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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxPaneInfoArray)
52
53 wxPaneInfo wxNullPaneInfo;
54 wxDockInfo wxNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
58
59 #ifdef __WXMAC__
60 // a few defines to avoid nameclashes
61 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
62 #define __AIFF__
63 #include "wx/mac/private.h"
64 #endif
65
66 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
67
68 class wxPseudoTransparentFrame : public wxFrame
69 {
70 public:
71 wxPseudoTransparentFrame(wxWindow* parent = NULL,
72 wxWindowID id = wxID_ANY,
73 const wxString& title = wxEmptyString,
74 const wxPoint& pos = wxDefaultPosition,
75 const wxSize& size = wxDefaultSize,
76 long style = wxDEFAULT_FRAME_STYLE,
77 const wxString &name = wxT("frame"))
78 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
79 {
80 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
81 m_Amount=0;
82 m_MaxWidth=0;
83 m_MaxHeight=0;
84 m_lastWidth=0;
85 m_lastHeight=0;
86 #ifdef __WXGTK__
87 m_CanSetShape = false; // have to wait for window create event on GTK
88 #else
89 m_CanSetShape = true;
90 #endif
91 m_Region = wxRegion(0, 0, 0, 0);
92 SetTransparent(0);
93 }
94
95 virtual bool SetTransparent(wxByte alpha)
96 {
97 if (m_CanSetShape)
98 {
99 int w=100; // some defaults
100 int h=100;
101 GetClientSize(&w, &h);
102
103 m_MaxWidth = w;
104 m_MaxHeight = h;
105 m_Amount = alpha;
106 m_Region.Clear();
107 // m_Region.Union(0, 0, 1, m_MaxWidth);
108 if (m_Amount)
109 {
110 for (int y=0; y<m_MaxHeight; y++)
111 {
112 // Reverse the order of the bottom 4 bits
113 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
114 if ((j*16+8)<m_Amount)
115 m_Region.Union(0, y, m_MaxWidth, 1);
116 }
117 }
118 SetShape(m_Region);
119 Refresh();
120 }
121 return true;
122 }
123
124 void OnPaint(wxPaintEvent& WXUNUSED(event))
125 {
126 wxPaintDC dc(this);
127
128 if (m_Region.IsEmpty())
129 return;
130
131 #ifdef __WXMAC__
132 dc.SetBrush(wxColour(128, 192, 255));
133 #else
134 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
135 #endif
136 dc.SetPen(*wxTRANSPARENT_PEN);
137
138 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
139
140 while (upd)
141 {
142 wxRect rect(upd.GetRect());
143 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
144
145 upd++;
146 }
147 }
148
149 #ifdef __WXGTK__
150 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) {m_CanSetShape=true; SetTransparent(0);}
151 #endif
152
153 void OnSize(wxSizeEvent& event)
154 {
155 // We sometimes get surplus size events
156 if ((event.GetSize().GetWidth() == m_lastWidth) &&
157 (event.GetSize().GetHeight() == m_lastHeight))
158 {
159 event.Skip();
160 return;
161 }
162 m_lastWidth = event.GetSize().GetWidth();
163 m_lastHeight = event.GetSize().GetHeight();
164
165 SetTransparent(m_Amount);
166 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
167 event.GetSize().GetHeight());
168 SetShape(m_Region);
169 Refresh();
170 event.Skip();
171 }
172
173 private:
174 wxByte m_Amount;
175 int m_MaxWidth;
176 int m_MaxHeight;
177 bool m_CanSetShape;
178 int m_lastWidth,m_lastHeight;
179
180 wxRegion m_Region;
181
182 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
183 DECLARE_EVENT_TABLE()
184 };
185
186
187 IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame, wxFrame )
188
189 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
190 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
191 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
192 #ifdef __WXGTK__
193 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
194 #endif
195 END_EVENT_TABLE()
196
197
198 // -- static utility functions --
199
200 static wxBitmap wxPaneCreateStippleBitmap()
201 {
202 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
203 wxImage img(2,2,data,true);
204 return wxBitmap(img);
205 }
206
207 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
208 {
209 wxBitmap stipple = wxPaneCreateStippleBitmap();
210 wxBrush brush(stipple);
211 dc.SetBrush(brush);
212 dc.SetPen(*wxTRANSPARENT_PEN);
213
214 dc.SetLogicalFunction(wxXOR);
215 dc.DrawRectangle(rect);
216 }
217
218
219
220 // CopyDocksAndPanes() - this utility function creates copies of
221 // the dock and pane info. wxDockInfo's usually contain pointers
222 // to wxPaneInfo classes, thus this function is necessary to reliably
223 // reconstruct that relationship in the new dock info and pane info arrays
224
225 static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
226 wxPaneInfoArray& dest_panes,
227 const wxDockInfoArray& src_docks,
228 const wxPaneInfoArray& src_panes)
229 {
230 dest_docks = src_docks;
231 dest_panes = src_panes;
232 int i, j, k, dock_count, pc1, pc2;
233 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
234 {
235 wxDockInfo& dock = dest_docks.Item(i);
236 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
237 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
238 if (dock.panes.Item(j) == &src_panes.Item(k))
239 dock.panes.Item(j) = &dest_panes.Item(k);
240 }
241 }
242
243 // GetMaxLayer() is an internal function which returns
244 // the highest layer inside the specified dock
245 static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
246 {
247 int i, dock_count, max_layer = 0;
248 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
249 {
250 wxDockInfo& dock = docks.Item(i);
251 if (dock.dock_direction == dock_direction &&
252 dock.dock_layer > max_layer && !dock.fixed)
253 max_layer = dock.dock_layer;
254 }
255 return max_layer;
256 }
257
258
259 // GetMaxRow() is an internal function which returns
260 // the highest layer inside the specified dock
261 static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
262 {
263 int i, pane_count, max_row = 0;
264 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
265 {
266 wxPaneInfo& pane = panes.Item(i);
267 if (pane.dock_direction == direction &&
268 pane.dock_layer == layer &&
269 pane.dock_row > max_row)
270 max_row = pane.dock_row;
271 }
272 return max_row;
273 }
274
275
276
277 // DoInsertDockLayer() is an internal function that inserts a new dock
278 // layer by incrementing all existing dock layer values by one
279 static void DoInsertDockLayer(wxPaneInfoArray& panes,
280 int dock_direction,
281 int dock_layer)
282 {
283 int i, pane_count;
284 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
285 {
286 wxPaneInfo& pane = panes.Item(i);
287 if (!pane.IsFloating() &&
288 pane.dock_direction == dock_direction &&
289 pane.dock_layer >= dock_layer)
290 pane.dock_layer++;
291 }
292 }
293
294 // DoInsertDockLayer() is an internal function that inserts a new dock
295 // row by incrementing all existing dock row values by one
296 static void DoInsertDockRow(wxPaneInfoArray& panes,
297 int dock_direction,
298 int dock_layer,
299 int dock_row)
300 {
301 int i, pane_count;
302 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
303 {
304 wxPaneInfo& pane = panes.Item(i);
305 if (!pane.IsFloating() &&
306 pane.dock_direction == dock_direction &&
307 pane.dock_layer == dock_layer &&
308 pane.dock_row >= dock_row)
309 pane.dock_row++;
310 }
311 }
312
313 // DoInsertDockLayer() is an internal function that inserts a space for
314 // another dock pane by incrementing all existing dock row values by one
315 static void DoInsertPane(wxPaneInfoArray& panes,
316 int dock_direction,
317 int dock_layer,
318 int dock_row,
319 int dock_pos)
320 {
321 int i, pane_count;
322 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
323 {
324 wxPaneInfo& pane = panes.Item(i);
325 if (!pane.IsFloating() &&
326 pane.dock_direction == dock_direction &&
327 pane.dock_layer == dock_layer &&
328 pane.dock_row == dock_row &&
329 pane.dock_pos >= dock_pos)
330 pane.dock_pos++;
331 }
332 }
333
334 // FindDocks() is an internal function that returns a list of docks which meet
335 // the specified conditions in the parameters and returns a sorted array
336 // (sorted by layer and then row)
337 static void FindDocks(wxDockInfoArray& docks,
338 int dock_direction,
339 int dock_layer,
340 int dock_row,
341 wxDockInfoPtrArray& arr)
342 {
343 int begin_layer = dock_layer;
344 int end_layer = dock_layer;
345 int begin_row = dock_row;
346 int end_row = dock_row;
347 int dock_count = docks.GetCount();
348 int layer, row, i, max_row = 0, max_layer = 0;
349
350 // discover the maximum dock layer and the max row
351 for (i = 0; i < dock_count; ++i)
352 {
353 max_row = wxMax(max_row, docks.Item(i).dock_row);
354 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
355 }
356
357 // if no dock layer was specified, search all dock layers
358 if (dock_layer == -1)
359 {
360 begin_layer = 0;
361 end_layer = max_layer;
362 }
363
364 // if no dock row was specified, search all dock row
365 if (dock_row == -1)
366 {
367 begin_row = 0;
368 end_row = max_row;
369 }
370
371 arr.Clear();
372
373 for (layer = begin_layer; layer <= end_layer; ++layer)
374 for (row = begin_row; row <= end_row; ++row)
375 for (i = 0; i < dock_count; ++i)
376 {
377 wxDockInfo& d = docks.Item(i);
378 if (dock_direction == -1 || dock_direction == d.dock_direction)
379 {
380 if (d.dock_layer == layer && d.dock_row == row)
381 arr.Add(&d);
382 }
383 }
384 }
385
386 // FindPaneInDock() looks up a specified window pointer inside a dock.
387 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
388 static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
389 {
390 int i, count = dock.panes.GetCount();
391 for (i = 0; i < count; ++i)
392 {
393 wxPaneInfo* p = dock.panes.Item(i);
394 if (p->window == window)
395 return p;
396 }
397 return NULL;
398 }
399
400 // RemovePaneFromDocks() removes a pane window from all docks
401 // with a possible exception specified by parameter "ex_cept"
402 static void RemovePaneFromDocks(wxDockInfoArray& docks,
403 wxPaneInfo& pane,
404 wxDockInfo* ex_cept = NULL )
405 {
406 int i, dock_count;
407 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
408 {
409 wxDockInfo& d = docks.Item(i);
410 if (&d == ex_cept)
411 continue;
412 wxPaneInfo* pi = FindPaneInDock(d, pane.window);
413 if (pi)
414 d.panes.Remove(pi);
415 }
416 }
417
418 // RenumberDockRows() takes a dock and assigns sequential numbers
419 // to existing rows. Basically it takes out the gaps; so if a
420 // dock has rows with numbers 0,2,5, they will become 0,1,2
421 static void RenumberDockRows(wxDockInfoPtrArray& docks)
422 {
423 int i, dock_count, j, pane_count;
424 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
425 {
426 wxDockInfo& dock = *docks.Item(i);
427 dock.dock_row = i;
428 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
429 dock.panes.Item(j)->dock_row = i;
430 }
431 }
432
433
434 // SetActivePane() sets the active pane, as well as cycles through
435 // every other pane and makes sure that all others' active flags
436 // are turned off
437 static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
438 {
439 int i, pane_count;
440 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
441 {
442 wxPaneInfo& pane = panes.Item(i);
443 pane.state &= ~wxPaneInfo::optionActive;
444 if (pane.window == active_pane)
445 pane.state |= wxPaneInfo::optionActive;
446 }
447 }
448
449
450 // this function is used to sort panes by dock position
451 static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
452 {
453 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
454 }
455
456
457 // -- wxFrameManager class implementation --
458
459
460 BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
461 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
462 EVT_AUI_RENDER(wxFrameManager::OnRender)
463 EVT_PAINT(wxFrameManager::OnPaint)
464 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
465 EVT_SIZE(wxFrameManager::OnSize)
466 EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
467 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
468 EVT_LEFT_UP(wxFrameManager::OnLeftUp)
469 EVT_MOTION(wxFrameManager::OnMotion)
470 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
471 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
472 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
473 END_EVENT_TABLE()
474
475
476 wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
477 {
478 m_action = actionNone;
479 m_last_mouse_move = wxPoint();
480 m_hover_button = NULL;
481 m_art = new wxDefaultDockArt;
482 m_hint_wnd = NULL;
483 m_flags = flags;
484 m_skipping = false;
485
486 if (managed_wnd)
487 {
488 SetManagedWindow(managed_wnd);
489 }
490 }
491
492 wxFrameManager::~wxFrameManager()
493 {
494 delete m_art;
495 }
496
497 // GetPane() looks up a wxPaneInfo structure based
498 // on the supplied window pointer. Upon failure, GetPane()
499 // returns an empty wxPaneInfo, a condition which can be checked
500 // by calling wxPaneInfo::IsOk().
501 //
502 // The pane info's structure may then be modified. Once a pane's
503 // info is modified, wxFrameManager::Update() must be called to
504 // realize the changes in the UI.
505
506 wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
507 {
508 int i, pane_count;
509 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
510 {
511 wxPaneInfo& p = m_panes.Item(i);
512 if (p.window == window)
513 return p;
514 }
515 return wxNullPaneInfo;
516 }
517
518 // this version of GetPane() looks up a pane based on a
519 // 'pane name', see above comment for more info
520 wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
521 {
522 int i, pane_count;
523 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
524 {
525 wxPaneInfo& p = m_panes.Item(i);
526 if (p.name == name)
527 return p;
528 }
529 return wxNullPaneInfo;
530 }
531
532 // GetAllPanes() returns a reference to all the pane info structures
533 wxPaneInfoArray& wxFrameManager::GetAllPanes()
534 {
535 return m_panes;
536 }
537
538 // HitTest() is an internal function which determines
539 // which UI item the specified coordinates are over
540 // (x,y) specify a position in client coordinates
541 wxDockUIPart* wxFrameManager::HitTest(int x, int y)
542 {
543 wxDockUIPart* result = NULL;
544
545 int i, part_count;
546 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
547 {
548 wxDockUIPart* item = &m_uiparts.Item(i);
549
550 // we are not interested in typeDock, because this space
551 // isn't used to draw anything, just for measurements;
552 // besides, the entire dock area is covered with other
553 // rectangles, which we are interested in.
554 if (item->type == wxDockUIPart::typeDock)
555 continue;
556
557 // if we already have a hit on a more specific item, we are not
558 // interested in a pane hit. If, however, we don't already have
559 // a hit, returning a pane hit is necessary for some operations
560 if ((item->type == wxDockUIPart::typePane ||
561 item->type == wxDockUIPart::typePaneBorder) && result)
562 continue;
563
564 // if the point is inside the rectangle, we have a hit
565 if (item->rect.Contains(x,y))
566 result = item;
567 }
568
569 return result;
570 }
571
572
573 // SetFlags() and GetFlags() allow the owner to set various
574 // options which are global to wxFrameManager
575 void wxFrameManager::SetFlags(unsigned int flags)
576 {
577 m_flags = flags;
578 }
579
580 unsigned int wxFrameManager::GetFlags() const
581 {
582 return m_flags;
583 }
584
585
586 // don't use these anymore as they are deprecated
587 // use Set/GetManagedFrame() instead
588 void wxFrameManager::SetFrame(wxFrame* frame)
589 {
590 SetManagedWindow((wxWindow*)frame);
591 }
592
593 wxFrame* wxFrameManager::GetFrame() const
594 {
595 return (wxFrame*)m_frame;
596 }
597
598
599
600
601 // SetManagedWindow() is usually called once when the frame
602 // manager class is being initialized. "frame" specifies
603 // the frame which should be managed by the frame mananger
604 void wxFrameManager::SetManagedWindow(wxWindow* frame)
605 {
606 wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
607
608 m_frame = frame;
609 m_frame->PushEventHandler(this);
610
611 #if wxUSE_MDI
612 // if the owner is going to manage an MDI parent frame,
613 // we need to add the MDI client window as the default
614 // center pane
615
616 if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
617 {
618 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
619 wxWindow* client_window = mdi_frame->GetClientWindow();
620
621 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
622
623 AddPane(client_window,
624 wxPaneInfo().Name(wxT("mdiclient")).
625 CenterPane().PaneBorder(false));
626 }
627 #endif
628
629 // Make a window to use for a transparent hint
630 #if defined(__WXMSW__) || defined(__WXGTK__)
631 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
632 wxFRAME_TOOL_WINDOW |
633 wxFRAME_FLOAT_ON_PARENT |
634 wxFRAME_NO_TASKBAR |
635 wxNO_BORDER);
636
637 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
638
639 #elif defined(__WXMAC__)
640 // Using a miniframe with float and tool styles keeps the parent
641 // frame activated and highlighted as such...
642 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
643 wxFRAME_FLOAT_ON_PARENT
644 | wxFRAME_TOOL_WINDOW );
645
646 // Can't set the bg colour of a Frame in wxMac
647 wxPanel* p = new wxPanel(m_hint_wnd);
648
649 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
650 // color that is really hard to see, especially transparent.
651 // Until a better system color is decided upon we'll just use
652 // blue.
653 p->SetBackgroundColour(*wxBLUE);
654 #endif
655
656 m_hint_fademax=50;
657
658 if (m_hint_wnd
659 // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
660 // in a backported environment, conditionally compile this in.
661 #if wxCHECK_VERSION(2,7,0)
662 && !m_hint_wnd->CanSetTransparent()
663 #endif
664 )
665 {
666
667 m_hint_wnd->Close();
668 m_hint_wnd->Destroy();
669 m_hint_wnd = NULL;
670
671 // If we can convert it to a PseudoTransparent window, do so
672 m_hint_wnd = new wxPseudoTransparentFrame (m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
673 wxFRAME_TOOL_WINDOW |
674 wxFRAME_FLOAT_ON_PARENT |
675 wxFRAME_NO_TASKBAR |
676 wxNO_BORDER);
677
678 m_hint_fademax = 128;
679 }
680 }
681
682
683 // UnInit() must be called, usually in the destructor
684 // of the frame class. If it is not called, usually this
685 // will result in a crash upon program exit
686 void wxFrameManager::UnInit()
687 {
688 m_frame->RemoveEventHandler(this);
689 }
690
691 // GetManagedWindow() returns the window pointer being managed
692 wxWindow* wxFrameManager::GetManagedWindow() const
693 {
694 return m_frame;
695 }
696
697 wxDockArt* wxFrameManager::GetArtProvider() const
698 {
699 return m_art;
700 }
701
702 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
703 {
704 // first, give the owner frame a chance to override
705 if (m_frame)
706 {
707 if (m_frame->ProcessEvent(event))
708 return;
709 }
710
711 ProcessEvent(event);
712 }
713
714 // SetArtProvider() instructs wxFrameManager to use the
715 // specified art provider for all drawing calls. This allows
716 // plugable look-and-feel features. The pointer that is
717 // passed to this method subsequently belongs to wxFrameManager,
718 // and is deleted in the frame manager destructor
719 void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
720 {
721 // delete the last art provider, if any
722 delete m_art;
723
724 // assign the new art provider
725 m_art = art_provider;
726 }
727
728
729 bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
730 {
731 // check if the pane has a valid window
732 if (!window)
733 return false;
734
735 // check if the pane already exists
736 if (GetPane(pane_info.window).IsOk())
737 return false;
738
739 m_panes.Add(pane_info);
740
741 wxPaneInfo& pinfo = m_panes.Last();
742
743 // set the pane window
744 pinfo.window = window;
745
746 // if the pane's name identifier is blank, create a random string
747 if (pinfo.name.empty())
748 {
749 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
750 ((unsigned long)pinfo.window) & 0xffffffff,
751 (unsigned int)time(NULL),
752 #ifdef __WXWINCE__
753 (unsigned int)GetTickCount(),
754 #else
755 (unsigned int)clock(),
756 #endif
757 (unsigned long)m_panes.GetCount());
758 }
759
760 // set initial proportion (if not already set)
761 if (pinfo.dock_proportion == 0)
762 pinfo.dock_proportion = 100000;
763
764 if (pinfo.HasCloseButton() &&
765 pinfo.buttons.size() == 0)
766 {
767 wxPaneButton button;
768 button.button_id = wxPaneInfo::buttonClose;
769 pinfo.buttons.Add(button);
770 }
771
772 if (pinfo.best_size == wxDefaultSize &&
773 pinfo.window)
774 {
775 pinfo.best_size = pinfo.window->GetClientSize();
776
777 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
778 {
779 // GetClientSize() doesn't get the best size for
780 // a toolbar under some newer versions of wxWidgets,
781 // so use GetBestSize()
782 pinfo.best_size = pinfo.window->GetBestSize();
783
784 // for some reason, wxToolBar::GetBestSize() is returning
785 // a size that is a pixel shy of the correct amount.
786 // I believe this to be the correct action, until
787 // wxToolBar::GetBestSize() is fixed. Is this assumption
788 // correct?
789 pinfo.best_size.y++;
790 }
791
792 if (pinfo.min_size != wxDefaultSize)
793 {
794 if (pinfo.best_size.x < pinfo.min_size.x)
795 pinfo.best_size.x = pinfo.min_size.x;
796 if (pinfo.best_size.y < pinfo.min_size.y)
797 pinfo.best_size.y = pinfo.min_size.y;
798 }
799 }
800
801 return true;
802 }
803
804 bool wxFrameManager::AddPane(wxWindow* window,
805 int direction,
806 const wxString& caption)
807 {
808 wxPaneInfo pinfo;
809 pinfo.Caption(caption);
810 switch (direction)
811 {
812 case wxTOP: pinfo.Top(); break;
813 case wxBOTTOM: pinfo.Bottom(); break;
814 case wxLEFT: pinfo.Left(); break;
815 case wxRIGHT: pinfo.Right(); break;
816 case wxCENTER: pinfo.CenterPane(); break;
817 }
818 return AddPane(window, pinfo);
819 }
820
821 bool wxFrameManager::AddPane(wxWindow* window,
822 const wxPaneInfo& pane_info,
823 const wxPoint& drop_pos)
824 {
825 if (!AddPane(window, pane_info))
826 return false;
827
828 wxPaneInfo& pane = GetPane(window);
829
830 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
831
832 return true;
833 }
834
835 bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
836 int insert_level)
837 {
838 // shift the panes around, depending on the insert level
839 switch (insert_level)
840 {
841 case wxAUI_INSERT_PANE:
842 DoInsertPane(m_panes,
843 pane_info.dock_direction,
844 pane_info.dock_layer,
845 pane_info.dock_row,
846 pane_info.dock_pos);
847 break;
848 case wxAUI_INSERT_ROW:
849 DoInsertDockRow(m_panes,
850 pane_info.dock_direction,
851 pane_info.dock_layer,
852 pane_info.dock_row);
853 break;
854 case wxAUI_INSERT_DOCK:
855 DoInsertDockLayer(m_panes,
856 pane_info.dock_direction,
857 pane_info.dock_layer);
858 break;
859 }
860
861 // if the window already exists, we are basically just moving/inserting the
862 // existing window. If it doesn't exist, we need to add it and insert it
863 wxPaneInfo& existing_pane = GetPane(window);
864 if (!existing_pane.IsOk())
865 {
866 return AddPane(window, pane_info);
867 }
868 else
869 {
870 if (pane_info.IsFloating())
871 {
872 existing_pane.Float();
873 if (pane_info.floating_pos != wxDefaultPosition)
874 existing_pane.FloatingPosition(pane_info.floating_pos);
875 if (pane_info.floating_size != wxDefaultSize)
876 existing_pane.FloatingSize(pane_info.floating_size);
877 }
878 else
879 {
880 existing_pane.Direction(pane_info.dock_direction);
881 existing_pane.Layer(pane_info.dock_layer);
882 existing_pane.Row(pane_info.dock_row);
883 existing_pane.Position(pane_info.dock_pos);
884 }
885 }
886
887 return true;
888 }
889
890
891 // DetachPane() removes a pane from the frame manager. This
892 // method will not destroy the window that is removed.
893 bool wxFrameManager::DetachPane(wxWindow* window)
894 {
895 int i, count;
896 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
897 {
898 wxPaneInfo& p = m_panes.Item(i);
899 if (p.window == window)
900 {
901 if (p.frame)
902 {
903 // we have a floating frame which is being detached. We need to
904 // reparent it to m_frame and destroy the floating frame
905
906 // reduce flicker
907 p.window->SetSize(1,1);
908
909 if (p.frame->IsShown())
910 p.frame->Show(false);
911
912 // reparent to m_frame and destroy the pane
913 p.window->Reparent(m_frame);
914 p.frame->SetSizer(NULL);
915 p.frame->Destroy();
916 p.frame = NULL;
917 }
918
919 // make sure there are no references to this pane in our uiparts,
920 // just in case the caller doesn't call Update() immediately after
921 // the DetachPane() call. This prevets obscure crashes which would
922 // happen at window repaint if the caller forgets to call Update()
923 int pi, part_count;
924 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
925 {
926 wxDockUIPart& part = m_uiparts.Item(pi);
927 if (part.pane == &p)
928 {
929 m_uiparts.RemoveAt(pi);
930 part_count--;
931 pi--;
932 continue;
933 }
934 }
935
936 m_panes.RemoveAt(i);
937 return true;
938 }
939 }
940 return false;
941 }
942
943
944 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
945 // in the input string. This is an internal functions which is
946 // used for saving perspectives
947 static wxString EscapeDelimiters(const wxString& s)
948 {
949 wxString result;
950 result.Alloc(s.length());
951 const wxChar* ch = s.c_str();
952 while (*ch)
953 {
954 if (*ch == wxT(';') || *ch == wxT('|'))
955 result += wxT('\\');
956 result += *ch;
957 ++ch;
958 }
959 return result;
960 }
961
962 wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane)
963 {
964 wxString result = wxT("name=");
965 result += EscapeDelimiters(pane.name);
966 result += wxT(";");
967
968 result += wxT("caption=");
969 result += EscapeDelimiters(pane.caption);
970 result += wxT(";");
971
972 result += wxString::Format(wxT("state=%u;"), pane.state);
973 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
974 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
975 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
976 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
977 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
978 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
979 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
980 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
981 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
982 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
983 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
984 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
985 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
986 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
987 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
988
989 return result;
990 }
991
992 // Load a "pane" with the pane infor settings in pane_part
993 void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane)
994 {
995 // replace escaped characters so we can
996 // split up the string easily
997 pane_part.Replace(wxT("\\|"), wxT("\a"));
998 pane_part.Replace(wxT("\\;"), wxT("\b"));
999
1000 while(1)
1001 {
1002 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1003 pane_part = pane_part.AfterFirst(wxT(';'));
1004 wxString val_name = val_part.BeforeFirst(wxT('='));
1005 wxString value = val_part.AfterFirst(wxT('='));
1006 val_name.MakeLower();
1007 val_name.Trim(true);
1008 val_name.Trim(false);
1009 value.Trim(true);
1010 value.Trim(false);
1011
1012 if (val_name.empty())
1013 break;
1014
1015 if (val_name == wxT("name"))
1016 pane.name = value;
1017 else if (val_name == wxT("caption"))
1018 pane.caption = value;
1019 else if (val_name == wxT("state"))
1020 pane.state = (unsigned int)wxAtoi(value.c_str());
1021 else if (val_name == wxT("dir"))
1022 pane.dock_direction = wxAtoi(value.c_str());
1023 else if (val_name == wxT("layer"))
1024 pane.dock_layer = wxAtoi(value.c_str());
1025 else if (val_name == wxT("row"))
1026 pane.dock_row = wxAtoi(value.c_str());
1027 else if (val_name == wxT("pos"))
1028 pane.dock_pos = wxAtoi(value.c_str());
1029 else if (val_name == wxT("prop"))
1030 pane.dock_proportion = wxAtoi(value.c_str());
1031 else if (val_name == wxT("bestw"))
1032 pane.best_size.x = wxAtoi(value.c_str());
1033 else if (val_name == wxT("besth"))
1034 pane.best_size.y = wxAtoi(value.c_str());
1035 else if (val_name == wxT("minw"))
1036 pane.min_size.x = wxAtoi(value.c_str());
1037 else if (val_name == wxT("minh"))
1038 pane.min_size.y = wxAtoi(value.c_str());
1039 else if (val_name == wxT("maxw"))
1040 pane.max_size.x = wxAtoi(value.c_str());
1041 else if (val_name == wxT("maxh"))
1042 pane.max_size.y = wxAtoi(value.c_str());
1043 else if (val_name == wxT("floatx"))
1044 pane.floating_pos.x = wxAtoi(value.c_str());
1045 else if (val_name == wxT("floaty"))
1046 pane.floating_pos.y = wxAtoi(value.c_str());
1047 else if (val_name == wxT("floatw"))
1048 pane.floating_size.x = wxAtoi(value.c_str());
1049 else if (val_name == wxT("floath"))
1050 pane.floating_size.y = wxAtoi(value.c_str());
1051 else {
1052 wxFAIL_MSG(wxT("Bad Perspective String"));
1053 }
1054 }
1055
1056 // replace escaped characters so we can
1057 // split up the string easily
1058 pane.name.Replace(wxT("\a"), wxT("|"));
1059 pane.name.Replace(wxT("\b"), wxT(";"));
1060 pane.caption.Replace(wxT("\a"), wxT("|"));
1061 pane.caption.Replace(wxT("\b"), wxT(";"));
1062 pane_part.Replace(wxT("\a"), wxT("|"));
1063 pane_part.Replace(wxT("\b"), wxT(";"));
1064
1065 return;
1066 }
1067
1068
1069 // SavePerspective() saves all pane information as a single string.
1070 // This string may later be fed into LoadPerspective() to restore
1071 // all pane settings. This save and load mechanism allows an
1072 // exact pane configuration to be saved and restored at a later time
1073
1074 wxString wxFrameManager::SavePerspective()
1075 {
1076 wxString result;
1077 result.Alloc(500);
1078 result = wxT("layout1|");
1079
1080 int pane_i, pane_count = m_panes.GetCount();
1081 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1082 {
1083 wxPaneInfo& pane = m_panes.Item(pane_i);
1084 result += SavePaneInfo(pane)+wxT("|");
1085 }
1086
1087 int dock_i, dock_count = m_docks.GetCount();
1088 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1089 {
1090 wxDockInfo& dock = m_docks.Item(dock_i);
1091
1092 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1093 dock.dock_direction, dock.dock_layer,
1094 dock.dock_row, dock.size);
1095 }
1096
1097 return result;
1098 }
1099
1100 // LoadPerspective() loads a layout which was saved with SavePerspective()
1101 // If the "update" flag parameter is true, the GUI will immediately be updated
1102
1103 bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
1104 {
1105 wxString input = layout;
1106 wxString part;
1107
1108 // check layout string version
1109 part = input.BeforeFirst(wxT('|'));
1110 input = input.AfterFirst(wxT('|'));
1111 part.Trim(true);
1112 part.Trim(false);
1113 if (part != wxT("layout1"))
1114 return false;
1115
1116 // mark all panes currently managed as docked and hidden
1117 int pane_i, pane_count = m_panes.GetCount();
1118 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1119 m_panes.Item(pane_i).Dock().Hide();
1120
1121 // clear out the dock array; this will be reconstructed
1122 m_docks.Clear();
1123
1124 // replace escaped characters so we can
1125 // split up the string easily
1126 input.Replace(wxT("\\|"), wxT("\a"));
1127 input.Replace(wxT("\\;"), wxT("\b"));
1128
1129 while (1)
1130 {
1131 wxPaneInfo pane;
1132
1133 wxString pane_part = input.BeforeFirst(wxT('|'));
1134 input = input.AfterFirst(wxT('|'));
1135 pane_part.Trim(true);
1136
1137 // if the string is empty, we're done parsing
1138 if (pane_part.empty())
1139 break;
1140
1141 if (pane_part.Left(9) == wxT("dock_size"))
1142 {
1143 wxString val_name = pane_part.BeforeFirst(wxT('='));
1144 wxString value = pane_part.AfterFirst(wxT('='));
1145
1146 long dir, layer, row, size;
1147 wxString piece = val_name.AfterFirst(wxT('('));
1148 piece = piece.BeforeLast(wxT(')'));
1149 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1150 piece = piece.AfterFirst(wxT(','));
1151 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1152 piece.AfterFirst(wxT(',')).ToLong(&row);
1153 value.ToLong(&size);
1154
1155 wxDockInfo dock;
1156 dock.dock_direction = dir;
1157 dock.dock_layer = layer;
1158 dock.dock_row = row;
1159 dock.size = size;
1160 m_docks.Add(dock);
1161 continue;
1162 }
1163
1164 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1165 // name so it can be called by external callers
1166 pane_part.Replace(wxT("\a"), wxT("|"));
1167 pane_part.Replace(wxT("\b"), wxT(";"));
1168
1169 LoadPaneInfo(pane_part, pane);
1170
1171 wxPaneInfo& p = GetPane(pane.name);
1172 if (!p.IsOk())
1173 {
1174 // the pane window couldn't be found
1175 // in the existing layout
1176 return false;
1177 }
1178
1179 p.SafeSet(pane);
1180
1181 }
1182
1183 if (update)
1184 Update();
1185
1186 return true;
1187 }
1188
1189 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
1190 wxArrayInt& positions,
1191 wxArrayInt& sizes)
1192 {
1193 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1194 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1195 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1196
1197 positions.Empty();
1198 sizes.Empty();
1199
1200 int offset, action_pane = -1;
1201 int pane_i, pane_count = dock.panes.GetCount();
1202
1203 // find the pane marked as our action pane
1204 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1205 {
1206 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1207
1208 if (pane.state & wxPaneInfo::actionPane)
1209 {
1210 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1211 action_pane = pane_i;
1212 }
1213 }
1214
1215 // set up each panes default position, and
1216 // determine the size (width or height, depending
1217 // on the dock's orientation) of each pane
1218 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1219 {
1220 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1221 positions.Add(pane.dock_pos);
1222 int size = 0;
1223
1224 if (pane.HasBorder())
1225 size += (pane_border_size*2);
1226
1227 if (dock.IsHorizontal())
1228 {
1229 if (pane.HasGripper() && !pane.HasGripperTop())
1230 size += gripper_size;
1231 size += pane.best_size.x;
1232 }
1233 else
1234 {
1235 if (pane.HasGripper() && pane.HasGripperTop())
1236 size += gripper_size;
1237
1238 if (pane.HasCaption())
1239 size += caption_size;
1240 size += pane.best_size.y;
1241 }
1242
1243 sizes.Add(size);
1244 }
1245
1246 // if there is no action pane, just return the default
1247 // positions (as specified in pane.pane_pos)
1248 if (action_pane == -1)
1249 return;
1250
1251 offset = 0;
1252 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1253 {
1254 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1255
1256 if (amount >= 0)
1257 offset += amount;
1258 else
1259 positions[pane_i] -= -amount;
1260
1261 offset += sizes[pane_i];
1262 }
1263
1264 // if the dock mode is fixed, make sure none of the panes
1265 // overlap; we will bump panes that overlap
1266 offset = 0;
1267 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1268 {
1269 int amount = positions[pane_i] - offset;
1270 if (amount >= 0)
1271 offset += amount;
1272 else
1273 positions[pane_i] += -amount;
1274
1275 offset += sizes[pane_i];
1276 }
1277 }
1278
1279
1280 void wxFrameManager::LayoutAddPane(wxSizer* cont,
1281 wxDockInfo& dock,
1282 wxPaneInfo& pane,
1283 wxDockUIPartArray& uiparts,
1284 bool spacer_only)
1285 {
1286 wxDockUIPart part;
1287 wxSizerItem* sizer_item;
1288
1289 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1290 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1291 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1292 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1293
1294 // find out the orientation of the item (orientation for panes
1295 // is the same as the dock's orientation)
1296 int orientation;
1297 if (dock.IsHorizontal())
1298 orientation = wxHORIZONTAL;
1299 else
1300 orientation = wxVERTICAL;
1301
1302 // this variable will store the proportion
1303 // value that the pane will receive
1304 int pane_proportion = pane.dock_proportion;
1305
1306 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1307 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1308
1309 if (pane.HasGripper())
1310 {
1311 if (pane.HasGripperTop())
1312 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1313 else
1314 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1315
1316 part.type = wxDockUIPart::typeGripper;
1317 part.dock = &dock;
1318 part.pane = &pane;
1319 part.button = NULL;
1320 part.orientation = orientation;
1321 part.cont_sizer = horz_pane_sizer;
1322 part.sizer_item = sizer_item;
1323 uiparts.Add(part);
1324 }
1325
1326 if (pane.HasCaption())
1327 {
1328 // create the caption sizer
1329 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1330
1331 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1332
1333 part.type = wxDockUIPart::typeCaption;
1334 part.dock = &dock;
1335 part.pane = &pane;
1336 part.button = NULL;
1337 part.orientation = orientation;
1338 part.cont_sizer = vert_pane_sizer;
1339 part.sizer_item = sizer_item;
1340 int caption_part_idx = uiparts.GetCount();
1341 uiparts.Add(part);
1342
1343 // add pane buttons to the caption
1344 int i, button_count;
1345 for (i = 0, button_count = pane.buttons.GetCount();
1346 i < button_count; ++i)
1347 {
1348 wxPaneButton& button = pane.buttons.Item(i);
1349
1350 sizer_item = caption_sizer->Add(pane_button_size,
1351 caption_size,
1352 0, wxEXPAND);
1353
1354 part.type = wxDockUIPart::typePaneButton;
1355 part.dock = &dock;
1356 part.pane = &pane;
1357 part.button = &button;
1358 part.orientation = orientation;
1359 part.cont_sizer = caption_sizer;
1360 part.sizer_item = sizer_item;
1361 uiparts.Add(part);
1362 }
1363
1364 // add the caption sizer
1365 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1366
1367 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1368 }
1369
1370 // add the pane window itself
1371 if (spacer_only)
1372 {
1373 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1374 }
1375 else
1376 {
1377 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1378 // Don't do this because it breaks the pane size in floating windows
1379 // BIW: Right now commenting this out is causing problems with
1380 // an mdi client window as the center pane.
1381 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1382 }
1383
1384 part.type = wxDockUIPart::typePane;
1385 part.dock = &dock;
1386 part.pane = &pane;
1387 part.button = NULL;
1388 part.orientation = orientation;
1389 part.cont_sizer = vert_pane_sizer;
1390 part.sizer_item = sizer_item;
1391 uiparts.Add(part);
1392
1393
1394 // determine if the pane should have a minimum size; if the pane is
1395 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1396 // if the pane.min_size is set, we must use that value as well
1397
1398 wxSize min_size = pane.min_size;
1399 if (pane.IsFixed())
1400 {
1401 if (min_size == wxDefaultSize)
1402 {
1403 min_size = pane.best_size;
1404 pane_proportion = 0;
1405 }
1406 }
1407
1408 if (min_size != wxDefaultSize)
1409 {
1410 vert_pane_sizer->SetItemMinSize(
1411 vert_pane_sizer->GetChildren().GetCount()-1,
1412 min_size.x, min_size.y);
1413 }
1414
1415
1416 // add the verticle sizer (caption, pane window) to the
1417 // horizontal sizer (gripper, verticle sizer)
1418 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1419
1420 // finally, add the pane sizer to the dock sizer
1421
1422 if (pane.HasBorder())
1423 {
1424 // allowing space for the pane's border
1425 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1426 wxEXPAND | wxALL, pane_border_size);
1427
1428 part.type = wxDockUIPart::typePaneBorder;
1429 part.dock = &dock;
1430 part.pane = &pane;
1431 part.button = NULL;
1432 part.orientation = orientation;
1433 part.cont_sizer = cont;
1434 part.sizer_item = sizer_item;
1435 uiparts.Add(part);
1436 }
1437 else
1438 {
1439 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1440 }
1441 }
1442
1443 void wxFrameManager::LayoutAddDock(wxSizer* cont,
1444 wxDockInfo& dock,
1445 wxDockUIPartArray& uiparts,
1446 bool spacer_only)
1447 {
1448 wxSizerItem* sizer_item;
1449 wxDockUIPart part;
1450
1451 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1452 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1453
1454 // resizable bottom and right docks have a sash before them
1455 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1456 dock.dock_direction == wxAUI_DOCK_RIGHT))
1457 {
1458 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1459
1460 part.type = wxDockUIPart::typeDockSizer;
1461 part.orientation = orientation;
1462 part.dock = &dock;
1463 part.pane = NULL;
1464 part.button = NULL;
1465 part.cont_sizer = cont;
1466 part.sizer_item = sizer_item;
1467 uiparts.Add(part);
1468 }
1469
1470 // create the sizer for the dock
1471 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1472
1473 // add each pane to the dock
1474 int pane_i, pane_count = dock.panes.GetCount();
1475
1476 if (dock.fixed)
1477 {
1478 wxArrayInt pane_positions, pane_sizes;
1479
1480 // figure out the real pane positions we will
1481 // use, without modifying the each pane's pane_pos member
1482 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1483
1484 int offset = 0;
1485 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1486 {
1487 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1488 int pane_pos = pane_positions.Item(pane_i);
1489
1490 int amount = pane_pos - offset;
1491 if (amount > 0)
1492 {
1493 if (dock.IsVertical())
1494 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1495 else
1496 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1497
1498 part.type = wxDockUIPart::typeBackground;
1499 part.dock = &dock;
1500 part.pane = NULL;
1501 part.button = NULL;
1502 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1503 part.cont_sizer = dock_sizer;
1504 part.sizer_item = sizer_item;
1505 uiparts.Add(part);
1506
1507 offset += amount;
1508 }
1509
1510 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1511
1512 offset += pane_sizes.Item(pane_i);
1513 }
1514
1515 // at the end add a very small stretchable background area
1516 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1517
1518 part.type = wxDockUIPart::typeBackground;
1519 part.dock = &dock;
1520 part.pane = NULL;
1521 part.button = NULL;
1522 part.orientation = orientation;
1523 part.cont_sizer = dock_sizer;
1524 part.sizer_item = sizer_item;
1525 uiparts.Add(part);
1526 }
1527 else
1528 {
1529 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1530 {
1531 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1532
1533 // if this is not the first pane being added,
1534 // we need to add a pane sizer
1535 if (pane_i > 0)
1536 {
1537 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1538
1539 part.type = wxDockUIPart::typePaneSizer;
1540 part.dock = &dock;
1541 part.pane = dock.panes.Item(pane_i-1);
1542 part.button = NULL;
1543 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1544 part.cont_sizer = dock_sizer;
1545 part.sizer_item = sizer_item;
1546 uiparts.Add(part);
1547 }
1548
1549 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1550 }
1551 }
1552
1553 if (dock.dock_direction == wxAUI_DOCK_CENTER)
1554 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1555 else
1556 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1557
1558 part.type = wxDockUIPart::typeDock;
1559 part.dock = &dock;
1560 part.pane = NULL;
1561 part.button = NULL;
1562 part.orientation = orientation;
1563 part.cont_sizer = cont;
1564 part.sizer_item = sizer_item;
1565 uiparts.Add(part);
1566
1567 if (dock.IsHorizontal())
1568 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1569 else
1570 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1571
1572 // top and left docks have a sash after them
1573 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1574 dock.dock_direction == wxAUI_DOCK_LEFT))
1575 {
1576 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1577
1578 part.type = wxDockUIPart::typeDockSizer;
1579 part.dock = &dock;
1580 part.pane = NULL;
1581 part.button = NULL;
1582 part.orientation = orientation;
1583 part.cont_sizer = cont;
1584 part.sizer_item = sizer_item;
1585 uiparts.Add(part);
1586 }
1587 }
1588
1589 wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
1590 wxDockInfoArray& docks,
1591 wxDockUIPartArray& uiparts,
1592 bool spacer_only)
1593 {
1594 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1595
1596 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1597 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1598 wxSize cli_size = m_frame->GetClientSize();
1599 int i, dock_count, pane_count;
1600
1601
1602 // empty all docks out
1603 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1604 docks.Item(i).panes.Empty();
1605
1606 // iterate through all known panes, filing each
1607 // of them into the appropriate dock. If the
1608 // pane does not exist in the dock, add it
1609 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1610 {
1611 wxPaneInfo& p = panes.Item(i);
1612
1613 // find any docks in this layer
1614 wxDockInfo* dock;
1615 wxDockInfoPtrArray arr;
1616 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1617
1618 if (arr.GetCount() > 0)
1619 {
1620 dock = arr.Item(0);
1621 }
1622 else
1623 {
1624 // dock was not found, so we need to create a new one
1625 wxDockInfo d;
1626 d.dock_direction = p.dock_direction;
1627 d.dock_layer = p.dock_layer;
1628 d.dock_row = p.dock_row;
1629 docks.Add(d);
1630 dock = &docks.Last();
1631 }
1632
1633
1634 if (p.IsDocked() && p.IsShown())
1635 {
1636 // remove the pane from any existing docks except this one
1637 RemovePaneFromDocks(docks, p, dock);
1638
1639 // pane needs to be added to the dock,
1640 // if it doesn't already exist
1641 if (!FindPaneInDock(*dock, p.window))
1642 dock->panes.Add(&p);
1643 }
1644 else
1645 {
1646 // remove the pane from any existing docks
1647 RemovePaneFromDocks(docks, p);
1648 }
1649
1650 }
1651
1652 // remove any empty docks
1653 for (i = docks.GetCount()-1; i >= 0; --i)
1654 {
1655 if (docks.Item(i).panes.GetCount() == 0)
1656 docks.RemoveAt(i);
1657 }
1658
1659 // configure the docks further
1660 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1661 {
1662 wxDockInfo& dock = docks.Item(i);
1663 int j, dock_pane_count = dock.panes.GetCount();
1664
1665 // sort the dock pane array by the pane's
1666 // dock position (dock_pos), in ascending order
1667 dock.panes.Sort(PaneSortFunc);
1668
1669 // for newly created docks, set up their initial size
1670 if (dock.size == 0)
1671 {
1672 int size = 0;
1673
1674 for (j = 0; j < dock_pane_count; ++j)
1675 {
1676 wxPaneInfo& pane = *dock.panes.Item(j);
1677 wxSize pane_size = pane.best_size;
1678 if (pane_size == wxDefaultSize)
1679 pane_size = pane.min_size;
1680 if (pane_size == wxDefaultSize)
1681 pane_size = pane.window->GetSize();
1682
1683 if (dock.IsHorizontal())
1684 size = wxMax(pane_size.y, size);
1685 else
1686 size = wxMax(pane_size.x, size);
1687 }
1688
1689 // add space for the border (two times), but only
1690 // if at least one pane inside the dock has a pane border
1691 for (j = 0; j < dock_pane_count; ++j)
1692 {
1693 if (dock.panes.Item(j)->HasBorder())
1694 {
1695 size += (pane_border_size*2);
1696 break;
1697 }
1698 }
1699
1700 // if pane is on the top or bottom, add the caption height,
1701 // but only if at least one pane inside the dock has a caption
1702 if (dock.IsHorizontal())
1703 {
1704 for (j = 0; j < dock_pane_count; ++j)
1705 {
1706 if (dock.panes.Item(j)->HasCaption())
1707 {
1708 size += caption_size;
1709 break;
1710 }
1711 }
1712 }
1713
1714 // new dock's size may not be more than 1/3 of the frame size
1715 if (dock.IsHorizontal())
1716 size = wxMin(size, cli_size.y/3);
1717 else
1718 size = wxMin(size, cli_size.x/3);
1719
1720 if (size < 10)
1721 size = 10;
1722 dock.size = size;
1723 }
1724
1725
1726 // determine the dock's minimum size
1727 bool plus_border = false;
1728 bool plus_caption = false;
1729 int dock_min_size = 0;
1730 for (j = 0; j < dock_pane_count; ++j)
1731 {
1732 wxPaneInfo& pane = *dock.panes.Item(j);
1733 if (pane.min_size != wxDefaultSize)
1734 {
1735 if (pane.HasBorder())
1736 plus_border = true;
1737 if (pane.HasCaption())
1738 plus_caption = true;
1739 if (dock.IsHorizontal())
1740 {
1741 if (pane.min_size.y > dock_min_size)
1742 dock_min_size = pane.min_size.y;
1743 }
1744 else
1745 {
1746 if (pane.min_size.x > dock_min_size)
1747 dock_min_size = pane.min_size.x;
1748 }
1749 }
1750 }
1751
1752 if (plus_border)
1753 dock_min_size += (pane_border_size*2);
1754 if (plus_caption && dock.IsHorizontal())
1755 dock_min_size += (caption_size);
1756
1757 dock.min_size = dock_min_size;
1758
1759
1760 // if the pane's current size is less than it's
1761 // minimum, increase the dock's size to it's minimum
1762 if (dock.size < dock.min_size)
1763 dock.size = dock.min_size;
1764
1765
1766 // determine the dock's mode (fixed or proportional);
1767 // determine whether the dock has only toolbars
1768 bool action_pane_marked = false;
1769 dock.fixed = true;
1770 dock.toolbar = true;
1771 for (j = 0; j < dock_pane_count; ++j)
1772 {
1773 wxPaneInfo& pane = *dock.panes.Item(j);
1774 if (!pane.IsFixed())
1775 dock.fixed = false;
1776 if (!pane.IsToolbar())
1777 dock.toolbar = false;
1778 if (pane.state & wxPaneInfo::actionPane)
1779 action_pane_marked = true;
1780 }
1781
1782
1783 // if the dock mode is proportional and not fixed-pixel,
1784 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1785 // e.g. remove gaps like 1, 2, 30, 500
1786 if (!dock.fixed)
1787 {
1788 for (j = 0; j < dock_pane_count; ++j)
1789 {
1790 wxPaneInfo& pane = *dock.panes.Item(j);
1791 pane.dock_pos = j;
1792 }
1793 }
1794
1795 // if the dock mode is fixed, and none of the panes
1796 // are being moved right now, make sure the panes
1797 // do not overlap each other. If they do, we will
1798 // adjust the panes' positions
1799 if (dock.fixed && !action_pane_marked)
1800 {
1801 wxArrayInt pane_positions, pane_sizes;
1802 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1803
1804 int offset = 0;
1805 for (j = 0; j < dock_pane_count; ++j)
1806 {
1807 wxPaneInfo& pane = *(dock.panes.Item(j));
1808 pane.dock_pos = pane_positions[j];
1809
1810 int amount = pane.dock_pos - offset;
1811 if (amount >= 0)
1812 offset += amount;
1813 else
1814 pane.dock_pos += -amount;
1815
1816 offset += pane_sizes[j];
1817 }
1818 }
1819 }
1820
1821 // discover the maximum dock layer
1822 int max_layer = 0;
1823 for (i = 0; i < dock_count; ++i)
1824 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
1825
1826
1827 // clear out uiparts
1828 uiparts.Empty();
1829
1830 // create a bunch of box sizers,
1831 // from the innermost level outwards.
1832 wxSizer* cont = NULL;
1833 wxSizer* middle = NULL;
1834 int layer = 0;
1835 int row, row_count;
1836
1837 for (layer = 0; layer <= max_layer; ++layer)
1838 {
1839 wxDockInfoPtrArray arr;
1840
1841 // find any docks in this layer
1842 FindDocks(docks, -1, layer, -1, arr);
1843
1844 // if there aren't any, skip to the next layer
1845 if (arr.IsEmpty())
1846 continue;
1847
1848 wxSizer* old_cont = cont;
1849
1850 // create a container which will hold this layer's
1851 // docks (top, bottom, left, right)
1852 cont = new wxBoxSizer(wxVERTICAL);
1853
1854
1855 // find any top docks in this layer
1856 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
1857 RenumberDockRows(arr);
1858 if (!arr.IsEmpty())
1859 {
1860 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1861 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1862 }
1863
1864
1865 // fill out the middle layer (which consists
1866 // of left docks, content area and right docks)
1867
1868 middle = new wxBoxSizer(wxHORIZONTAL);
1869
1870 // find any left docks in this layer
1871 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
1872 RenumberDockRows(arr);
1873 if (!arr.IsEmpty())
1874 {
1875 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1876 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1877 }
1878
1879 // add content dock (or previous layer's sizer
1880 // to the middle
1881 if (!old_cont)
1882 {
1883 // find any center docks
1884 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
1885 if (!arr.IsEmpty())
1886 {
1887 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
1888 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1889 }
1890 else
1891 {
1892 // there are no center docks, add a background area
1893 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
1894 wxDockUIPart part;
1895 part.type = wxDockUIPart::typeBackground;
1896 part.pane = NULL;
1897 part.dock = NULL;
1898 part.button = NULL;
1899 part.cont_sizer = middle;
1900 part.sizer_item = sizer_item;
1901 uiparts.Add(part);
1902 }
1903 }
1904 else
1905 {
1906 middle->Add(old_cont, 1, wxEXPAND);
1907 }
1908
1909 // find any right docks in this layer
1910 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
1911 RenumberDockRows(arr);
1912 if (!arr.IsEmpty())
1913 {
1914 for (row = arr.GetCount()-1; row >= 0; --row)
1915 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1916 }
1917
1918 cont->Add(middle, 1, wxEXPAND);
1919
1920
1921
1922 // find any bottom docks in this layer
1923 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
1924 RenumberDockRows(arr);
1925 if (!arr.IsEmpty())
1926 {
1927 for (row = arr.GetCount()-1; row >= 0; --row)
1928 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1929 }
1930
1931 }
1932
1933 if (!cont)
1934 {
1935 // no sizer available, because there are no docks,
1936 // therefore we will create a simple background area
1937 cont = new wxBoxSizer(wxVERTICAL);
1938 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
1939 wxDockUIPart part;
1940 part.type = wxDockUIPart::typeBackground;
1941 part.pane = NULL;
1942 part.dock = NULL;
1943 part.button = NULL;
1944 part.cont_sizer = middle;
1945 part.sizer_item = sizer_item;
1946 uiparts.Add(part);
1947 }
1948
1949 container->Add(cont, 1, wxEXPAND);
1950 return container;
1951 }
1952
1953
1954 // Update() updates the layout. Whenever changes are made to
1955 // one or more panes, this function should be called. It is the
1956 // external entry point for running the layout engine.
1957
1958 void wxFrameManager::Update()
1959 {
1960 wxSizer* sizer;
1961 int i, pane_count = m_panes.GetCount();
1962
1963 // delete old sizer first
1964 m_frame->SetSizer(NULL);
1965
1966 // destroy floating panes which have been
1967 // redocked or are becoming non-floating
1968 for (i = 0; i < pane_count; ++i)
1969 {
1970 wxPaneInfo& p = m_panes.Item(i);
1971
1972 if (!p.IsFloating() && p.frame)
1973 {
1974 // because the pane is no longer in a floating, we need to
1975 // reparent it to m_frame and destroy the floating frame
1976
1977 // reduce flicker
1978 p.window->SetSize(1,1);
1979
1980 if (p.frame->IsShown())
1981 p.frame->Show(false);
1982
1983 // reparent to m_frame and destroy the pane
1984 p.window->Reparent(m_frame);
1985 p.frame->SetSizer(NULL);
1986 p.frame->Destroy();
1987 p.frame = NULL;
1988 }
1989 }
1990
1991
1992 // create a layout for all of the panes
1993 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
1994
1995 // hide or show panes as necessary,
1996 // and float panes as necessary
1997 for (i = 0; i < pane_count; ++i)
1998 {
1999 wxPaneInfo& p = m_panes.Item(i);
2000
2001 if (p.IsFloating())
2002 {
2003 if (p.frame == NULL)
2004 {
2005 // we need to create a frame for this
2006 // pane, which has recently been floated
2007 wxFloatingPane* frame = new wxFloatingPane(m_frame,
2008 this,
2009 p);
2010
2011 #if wxCHECK_VERSION(2,7,0)
2012 // on MSW and Mac, if the owner desires transparent dragging, and
2013 // the dragging is happening right now, then the floating
2014 // window should have this style by default
2015 if (m_action == actionDragFloatingPane &&
2016 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2017 frame->SetTransparent(150);
2018 #endif
2019
2020 frame->SetPaneWindow(p);
2021 p.frame = frame;
2022
2023 if (p.IsShown() && !frame->IsShown())
2024 frame->Show();
2025 }
2026 else
2027 {
2028 // frame already exists, make sure it's position
2029 // and size reflect the information in wxPaneInfo
2030 if (p.frame->GetPosition() != p.floating_pos)
2031 {
2032 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2033 wxDefaultCoord, wxDefaultCoord,
2034 wxSIZE_USE_EXISTING);
2035 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2036 }
2037
2038 if (p.frame->IsShown() != p.IsShown())
2039 p.frame->Show(p.IsShown());
2040 }
2041 }
2042 else
2043 {
2044 if (p.window->IsShown() != p.IsShown())
2045 p.window->Show(p.IsShown());
2046 }
2047
2048 // if "active panes" are no longer allowed, clear
2049 // any optionActive values from the pane states
2050 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2051 {
2052 p.state &= ~wxPaneInfo::optionActive;
2053 }
2054 }
2055
2056
2057 // keep track of the old window rectangles so we can
2058 // refresh those windows whose rect has changed
2059 wxAuiRectArray old_pane_rects;
2060 for (i = 0; i < pane_count; ++i)
2061 {
2062 wxRect r;
2063 wxPaneInfo& p = m_panes.Item(i);
2064
2065 if (p.window && p.IsShown() && p.IsDocked())
2066 r = p.rect;
2067
2068 old_pane_rects.Add(r);
2069 }
2070
2071
2072
2073
2074 // apply the new sizer
2075 m_frame->SetSizer(sizer);
2076 m_frame->SetAutoLayout(false);
2077 DoFrameLayout();
2078
2079
2080
2081 // now that the frame layout is done, we need to check
2082 // the new pane rectangles against the old rectangles that
2083 // we saved a few lines above here. If the rectangles have
2084 // changed, the corresponding panes must also be updated
2085 for (i = 0; i < pane_count; ++i)
2086 {
2087 wxPaneInfo& p = m_panes.Item(i);
2088 if (p.window && p.window->IsShown() && p.IsDocked())
2089 {
2090 if (p.rect != old_pane_rects[i])
2091 {
2092 p.window->Refresh();
2093 p.window->Update();
2094 }
2095 }
2096 }
2097
2098
2099 Repaint();
2100
2101 // set frame's minimum size
2102
2103 /*
2104 // N.B. More work needs to be done on frame minimum sizes;
2105 // this is some intresting code that imposes the minimum size,
2106 // but we may want to include a more flexible mechanism or
2107 // options for multiple minimum-size modes, e.g. strict or lax
2108 wxSize min_size = sizer->GetMinSize();
2109 wxSize frame_size = m_frame->GetSize();
2110 wxSize client_size = m_frame->GetClientSize();
2111
2112 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2113 min_size.y+frame_size.y-client_size.y );
2114
2115 m_frame->SetMinSize(minframe_size);
2116
2117 if (frame_size.x < minframe_size.x ||
2118 frame_size.y < minframe_size.y)
2119 sizer->Fit(m_frame);
2120 */
2121 }
2122
2123
2124 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2125 // on the frame's main sizer, then measures all the various UI items
2126 // and updates their internal rectangles. This should always be called
2127 // instead of calling m_frame->Layout() directly
2128
2129 void wxFrameManager::DoFrameLayout()
2130 {
2131 m_frame->Layout();
2132
2133 int i, part_count;
2134 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2135 {
2136 wxDockUIPart& part = m_uiparts.Item(i);
2137
2138 // get the rectangle of the UI part
2139 // originally, this code looked like this:
2140 // part.rect = wxRect(part.sizer_item->GetPosition(),
2141 // part.sizer_item->GetSize());
2142 // this worked quite well, with one exception: the mdi
2143 // client window had a "deferred" size variable
2144 // that returned the wrong size. It looks like
2145 // a bug in wx, because the former size of the window
2146 // was being returned. So, we will retrieve the part's
2147 // rectangle via other means
2148
2149
2150 part.rect = part.sizer_item->GetRect();
2151 int flag = part.sizer_item->GetFlag();
2152 int border = part.sizer_item->GetBorder();
2153 if (flag & wxTOP)
2154 {
2155 part.rect.y -= border;
2156 part.rect.height += border;
2157 }
2158 if (flag & wxLEFT)
2159 {
2160 part.rect.x -= border;
2161 part.rect.width += border;
2162 }
2163 if (flag & wxBOTTOM)
2164 part.rect.height += border;
2165 if (flag & wxRIGHT)
2166 part.rect.width += border;
2167
2168
2169 if (part.type == wxDockUIPart::typeDock)
2170 part.dock->rect = part.rect;
2171 if (part.type == wxDockUIPart::typePane)
2172 part.pane->rect = part.rect;
2173 }
2174 }
2175
2176 // GetPanePart() looks up the pane the pane border UI part (or the regular
2177 // pane part if there is no border). This allows the caller to get the exact
2178 // rectangle of the pane in question, including decorations like
2179 // caption and border (if any).
2180
2181 wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
2182 {
2183 int i, part_count;
2184 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2185 {
2186 wxDockUIPart& part = m_uiparts.Item(i);
2187 if (part.type == wxDockUIPart::typePaneBorder &&
2188 part.pane && part.pane->window == wnd)
2189 return &part;
2190 }
2191 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2192 {
2193 wxDockUIPart& part = m_uiparts.Item(i);
2194 if (part.type == wxDockUIPart::typePane &&
2195 part.pane && part.pane->window == wnd)
2196 return &part;
2197 }
2198 return NULL;
2199 }
2200
2201
2202
2203 // GetDockPixelOffset() is an internal function which returns
2204 // a dock's offset in pixels from the left side of the window
2205 // (for horizontal docks) or from the top of the window (for
2206 // vertical docks). This value is necessary for calculating
2207 // fixel-pane/toolbar offsets when they are dragged.
2208
2209 int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
2210 {
2211 // the only way to accurately calculate the dock's
2212 // offset is to actually run a theoretical layout
2213
2214 int i, part_count, dock_count;
2215 wxDockInfoArray docks;
2216 wxPaneInfoArray panes;
2217 wxDockUIPartArray uiparts;
2218 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2219 panes.Add(test);
2220
2221 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2222 wxSize client_size = m_frame->GetClientSize();
2223 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2224 sizer->Layout();
2225
2226 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2227 {
2228 wxDockUIPart& part = uiparts.Item(i);
2229 part.rect = wxRect(part.sizer_item->GetPosition(),
2230 part.sizer_item->GetSize());
2231 if (part.type == wxDockUIPart::typeDock)
2232 part.dock->rect = part.rect;
2233 }
2234
2235 delete sizer;
2236
2237 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2238 {
2239 wxDockInfo& dock = docks.Item(i);
2240 if (test.dock_direction == dock.dock_direction &&
2241 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2242 {
2243 if (dock.IsVertical())
2244 return dock.rect.y;
2245 else
2246 return dock.rect.x;
2247 }
2248 }
2249
2250 return 0;
2251 }
2252
2253
2254
2255 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2256 // if a dock operation is allowed, the new dock position is copied into
2257 // the target info. If the operation was allowed, the function returns true.
2258
2259 bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
2260 const wxPaneInfo& new_pos)
2261 {
2262 bool allowed = false;
2263 switch (new_pos.dock_direction)
2264 {
2265 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2266 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2267 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2268 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2269 }
2270
2271 if (allowed)
2272 target = new_pos;
2273
2274 return allowed;
2275 }
2276
2277
2278 // DoDrop() is an important function. It basically takes a mouse position,
2279 // and determines where the pane's new position would be. If the pane is to be
2280 // dropped, it performs the drop operation using the specified dock and pane
2281 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2282 // scenario can be performed, giving precise coordinates for drop hints.
2283 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2284 // as parameters, the changes will be made to the main state arrays
2285
2286 const int auiInsertRowPixels = 10;
2287 const int auiNewRowPixels = 40;
2288 const int auiLayerInsertPixels = 40;
2289 const int auiLayerInsertOffset = 5;
2290
2291 bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
2292 wxPaneInfoArray& panes,
2293 wxPaneInfo& target,
2294 const wxPoint& pt,
2295 const wxPoint& offset)
2296 {
2297 wxSize cli_size = m_frame->GetClientSize();
2298
2299 wxPaneInfo drop = target;
2300
2301
2302 // The result should always be shown
2303 drop.Show();
2304
2305
2306 // Check to see if the pane has been dragged outside of the window
2307 // (or near to the outside of the window), if so, dock it along the edge
2308
2309
2310 int layer_insert_offset = auiLayerInsertOffset;
2311 if (target.IsToolbar())
2312 layer_insert_offset = 0;
2313
2314 if (pt.x < layer_insert_offset &&
2315 pt.x > layer_insert_offset-auiLayerInsertPixels)
2316 {
2317 drop.Dock().Left().
2318 Row(0).
2319 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2320 return ProcessDockResult(target, drop);
2321 }
2322 else if (pt.y < layer_insert_offset &&
2323 pt.y > layer_insert_offset-auiLayerInsertPixels)
2324 {
2325 drop.Dock().Top().
2326 Row(0).
2327 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2328 return ProcessDockResult(target, drop);
2329 }
2330 else if (pt.x >= cli_size.x - layer_insert_offset &&
2331 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2332 {
2333 drop.Dock().Right().
2334 Row(0).
2335 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2336 return ProcessDockResult(target, drop);
2337 }
2338 else if (pt.y >= cli_size.y - layer_insert_offset &&
2339 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2340 {
2341 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2342 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2343 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2344
2345 drop.Dock().Bottom().
2346 Layer(new_layer).
2347 Row(0).
2348 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2349 return ProcessDockResult(target, drop);
2350 }
2351
2352 wxDockUIPart* part = HitTest(pt.x, pt.y);
2353
2354
2355 if (drop.IsToolbar())
2356 {
2357 if (!part || !part->dock)
2358 return false;
2359
2360 // calculate the offset from where the dock begins
2361 // to the point where the user dropped the pane
2362 int dock_drop_offset = 0;
2363 if (part->dock->IsHorizontal())
2364 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2365 else
2366 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2367
2368
2369 // toolbars may only be moved in and to fixed-pane docks,
2370 // otherwise we will try to float the pane. Also, the pane
2371 // should float if being dragged over center pane windows
2372 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2373 {
2374 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2375 {
2376 m_skipping = true;
2377 }
2378 else
2379 {
2380 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2381 (drop.IsFloatable() ||
2382 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2383 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2384 {
2385 drop.Float();
2386 }
2387
2388 m_skipping = false;
2389
2390 return ProcessDockResult(target, drop);
2391 }
2392
2393 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2394
2395 return ProcessDockResult(target, drop);
2396 }
2397 else
2398 {
2399 m_skipping = false;
2400 }
2401
2402 if (!m_skipping)
2403 {
2404 m_last_rect = part->dock->rect;
2405 m_last_rect.Inflate( 15, 15 );
2406 }
2407
2408 drop.Dock().
2409 Direction(part->dock->dock_direction).
2410 Layer(part->dock->dock_layer).
2411 Row(part->dock->dock_row).
2412 Position(dock_drop_offset);
2413
2414 if ((
2415 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2416 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2417 ) && part->dock->panes.GetCount() > 1)
2418 {
2419 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2420 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2421 {
2422 int row = drop.dock_row;
2423 DoInsertDockRow(panes, part->dock->dock_direction,
2424 part->dock->dock_layer,
2425 part->dock->dock_row);
2426 drop.dock_row = row;
2427 }
2428 else
2429 {
2430 DoInsertDockRow(panes, part->dock->dock_direction,
2431 part->dock->dock_layer,
2432 part->dock->dock_row+1);
2433 drop.dock_row = part->dock->dock_row+1;
2434 }
2435 }
2436
2437 if ((
2438 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2439 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2440 ) && part->dock->panes.GetCount() > 1)
2441 {
2442 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2443 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2444 {
2445 DoInsertDockRow(panes, part->dock->dock_direction,
2446 part->dock->dock_layer,
2447 part->dock->dock_row+1);
2448 drop.dock_row = part->dock->dock_row+1;
2449 }
2450 else
2451 {
2452 int row = drop.dock_row;
2453 DoInsertDockRow(panes, part->dock->dock_direction,
2454 part->dock->dock_layer,
2455 part->dock->dock_row);
2456 drop.dock_row = row;
2457 }
2458 }
2459
2460 return ProcessDockResult(target, drop);
2461 }
2462
2463
2464
2465
2466 if (!part)
2467 return false;
2468
2469 if (part->type == wxDockUIPart::typePaneBorder ||
2470 part->type == wxDockUIPart::typeCaption ||
2471 part->type == wxDockUIPart::typeGripper ||
2472 part->type == wxDockUIPart::typePaneButton ||
2473 part->type == wxDockUIPart::typePane ||
2474 part->type == wxDockUIPart::typePaneSizer ||
2475 part->type == wxDockUIPart::typeDockSizer ||
2476 part->type == wxDockUIPart::typeBackground)
2477 {
2478 if (part->type == wxDockUIPart::typeDockSizer)
2479 {
2480 if (part->dock->panes.GetCount() != 1)
2481 return false;
2482 part = GetPanePart(part->dock->panes.Item(0)->window);
2483 if (!part)
2484 return false;
2485 }
2486
2487
2488
2489 // If a normal frame is being dragged over a toolbar, insert it
2490 // along the edge under the toolbar, but over all other panes.
2491 // (this could be done much better, but somehow factoring this
2492 // calculation with the one at the beginning of this function)
2493 if (part->dock && part->dock->toolbar)
2494 {
2495 int layer = 0;
2496
2497 switch (part->dock->dock_direction)
2498 {
2499 case wxAUI_DOCK_LEFT:
2500 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2501 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2502 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2503 break;
2504 case wxAUI_DOCK_TOP:
2505 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2506 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2507 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2508 break;
2509 case wxAUI_DOCK_RIGHT:
2510 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2511 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2512 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2513 break;
2514 case wxAUI_DOCK_BOTTOM:
2515 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2516 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2517 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2518 break;
2519 }
2520
2521 DoInsertDockRow(panes, part->dock->dock_direction,
2522 layer, 0);
2523 drop.Dock().
2524 Direction(part->dock->dock_direction).
2525 Layer(layer).Row(0).Position(0);
2526 return ProcessDockResult(target, drop);
2527 }
2528
2529
2530 if (!part->pane)
2531 return false;
2532
2533 part = GetPanePart(part->pane->window);
2534 if (!part)
2535 return false;
2536
2537 bool insert_dock_row = false;
2538 int insert_row = part->pane->dock_row;
2539 int insert_dir = part->pane->dock_direction;
2540 int insert_layer = part->pane->dock_layer;
2541
2542 switch (part->pane->dock_direction)
2543 {
2544 case wxAUI_DOCK_TOP:
2545 if (pt.y >= part->rect.y &&
2546 pt.y < part->rect.y+auiInsertRowPixels)
2547 insert_dock_row = true;
2548 break;
2549 case wxAUI_DOCK_BOTTOM:
2550 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2551 pt.y <= part->rect.y + part->rect.height)
2552 insert_dock_row = true;
2553 break;
2554 case wxAUI_DOCK_LEFT:
2555 if (pt.x >= part->rect.x &&
2556 pt.x < part->rect.x+auiInsertRowPixels)
2557 insert_dock_row = true;
2558 break;
2559 case wxAUI_DOCK_RIGHT:
2560 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2561 pt.x <= part->rect.x+part->rect.width)
2562 insert_dock_row = true;
2563 break;
2564 case wxAUI_DOCK_CENTER:
2565 {
2566 // "new row pixels" will be set to the default, but
2567 // must never exceed 20% of the window size
2568 int new_row_pixels_x = auiNewRowPixels;
2569 int new_row_pixels_y = auiNewRowPixels;
2570
2571 if (new_row_pixels_x > (part->rect.width*20)/100)
2572 new_row_pixels_x = (part->rect.width*20)/100;
2573
2574 if (new_row_pixels_y > (part->rect.height*20)/100)
2575 new_row_pixels_y = (part->rect.height*20)/100;
2576
2577
2578 // determine if the mouse pointer is in a location that
2579 // will cause a new row to be inserted. The hot spot positions
2580 // are along the borders of the center pane
2581
2582 insert_layer = 0;
2583 insert_dock_row = true;
2584 if (pt.x >= part->rect.x &&
2585 pt.x < part->rect.x+new_row_pixels_x)
2586 insert_dir = wxAUI_DOCK_LEFT;
2587 else
2588 if (pt.y >= part->rect.y &&
2589 pt.y < part->rect.y+new_row_pixels_y)
2590 insert_dir = wxAUI_DOCK_TOP;
2591 else
2592 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2593 pt.x < part->rect.x + part->rect.width)
2594 insert_dir = wxAUI_DOCK_RIGHT;
2595 else
2596 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2597 pt.y < part->rect.y + part->rect.height)
2598 insert_dir = wxAUI_DOCK_BOTTOM;
2599 else
2600 return false;
2601
2602 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2603 }
2604 }
2605
2606 if (insert_dock_row)
2607 {
2608 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2609 drop.Dock().Direction(insert_dir).
2610 Layer(insert_layer).
2611 Row(insert_row).
2612 Position(0);
2613 return ProcessDockResult(target, drop);
2614 }
2615
2616 // determine the mouse offset and the pane size, both in the
2617 // direction of the dock itself, and perpendicular to the dock
2618
2619 int offset, size;
2620
2621 if (part->orientation == wxVERTICAL)
2622 {
2623 offset = pt.y - part->rect.y;
2624 size = part->rect.GetHeight();
2625 }
2626 else
2627 {
2628 offset = pt.x - part->rect.x;
2629 size = part->rect.GetWidth();
2630 }
2631
2632 int drop_position = part->pane->dock_pos;
2633
2634 // if we are in the top/left part of the pane,
2635 // insert the pane before the pane being hovered over
2636 if (offset <= size/2)
2637 {
2638 drop_position = part->pane->dock_pos;
2639 DoInsertPane(panes,
2640 part->pane->dock_direction,
2641 part->pane->dock_layer,
2642 part->pane->dock_row,
2643 part->pane->dock_pos);
2644 }
2645
2646 // if we are in the bottom/right part of the pane,
2647 // insert the pane before the pane being hovered over
2648 if (offset > size/2)
2649 {
2650 drop_position = part->pane->dock_pos+1;
2651 DoInsertPane(panes,
2652 part->pane->dock_direction,
2653 part->pane->dock_layer,
2654 part->pane->dock_row,
2655 part->pane->dock_pos+1);
2656 }
2657
2658 drop.Dock().
2659 Direction(part->dock->dock_direction).
2660 Layer(part->dock->dock_layer).
2661 Row(part->dock->dock_row).
2662 Position(drop_position);
2663 return ProcessDockResult(target, drop);
2664 }
2665
2666 return false;
2667 }
2668
2669
2670 void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2671 {
2672 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
2673 {
2674 m_hint_fadetimer.Stop();
2675 return;
2676 }
2677
2678 m_hint_fadeamt += 4;
2679 #if wxCHECK_VERSION(2,7,0)
2680 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2681 #else
2682 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2683 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2684 #endif
2685 }
2686
2687 void wxFrameManager::ShowHint(const wxRect& rect)
2688 {
2689 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0
2690 && m_hint_wnd
2691 // Finally, don't use a venetian blind effect if it's been specifically disabled
2692 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2693 (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS))
2694 )
2695 {
2696 if (m_last_hint == rect)
2697 return;
2698 m_last_hint = rect;
2699
2700 m_hint_fadeamt = m_hint_fademax;
2701 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2702 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2703 (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE))
2704 )
2705 m_hint_fadeamt = 0;
2706
2707 m_hint_wnd->SetSize(rect);
2708
2709 if (! m_hint_wnd->IsShown())
2710 m_hint_wnd->Show();
2711
2712 // if we are dragging a floating pane, set the focus
2713 // back to that floating pane (otherwise it becomes unfocused)
2714 if (m_action == actionDragFloatingPane && m_action_window)
2715 m_action_window->SetFocus();
2716
2717 #if wxCHECK_VERSION(2,7,0)
2718 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2719 #else
2720 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2721 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2722 #endif
2723 m_hint_wnd->Raise();
2724
2725
2726 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
2727 {
2728 // start fade in timer
2729 m_hint_fadetimer.SetOwner(this, 101);
2730 m_hint_fadetimer.Start(5);
2731 }
2732 }
2733
2734 else // Not using a transparent hint window...
2735 {
2736
2737 if (m_last_hint != rect)
2738 {
2739 // remove the last hint rectangle
2740 m_last_hint = rect;
2741 m_frame->Refresh();
2742 m_frame->Update();
2743 }
2744
2745 wxScreenDC screendc;
2746 wxRegion clip(1, 1, 10000, 10000);
2747
2748 // clip all floating windows, so we don't draw over them
2749 int i, pane_count;
2750 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2751 {
2752 wxPaneInfo& pane = m_panes.Item(i);
2753
2754 if (pane.IsFloating() &&
2755 pane.frame->IsShown())
2756 {
2757 wxRect rect = pane.frame->GetRect();
2758 #ifdef __WXGTK__
2759 // wxGTK returns the client size, not the whole frame size
2760 rect.width += 15;
2761 rect.height += 35;
2762 rect.Inflate(5);
2763 #endif
2764
2765 clip.Subtract(rect);
2766 }
2767 }
2768
2769 // As we can only hide the hint by redrawing the managed window, we
2770 // need to clip the region to the managed window too or we get
2771 // nasty redrawn problems.
2772 clip.Intersect(m_frame->GetRect());
2773
2774 screendc.SetClippingRegion(clip);
2775
2776 wxBitmap stipple = wxPaneCreateStippleBitmap();
2777 wxBrush brush(stipple);
2778 screendc.SetBrush(brush);
2779 screendc.SetPen(*wxTRANSPARENT_PEN);
2780
2781 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
2782 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
2783 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
2784 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
2785 }
2786 }
2787
2788 void wxFrameManager::HideHint()
2789 {
2790 // hides a transparent window hint, if there is one
2791 if (m_hint_wnd)
2792 {
2793 if (m_hint_wnd->IsShown())
2794 m_hint_wnd->Show(false);
2795 #if wxCHECK_VERSION(2,7,0)
2796 m_hint_wnd->SetTransparent(0);
2797 #else
2798 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2799 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
2800 #endif
2801 m_hint_fadetimer.Stop();
2802 m_last_hint = wxRect();
2803 return;
2804 }
2805
2806 // hides a painted hint by redrawing the frame window
2807 if (!m_last_hint.IsEmpty())
2808 {
2809 m_frame->Refresh();
2810 m_frame->Update();
2811 m_last_hint = wxRect();
2812 }
2813 }
2814
2815
2816
2817 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2818 // determine the exact position the pane would be at were if dropped. If
2819 // the pame would indeed become docked at the specified drop point,
2820 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2821 // "pane_window" is the window pointer of the pane being dragged, pt is
2822 // the mouse position, in client coordinates
2823 void wxFrameManager::DrawHintRect(wxWindow* pane_window,
2824 const wxPoint& pt,
2825 const wxPoint& offset)
2826 {
2827 wxRect rect;
2828
2829 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2830 // we will create a new temporary layout and then measure the resulting
2831 // rectangle; we will create a copy of the docking structures (m_dock)
2832 // so that we don't modify the real thing on screen
2833
2834 int i, pane_count, part_count;
2835 wxDockInfoArray docks;
2836 wxPaneInfoArray panes;
2837 wxDockUIPartArray uiparts;
2838 wxPaneInfo hint = GetPane(pane_window);
2839 hint.name = wxT("__HINT__");
2840 hint.Show();
2841
2842 if (!hint.IsOk())
2843 return;
2844
2845 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2846
2847 // remove any pane already there which bears the same window;
2848 // this happens when you are moving a pane around in a dock
2849 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2850 {
2851 if (panes.Item(i).window == pane_window)
2852 {
2853 RemovePaneFromDocks(docks, panes.Item(i));
2854 panes.RemoveAt(i);
2855 break;
2856 }
2857 }
2858
2859 // find out where the new pane would be
2860 if (!DoDrop(docks, panes, hint, pt, offset))
2861 {
2862 HideHint();
2863 return;
2864 }
2865
2866 panes.Add(hint);
2867
2868 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2869 wxSize client_size = m_frame->GetClientSize();
2870 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2871 sizer->Layout();
2872
2873 for (i = 0, part_count = uiparts.GetCount();
2874 i < part_count; ++i)
2875 {
2876 wxDockUIPart& part = uiparts.Item(i);
2877
2878 if (part.type == wxDockUIPart::typePaneBorder &&
2879 part.pane && part.pane->name == wxT("__HINT__"))
2880 {
2881 rect = wxRect(part.sizer_item->GetPosition(),
2882 part.sizer_item->GetSize());
2883 break;
2884 }
2885 }
2886
2887 delete sizer;
2888
2889 if (rect.IsEmpty())
2890 {
2891 HideHint();
2892 return;
2893 }
2894
2895 // actually show the hint rectangle on the screen
2896 m_frame->ClientToScreen(&rect.x, &rect.y);
2897 ShowHint(rect);
2898 }
2899
2900 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
2901 {
2902 // try to find the pane
2903 wxPaneInfo& pane = GetPane(wnd);
2904 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2905
2906 #if wxCHECK_VERSION(2,7,0)
2907 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2908 pane.frame->SetTransparent(150);
2909 #endif
2910 }
2911
2912 void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
2913 {
2914 // try to find the pane
2915 wxPaneInfo& pane = GetPane(wnd);
2916 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2917
2918 wxPoint pt = ::wxGetMousePosition();
2919
2920 #if 0
2921 // Adapt pt to direction
2922 if (dir == wxNORTH)
2923 {
2924 // move to pane's upper border
2925 wxPoint pos( 0,0 );
2926 pos = wnd->ClientToScreen( pos );
2927 pt.y = pos.y;
2928 // and some more pixels for the title bar
2929 pt.y -= 5;
2930 } else
2931 if (dir == wxWEST)
2932 {
2933 // move to pane's left border
2934 wxPoint pos( 0,0 );
2935 pos = wnd->ClientToScreen( pos );
2936 pt.x = pos.x;
2937 } else
2938 if (dir == wxEAST)
2939 {
2940 // move to pane's right border
2941 wxPoint pos( wnd->GetSize().x, 0 );
2942 pos = wnd->ClientToScreen( pos );
2943 pt.x = pos.x;
2944 } else
2945 if (dir == wxSOUTH)
2946 {
2947 // move to pane's bottom border
2948 wxPoint pos( 0, wnd->GetSize().y );
2949 pos = wnd->ClientToScreen( pos );
2950 pt.y = pos.y;
2951 }
2952 #else
2953 wxUnusedVar(dir);
2954 #endif
2955
2956 wxPoint client_pt = m_frame->ScreenToClient(pt);
2957
2958 // calculate the offset from the upper left-hand corner
2959 // of the frame to the mouse pointer
2960 wxPoint frame_pos = pane.frame->GetPosition();
2961 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2962
2963 // no hint for toolbar floating windows
2964 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
2965 {
2966 if (m_action == actionDragFloatingPane)
2967 {
2968 wxDockInfoArray docks;
2969 wxPaneInfoArray panes;
2970 wxDockUIPartArray uiparts;
2971 wxPaneInfo hint = pane;
2972
2973 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2974
2975 // find out where the new pane would be
2976 if (!DoDrop(docks, panes, hint, client_pt))
2977 return;
2978 if (hint.IsFloating())
2979 return;
2980
2981 pane = hint;
2982 m_action = actionDragToolbarPane;
2983 m_action_window = pane.window;
2984
2985 Update();
2986 }
2987
2988 return;
2989 }
2990
2991
2992 // if a key modifier is pressed while dragging the frame,
2993 // don't dock the window
2994 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2995 {
2996 HideHint();
2997 return;
2998 }
2999
3000
3001 DrawHintRect(wnd, client_pt, action_offset);
3002
3003 #ifdef __WXGTK__
3004 // this cleans up some screen artifacts that are caused on GTK because
3005 // we aren't getting the exact size of the window (see comment
3006 // in DrawHintRect)
3007 //Refresh();
3008 #endif
3009
3010
3011 // reduces flicker
3012 m_frame->Update();
3013 }
3014
3015 void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3016 {
3017 // try to find the pane
3018 wxPaneInfo& pane = GetPane(wnd);
3019 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3020
3021 wxPoint pt = ::wxGetMousePosition();
3022
3023 #if 0
3024 // Adapt pt to direction
3025 if (dir == wxNORTH)
3026 {
3027 // move to pane's upper border
3028 wxPoint pos( 0,0 );
3029 pos = wnd->ClientToScreen( pos );
3030 pt.y = pos.y;
3031 // and some more pixels for the title bar
3032 pt.y -= 10;
3033 } else
3034 if (dir == wxWEST)
3035 {
3036 // move to pane's left border
3037 wxPoint pos( 0,0 );
3038 pos = wnd->ClientToScreen( pos );
3039 pt.x = pos.x;
3040 } else
3041 if (dir == wxEAST)
3042 {
3043 // move to pane's right border
3044 wxPoint pos( wnd->GetSize().x, 0 );
3045 pos = wnd->ClientToScreen( pos );
3046 pt.x = pos.x;
3047 } else
3048 if (dir == wxSOUTH)
3049 {
3050 // move to pane's bottom border
3051 wxPoint pos( 0, wnd->GetSize().y );
3052 pos = wnd->ClientToScreen( pos );
3053 pt.y = pos.y;
3054 }
3055 #else
3056 wxUnusedVar(dir);
3057 #endif
3058
3059 wxPoint client_pt = m_frame->ScreenToClient(pt);
3060
3061 // calculate the offset from the upper left-hand corner
3062 // of the frame to the mouse pointer
3063 wxPoint frame_pos = pane.frame->GetPosition();
3064 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3065
3066
3067 // if a key modifier is pressed while dragging the frame,
3068 // don't dock the window
3069 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3070 {
3071 // do the drop calculation
3072 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3073 }
3074
3075 // if the pane is still floating, update it's floating
3076 // position (that we store)
3077 if (pane.IsFloating())
3078 {
3079 pane.floating_pos = pane.frame->GetPosition();
3080
3081 #if wxCHECK_VERSION(2,7,0)
3082 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3083 pane.frame->SetTransparent(255);
3084 #endif
3085 }
3086
3087 Update();
3088
3089 HideHint();
3090 }
3091
3092 void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3093 {
3094 // try to find the pane
3095 wxPaneInfo& pane = GetPane(wnd);
3096 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3097
3098 pane.floating_size = size;
3099 }
3100
3101
3102 void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3103 {
3104 // try to find the pane
3105 wxPaneInfo& pane = GetPane(wnd);
3106 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3107
3108
3109 // fire pane close event
3110 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3111 e.SetPane(&pane);
3112 e.SetCanVeto(evt.CanVeto());
3113 ProcessMgrEvent(e);
3114
3115 if (e.GetVeto())
3116 {
3117 evt.Veto();
3118 return;
3119 }
3120 else
3121 {
3122 // reparent the pane window back to us and
3123 // prepare the frame window for destruction
3124 if (pane.window->IsShown())
3125 pane.window->Show(false);
3126 pane.window->Reparent(m_frame);
3127 pane.frame = NULL;
3128 pane.Hide();
3129 }
3130 }
3131
3132
3133
3134 void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
3135 {
3136 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3137 {
3138 // try to find the pane
3139 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3140
3141 SetActivePane(m_panes, wnd);
3142 Repaint();
3143 }
3144 }
3145
3146 // OnRender() draws all of the pane captions, sashes,
3147 // backgrounds, captions, grippers, pane borders and buttons.
3148 // It renders the entire user interface.
3149
3150 void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
3151 {
3152 wxDC* dc = evt.GetDC();
3153
3154 #ifdef __WXMAC__
3155 dc->Clear() ;
3156 #endif
3157 int i, part_count;
3158 for (i = 0, part_count = m_uiparts.GetCount();
3159 i < part_count; ++i)
3160 {
3161 wxDockUIPart& part = m_uiparts.Item(i);
3162
3163 // don't draw hidden pane items
3164 if (part.sizer_item && !part.sizer_item->IsShown())
3165 continue;
3166
3167 switch (part.type)
3168 {
3169 case wxDockUIPart::typeDockSizer:
3170 case wxDockUIPart::typePaneSizer:
3171 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3172 break;
3173 case wxDockUIPart::typeBackground:
3174 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3175 break;
3176 case wxDockUIPart::typeCaption:
3177 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3178 break;
3179 case wxDockUIPart::typeGripper:
3180 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3181 break;
3182 case wxDockUIPart::typePaneBorder:
3183 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3184 break;
3185 case wxDockUIPart::typePaneButton:
3186 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3187 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3188 break;
3189 }
3190 }
3191 }
3192
3193
3194 // Render() fire a render event, which is normally handled by
3195 // wxFrameManager::OnRender(). This allows the render function to
3196 // be overridden via the render event. This can be useful for paintin
3197 // custom graphics in the main window. Default behavior can be
3198 // invoked in the overridden function by calling OnRender()
3199
3200 void wxFrameManager::Render(wxDC* dc)
3201 {
3202 wxFrameManagerEvent e(wxEVT_AUI_RENDER);
3203 e.SetDC(dc);
3204 ProcessMgrEvent(e);
3205 }
3206
3207 void wxFrameManager::Repaint(wxDC* dc)
3208 {
3209 #ifdef __WXMAC__
3210 if ( dc == NULL )
3211 {
3212 m_frame->Refresh() ;
3213 m_frame->Update() ;
3214 return ;
3215 }
3216 #endif
3217 int w, h;
3218 m_frame->GetClientSize(&w, &h);
3219
3220 // figure out which dc to use; if one
3221 // has been specified, use it, otherwise
3222 // make a client dc
3223 wxClientDC* client_dc = NULL;
3224 if (!dc)
3225 {
3226 client_dc = new wxClientDC(m_frame);
3227 dc = client_dc;
3228 }
3229
3230 // if the frame has a toolbar, the client area
3231 // origin will not be (0,0).
3232 wxPoint pt = m_frame->GetClientAreaOrigin();
3233 if (pt.x != 0 || pt.y != 0)
3234 dc->SetDeviceOrigin(pt.x, pt.y);
3235
3236 // render all the items
3237 Render(dc);
3238
3239 // if we created a client_dc, delete it
3240 if (client_dc)
3241 delete client_dc;
3242 }
3243
3244 void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3245 {
3246 wxPaintDC dc(m_frame);
3247 Repaint(&dc);
3248 }
3249
3250 void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
3251 {
3252 #ifdef __WXMAC__
3253 event.Skip() ;
3254 #else
3255 wxUnusedVar(event);
3256 #endif
3257 }
3258
3259 void wxFrameManager::OnSize(wxSizeEvent& event)
3260 {
3261 if (m_frame)
3262 {
3263 DoFrameLayout();
3264 Repaint();
3265 }
3266 event.Skip();
3267 }
3268
3269
3270 void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
3271 {
3272 // determine cursor
3273 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3274 wxCursor cursor = wxNullCursor;
3275
3276 if (part)
3277 {
3278 if (part->type == wxDockUIPart::typeDockSizer ||
3279 part->type == wxDockUIPart::typePaneSizer)
3280 {
3281 // a dock may not be resized if it has a single
3282 // pane which is not resizable
3283 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3284 part->dock->panes.GetCount() == 1 &&
3285 part->dock->panes.Item(0)->IsFixed())
3286 return;
3287
3288 // panes that may not be resized do not get a sizing cursor
3289 if (part->pane && part->pane->IsFixed())
3290 return;
3291
3292 if (part->orientation == wxVERTICAL)
3293 cursor = wxCursor(wxCURSOR_SIZEWE);
3294 else
3295 cursor = wxCursor(wxCURSOR_SIZENS);
3296 }
3297 else if (part->type == wxDockUIPart::typeGripper)
3298 {
3299 cursor = wxCursor(wxCURSOR_SIZING);
3300 }
3301 }
3302
3303 event.SetCursor(cursor);
3304 }
3305
3306
3307
3308 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
3309 const wxMouseEvent& event)
3310 {
3311 wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3312
3313 int state = wxAUI_BUTTON_STATE_NORMAL;
3314
3315 if (hit_test == button_ui_part)
3316 {
3317 if (event.LeftDown())
3318 state = wxAUI_BUTTON_STATE_PRESSED;
3319 else
3320 state = wxAUI_BUTTON_STATE_HOVER;
3321 }
3322 else
3323 {
3324 if (event.LeftDown())
3325 state = wxAUI_BUTTON_STATE_HOVER;
3326 }
3327
3328 // now repaint the button with hover state
3329 wxClientDC cdc(m_frame);
3330
3331 // if the frame has a toolbar, the client area
3332 // origin will not be (0,0).
3333 wxPoint pt = m_frame->GetClientAreaOrigin();
3334 if (pt.x != 0 || pt.y != 0)
3335 cdc.SetDeviceOrigin(pt.x, pt.y);
3336
3337 m_art->DrawPaneButton(cdc, m_frame,
3338 button_ui_part->button->button_id,
3339 state,
3340 button_ui_part->rect,
3341 *hit_test->pane);
3342 }
3343
3344 void wxFrameManager::OnLeftDown(wxMouseEvent& event)
3345 {
3346 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3347 if (part)
3348 {
3349 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3350 return;
3351
3352 if (part->type == wxDockUIPart::typeDockSizer ||
3353 part->type == wxDockUIPart::typePaneSizer)
3354 {
3355 // a dock may not be resized if it has a single
3356 // pane which is not resizable
3357 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3358 part->dock->panes.GetCount() == 1 &&
3359 part->dock->panes.Item(0)->IsFixed())
3360 return;
3361
3362 // panes that may not be resized should be ignored here
3363 if (part->pane && part->pane->IsFixed())
3364 return;
3365
3366 m_action = actionResize;
3367 m_action_part = part;
3368 m_action_hintrect = wxRect();
3369 m_action_start = wxPoint(event.m_x, event.m_y);
3370 m_action_offset = wxPoint(event.m_x - part->rect.x,
3371 event.m_y - part->rect.y);
3372 m_frame->CaptureMouse();
3373 }
3374 else if (part->type == wxDockUIPart::typePaneButton)
3375 {
3376 m_action = actionClickButton;
3377 m_action_part = part;
3378 m_action_start = wxPoint(event.m_x, event.m_y);
3379 m_frame->CaptureMouse();
3380
3381 UpdateButtonOnScreen(part, event);
3382 }
3383 else if (part->type == wxDockUIPart::typeCaption ||
3384 part->type == wxDockUIPart::typeGripper)
3385 {
3386 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3387 {
3388 // set the caption as active
3389 SetActivePane(m_panes, part->pane->window);
3390 Repaint();
3391 }
3392
3393 m_action = actionClickCaption;
3394 m_action_part = part;
3395 m_action_start = wxPoint(event.m_x, event.m_y);
3396 m_action_offset = wxPoint(event.m_x - part->rect.x,
3397 event.m_y - part->rect.y);
3398 m_frame->CaptureMouse();
3399 }
3400 #ifdef __WXMAC__
3401 else
3402 {
3403 event.Skip();
3404 }
3405 #endif
3406 }
3407 #ifdef __WXMAC__
3408 else
3409 {
3410 event.Skip();
3411 }
3412 #else
3413 event.Skip();
3414 #endif
3415 }
3416
3417
3418 void wxFrameManager::OnLeftUp(wxMouseEvent& event)
3419 {
3420 if (m_action == actionResize)
3421 {
3422 m_frame->ReleaseMouse();
3423
3424 // get rid of the hint rectangle
3425 wxScreenDC dc;
3426 DrawResizeHint(dc, m_action_hintrect);
3427
3428 // resize the dock or the pane
3429 if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
3430 {
3431 wxRect& rect = m_action_part->dock->rect;
3432
3433 wxPoint new_pos(event.m_x - m_action_offset.x,
3434 event.m_y - m_action_offset.y);
3435
3436 switch (m_action_part->dock->dock_direction)
3437 {
3438 case wxAUI_DOCK_LEFT:
3439 m_action_part->dock->size = new_pos.x - rect.x;
3440 break;
3441 case wxAUI_DOCK_TOP:
3442 m_action_part->dock->size = new_pos.y - rect.y;
3443 break;
3444 case wxAUI_DOCK_RIGHT:
3445 m_action_part->dock->size = rect.x + rect.width -
3446 new_pos.x - m_action_part->rect.GetWidth();
3447 break;
3448 case wxAUI_DOCK_BOTTOM:
3449 m_action_part->dock->size = rect.y + rect.height -
3450 new_pos.y - m_action_part->rect.GetHeight();
3451 break;
3452 }
3453
3454 Update();
3455 Repaint(NULL);
3456 }
3457 else if (m_action_part &&
3458 m_action_part->type == wxDockUIPart::typePaneSizer)
3459 {
3460 wxDockInfo& dock = *m_action_part->dock;
3461 wxPaneInfo& pane = *m_action_part->pane;
3462
3463 int total_proportion = 0;
3464 int dock_pixels = 0;
3465 int new_pixsize = 0;
3466
3467 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3468 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3469 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3470
3471 wxPoint new_pos(event.m_x - m_action_offset.x,
3472 event.m_y - m_action_offset.y);
3473
3474 // determine the pane rectangle by getting the pane part
3475 wxDockUIPart* pane_part = GetPanePart(pane.window);
3476 wxASSERT_MSG(pane_part,
3477 wxT("Pane border part not found -- shouldn't happen"));
3478
3479 // determine the new pixel size that the user wants;
3480 // this will help us recalculate the pane's proportion
3481 if (dock.IsHorizontal())
3482 new_pixsize = new_pos.x - pane_part->rect.x;
3483 else
3484 new_pixsize = new_pos.y - pane_part->rect.y;
3485
3486 // determine the size of the dock, based on orientation
3487 if (dock.IsHorizontal())
3488 dock_pixels = dock.rect.GetWidth();
3489 else
3490 dock_pixels = dock.rect.GetHeight();
3491
3492 // determine the total proportion of all resizable panes,
3493 // and the total size of the dock minus the size of all
3494 // the fixed panes
3495 int i, dock_pane_count = dock.panes.GetCount();
3496 int pane_position = -1;
3497 for (i = 0; i < dock_pane_count; ++i)
3498 {
3499 wxPaneInfo& p = *dock.panes.Item(i);
3500 if (p.window == pane.window)
3501 pane_position = i;
3502
3503 // while we're at it, subtract the pane sash
3504 // width from the dock width, because this would
3505 // skew our proportion calculations
3506 if (i > 0)
3507 dock_pixels -= sash_size;
3508
3509 // also, the whole size (including decorations) of
3510 // all fixed panes must also be subtracted, because they
3511 // are not part of the proportion calculation
3512 if (p.IsFixed())
3513 {
3514 if (dock.IsHorizontal())
3515 dock_pixels -= p.best_size.x;
3516 else
3517 dock_pixels -= p.best_size.y;
3518 }
3519 else
3520 {
3521 total_proportion += p.dock_proportion;
3522 }
3523 }
3524
3525 // find a pane in our dock to 'steal' space from or to 'give'
3526 // space to -- this is essentially what is done when a pane is
3527 // resized; the pane should usually be the first non-fixed pane
3528 // to the right of the action pane
3529 int borrow_pane = -1;
3530 for (i = pane_position+1; i < dock_pane_count; ++i)
3531 {
3532 wxPaneInfo& p = *dock.panes.Item(i);
3533 if (!p.IsFixed())
3534 {
3535 borrow_pane = i;
3536 break;
3537 }
3538 }
3539
3540
3541 // demand that the pane being resized is found in this dock
3542 // (this assert really never should be raised)
3543 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3544
3545 // prevent division by zero
3546 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3547 {
3548 m_action = actionNone;
3549 return;
3550 }
3551
3552 // calculate the new proportion of the pane
3553 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3554
3555 // default minimum size
3556 int min_size = 0;
3557
3558 // check against the pane's minimum size, if specified. please note
3559 // that this is not enough to ensure that the minimum size will
3560 // not be violated, because the whole frame might later be shrunk,
3561 // causing the size of the pane to violate it's minimum size
3562 if (pane.min_size.IsFullySpecified())
3563 {
3564 min_size = 0;
3565
3566 if (pane.HasBorder())
3567 min_size += (pane_border_size*2);
3568
3569 // calculate minimum size with decorations (border,caption)
3570 if (pane_part->orientation == wxVERTICAL)
3571 {
3572 min_size += pane.min_size.y;
3573 if (pane.HasCaption())
3574 min_size += caption_size;
3575 }
3576 else
3577 {
3578 min_size += pane.min_size.x;
3579 }
3580 }
3581
3582
3583 // for some reason, an arithmatic error somewhere is causing
3584 // the proportion calculations to always be off by 1 pixel;
3585 // for now we will add the 1 pixel on, but we really should
3586 // determine what's causing this.
3587 min_size++;
3588
3589 int min_proportion = (min_size*total_proportion)/dock_pixels;
3590
3591 if (new_proportion < min_proportion)
3592 new_proportion = min_proportion;
3593
3594
3595
3596 int prop_diff = new_proportion - pane.dock_proportion;
3597
3598 // borrow the space from our neighbor pane to the
3599 // right or bottom (depending on orientation)
3600 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3601 pane.dock_proportion = new_proportion;
3602
3603 // repaint
3604 Update();
3605 Repaint(NULL);
3606 }
3607 }
3608 else if (m_action == actionClickButton)
3609 {
3610 m_hover_button = NULL;
3611 m_frame->ReleaseMouse();
3612 UpdateButtonOnScreen(m_action_part, event);
3613
3614 // make sure we're still over the item that was originally clicked
3615 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3616 {
3617 // fire button-click event
3618 wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
3619 e.SetPane(m_action_part->pane);
3620 e.SetButton(m_action_part->button->button_id);
3621 ProcessMgrEvent(e);
3622 }
3623 }
3624 else if (m_action == actionClickCaption)
3625 {
3626 m_frame->ReleaseMouse();
3627 }
3628 else if (m_action == actionDragFloatingPane)
3629 {
3630 m_frame->ReleaseMouse();
3631 }
3632 else if (m_action == actionDragToolbarPane)
3633 {
3634 m_frame->ReleaseMouse();
3635
3636 wxPaneInfo& pane = GetPane(m_action_window);
3637 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3638
3639 // save the new positions
3640 wxDockInfoPtrArray docks;
3641 FindDocks(m_docks, pane.dock_direction,
3642 pane.dock_layer, pane.dock_row, docks);
3643 if (docks.GetCount() == 1)
3644 {
3645 wxDockInfo& dock = *docks.Item(0);
3646
3647 wxArrayInt pane_positions, pane_sizes;
3648 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3649
3650 int i, dock_pane_count = dock.panes.GetCount();
3651 for (i = 0; i < dock_pane_count; ++i)
3652 dock.panes.Item(i)->dock_pos = pane_positions[i];
3653 }
3654
3655 pane.state &= ~wxPaneInfo::actionPane;
3656 Update();
3657 }
3658 else
3659 {
3660 event.Skip();
3661 }
3662
3663 m_action = actionNone;
3664 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3665 }
3666
3667
3668 void wxFrameManager::OnMotion(wxMouseEvent& event)
3669 {
3670 // sometimes when Update() is called from inside this method,
3671 // a spurious mouse move event is generated; this check will make
3672 // sure that only real mouse moves will get anywhere in this method;
3673 // this appears to be a bug somewhere, and I don't know where the
3674 // mouse move event is being generated. only verified on MSW
3675
3676 wxPoint mouse_pos = event.GetPosition();
3677 if (m_last_mouse_move == mouse_pos)
3678 return;
3679 m_last_mouse_move = mouse_pos;
3680
3681
3682 if (m_action == actionResize)
3683 {
3684 wxPoint pos = m_action_part->rect.GetPosition();
3685 if (m_action_part->orientation == wxHORIZONTAL)
3686 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3687 else
3688 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3689
3690 wxRect rect(m_frame->ClientToScreen(pos),
3691 m_action_part->rect.GetSize());
3692
3693 wxScreenDC dc;
3694 if (!m_action_hintrect.IsEmpty())
3695 DrawResizeHint(dc, m_action_hintrect);
3696 DrawResizeHint(dc, rect);
3697 m_action_hintrect = rect;
3698 }
3699 else if (m_action == actionClickCaption)
3700 {
3701 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3702 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3703
3704 // caption has been clicked. we need to check if the mouse
3705 // is now being dragged. if it is, we need to change the
3706 // mouse action to 'drag'
3707 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3708 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3709 {
3710 wxPaneInfo* pane_info = m_action_part->pane;
3711
3712 if (!pane_info->IsToolbar())
3713 {
3714 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3715 pane_info->IsFloatable())
3716 {
3717 m_action = actionDragFloatingPane;
3718
3719 // set initial float position
3720 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3721 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3722 pt.y - m_action_offset.y);
3723 // float the window
3724 pane_info->Float();
3725 Update();
3726
3727 m_action_window = pane_info->frame;
3728
3729 // action offset is used here to make it feel "natural" to the user
3730 // to drag a docked pane and suddenly have it become a floating frame.
3731 // Sometimes, however, the offset where the user clicked on the docked
3732 // caption is bigger than the width of the floating frame itself, so
3733 // in that case we need to set the action offset to a sensible value
3734 wxSize frame_size = m_action_window->GetSize();
3735 if (frame_size.x <= m_action_offset.x)
3736 m_action_offset.x = 30;
3737 }
3738 }
3739 else
3740 {
3741 m_action = actionDragToolbarPane;
3742 m_action_window = pane_info->window;
3743 }
3744 }
3745 }
3746 else if (m_action == actionDragFloatingPane)
3747 {
3748 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3749 m_action_window->Move(pt.x - m_action_offset.x,
3750 pt.y - m_action_offset.y);
3751 }
3752 else if (m_action == actionDragToolbarPane)
3753 {
3754 wxPaneInfo& pane = GetPane(m_action_window);
3755 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3756
3757 pane.state |= wxPaneInfo::actionPane;
3758
3759 wxPoint pt = event.GetPosition();
3760 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
3761
3762 // if DoDrop() decided to float the pane, set up
3763 // the floating pane's initial position
3764 if (pane.IsFloating())
3765 {
3766 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3767 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
3768 pt.y - m_action_offset.y);
3769 }
3770
3771 // this will do the actiual move operation;
3772 // in the case that the pane has been floated,
3773 // this call will create the floating pane
3774 // and do the reparenting
3775 Update();
3776
3777 // if the pane has been floated, change the mouse
3778 // action actionDragFloatingPane so that subsequent
3779 // EVT_MOTION() events will move the floating pane
3780 if (pane.IsFloating())
3781 {
3782 pane.state &= ~wxPaneInfo::actionPane;
3783 m_action = actionDragFloatingPane;
3784 m_action_window = pane.frame;
3785 }
3786 }
3787 else
3788 {
3789 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3790 if (part && part->type == wxDockUIPart::typePaneButton)
3791 {
3792 if (part != m_hover_button)
3793 {
3794 // make the old button normal
3795 if (m_hover_button)
3796 UpdateButtonOnScreen(m_hover_button, event);
3797
3798 // mouse is over a button, so repaint the
3799 // button in hover mode
3800 UpdateButtonOnScreen(part, event);
3801 m_hover_button = part;
3802 }
3803 }
3804 else
3805 {
3806 if (m_hover_button)
3807 {
3808 m_hover_button = NULL;
3809 Repaint();
3810 }
3811 else
3812 {
3813 event.Skip();
3814 }
3815 }
3816 }
3817 }
3818
3819 void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
3820 {
3821 if (m_hover_button)
3822 {
3823 m_hover_button = NULL;
3824 Repaint();
3825 }
3826 }
3827
3828 void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
3829 {
3830 // when a child pane has it's focus set, we should change the
3831 // pane's active state to reflect this. (this is only true if
3832 // active panes are allowed by the owner)
3833 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3834 {
3835 if (GetPane(event.GetWindow()).IsOk())
3836 {
3837 SetActivePane(m_panes, event.GetWindow());
3838 m_frame->Refresh();
3839 }
3840 }
3841
3842 event.Skip();
3843 }
3844
3845
3846 // OnPaneButton() is an event handler that is called
3847 // when a pane button has been pressed.
3848 void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
3849 {
3850 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3851
3852 wxPaneInfo& pane = *(evt.pane);
3853
3854 if (evt.button == wxPaneInfo::buttonClose)
3855 {
3856 // fire pane close event
3857 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3858 e.SetPane(evt.pane);
3859 ProcessMgrEvent(e);
3860
3861 if (!e.GetVeto())
3862 {
3863 pane.Hide();
3864 Update();
3865 }
3866 }
3867 else if (evt.button == wxPaneInfo::buttonPin)
3868 {
3869 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3870 pane.IsFloatable())
3871 pane.Float();
3872 Update();
3873 }
3874 }
3875
3876 #endif // wxUSE_AUI