: 
2004-
02-
27 23:
30 UTC.