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[wxWidgets.git] / include / wx / stubs / setup.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: setup.h
3 // Purpose: Configuration for the library
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SETUP_H_
13 #define _WX_SETUP_H_
14
15 /*
16 * General features
17 *
18 */
19
20 #define USE_CONFIG 1
21 // Use wxConfig, with CreateConfig in wxApp
22 #define _WX_GOODCOMPILER__
23 // gcc can have problems, but Windows compilers
24 // are generally OK.
25 #define WXWIN_COMPATIBILITY 1
26 // Compatibility with 1.66 API.
27 // Level 0: no backward compatibility, all new features
28 // Level 1: wxDC, OnSize (etc.) compatibility, but
29 // some new features such as event tables
30
31 #define USE_POSTSCRIPT 1
32 // 0 for no PostScript device context
33 #define USE_AFM_FOR_POSTSCRIPT 0
34 // 1 to use font metric files in GetTextExtent
35 #define USE_METAFILE 1
36 // 0 for no Metafile and metafile device context
37 #define USE_IPC 1
38 // 0 for no interprocess comms
39 #define USE_HELP 1
40 // 0 for no help facility
41 #define USE_RESOURCES 1
42 // 0 for no wxGetResource/wxWriteResource
43 #define USE_CLIPBOARD 1
44 // 0 for no clipboard functions
45 #define USE_SPLINES 1
46 // 0 for no splines
47 #define USE_XFIG_SPLINE_CODE 1
48 // 1 for XFIG spline code, 0 for AIAI spline code.
49 // AIAI spline code is slower, but freer of copyright issues.
50
51 #define USE_DRAG_AND_DROP 1
52 // 0 for no drag and drop
53
54 #define USE_WX_RESOURCES 1
55 // Use .wxr resource mechanism (requires PrologIO library)
56
57 #define USE_DOC_VIEW_ARCHITECTURE 1
58 // Set to 0 to disable document/view architecture
59 #define USE_PRINTING_ARCHITECTURE 1
60 // Set to 0 to disable print/preview architecture code
61 #define USE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
62 // Set to 0 to disable PostScript print/preview architecture code
63 // under Windows (just use Windows printing).
64 #define USE_DYNAMIC_CLASSES 1
65 // If 1, enables provision of run-time type information.
66 // NOW MANDATORY: don't change.
67 #define USE_MEMORY_TRACING 1
68 // If 1, enables debugging versions of wxObject::new and
69 // wxObject::delete *IF* WXDEBUG is also defined.
70 // WARNING: this code may not work with all architectures, especially
71 // if alignment is an issue.
72 #define USE_DEBUG_CONTEXT 1
73 // If 1, enables wxDebugContext, for
74 // writing error messages to file, etc.
75 // If WXDEBUG is not defined, will still use
76 // normal memory operators.
77 // It's recommended to set this to 1,
78 // since you may well need to output
79 // an error log in a production
80 // version (or non-debugging beta)
81 #define USE_GLOBAL_MEMORY_OPERATORS 1
82 // In debug mode, cause new and delete to be redefined globally.
83 // If this causes problems (e.g. link errors), set this to 0.
84
85 #define REMOVE_UNUSED_ARG 1
86 // Set this to 0 if your compiler can't cope
87 // with omission of prototype parameters.
88
89 #define USE_C_MAIN 0
90 // Set to 1 to use main.c instead of main.cpp (UNIX only)
91
92 #define USE_ODBC 1
93 // Define 1 to use ODBC classes
94
95 #define USE_IOSTREAMH 1
96 // VC++ 4.2 and above allows <iostream> and <iostream.h>
97 // but you can't mix them. Set to 1 for <iostream.h>,
98 // 0 for <iostream>
99
100 #define USE_WXCONFIG 1
101 // if enabled, compiles built-in OS independent wxConfig
102 // class and it's file (any platform) and registry (Win)
103 // based implementations
104 /*
105 * Finer detail
106 *
107 */
108
109 #define USE_APPLE_IEEE 1
110 // if enabled, the float codec written by Apple
111 // will be used to write, in a portable way,
112 // float on the disk
113
114 #endif
115 // _WX_SETUP_H_