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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/menu.cpp
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 25.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_MENUS
27
28 #include "wx/menu.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/dynarray.h"
32 #include "wx/control.h" // for FindAccelIndex()
33 #include "wx/settings.h"
34 #include "wx/accel.h"
35 #include "wx/log.h"
36 #include "wx/frame.h"
37 #include "wx/dcclient.h"
38 #endif // WX_PRECOMP
39
40 #include "wx/popupwin.h"
41 #include "wx/evtloop.h"
42
43 #include "wx/univ/renderer.h"
44
45 #ifdef __WXMSW__
46 #include "wx/msw/private.h"
47 #endif // __WXMSW__
48
49 typedef wxMenuItemList::compatibility_iterator wxMenuItemIter;
50
51 // ----------------------------------------------------------------------------
52 // wxMenuInfo contains all extra information about top level menus we need
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxMenuInfo
56 {
57 public:
58 // ctor
59 wxMenuInfo(const wxString& text)
60 {
61 SetLabel(text);
62 SetEnabled();
63 }
64
65 // modifiers
66
67 void SetLabel(const wxString& text)
68 {
69 // remember the accel char (may be -1 if none)
70 m_indexAccel = wxControl::FindAccelIndex(text, &m_label);
71
72 // calculate the width later, after the menu bar is created
73 m_width = 0;
74 }
75
76 void SetEnabled(bool enabled = true) { m_isEnabled = enabled; }
77
78 // accessors
79
80 const wxString& GetLabel() const { return m_label; }
81 bool IsEnabled() const { return m_isEnabled; }
82 wxCoord GetWidth(wxMenuBar *menubar) const
83 {
84 if ( !m_width )
85 {
86 wxConstCast(this, wxMenuInfo)->CalcWidth(menubar);
87 }
88
89 return m_width;
90 }
91
92 int GetAccelIndex() const { return m_indexAccel; }
93
94 private:
95 void CalcWidth(wxMenuBar *menubar)
96 {
97 wxSize size;
98 wxClientDC dc(menubar);
99 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
100 dc.GetTextExtent(m_label, &size.x, &size.y);
101
102 // adjust for the renderer we use and store the width
103 m_width = menubar->GetRenderer()->GetMenuBarItemSize(size).x;
104 }
105
106 wxString m_label;
107 wxCoord m_width;
108 int m_indexAccel;
109 bool m_isEnabled;
110 };
111
112 #include "wx/arrimpl.cpp"
113
114 WX_DEFINE_OBJARRAY(wxMenuInfoArray);
115
116 // ----------------------------------------------------------------------------
117 // wxPopupMenuWindow: a popup window showing a menu
118 // ----------------------------------------------------------------------------
119
120 class wxPopupMenuWindow : public wxPopupTransientWindow
121 {
122 public:
123 wxPopupMenuWindow(wxWindow *parent, wxMenu *menu);
124
125 ~wxPopupMenuWindow();
126
127 // override the base class version to select the first item initially
128 virtual void Popup(wxWindow *focus = NULL);
129
130 // override the base class version to dismiss any open submenus
131 virtual void Dismiss();
132
133 // called when a submenu is dismissed
134 void OnSubmenuDismiss(bool dismissParent);
135
136 // the default wxMSW wxPopupTransientWindow::OnIdle disables the capture
137 // when the cursor is inside the popup, which dsables the menu tracking
138 // so override it to do nothing
139 #ifdef __WXMSW__
140 void OnIdle(wxIdleEvent& WXUNUSED(event)) { }
141 #endif
142
143 // get the currently selected item (may be NULL)
144 wxMenuItem *GetCurrentItem() const
145 {
146 return m_nodeCurrent ? m_nodeCurrent->GetData() : NULL;
147 }
148
149 // find the menu item at given position
150 wxMenuItemIter GetMenuItemFromPoint(const wxPoint& pt) const;
151
152 // refresh the given item
153 void RefreshItem(wxMenuItem *item);
154
155 // preselect the first item
156 void SelectFirst() { SetCurrentItem(m_menu->GetMenuItems().GetFirst()); }
157
158 // process the key event, return true if done
159 bool ProcessKeyDown(int key);
160
161 // process mouse move event
162 void ProcessMouseMove(const wxPoint& pt);
163
164 // don't dismiss the popup window if the parent menu was clicked
165 virtual bool ProcessLeftDown(wxMouseEvent& event);
166
167 protected:
168 // how did we perform this operation?
169 enum InputMethod
170 {
171 WithKeyboard,
172 WithMouse
173 };
174
175 // notify the menu when the window disappears from screen
176 virtual void OnDismiss();
177
178 // draw the menu inside this window
179 virtual void DoDraw(wxControlRenderer *renderer);
180
181 // event handlers
182 void OnLeftUp(wxMouseEvent& event);
183 void OnMouseMove(wxMouseEvent& event);
184 void OnMouseLeave(wxMouseEvent& event);
185 void OnKeyDown(wxKeyEvent& event);
186
187 // reset the current item and node
188 void ResetCurrent();
189
190 // set the current node and item without refreshing anything
191 void SetCurrentItem(wxMenuItemIter node);
192
193 // change the current item refreshing the old and new items
194 void ChangeCurrent(wxMenuItemIter node);
195
196 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
197 // on what it is, return true if something was done (i.e. it's not a
198 // separator...)
199 bool ActivateItem(wxMenuItem *item, InputMethod how = WithKeyboard);
200
201 // send the event about the item click
202 void ClickItem(wxMenuItem *item);
203
204 // show the submenu for this item
205 void OpenSubmenu(wxMenuItem *item, InputMethod how = WithKeyboard);
206
207 // can this tiem be opened?
208 bool CanOpen(wxMenuItem *item)
209 {
210 return item && item->IsEnabled() && item->IsSubMenu();
211 }
212
213 // dismiss the menu and all parent menus too
214 void DismissAndNotify();
215
216 // react to dimissing this menu and also dismiss the parent if
217 // dismissParent
218 void HandleDismiss(bool dismissParent);
219
220 // do we have an open submenu?
221 bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
222
223 // get previous node after the current one
224 wxMenuItemIter GetPrevNode() const;
225
226 // get previous node before the given one, wrapping if it's the first one
227 wxMenuItemIter GetPrevNode(wxMenuItemIter node) const;
228
229 // get next node after the current one
230 wxMenuItemIter GetNextNode() const;
231
232 // get next node after the given one, wrapping if it's the last one
233 wxMenuItemIter GetNextNode(wxMenuItemIter node) const;
234
235 private:
236 // the menu we show
237 wxMenu *m_menu;
238
239 // the menu node corresponding to the current item
240 wxMenuItemIter m_nodeCurrent;
241
242 // do we currently have an opened submenu?
243 bool m_hasOpenSubMenu;
244
245 DECLARE_EVENT_TABLE()
246 };
247
248 // ----------------------------------------------------------------------------
249 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
250 // ----------------------------------------------------------------------------
251
252 class wxMenuKbdRedirector : public wxEvtHandler
253 {
254 public:
255 wxMenuKbdRedirector(wxMenu *menu) { m_menu = menu; }
256
257 virtual bool ProcessEvent(wxEvent& event)
258 {
259 if ( event.GetEventType() == wxEVT_KEY_DOWN )
260 {
261 return m_menu->ProcessKeyDown(((wxKeyEvent &)event).GetKeyCode());
262 }
263 else
264 {
265 // return false;
266
267 return wxEvtHandler::ProcessEvent(event);
268 }
269 }
270
271 private:
272 wxMenu *m_menu;
273 };
274
275 // ----------------------------------------------------------------------------
276 // wxWin macros
277 // ----------------------------------------------------------------------------
278
279 IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
280 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxWindow)
281 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem, wxObject)
282
283 BEGIN_EVENT_TABLE(wxPopupMenuWindow, wxPopupTransientWindow)
284 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown)
285
286 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp)
287 EVT_MOTION(wxPopupMenuWindow::OnMouseMove)
288 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave)
289 #ifdef __WXMSW__
290 EVT_IDLE(wxPopupMenuWindow::OnIdle)
291 #endif
292 END_EVENT_TABLE()
293
294 BEGIN_EVENT_TABLE(wxMenuBar, wxMenuBarBase)
295 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus)
296
297 EVT_KEY_DOWN(wxMenuBar::OnKeyDown)
298
299 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown)
300 EVT_MOTION(wxMenuBar::OnMouseMove)
301 END_EVENT_TABLE()
302
303 // ============================================================================
304 // implementation
305 // ============================================================================
306
307 // ----------------------------------------------------------------------------
308 // wxPopupMenuWindow
309 // ----------------------------------------------------------------------------
310
311 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow *parent, wxMenu *menu)
312 {
313 m_menu = menu;
314 m_hasOpenSubMenu = false;
315
316 ResetCurrent();
317
318 (void)Create(parent, wxBORDER_RAISED);
319
320 SetCursor(wxCURSOR_ARROW);
321 }
322
323 wxPopupMenuWindow::~wxPopupMenuWindow()
324 {
325 // When m_popupMenu in wxMenu is deleted because it
326 // is a child of an old menu bar being deleted (note: it does
327 // not get destroyed by the wxMenu destructor, but
328 // by DestroyChildren()), m_popupMenu should be reset to NULL.
329
330 m_menu->m_popupMenu = NULL;
331 }
332
333 // ----------------------------------------------------------------------------
334 // wxPopupMenuWindow current item/node handling
335 // ----------------------------------------------------------------------------
336
337 void wxPopupMenuWindow::ResetCurrent()
338 {
339 SetCurrentItem(wxMenuItemIter());
340 }
341
342 void wxPopupMenuWindow::SetCurrentItem(wxMenuItemIter node)
343 {
344 m_nodeCurrent = node;
345 }
346
347 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemIter node)
348 {
349 if ( node != m_nodeCurrent )
350 {
351 wxMenuItemIter nodeOldCurrent = m_nodeCurrent;
352
353 m_nodeCurrent = node;
354
355 if ( nodeOldCurrent )
356 {
357 wxMenuItem *item = nodeOldCurrent->GetData();
358 wxCHECK_RET( item, _T("no current item?") );
359
360 // if it was the currently opened menu, close it
361 if ( item->IsSubMenu() && item->GetSubMenu()->IsShown() )
362 {
363 item->GetSubMenu()->Dismiss();
364 OnSubmenuDismiss( false );
365 }
366
367 RefreshItem(item);
368 }
369
370 if ( m_nodeCurrent )
371 RefreshItem(m_nodeCurrent->GetData());
372 }
373 }
374
375 wxMenuItemIter wxPopupMenuWindow::GetPrevNode() const
376 {
377 // return the last node if there had been no previously selected one
378 return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
379 : wxMenuItemIter(m_menu->GetMenuItems().GetLast());
380 }
381
382 wxMenuItemIter
383 wxPopupMenuWindow::GetPrevNode(wxMenuItemIter node) const
384 {
385 if ( node )
386 {
387 node = node->GetPrevious();
388 if ( !node )
389 {
390 node = m_menu->GetMenuItems().GetLast();
391 }
392 }
393 //else: the menu is empty
394
395 return node;
396 }
397
398 wxMenuItemIter wxPopupMenuWindow::GetNextNode() const
399 {
400 // return the first node if there had been no previously selected one
401 return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
402 : wxMenuItemIter(m_menu->GetMenuItems().GetFirst());
403 }
404
405 wxMenuItemIter
406 wxPopupMenuWindow::GetNextNode(wxMenuItemIter node) const
407 {
408 if ( node )
409 {
410 node = node->GetNext();
411 if ( !node )
412 {
413 node = m_menu->GetMenuItems().GetFirst();
414 }
415 }
416 //else: the menu is empty
417
418 return node;
419 }
420
421 // ----------------------------------------------------------------------------
422 // wxPopupMenuWindow popup/dismiss
423 // ----------------------------------------------------------------------------
424
425 void wxPopupMenuWindow::Popup(wxWindow *focus)
426 {
427 // check that the current item had been properly reset before
428 wxASSERT_MSG( !m_nodeCurrent ||
429 m_nodeCurrent == m_menu->GetMenuItems().GetFirst(),
430 _T("menu current item preselected incorrectly") );
431
432 wxPopupTransientWindow::Popup(focus);
433
434 // the base class no-longer captures the mouse automatically when Popup
435 // is called, so do it here to allow the menu tracking to work
436 if ( !HasCapture() )
437 CaptureMouse();
438
439 #ifdef __WXMSW__
440 // ensure that this window is really on top of everything: without using
441 // SetWindowPos() it can be covered by its parent menu which is not
442 // really what we want
443 wxMenu *menuParent = m_menu->GetParent();
444 if ( menuParent )
445 {
446 wxPopupMenuWindow *win = menuParent->m_popupMenu;
447
448 // if we're shown, the parent menu must be also shown
449 wxCHECK_RET( win, _T("parent menu is not shown?") );
450
451 if ( !::SetWindowPos(GetHwndOf(win), GetHwnd(),
452 0, 0, 0, 0,
453 SWP_NOMOVE | SWP_NOSIZE | SWP_NOREDRAW) )
454 {
455 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
456 }
457
458 Refresh();
459 }
460 #endif // __WXMSW__
461 }
462
463 void wxPopupMenuWindow::Dismiss()
464 {
465 if ( HasOpenSubmenu() )
466 {
467 wxMenuItem *item = GetCurrentItem();
468 wxCHECK_RET( item && item->IsSubMenu(), _T("where is our open submenu?") );
469
470 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
471 wxCHECK_RET( win, _T("opened submenu is not opened?") );
472
473 win->Dismiss();
474 OnSubmenuDismiss( false );
475 }
476
477 wxPopupTransientWindow::Dismiss();
478
479 ResetCurrent();
480 }
481
482 void wxPopupMenuWindow::OnDismiss()
483 {
484 // when we are dismissed because the user clicked elsewhere or we lost
485 // focus in any other way, hide the parent menu as well
486 HandleDismiss(true);
487 }
488
489 void wxPopupMenuWindow::OnSubmenuDismiss(bool WXUNUSED(dismissParent))
490 {
491 m_hasOpenSubMenu = false;
492 }
493
494 void wxPopupMenuWindow::HandleDismiss(bool dismissParent)
495 {
496 m_menu->OnDismiss(dismissParent);
497 }
498
499 void wxPopupMenuWindow::DismissAndNotify()
500 {
501 Dismiss();
502 HandleDismiss(true);
503 }
504
505 // ----------------------------------------------------------------------------
506 // wxPopupMenuWindow geometry
507 // ----------------------------------------------------------------------------
508
509 wxMenuItemIter
510 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
511 {
512 // we only use the y coord normally, but still check x in case the point is
513 // outside the window completely
514 if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
515 {
516 wxCoord y = 0;
517 for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
518 node;
519 node = node->GetNext() )
520 {
521 wxMenuItem *item = node->GetData();
522 y += item->GetHeight();
523 if ( y > pt.y )
524 {
525 // found
526 return node;
527 }
528 }
529 }
530
531 return wxMenuItemIter();
532 }
533
534 // ----------------------------------------------------------------------------
535 // wxPopupMenuWindow drawing
536 // ----------------------------------------------------------------------------
537
538 void wxPopupMenuWindow::RefreshItem(wxMenuItem *item)
539 {
540 wxCHECK_RET( item, _T("can't refresh NULL item") );
541
542 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
543
544 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
545 RefreshRect(wxRect(0, item->GetPosition() - 1,
546 m_menu->GetGeometryInfo().GetSize().x, item->GetHeight()));
547 }
548
549 void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
550 {
551 // no clipping so far - do we need it? I don't think so as the menu is
552 // never partially covered as it is always on top of everything
553
554 wxDC& dc = renderer->GetDC();
555 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
556
557 // FIXME: this should be done in the renderer, however when it is fixed
558 // wxPopupMenuWindow::RefreshItem() should be changed too!
559 dc.SetLogicalOrigin(1, 1);
560
561 wxRenderer *rend = renderer->GetRenderer();
562
563 wxCoord y = 0;
564 const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
565 for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
566 node;
567 node = node->GetNext() )
568 {
569 wxMenuItem *item = node->GetData();
570
571 if ( item->IsSeparator() )
572 {
573 rend->DrawMenuSeparator(dc, y, gi);
574 }
575 else // not a separator
576 {
577 int flags = 0;
578 if ( item->IsCheckable() )
579 {
580 flags |= wxCONTROL_CHECKABLE;
581
582 if ( item->IsChecked() )
583 {
584 flags |= wxCONTROL_CHECKED;
585 }
586 }
587
588 if ( !item->IsEnabled() )
589 flags |= wxCONTROL_DISABLED;
590
591 if ( item->IsSubMenu() )
592 flags |= wxCONTROL_ISSUBMENU;
593
594 if ( item == GetCurrentItem() )
595 flags |= wxCONTROL_SELECTED;
596
597 wxBitmap bmp;
598
599 if ( !item->IsEnabled() )
600 {
601 bmp = item->GetDisabledBitmap();
602 }
603
604 if ( !bmp.Ok() )
605 {
606 // strangely enough, for unchecked item we use the
607 // "checked" bitmap because this is the default one - this
608 // explains this strange boolean expression
609 bmp = item->GetBitmap(!item->IsCheckable() || item->IsChecked());
610 }
611
612 rend->DrawMenuItem
613 (
614 dc,
615 y,
616 gi,
617 item->GetLabel(),
618 item->GetAccelString(),
619 bmp,
620 flags,
621 item->GetAccelIndex()
622 );
623 }
624
625 y += item->GetHeight();
626 }
627 }
628
629 // ----------------------------------------------------------------------------
630 // wxPopupMenuWindow actions
631 // ----------------------------------------------------------------------------
632
633 void wxPopupMenuWindow::ClickItem(wxMenuItem *item)
634 {
635 wxCHECK_RET( item, _T("can't click NULL item") );
636
637 wxASSERT_MSG( !item->IsSeparator() && !item->IsSubMenu(),
638 _T("can't click this item") );
639
640 wxMenu* menu = m_menu;
641
642 // close all menus
643 DismissAndNotify();
644
645 menu->ClickItem(item);
646 }
647
648 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem *item, InputMethod how)
649 {
650 wxCHECK_RET( item, _T("can't open NULL submenu") );
651
652 wxMenu *submenu = item->GetSubMenu();
653 wxCHECK_RET( submenu, _T("can only open submenus!") );
654
655 // FIXME: should take into account the border width
656 submenu->Popup(ClientToScreen(wxPoint(0, item->GetPosition())),
657 wxSize(m_menu->GetGeometryInfo().GetSize().x, 0),
658 how == WithKeyboard /* preselect first item then */);
659
660 m_hasOpenSubMenu = true;
661 }
662
663 bool wxPopupMenuWindow::ActivateItem(wxMenuItem *item, InputMethod how)
664 {
665 // don't activate disabled items
666 if ( !item || !item->IsEnabled() )
667 {
668 return false;
669 }
670
671 // normal menu items generate commands, submenus can be opened and
672 // the separators don't do anything
673 if ( item->IsSubMenu() )
674 {
675 OpenSubmenu(item, how);
676 }
677 else if ( !item->IsSeparator() )
678 {
679 ClickItem(item);
680 }
681 else // separator, can't activate
682 {
683 return false;
684 }
685
686 return true;
687 }
688
689 // ----------------------------------------------------------------------------
690 // wxPopupMenuWindow input handling
691 // ----------------------------------------------------------------------------
692
693 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
694 {
695 // wxPopupWindowHandler dismisses the window when the mouse is clicked
696 // outside it which is usually just fine, but there is one case when we
697 // don't want to do it: if the mouse was clicked on the parent submenu item
698 // which opens this menu, so check for it
699
700 wxPoint pos = event.GetPosition();
701 if ( HitTest(pos.x, pos.y) == wxHT_WINDOW_OUTSIDE )
702 {
703 wxMenu *menu = m_menu->GetParent();
704 if ( menu )
705 {
706 wxPopupMenuWindow *win = menu->m_popupMenu;
707
708 wxCHECK_MSG( win, false, _T("parent menu not shown?") );
709
710 pos = ClientToScreen(pos);
711 if ( win->GetMenuItemFromPoint(win->ScreenToClient(pos)) )
712 {
713 // eat the event
714 return true;
715 }
716 //else: it is outside the parent menu as well, do dismiss this one
717 }
718 }
719
720 return false;
721 }
722
723 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
724 {
725 wxMenuItemIter node = GetMenuItemFromPoint(event.GetPosition());
726 if ( node )
727 {
728 ActivateItem(node->GetData(), WithMouse);
729 }
730 }
731
732 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
733 {
734 const wxPoint pt = event.GetPosition();
735
736 // we need to ignore extra mouse events: example when this happens is when
737 // the mouse is on the menu and we open a submenu from keyboard - Windows
738 // then sends us a dummy mouse move event, we (correctly) determine that it
739 // happens in the parent menu and so immediately close the just opened
740 // submenu!
741 #ifdef __WXMSW__
742 static wxPoint s_ptLast;
743 wxPoint ptCur = ClientToScreen(pt);
744 if ( ptCur == s_ptLast )
745 {
746 return;
747 }
748
749 s_ptLast = ptCur;
750 #endif // __WXMSW__
751
752 ProcessMouseMove(pt);
753
754 event.Skip();
755 }
756
757 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
758 {
759 wxMenuItemIter node = GetMenuItemFromPoint(pt);
760
761 // don't reset current to NULL here, we only do it when the mouse leaves
762 // the window (see below)
763 if ( node )
764 {
765 if ( node != m_nodeCurrent )
766 {
767 ChangeCurrent(node);
768
769 wxMenuItem *item = GetCurrentItem();
770 if ( CanOpen(item) )
771 {
772 OpenSubmenu(item, WithMouse);
773 }
774 }
775 //else: same item, nothing to do
776 }
777 else // not on an item
778 {
779 // the last open submenu forwards the mouse move messages to its
780 // parent, so if the mouse moves to another item of the parent menu,
781 // this menu is closed and this other item is selected - in the similar
782 // manner, the top menu forwards the mouse moves to the menubar which
783 // allows to select another top level menu by just moving the mouse
784
785 // we need to translate our client coords to the client coords of the
786 // window we forward this event to
787 wxPoint ptScreen = ClientToScreen(pt);
788
789 // if the mouse is outside this menu, let the parent one to
790 // process it
791 wxMenu *menuParent = m_menu->GetParent();
792 if ( menuParent )
793 {
794 wxPopupMenuWindow *win = menuParent->m_popupMenu;
795
796 // if we're shown, the parent menu must be also shown
797 wxCHECK_RET( win, _T("parent menu is not shown?") );
798
799 win->ProcessMouseMove(win->ScreenToClient(ptScreen));
800 }
801 else // no parent menu
802 {
803 wxMenuBar *menubar = m_menu->GetMenuBar();
804 if ( menubar )
805 {
806 if ( menubar->ProcessMouseEvent(
807 menubar->ScreenToClient(ptScreen)) )
808 {
809 // menubar has closed this menu and opened another one, probably
810 return;
811 }
812 }
813 }
814 //else: top level popup menu, no other processing to do
815 }
816 }
817
818 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
819 {
820 // due to the artefact of mouse events generation under MSW, we actually
821 // may get the mouse leave event after the menu had been already dismissed
822 // and calling ChangeCurrent() would then assert, so don't do it
823 if ( IsShown() )
824 {
825 // we shouldn't change the current them if our submenu is opened and
826 // mouse moved there, in this case the submenu is responsable for
827 // handling it
828 bool resetCurrent;
829 if ( HasOpenSubmenu() )
830 {
831 wxMenuItem *item = GetCurrentItem();
832 wxCHECK_RET( CanOpen(item), _T("where is our open submenu?") );
833
834 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
835 wxCHECK_RET( win, _T("submenu is opened but not shown?") );
836
837 // only handle this event if the mouse is not inside the submenu
838 wxPoint pt = ClientToScreen(event.GetPosition());
839 resetCurrent =
840 win->HitTest(win->ScreenToClient(pt)) == wxHT_WINDOW_OUTSIDE;
841 }
842 else
843 {
844 // this menu is the last opened
845 resetCurrent = true;
846 }
847
848 if ( resetCurrent )
849 {
850 ChangeCurrent(wxMenuItemIter());
851 }
852 }
853
854 event.Skip();
855 }
856
857 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent& event)
858 {
859 wxMenuBar *menubar = m_menu->GetMenuBar();
860
861 if ( menubar )
862 {
863 menubar->ProcessEvent(event);
864 }
865 else if ( !ProcessKeyDown(event.GetKeyCode()) )
866 {
867 event.Skip();
868 }
869 }
870
871 bool wxPopupMenuWindow::ProcessKeyDown(int key)
872 {
873 wxMenuItem *item = GetCurrentItem();
874
875 // first let the opened submenu to have it (no test for IsEnabled() here,
876 // the keys navigate even in a disabled submenu if we had somehow managed
877 // to open it inspit of this)
878 if ( HasOpenSubmenu() )
879 {
880 wxCHECK_MSG( CanOpen(item), false,
881 _T("has open submenu but another item selected?") );
882
883 if ( item->GetSubMenu()->ProcessKeyDown(key) )
884 return true;
885 }
886
887 bool processed = true;
888
889 // handle the up/down arrows, home, end, esc and return here, pass the
890 // left/right arrows to the menu bar except when the right arrow can be
891 // used to open a submenu
892 switch ( key )
893 {
894 case WXK_LEFT:
895 // if we're not a top level menu, close us, else leave this to the
896 // menubar
897 if ( !m_menu->GetParent() )
898 {
899 processed = false;
900 break;
901 }
902
903 // fall through
904
905 case WXK_ESCAPE:
906 // close just this menu
907 Dismiss();
908 HandleDismiss(false);
909 break;
910
911 case WXK_RETURN:
912 processed = ActivateItem(item);
913 break;
914
915 case WXK_HOME:
916 ChangeCurrent(m_menu->GetMenuItems().GetFirst());
917 break;
918
919 case WXK_END:
920 ChangeCurrent(m_menu->GetMenuItems().GetLast());
921 break;
922
923 case WXK_UP:
924 case WXK_DOWN:
925 {
926 bool up = key == WXK_UP;
927
928 wxMenuItemIter nodeStart = up ? GetPrevNode() : GetNextNode(),
929 node = nodeStart;
930 while ( node && node->GetData()->IsSeparator() )
931 {
932 node = up ? GetPrevNode(node) : GetNextNode(node);
933
934 if ( node == nodeStart )
935 {
936 // nothing but separators and disabled items in this
937 // menu, break out
938 node = wxMenuItemIter();
939 }
940 }
941
942 if ( node )
943 {
944 ChangeCurrent(node);
945 }
946 else
947 {
948 processed = false;
949 }
950 }
951 break;
952
953 case WXK_RIGHT:
954 // don't try to reopen an already opened menu
955 if ( !HasOpenSubmenu() && CanOpen(item) )
956 {
957 OpenSubmenu(item);
958 }
959 else
960 {
961 processed = false;
962 }
963 break;
964
965 default:
966 // look for the menu item starting with this letter
967 if ( wxIsalnum((wxChar)key) )
968 {
969 // we want to start from the item after this one because
970 // if we're already on the item with the given accel we want to
971 // go to the next one, not to stay in place
972 wxMenuItemIter nodeStart = GetNextNode();
973
974 // do we have more than one item with this accel?
975 bool notUnique = false;
976
977 // translate everything to lower case before comparing
978 wxChar chAccel = (wxChar)wxTolower(key);
979
980 // loop through all items searching for the item with this
981 // accel
982 wxMenuItemIter nodeFound,
983 node = nodeStart;
984 for ( ;; )
985 {
986 item = node->GetData();
987
988 int idxAccel = item->GetAccelIndex();
989 if ( idxAccel != -1 &&
990 wxTolower(item->GetLabel()[(size_t)idxAccel])
991 == chAccel )
992 {
993 // ok, found an item with this accel
994 if ( !nodeFound )
995 {
996 // store it but continue searching as we need to
997 // know if it's the only item with this accel or if
998 // there are more
999 nodeFound = node;
1000 }
1001 else // we already had found such item
1002 {
1003 notUnique = true;
1004
1005 // no need to continue further, we won't find
1006 // anything we don't already know
1007 break;
1008 }
1009 }
1010
1011 // we want to iterate over all items wrapping around if
1012 // necessary
1013 node = GetNextNode(node);
1014 if ( node == nodeStart )
1015 {
1016 // we've seen all nodes
1017 break;
1018 }
1019 }
1020
1021 if ( nodeFound )
1022 {
1023 item = nodeFound->GetData();
1024
1025 // go to this item anyhow
1026 ChangeCurrent(nodeFound);
1027
1028 if ( !notUnique && item->IsEnabled() )
1029 {
1030 // unique item with this accel - activate it
1031 processed = ActivateItem(item);
1032 }
1033 //else: just select it but don't activate as the user might
1034 // have wanted to activate another item
1035
1036 // skip "processed = false" below
1037 break;
1038 }
1039 }
1040
1041 processed = false;
1042 }
1043
1044 return processed;
1045 }
1046
1047 // ----------------------------------------------------------------------------
1048 // wxMenu
1049 // ----------------------------------------------------------------------------
1050
1051 void wxMenu::Init()
1052 {
1053 m_geometry = NULL;
1054
1055 m_popupMenu = NULL;
1056
1057 m_startRadioGroup = -1;
1058 }
1059
1060 wxMenu::~wxMenu()
1061 {
1062 delete m_geometry;
1063 delete m_popupMenu;
1064 }
1065
1066 // ----------------------------------------------------------------------------
1067 // wxMenu and wxMenuGeometryInfo
1068 // ----------------------------------------------------------------------------
1069
1070 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1071 {
1072 }
1073
1074 const wxMenuGeometryInfo& wxMenu::GetGeometryInfo() const
1075 {
1076 if ( !m_geometry )
1077 {
1078 if ( m_popupMenu )
1079 {
1080 wxConstCast(this, wxMenu)->m_geometry =
1081 m_popupMenu->GetRenderer()->GetMenuGeometry(m_popupMenu, *this);
1082 }
1083 else
1084 {
1085 wxFAIL_MSG( _T("can't get geometry without window") );
1086 }
1087 }
1088
1089 return *m_geometry;
1090 }
1091
1092 void wxMenu::InvalidateGeometryInfo()
1093 {
1094 if ( m_geometry )
1095 {
1096 delete m_geometry;
1097 m_geometry = NULL;
1098 }
1099 }
1100
1101 // ----------------------------------------------------------------------------
1102 // wxMenu adding/removing items
1103 // ----------------------------------------------------------------------------
1104
1105 void wxMenu::OnItemAdded(wxMenuItem *item)
1106 {
1107 InvalidateGeometryInfo();
1108
1109 #if wxUSE_ACCEL
1110 AddAccelFor(item);
1111 #endif // wxUSE_ACCEL
1112
1113 // the submenus of a popup menu should have the same invoking window as it
1114 // has
1115 if ( m_invokingWindow && item->IsSubMenu() )
1116 {
1117 item->GetSubMenu()->SetInvokingWindow(m_invokingWindow);
1118 }
1119 }
1120
1121 void wxMenu::EndRadioGroup()
1122 {
1123 // we're not inside a radio group any longer
1124 m_startRadioGroup = -1;
1125 }
1126
1127 wxMenuItem* wxMenu::DoAppend(wxMenuItem *item)
1128 {
1129 if ( item->GetKind() == wxITEM_RADIO )
1130 {
1131 int count = GetMenuItemCount();
1132
1133 if ( m_startRadioGroup == -1 )
1134 {
1135 // start a new radio group
1136 m_startRadioGroup = count;
1137
1138 // for now it has just one element
1139 item->SetAsRadioGroupStart();
1140 item->SetRadioGroupEnd(m_startRadioGroup);
1141 }
1142 else // extend the current radio group
1143 {
1144 // we need to update its end item
1145 item->SetRadioGroupStart(m_startRadioGroup);
1146 wxMenuItemIter node = GetMenuItems().Item(m_startRadioGroup);
1147
1148 if ( node )
1149 {
1150 node->GetData()->SetRadioGroupEnd(count);
1151 }
1152 else
1153 {
1154 wxFAIL_MSG( _T("where is the radio group start item?") );
1155 }
1156 }
1157 }
1158 else // not a radio item
1159 {
1160 EndRadioGroup();
1161 }
1162
1163 if ( !wxMenuBase::DoAppend(item) )
1164 return NULL;
1165
1166 OnItemAdded(item);
1167
1168 return item;
1169 }
1170
1171 wxMenuItem* wxMenu::DoInsert(size_t pos, wxMenuItem *item)
1172 {
1173 if ( !wxMenuBase::DoInsert(pos, item) )
1174 return NULL;
1175
1176 OnItemAdded(item);
1177
1178 return item;
1179 }
1180
1181 wxMenuItem *wxMenu::DoRemove(wxMenuItem *item)
1182 {
1183 wxMenuItem *itemOld = wxMenuBase::DoRemove(item);
1184
1185 if ( itemOld )
1186 {
1187 InvalidateGeometryInfo();
1188
1189 #if wxUSE_ACCEL
1190 RemoveAccelFor(item);
1191 #endif // wxUSE_ACCEL
1192 }
1193
1194 return itemOld;
1195 }
1196
1197 // ----------------------------------------------------------------------------
1198 // wxMenu attaching/detaching
1199 // ----------------------------------------------------------------------------
1200
1201 void wxMenu::Attach(wxMenuBarBase *menubar)
1202 {
1203 wxMenuBase::Attach(menubar);
1204
1205 wxCHECK_RET( m_menuBar, _T("menubar can't be NULL after attaching") );
1206
1207 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1208 // if the menubar is currently showing a menu, its event handler is a
1209 // temporary one installed by wxPopupWindow and so will disappear soon any
1210 // any attempts to use it from the newly attached menu would result in a
1211 // crash
1212 //
1213 // so we use the menubar itself, even if it's a pity as it means we can't
1214 // redirect all menu events by changing the menubar handler (FIXME)
1215 SetNextHandler(m_menuBar);
1216 }
1217
1218 void wxMenu::Detach()
1219 {
1220 wxMenuBase::Detach();
1221 }
1222
1223 // ----------------------------------------------------------------------------
1224 // wxMenu misc functions
1225 // ----------------------------------------------------------------------------
1226
1227 wxWindow *wxMenu::GetRootWindow() const
1228 {
1229 if ( GetMenuBar() )
1230 {
1231 // simple case - a normal menu attached to the menubar
1232 return GetMenuBar();
1233 }
1234
1235 // we're a popup menu but the trouble is that only the top level popup menu
1236 // has a pointer to the invoking window, so we must walk up the menu chain
1237 // if needed
1238 wxWindow *win = GetInvokingWindow();
1239 if ( win )
1240 {
1241 // we already have it
1242 return win;
1243 }
1244
1245 wxMenu *menu = GetParent();
1246 while ( menu )
1247 {
1248 // We are a submenu of a menu of a menubar
1249 if (menu->GetMenuBar())
1250 return menu->GetMenuBar();
1251
1252 win = menu->GetInvokingWindow();
1253 if ( win )
1254 break;
1255
1256 menu = menu->GetParent();
1257 }
1258
1259 // we're probably going to crash in the caller anyhow, but try to detect
1260 // this error as soon as possible
1261 wxASSERT_MSG( win, _T("menu without any associated window?") );
1262
1263 // also remember it in this menu so that we don't have to search for it the
1264 // next time
1265 wxConstCast(this, wxMenu)->m_invokingWindow = win;
1266
1267 return win;
1268 }
1269
1270 wxRenderer *wxMenu::GetRenderer() const
1271 {
1272 // we're going to crash without renderer!
1273 wxCHECK_MSG( m_popupMenu, NULL, _T("neither popup nor menubar menu?") );
1274
1275 return m_popupMenu->GetRenderer();
1276 }
1277
1278 void wxMenu::RefreshItem(wxMenuItem *item)
1279 {
1280 // the item geometry changed, so our might have changed as well
1281 InvalidateGeometryInfo();
1282
1283 if ( IsShown() )
1284 {
1285 // this would be a bug in IsShown()
1286 wxCHECK_RET( m_popupMenu, _T("must have popup window if shown!") );
1287
1288 // recalc geometry to update the item height and such
1289 (void)GetGeometryInfo();
1290
1291 m_popupMenu->RefreshItem(item);
1292 }
1293 }
1294
1295 // ----------------------------------------------------------------------------
1296 // wxMenu showing and hiding
1297 // ----------------------------------------------------------------------------
1298
1299 bool wxMenu::IsShown() const
1300 {
1301 return m_popupMenu && m_popupMenu->IsShown();
1302 }
1303
1304 void wxMenu::OnDismiss(bool dismissParent)
1305 {
1306 if ( m_menuParent )
1307 {
1308 // always notify the parent about submenu disappearance
1309 wxPopupMenuWindow *win = m_menuParent->m_popupMenu;
1310 if ( win )
1311 {
1312 win->OnSubmenuDismiss( true );
1313 }
1314 else
1315 {
1316 wxFAIL_MSG( _T("parent menu not shown?") );
1317 }
1318
1319 // and if we dismiss everything, propagate to parent
1320 if ( dismissParent )
1321 {
1322 // dismissParent is recursive
1323 m_menuParent->Dismiss();
1324 m_menuParent->OnDismiss(true);
1325 }
1326 }
1327 else // no parent menu
1328 {
1329 // notify the menu bar if we're a top level menu
1330 if ( m_menuBar )
1331 {
1332 m_menuBar->OnDismissMenu(dismissParent);
1333 }
1334 else // popup menu
1335 {
1336 wxCHECK_RET( m_invokingWindow, _T("what kind of menu is this?") );
1337
1338 m_invokingWindow->DismissPopupMenu();
1339
1340 // Why reset it here? We need it for sending the event to...
1341 // SetInvokingWindow(NULL);
1342 }
1343 }
1344 }
1345
1346 void wxMenu::Popup(const wxPoint& pos, const wxSize& size, bool selectFirst)
1347 {
1348 // create the popup window if not done yet
1349 if ( !m_popupMenu )
1350 {
1351 m_popupMenu = new wxPopupMenuWindow(GetRootWindow(), this);
1352 }
1353
1354 // select the first item unless disabled
1355 if ( selectFirst )
1356 {
1357 m_popupMenu->SelectFirst();
1358 }
1359
1360 // the geometry might have changed since the last time we were shown, so
1361 // always resize
1362 m_popupMenu->SetClientSize(GetGeometryInfo().GetSize());
1363
1364 // position it as specified
1365 m_popupMenu->Position(pos, size);
1366
1367 // the menu can't have the focus itself (it is a Windows limitation), so
1368 // always keep the focus at the originating window
1369 wxWindow *focus = GetRootWindow();
1370
1371 wxASSERT_MSG( focus, _T("no window to keep focus on?") );
1372
1373 // and show it
1374 m_popupMenu->Popup(focus);
1375 }
1376
1377 void wxMenu::Dismiss()
1378 {
1379 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1380
1381 m_popupMenu->Dismiss();
1382 }
1383
1384 // ----------------------------------------------------------------------------
1385 // wxMenu event processing
1386 // ----------------------------------------------------------------------------
1387
1388 bool wxMenu::ProcessKeyDown(int key)
1389 {
1390 wxCHECK_MSG( m_popupMenu, false,
1391 _T("can't process key events if not shown") );
1392
1393 return m_popupMenu->ProcessKeyDown(key);
1394 }
1395
1396 bool wxMenu::ClickItem(wxMenuItem *item)
1397 {
1398 int isChecked;
1399 if ( item->IsCheckable() )
1400 {
1401 // update the item state
1402 isChecked = !item->IsChecked();
1403
1404 item->Check(isChecked != 0);
1405 }
1406 else
1407 {
1408 // not applicabled
1409 isChecked = -1;
1410 }
1411
1412 return SendEvent(item->GetId(), isChecked);
1413 }
1414
1415 // ----------------------------------------------------------------------------
1416 // wxMenu accel support
1417 // ----------------------------------------------------------------------------
1418
1419 #if wxUSE_ACCEL
1420
1421 bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
1422 {
1423 // do we have an item for this accel?
1424 wxMenuItem *item = m_accelTable.GetMenuItem(event);
1425 if ( item && item->IsEnabled() )
1426 {
1427 return ClickItem(item);
1428 }
1429
1430 // try our submenus
1431 for ( wxMenuItemIter node = GetMenuItems().GetFirst();
1432 node;
1433 node = node->GetNext() )
1434 {
1435 const wxMenuItem *item = node->GetData();
1436 if ( item->IsSubMenu() && item->IsEnabled() )
1437 {
1438 // try its elements
1439 if ( item->GetSubMenu()->ProcessAccelEvent(event) )
1440 {
1441 return true;
1442 }
1443 }
1444 }
1445
1446 return false;
1447 }
1448
1449 void wxMenu::AddAccelFor(wxMenuItem *item)
1450 {
1451 wxAcceleratorEntry *accel = item->GetAccel();
1452 if ( accel )
1453 {
1454 accel->SetMenuItem(item);
1455
1456 m_accelTable.Add(*accel);
1457
1458 delete accel;
1459 }
1460 }
1461
1462 void wxMenu::RemoveAccelFor(wxMenuItem *item)
1463 {
1464 wxAcceleratorEntry *accel = item->GetAccel();
1465 if ( accel )
1466 {
1467 m_accelTable.Remove(*accel);
1468
1469 delete accel;
1470 }
1471 }
1472
1473 #endif // wxUSE_ACCEL
1474
1475 // ----------------------------------------------------------------------------
1476 // wxMenuItem construction
1477 // ----------------------------------------------------------------------------
1478
1479 wxMenuItem::wxMenuItem(wxMenu *parentMenu,
1480 int id,
1481 const wxString& text,
1482 const wxString& help,
1483 wxItemKind kind,
1484 wxMenu *subMenu)
1485 : wxMenuItemBase(parentMenu, id, text, help, kind, subMenu)
1486 {
1487 m_posY =
1488 m_height = wxDefaultCoord;
1489
1490 m_radioGroup.start = -1;
1491 m_isRadioGroupStart = false;
1492
1493 m_bmpDisabled = wxNullBitmap;
1494
1495 UpdateAccelInfo();
1496 }
1497
1498 wxMenuItem::~wxMenuItem()
1499 {
1500 }
1501
1502 // ----------------------------------------------------------------------------
1503 // wxMenuItemBase methods implemented here
1504 // ----------------------------------------------------------------------------
1505
1506 /* static */
1507 wxMenuItem *wxMenuItemBase::New(wxMenu *parentMenu,
1508 int id,
1509 const wxString& name,
1510 const wxString& help,
1511 wxItemKind kind,
1512 wxMenu *subMenu)
1513 {
1514 return new wxMenuItem(parentMenu, id, name, help, kind, subMenu);
1515 }
1516
1517 /* static */
1518 wxString wxMenuItemBase::GetLabelFromText(const wxString& text)
1519 {
1520 return wxStripMenuCodes(text);
1521 }
1522
1523 // ----------------------------------------------------------------------------
1524 // wxMenuItem operations
1525 // ----------------------------------------------------------------------------
1526
1527 void wxMenuItem::NotifyMenu()
1528 {
1529 m_parentMenu->RefreshItem(this);
1530 }
1531
1532 void wxMenuItem::UpdateAccelInfo()
1533 {
1534 m_indexAccel = wxControl::FindAccelIndex(m_text);
1535
1536 // will be empty if the text contains no TABs - ok
1537 m_strAccel = m_text.AfterFirst(_T('\t'));
1538 }
1539
1540 void wxMenuItem::SetText(const wxString& text)
1541 {
1542 if ( text != m_text )
1543 {
1544 // first call the base class version to change m_text
1545 wxMenuItemBase::SetText(text);
1546
1547 UpdateAccelInfo();
1548
1549 NotifyMenu();
1550 }
1551 }
1552
1553 void wxMenuItem::SetCheckable(bool checkable)
1554 {
1555 if ( checkable != IsCheckable() )
1556 {
1557 wxMenuItemBase::SetCheckable(checkable);
1558
1559 NotifyMenu();
1560 }
1561 }
1562
1563 void wxMenuItem::SetBitmaps(const wxBitmap& bmpChecked,
1564 const wxBitmap& bmpUnchecked)
1565 {
1566 m_bmpChecked = bmpChecked;
1567 m_bmpUnchecked = bmpUnchecked;
1568
1569 NotifyMenu();
1570 }
1571
1572 void wxMenuItem::Enable(bool enable)
1573 {
1574 if ( enable != m_isEnabled )
1575 {
1576 wxMenuItemBase::Enable(enable);
1577
1578 NotifyMenu();
1579 }
1580 }
1581
1582 void wxMenuItem::Check(bool check)
1583 {
1584 wxCHECK_RET( IsCheckable(), wxT("only checkable items may be checked") );
1585
1586 if ( m_isChecked == check )
1587 return;
1588
1589 if ( GetKind() == wxITEM_RADIO )
1590 {
1591 // it doesn't make sense to uncheck a radio item - what would this do?
1592 if ( !check )
1593 return;
1594
1595 // get the index of this item in the menu
1596 const wxMenuItemList& items = m_parentMenu->GetMenuItems();
1597 int pos = items.IndexOf(this);
1598 wxCHECK_RET( pos != wxNOT_FOUND,
1599 _T("menuitem not found in the menu items list?") );
1600
1601 // get the radio group range
1602 int start,
1603 end;
1604
1605 if ( m_isRadioGroupStart )
1606 {
1607 // we already have all information we need
1608 start = pos;
1609 end = m_radioGroup.end;
1610 }
1611 else // next radio group item
1612 {
1613 // get the radio group end from the start item
1614 start = m_radioGroup.start;
1615 end = items.Item(start)->GetData()->m_radioGroup.end;
1616 }
1617
1618 // also uncheck all the other items in this radio group
1619 wxMenuItemIter node = items.Item(start);
1620 for ( int n = start; n <= end && node; n++ )
1621 {
1622 if ( n != pos )
1623 {
1624 node->GetData()->m_isChecked = false;
1625 }
1626 node = node->GetNext();
1627 }
1628 }
1629
1630 wxMenuItemBase::Check(check);
1631
1632 NotifyMenu();
1633 }
1634
1635 // radio group stuff
1636 // -----------------
1637
1638 void wxMenuItem::SetAsRadioGroupStart()
1639 {
1640 m_isRadioGroupStart = true;
1641 }
1642
1643 void wxMenuItem::SetRadioGroupStart(int start)
1644 {
1645 wxASSERT_MSG( !m_isRadioGroupStart,
1646 _T("should only be called for the next radio items") );
1647
1648 m_radioGroup.start = start;
1649 }
1650
1651 void wxMenuItem::SetRadioGroupEnd(int end)
1652 {
1653 wxASSERT_MSG( m_isRadioGroupStart,
1654 _T("should only be called for the first radio item") );
1655
1656 m_radioGroup.end = end;
1657 }
1658
1659 // ----------------------------------------------------------------------------
1660 // wxMenuBar creation
1661 // ----------------------------------------------------------------------------
1662
1663 void wxMenuBar::Init()
1664 {
1665 m_frameLast = NULL;
1666
1667 m_current = -1;
1668
1669 m_menuShown = NULL;
1670
1671 m_shouldShowMenu = false;
1672 }
1673
1674 wxMenuBar::wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long WXUNUSED(style))
1675 {
1676 Init();
1677
1678 for (size_t i = 0; i < n; ++i )
1679 Append(menus[i], titles[i]);
1680 }
1681
1682 void wxMenuBar::Attach(wxFrame *frame)
1683 {
1684 // maybe you really wanted to call Detach()?
1685 wxCHECK_RET( frame, _T("wxMenuBar::Attach(NULL) called") );
1686
1687 wxMenuBarBase::Attach(frame);
1688
1689 if ( IsCreated() )
1690 {
1691 // reparent if necessary
1692 if ( m_frameLast != frame )
1693 {
1694 Reparent(frame);
1695 }
1696
1697 // show it back - was hidden by Detach()
1698 Show();
1699 }
1700 else // not created yet, do it now
1701 {
1702 // we have no way to return the error from here anyhow :-(
1703 (void)Create(frame, wxID_ANY);
1704
1705 SetCursor(wxCURSOR_ARROW);
1706
1707 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT));
1708
1709 // calculate and set our height (it won't be changed any more)
1710 SetSize(wxDefaultCoord, GetBestSize().y);
1711 }
1712
1713 // remember the last frame which had us to avoid unnecessarily reparenting
1714 // above
1715 m_frameLast = frame;
1716 }
1717
1718 void wxMenuBar::Detach()
1719 {
1720 // don't delete the window because we may be reattached later, just hide it
1721 if ( m_frameLast )
1722 {
1723 Hide();
1724 }
1725
1726 wxMenuBarBase::Detach();
1727 }
1728
1729 wxMenuBar::~wxMenuBar()
1730 {
1731 }
1732
1733 // ----------------------------------------------------------------------------
1734 // wxMenuBar adding/removing items
1735 // ----------------------------------------------------------------------------
1736
1737 bool wxMenuBar::Append(wxMenu *menu, const wxString& title)
1738 {
1739 return Insert(GetCount(), menu, title);
1740 }
1741
1742 bool wxMenuBar::Insert(size_t pos, wxMenu *menu, const wxString& title)
1743 {
1744 if ( !wxMenuBarBase::Insert(pos, menu, title) )
1745 return false;
1746
1747 wxMenuInfo *info = new wxMenuInfo(title);
1748 m_menuInfos.Insert(info, pos);
1749
1750 RefreshAllItemsAfter(pos);
1751
1752 return true;
1753 }
1754
1755 wxMenu *wxMenuBar::Replace(size_t pos, wxMenu *menu, const wxString& title)
1756 {
1757 wxMenu *menuOld = wxMenuBarBase::Replace(pos, menu, title);
1758
1759 if ( menuOld )
1760 {
1761 wxMenuInfo& info = m_menuInfos[pos];
1762
1763 info.SetLabel(title);
1764
1765 // even if the old menu was disabled, the new one is not any more
1766 info.SetEnabled();
1767
1768 // even if we change only this one, the new label has different width,
1769 // so we need to refresh everything beyond this item as well
1770 RefreshAllItemsAfter(pos);
1771 }
1772
1773 return menuOld;
1774 }
1775
1776 wxMenu *wxMenuBar::Remove(size_t pos)
1777 {
1778 wxMenu *menuOld = wxMenuBarBase::Remove(pos);
1779
1780 if ( menuOld )
1781 {
1782 m_menuInfos.RemoveAt(pos);
1783
1784 // this doesn't happen too often, so don't try to be too smart - just
1785 // refresh everything
1786 Refresh();
1787 }
1788
1789 return menuOld;
1790 }
1791
1792 // ----------------------------------------------------------------------------
1793 // wxMenuBar top level menus access
1794 // ----------------------------------------------------------------------------
1795
1796 wxCoord wxMenuBar::GetItemWidth(size_t pos) const
1797 {
1798 return m_menuInfos[pos].GetWidth(wxConstCast(this, wxMenuBar));
1799 }
1800
1801 void wxMenuBar::EnableTop(size_t pos, bool enable)
1802 {
1803 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1804
1805 if ( enable != m_menuInfos[pos].IsEnabled() )
1806 {
1807 m_menuInfos[pos].SetEnabled(enable);
1808
1809 RefreshItem(pos);
1810 }
1811 //else: nothing to do
1812 }
1813
1814 bool wxMenuBar::IsEnabledTop(size_t pos) const
1815 {
1816 wxCHECK_MSG( pos < GetCount(), false, _T("invalid index in IsEnabledTop") );
1817
1818 return m_menuInfos[pos].IsEnabled();
1819 }
1820
1821 void wxMenuBar::SetLabelTop(size_t pos, const wxString& label)
1822 {
1823 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1824
1825 if ( label != m_menuInfos[pos].GetLabel() )
1826 {
1827 m_menuInfos[pos].SetLabel(label);
1828
1829 RefreshItem(pos);
1830 }
1831 //else: nothing to do
1832 }
1833
1834 wxString wxMenuBar::GetLabelTop(size_t pos) const
1835 {
1836 wxCHECK_MSG( pos < GetCount(), wxEmptyString, _T("invalid index in GetLabelTop") );
1837
1838 return m_menuInfos[pos].GetLabel();
1839 }
1840
1841 // ----------------------------------------------------------------------------
1842 // wxMenuBar drawing
1843 // ----------------------------------------------------------------------------
1844
1845 void wxMenuBar::RefreshAllItemsAfter(size_t pos)
1846 {
1847 if ( !IsCreated() )
1848 {
1849 // no need to refresh if nothing is shown yet
1850 return;
1851 }
1852
1853 wxRect rect = GetItemRect(pos);
1854 rect.width = GetClientSize().x - rect.x;
1855 RefreshRect(rect);
1856 }
1857
1858 void wxMenuBar::RefreshItem(size_t pos)
1859 {
1860 wxCHECK_RET( pos != (size_t)-1,
1861 _T("invalid item in wxMenuBar::RefreshItem") );
1862
1863 if ( !IsCreated() )
1864 {
1865 // no need to refresh if nothing is shown yet
1866 return;
1867 }
1868
1869 RefreshRect(GetItemRect(pos));
1870 }
1871
1872 void wxMenuBar::DoDraw(wxControlRenderer *renderer)
1873 {
1874 wxDC& dc = renderer->GetDC();
1875 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1876
1877 // redraw only the items which must be redrawn
1878
1879 // we don't have to use GetUpdateClientRect() here because our client rect
1880 // is the same as total one
1881 wxRect rectUpdate = GetUpdateRegion().GetBox();
1882
1883 int flagsMenubar = GetStateFlags();
1884
1885 wxRect rect;
1886 rect.y = 0;
1887 rect.height = GetClientSize().y;
1888
1889 wxCoord x = 0;
1890 size_t count = GetCount();
1891 for ( size_t n = 0; n < count; n++ )
1892 {
1893 if ( x > rectUpdate.GetRight() )
1894 {
1895 // all remaining items are to the right of rectUpdate
1896 break;
1897 }
1898
1899 rect.x = x;
1900 rect.width = GetItemWidth(n);
1901 x += rect.width;
1902 if ( x < rectUpdate.x )
1903 {
1904 // this item is still to the left of rectUpdate
1905 continue;
1906 }
1907
1908 int flags = flagsMenubar;
1909 if ( m_current != -1 && n == (size_t)m_current )
1910 {
1911 flags |= wxCONTROL_SELECTED;
1912 }
1913
1914 if ( !IsEnabledTop(n) )
1915 {
1916 flags |= wxCONTROL_DISABLED;
1917 }
1918
1919 GetRenderer()->DrawMenuBarItem
1920 (
1921 dc,
1922 rect,
1923 m_menuInfos[n].GetLabel(),
1924 flags,
1925 m_menuInfos[n].GetAccelIndex()
1926 );
1927 }
1928 }
1929
1930 // ----------------------------------------------------------------------------
1931 // wxMenuBar geometry
1932 // ----------------------------------------------------------------------------
1933
1934 wxRect wxMenuBar::GetItemRect(size_t pos) const
1935 {
1936 wxASSERT_MSG( pos < GetCount(), _T("invalid menu bar item index") );
1937 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1938
1939 wxRect rect;
1940 rect.x =
1941 rect.y = 0;
1942 rect.height = GetClientSize().y;
1943
1944 for ( size_t n = 0; n < pos; n++ )
1945 {
1946 rect.x += GetItemWidth(n);
1947 }
1948
1949 rect.width = GetItemWidth(pos);
1950
1951 return rect;
1952 }
1953
1954 wxSize wxMenuBar::DoGetBestClientSize() const
1955 {
1956 wxSize size;
1957 if ( GetMenuCount() > 0 )
1958 {
1959 wxClientDC dc(wxConstCast(this, wxMenuBar));
1960 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1961 dc.GetTextExtent(GetLabelTop(0), &size.x, &size.y);
1962
1963 // adjust for the renderer we use
1964 size = GetRenderer()->GetMenuBarItemSize(size);
1965 }
1966 else // empty menubar
1967 {
1968 size.x =
1969 size.y = 0;
1970 }
1971
1972 // the width is arbitrary, of course, for horizontal menubar
1973 size.x = 100;
1974
1975 return size;
1976 }
1977
1978 int wxMenuBar::GetMenuFromPoint(const wxPoint& pos) const
1979 {
1980 if ( pos.x < 0 || pos.y < 0 || pos.y > GetClientSize().y )
1981 return -1;
1982
1983 // do find it
1984 wxCoord x = 0;
1985 size_t count = GetCount();
1986 for ( size_t item = 0; item < count; item++ )
1987 {
1988 x += GetItemWidth(item);
1989
1990 if ( x > pos.x )
1991 {
1992 return item;
1993 }
1994 }
1995
1996 // to the right of the last menu item
1997 return -1;
1998 }
1999
2000 // ----------------------------------------------------------------------------
2001 // wxMenuBar menu operations
2002 // ----------------------------------------------------------------------------
2003
2004 void wxMenuBar::SelectMenu(size_t pos)
2005 {
2006 SetFocus();
2007 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
2008 CaptureMouse();
2009
2010 DoSelectMenu(pos);
2011 }
2012
2013 void wxMenuBar::DoSelectMenu(size_t pos)
2014 {
2015 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in DoSelectMenu") );
2016
2017 int posOld = m_current;
2018
2019 m_current = pos;
2020
2021 if ( posOld != -1 )
2022 {
2023 // close the previous menu
2024 if ( IsShowingMenu() )
2025 {
2026 // restore m_shouldShowMenu flag after DismissMenu() which resets
2027 // it to false
2028 bool old = m_shouldShowMenu;
2029
2030 DismissMenu();
2031
2032 m_shouldShowMenu = old;
2033 }
2034
2035 RefreshItem((size_t)posOld);
2036 }
2037
2038 RefreshItem(pos);
2039 }
2040
2041 void wxMenuBar::PopupMenu(size_t pos)
2042 {
2043 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in PopupCurrentMenu") );
2044
2045 SetFocus();
2046 DoSelectMenu(pos);
2047 PopupCurrentMenu();
2048 }
2049
2050 // ----------------------------------------------------------------------------
2051 // wxMenuBar input handing
2052 // ----------------------------------------------------------------------------
2053
2054 /*
2055 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
2056 mouse in the same way under all platforms. This is because it doesn't derive
2057 from wxControl (which works with input handlers) but directly from wxWindow.
2058
2059 Also, menu bar input handling is rather simple, so maybe it's not really
2060 worth making it themeable - at least I've decided against doing it now as it
2061 would merging the changes back into trunk more difficult. But it still could
2062 be done later if really needed.
2063 */
2064
2065 void wxMenuBar::OnKillFocus(wxFocusEvent& event)
2066 {
2067 if ( m_current != -1 )
2068 {
2069 RefreshItem((size_t)m_current);
2070
2071 m_current = -1;
2072 }
2073
2074 event.Skip();
2075 }
2076
2077 void wxMenuBar::OnLeftDown(wxMouseEvent& event)
2078 {
2079 if ( HasCapture() )
2080 {
2081 OnDismiss();
2082
2083 event.Skip();
2084 }
2085 else // we didn't have mouse capture, capture it now
2086 {
2087 m_current = GetMenuFromPoint(event.GetPosition());
2088 if ( m_current == -1 )
2089 {
2090 // unfortunately, we can't prevent wxMSW from giving us the focus,
2091 // so we can only give it back
2092 GiveAwayFocus();
2093 }
2094 else // on item
2095 {
2096 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
2097 CaptureMouse();
2098
2099 // show it as selected
2100 RefreshItem((size_t)m_current);
2101
2102 // show the menu
2103 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2104 }
2105 }
2106 }
2107
2108 void wxMenuBar::OnMouseMove(wxMouseEvent& event)
2109 {
2110 if ( HasCapture() )
2111 {
2112 (void)ProcessMouseEvent(event.GetPosition());
2113 }
2114 else
2115 {
2116 event.Skip();
2117 }
2118 }
2119
2120 bool wxMenuBar::ProcessMouseEvent(const wxPoint& pt)
2121 {
2122 // a hack to ignore the extra mouse events MSW sends us: this is similar to
2123 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
2124 // we get the messages from different windows (old and new popup menus for
2125 // example)
2126 #ifdef __WXMSW__
2127 static wxPoint s_ptLast;
2128 if ( pt == s_ptLast )
2129 {
2130 return false;
2131 }
2132
2133 s_ptLast = pt;
2134 #endif // __WXMSW__
2135
2136 int currentNew = GetMenuFromPoint(pt);
2137 if ( (currentNew == -1) || (currentNew == m_current) )
2138 {
2139 return false;
2140 }
2141
2142 // select the new active item
2143 DoSelectMenu(currentNew);
2144
2145 // show the menu if we know that we should, even if we hadn't been showing
2146 // it before (this may happen if the previous menu was disabled)
2147 if ( m_shouldShowMenu && !m_menuShown)
2148 {
2149 // open the new menu if the old one we closed had been opened
2150 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2151 }
2152
2153 return true;
2154 }
2155
2156 void wxMenuBar::OnKeyDown(wxKeyEvent& event)
2157 {
2158 // ensure that we have a current item - we might not have it if we're
2159 // given the focus with Alt or F10 press (and under GTK+ the menubar
2160 // somehow gets the keyboard events even when it doesn't have focus...)
2161 if ( m_current == -1 )
2162 {
2163 if ( !HasCapture() )
2164 {
2165 SelectMenu(0);
2166 }
2167 else // we do have capture
2168 {
2169 // we always maintain a valid current item while we're in modal
2170 // state (i.e. have the capture)
2171 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2172
2173 return;
2174 }
2175 }
2176
2177 int key = event.GetKeyCode();
2178
2179 // first let the menu have it
2180 if ( IsShowingMenu() && m_menuShown->ProcessKeyDown(key) )
2181 {
2182 return;
2183 }
2184
2185 // cycle through the menu items when left/right arrows are pressed and open
2186 // the menu when up/down one is
2187 switch ( key )
2188 {
2189 case WXK_ALT:
2190 // Alt must be processed at wxWindow level too
2191 event.Skip();
2192 // fall through
2193
2194 case WXK_ESCAPE:
2195 // remove the selection and give the focus away
2196 if ( m_current != -1 )
2197 {
2198 if ( IsShowingMenu() )
2199 {
2200 DismissMenu();
2201 }
2202
2203 OnDismiss();
2204 }
2205 break;
2206
2207 case WXK_LEFT:
2208 case WXK_RIGHT:
2209 {
2210 size_t count = GetCount();
2211 if ( count == 1 )
2212 {
2213 // the item won't change anyhow
2214 break;
2215 }
2216 //else: otherwise, it will
2217
2218 // remember if we were showing a menu - if we did, we should
2219 // show the new menu after changing the item
2220 bool wasMenuOpened = IsShowingMenu();
2221 if ( wasMenuOpened )
2222 {
2223 DismissMenu();
2224 }
2225
2226 // cast is safe as we tested for -1 above
2227 size_t currentNew = (size_t)m_current;
2228
2229 if ( key == WXK_LEFT )
2230 {
2231 if ( currentNew-- == 0 )
2232 currentNew = count - 1;
2233 }
2234 else // right
2235 {
2236 if ( ++currentNew == count )
2237 currentNew = 0;
2238 }
2239
2240 DoSelectMenu(currentNew);
2241
2242 if ( wasMenuOpened )
2243 {
2244 PopupCurrentMenu();
2245 }
2246 }
2247 break;
2248
2249 case WXK_DOWN:
2250 case WXK_UP:
2251 case WXK_RETURN:
2252 // open the menu
2253 PopupCurrentMenu();
2254 break;
2255
2256 default:
2257 // letters open the corresponding menu
2258 {
2259 bool unique;
2260 int idxFound = FindNextItemForAccel(m_current, key, &unique);
2261
2262 if ( idxFound != -1 )
2263 {
2264 if ( IsShowingMenu() )
2265 {
2266 DismissMenu();
2267 }
2268
2269 DoSelectMenu((size_t)idxFound);
2270
2271 // if the item is not unique, just select it but don't
2272 // activate as the user might have wanted to activate
2273 // another item
2274 //
2275 // also, don't try to open a disabled menu
2276 if ( unique && IsEnabledTop((size_t)idxFound) )
2277 {
2278 // open the menu
2279 PopupCurrentMenu();
2280 }
2281
2282 // skip the "event.Skip()" below
2283 break;
2284 }
2285 }
2286
2287 event.Skip();
2288 }
2289 }
2290
2291 // ----------------------------------------------------------------------------
2292 // wxMenuBar accel handling
2293 // ----------------------------------------------------------------------------
2294
2295 int wxMenuBar::FindNextItemForAccel(int idxStart, int key, bool *unique) const
2296 {
2297 if ( !wxIsalnum((wxChar)key) )
2298 {
2299 // we only support letters/digits as accels
2300 return -1;
2301 }
2302
2303 // do we have more than one item with this accel?
2304 if ( unique )
2305 *unique = true;
2306
2307 // translate everything to lower case before comparing
2308 wxChar chAccel = (wxChar)wxTolower(key);
2309
2310 // the index of the item with this accel
2311 int idxFound = -1;
2312
2313 // loop through all items searching for the item with this
2314 // accel starting at the item after the current one
2315 int count = GetCount();
2316 int n = idxStart == -1 ? 0 : idxStart + 1;
2317
2318 if ( n == count )
2319 {
2320 // wrap
2321 n = 0;
2322 }
2323
2324 idxStart = n;
2325 for ( ;; )
2326 {
2327 const wxMenuInfo& info = m_menuInfos[n];
2328
2329 int idxAccel = info.GetAccelIndex();
2330 if ( idxAccel != -1 &&
2331 wxTolower(info.GetLabel()[(size_t)idxAccel])
2332 == chAccel )
2333 {
2334 // ok, found an item with this accel
2335 if ( idxFound == -1 )
2336 {
2337 // store it but continue searching as we need to
2338 // know if it's the only item with this accel or if
2339 // there are more
2340 idxFound = n;
2341 }
2342 else // we already had found such item
2343 {
2344 if ( unique )
2345 *unique = false;
2346
2347 // no need to continue further, we won't find
2348 // anything we don't already know
2349 break;
2350 }
2351 }
2352
2353 // we want to iterate over all items wrapping around if
2354 // necessary
2355 if ( ++n == count )
2356 {
2357 // wrap
2358 n = 0;
2359 }
2360
2361 if ( n == idxStart )
2362 {
2363 // we've seen all items
2364 break;
2365 }
2366 }
2367
2368 return idxFound;
2369 }
2370
2371 #if wxUSE_ACCEL
2372
2373 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent& event)
2374 {
2375 size_t n = 0;
2376 for ( wxMenuList::compatibility_iterator node = m_menus.GetFirst();
2377 node;
2378 node = node->GetNext(), n++ )
2379 {
2380 // accels of the items in the disabled menus shouldn't work
2381 if ( m_menuInfos[n].IsEnabled() )
2382 {
2383 if ( node->GetData()->ProcessAccelEvent(event) )
2384 {
2385 // menu processed it
2386 return true;
2387 }
2388 }
2389 }
2390
2391 // not found
2392 return false;
2393 }
2394
2395 #endif // wxUSE_ACCEL
2396
2397 // ----------------------------------------------------------------------------
2398 // wxMenuBar menus showing
2399 // ----------------------------------------------------------------------------
2400
2401 void wxMenuBar::PopupCurrentMenu(bool selectFirst)
2402 {
2403 wxCHECK_RET( m_current != -1, _T("no menu to popup") );
2404
2405 // forgot to call DismissMenu()?
2406 wxASSERT_MSG( !m_menuShown, _T("shouldn't show two menus at once!") );
2407
2408 // in any case, we should show it - even if we won't
2409 m_shouldShowMenu = true;
2410
2411 if ( IsEnabledTop(m_current) )
2412 {
2413 // remember the menu we show
2414 m_menuShown = GetMenu(m_current);
2415
2416 // we don't show the menu at all if it has no items
2417 if ( !m_menuShown->IsEmpty() )
2418 {
2419 // position it correctly: note that we must use screen coords and
2420 // that we pass 0 as width to position the menu exactly below the
2421 // item, not to the right of it
2422 wxRect rectItem = GetItemRect(m_current);
2423
2424 m_menuShown->SetInvokingWindow(m_frameLast);
2425
2426 m_menuShown->Popup(ClientToScreen(rectItem.GetPosition()),
2427 wxSize(0, rectItem.GetHeight()),
2428 selectFirst);
2429 }
2430 else
2431 {
2432 // reset it back as no menu is shown
2433 m_menuShown = NULL;
2434 }
2435 }
2436 //else: don't show disabled menu
2437 }
2438
2439 void wxMenuBar::DismissMenu()
2440 {
2441 wxCHECK_RET( m_menuShown, _T("can't dismiss menu if none is shown") );
2442
2443 m_menuShown->Dismiss();
2444 OnDismissMenu();
2445 }
2446
2447 void wxMenuBar::OnDismissMenu(bool dismissMenuBar)
2448 {
2449 m_shouldShowMenu = false;
2450 m_menuShown = NULL;
2451 if ( dismissMenuBar )
2452 {
2453 OnDismiss();
2454 }
2455 }
2456
2457 void wxMenuBar::OnDismiss()
2458 {
2459 if ( ReleaseMouseCapture() )
2460 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2461
2462 if ( m_current != -1 )
2463 {
2464 size_t current = m_current;
2465 m_current = -1;
2466
2467 RefreshItem(current);
2468 }
2469
2470 GiveAwayFocus();
2471 }
2472
2473 bool wxMenuBar::ReleaseMouseCapture()
2474 {
2475 #ifdef __WXX11__
2476 // With wxX11, when a menu is closed by clicking away from it, a control
2477 // under the click will still get an event, even though the menu has the
2478 // capture (bug?). So that control may already have taken the capture by
2479 // this point, preventing us from releasing the menu's capture. So to work
2480 // around this, we release both captures, then put back the control's
2481 // capture.
2482 wxWindow *capture = GetCapture();
2483 if ( capture )
2484 {
2485 capture->ReleaseMouse();
2486
2487 if ( capture == this )
2488 return true;
2489
2490 bool had = HasCapture();
2491
2492 if ( had )
2493 ReleaseMouse();
2494
2495 capture->CaptureMouse();
2496
2497 return had;
2498 }
2499 #else
2500 if ( HasCapture() )
2501 {
2502 ReleaseMouse();
2503 return true;
2504 }
2505 #endif
2506 return false;
2507 }
2508
2509 void wxMenuBar::GiveAwayFocus()
2510 {
2511 GetFrame()->SetFocus();
2512 }
2513
2514 // ----------------------------------------------------------------------------
2515 // popup menu support
2516 // ----------------------------------------------------------------------------
2517
2518 wxEventLoop *wxWindow::ms_evtLoopPopup = NULL;
2519
2520 bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
2521 {
2522 wxCHECK_MSG( !ms_evtLoopPopup, false,
2523 _T("can't show more than one popup menu at a time") );
2524
2525 #ifdef __WXMSW__
2526 // we need to change the cursor before showing the menu as, apparently, no
2527 // cursor changes took place while the mouse is captured
2528 wxCursor cursorOld = GetCursor();
2529 SetCursor(wxCURSOR_ARROW);
2530 #endif // __WXMSW__
2531
2532 #if 0
2533 // flash any delayed log messages before showing the menu, otherwise it
2534 // could be dismissed (because it would lose focus) immediately after being
2535 // shown
2536 wxLog::FlushActive();
2537
2538 // some controls update themselves from OnIdle() call - let them do it
2539 wxTheApp->ProcessIdle();
2540
2541 // if the window hadn't been refreshed yet, the menu can adversely affect
2542 // its next OnPaint() handler execution - i.e. scrolled window refresh
2543 // logic breaks then as it scrolls part of the menu which hadn't been there
2544 // when the update event was generated into view
2545 Update();
2546 #endif // 0
2547
2548 menu->SetInvokingWindow(this);
2549
2550 // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() );
2551
2552 menu->Popup(ClientToScreen(wxPoint(x, y)), wxSize(0,0));
2553
2554 // this is not very useful if the menu was popped up because of the mouse
2555 // click but I think it is nice to do when it appears because of a key
2556 // press (i.e. Windows menu key)
2557 //
2558 // Windows itself doesn't do it, but IMHO this is nice
2559 WarpPointer(x, y);
2560
2561 // we have to redirect all keyboard input to the menu temporarily
2562 PushEventHandler(new wxMenuKbdRedirector(menu));
2563
2564 // enter the local modal loop
2565 ms_evtLoopPopup = new wxEventLoop;
2566 ms_evtLoopPopup->Run();
2567
2568 delete ms_evtLoopPopup;
2569 ms_evtLoopPopup = NULL;
2570
2571 // remove the handler
2572 PopEventHandler(true /* delete it */);
2573
2574 menu->SetInvokingWindow(NULL);
2575
2576 #ifdef __WXMSW__
2577 SetCursor(cursorOld);
2578 #endif // __WXMSW__
2579
2580 return true;
2581 }
2582
2583 void wxWindow::DismissPopupMenu()
2584 {
2585 wxCHECK_RET( ms_evtLoopPopup, _T("no popup menu shown") );
2586
2587 ms_evtLoopPopup->Exit();
2588 }
2589
2590 #endif // wxUSE_MENUS