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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: xrc.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_xrc XML Based Resource System (XRC)
12
13 Classes: wxXmlResource, wxXmlResourceHandler
14
15 The XML-based resource system, known as XRC, allows user interface elements
16 such as dialogs, menu bars and toolbars, to be stored in text files and loaded
17 into the application at run-time. XRC files can also be compiled into binary
18 XRS files or C++ code (the former makes it possible to store all resources in a
19 single file and the latter is useful when you want to embed the resources into
20 the executable).
21
22 There are several advantages to using XRC resources:
23
24 @li Recompiling and linking an application is not necessary if the resources
25 change.
26 @li If you use a dialog designer that generates C++ code, it can be hard to
27 reintegrate this into existing C++ code. Separation of resources and code
28 is a more elegant solution.
29 @li You can choose between different alternative resource files at run time, if
30 necessary.
31 @li The XRC format uses sizers for flexibility, allowing dialogs to be
32 resizable and highly portable.
33 @li The XRC format is a wxWidgets standard, and can be generated or
34 postprocessed by any program that understands it. As it is basedon the XML
35 standard, existing XML editors can be used for simple editing purposes.
36
37 XRC was written by Vaclav Slavik.
38
39 @li @ref overview_xrc_gettingstarted
40 @li @ref overview_xrc_xrcsample
41 @li @ref overview_xrc_binaryresourcefiles
42 @li @ref overview_xrc_embeddedresource
43 @li @ref overview_xrc_cppheader
44 @li @ref overview_xrc_newresourcehandlers
45
46 See also the separate @ref overview_xrcformat page for more information, and
47 details about the XRC file format.
48
49
50 @section overview_xrc_gettingstarted Getting Started with XRC
51
52 <b> Creating an XRC file </b>
53
54 You will need to write an XRC file. Though this @e can be done by hand in a
55 text editor, for all but the smallest files it is advisable to use a
56 specialised tool. Examples of these include:
57
58 @e Non-free:
59 @li wxDesigner <http://www.wxdesigner-software.de/>, a commercial dialog
60 designer/RAD tool.
61 @li DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
62 dialog editor.
63
64 @e Free:
65 @li XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
66 can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
67 @li wxFormBuilder <http://wxformbuilder.org/>, a C++-based dialog editor that
68 can output C++, XRC or python.
69
70 There's a more complete list at <http://www.wxwidgets.org/wiki/index.php/Tools>
71
72 This small demonstration XRC file contains a simple dialog:
73 @code
74 <?xml version="1.0" ?>
75 <resource version="2.3.0.1">
76 <object class="wxDialog" name="SimpleDialog">
77 <title>Simple dialog</title>
78 <object class="wxBoxSizer">
79 <orient>wxVERTICAL</orient>
80 <object class="sizeritem">
81 <object class="wxTextCtrl" name="text"/>
82 <option>1</option>
83 <flag>wxALL|wxEXPAND</flag>
84 <border>10</border>
85 </object>
86 <object class="sizeritem">
87 <object class="wxBoxSizer">
88 <object class="sizeritem">
89 <object class="wxButton" name="clickme_btn">
90 <label>Click</label>
91 </object>
92 <flag>wxRIGHT</flag>
93 <border>10</border>
94 </object>
95 <object class="sizeritem">
96 <object class="wxButton" name="wxID_OK">
97 <label>OK</label>
98 </object>
99 <flag>wxLEFT</flag>
100 <border>10</border>
101 </object>
102 <orient>wxHORIZONTAL</orient>
103 </object>
104 <flag>wxALL|wxALIGN_CENTRE</flag>
105 <border>10</border>
106 </object>
107 </object>
108 </object>
109 </resource>
110 @endcode
111
112 You can keep all your XRC elements together in one file, or split them between
113 several.
114
115 <b> Loading XRC files </b>
116
117 Before you can use XRC in an app, it must first be loaded. This code fragment
118 shows how to load a single XRC file "resource.xrc" from the current working
119 directory, plus all the *.xrc files contained in the subdirectory "rc".
120
121 @code
122 #include "wx/xrc/xmlres.h"
123
124 bool MyApp::OnInit()
125 {
126 ...
127 wxXmlResource::Get()->InitAllHandlers();
128
129 wxXmlResource::Get()->Load("resource.xrc");
130 wxXmlResource::Get()->LoadAllFiles("rc");
131 ...
132 }
133 @endcode
134
135 It's normal to load any XRC files at the beginning of an app. Though it is
136 possible to unload a file later, it's seldom necessary.
137
138
139 <b> Using an XRC item </b>
140
141 The XRC file(s) are now loaded into the app's virtual filesystem. From there,
142 you must do another sort of load when you want to use an individual object.
143 Yes, it's confusingly named, but you first Load() the file, and later load each
144 top-level object when its needed.
145
146 This is how you would use the above simple dialog in your code.
147
148 @code
149 void MyClass::ShowDialog()
150 {
151 wxDialog dlg;
152 if (wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
153 dlg.ShowModal();
154 }
155 @endcode
156
157 See how simple the code is. All the instantiation is done invisibly by the XRC
158 system.
159
160 Though you'll most often use wxXmlResource::LoadDialog, there are also
161 equivalents that load a frame, a menu etc; and the generic
162 wxXmlResource::LoadObject. See wxXmlResource for more details.
163
164 <b> Accessing XRC child controls </b>
165
166 The last section showed how to load top-level windows like dialogs, but what
167 about child windows like the wxTextCtrl named "text" that the dialog contains?
168 You can't 'load' an individual child control in the same way. Instead you use
169 the XRCCTRL macro to get a pointer to the child. To expand the previous code:
170
171 @code
172 void MyClass::ShowDialog()
173 {
174 wxDialog dlg;
175 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
176 return;
177
178 wxTextCtrl* pText = XRCCTRL(dlg, "text", wxTextCtrl);
179 if (pText)
180 pText->ChangeValue("This is a simple dialog");
181
182 dlg.ShowModal();
183 }
184 @endcode
185
186 XRCCTRL takes a reference to the parent container and uses wxWindow::FindWindow
187 to search inside it for a wxWindow with the supplied name (here "text"). It
188 returns a pointer to that control, cast to the type in the third parameter; so
189 a similar effect could be obtained by writing:
190
191 @code
192 pText = (wxTextCtrl*)(dlg.FindWindowByName("text"));
193 @endcode
194
195 <b> XRC and IDs </b>
196
197 The ID of a control is often needed, e.g. for use in an event table
198 or with wxEvtHandler::Bind. It can easily be found by passing the name of the
199 control to the XRCID macro:
200
201 @code
202 void MyClass::ShowDialog()
203 {
204 wxDialog dlg;
205 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
206 return;
207
208 XRCCTRL(dlg, "text", wxTextCtrl)->Bind(wxEVT_COMMAND_TEXT_UPDATED,
209 wxTextEventHandler(MyClass::OnTextEntered), this, XRCID("text"));
210
211 XRCCTRL(dlg, "clickme_btn", wxButton)->Bind(wxEVT_COMMAND_BUTTON_CLICKED,
212 wxCommandEventHandler(MyClass::OnClickme), this, XRCID("clickme_btn"));
213
214 dlg.ShowModal();
215 }
216 @endcode
217
218 A few points to note:
219 @li The value of the int returned by XRCID("foo") is guaranteed to be unique
220 within an app.
221 @li However that value isn't predictable, and you shouldn't rely on it being
222 consistent between runs. It certainly won't be the same in different apps.
223 @li @ref page_stockitems such as wxID_OK work correctly without requiring XRCID
224 (because, internally, XRCID("wxID_OK") is mapped to wxID_OK).
225 @li Both XRCID and XRCCTRL use the 'name' of the control (as in
226 wxWindow::GetName). This is different from the label that the user sees on
227 e.g. a wxButton.
228
229 <b> Subclassing in XRC </b>
230
231 You will often want to use subclassed wx controls in your code. There are three
232 ways to do this from XRC:
233 @li Very rarely you might need to
234 @ref overview_xrcformat_extending_custom "create your own wxXmlResourceHandler"
235 @li Occasionally wxXmlResource::AttachUnknownControl may be best. See
236 @ref overview_xrcformat_extending_unknown
237 @li Usually though, the simple 'subclass' keyword will suffice.
238
239 Suppose you wanted the wxTextCtrl named "text" to be created as your derived
240 class MyTextCtrl. The only change needed in the XRC file would be in this line:
241
242 @code
243 <object class="wxTextCtrl" name="text" subclass="MyTextCtrl"/>
244 @endcode
245
246 The only change in your code would be to use MyTextCtrl in XRCCTRL. However for
247 the subclass to be created successfully, it's important to ensure that it uses
248 wxWidget's RTTI mechanism: see @ref overview_xrcformat_extending_subclass for
249 the details.
250
251
252
253 @section overview_xrc_xrcsample The XRC sample
254
255 A major resource for learning how to use XRC is the @sample{xrc}. This
256 demonstrates all of the standard uses of XRC, and some of the less common ones.
257 It is strongly suggested that you run it, and look at the well-commented
258 source code to see how it works.
259
260
261 @section overview_xrc_binaryresourcefiles Binary Resource Files
262
263 To compile binary resource files, use the command-line @c wxrc utility. It
264 takes one or more file parameters (the input XRC files) and the following
265 switches and options:
266
267 @li -h (--help): Show a help message.
268 @li -v (--verbose): Show verbose logging information.
269 @li -c (--cpp-code): Write C++ source rather than a XRS file.
270 @li -e (--extra-cpp-code): If used together with -c, generates C++ header file
271 containing class definitions for the windows defined by the XRC file (see
272 special subsection).
273 @li -u (--uncompressed): Do not compress XML files (C++ only).
274 @li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
275 can scan. Outputs to stdout, or a file if -o is used.
276 @li -n (--function) @<name@>: Specify C++ function name (use with -c).
277 @li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
278 or resource.cpp.
279 @li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
280 to this file.
281
282 For example:
283
284 @code
285 $ wxrc resource.xrc
286 $ wxrc resource.xrc -o resource.xrs
287 $ wxrc resource.xrc -v -c -o resource.cpp
288 @endcode
289
290 @note XRS file is essentially a renamed ZIP archive which means that you can
291 manipulate it with standard ZIP tools. Note that if you are using XRS files,
292 you have to initialize the wxFileSystem archive handler first! It is a simple
293 thing to do:
294
295 @code
296 #include <wx/filesys.h>
297 #include <wx/fs_arc.h>
298 ...
299 wxFileSystem::AddHandler(new wxArchiveFSHandler);
300 @endcode
301
302
303 @section overview_xrc_embeddedresource Using Embedded Resources
304
305 It is sometimes useful to embed resources in the executable itself instead of
306 loading an external file (e.g. when your app is small and consists only of one
307 exe file). XRC provides means to convert resources into regular C++ file that
308 can be compiled and included in the executable.
309
310 Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
311 resources. This file will contain a function called @c InitXmlResource (unless
312 you override this with a command line switch). Use it to load the resource:
313
314 @code
315 extern void InitXmlResource(); // defined in generated file
316 ...
317 wxXmlResource::Get()->InitAllHandlers();
318 InitXmlResource();
319 ...
320 @endcode
321
322
323 @section overview_xrc_cppheader C++ header file generation
324
325 Using the @c -e switch together with @c -c, a C++ header file is written
326 containing class definitions for the GUI windows defined in the XRC file. This
327 code generation can make it easier to use XRC and automate program development.
328 The classes can be used as basis for development, freeing the programmer from
329 dealing with most of the XRC specifics (e.g. @c XRCCTRL).
330
331 For each top level window defined in the XRC file a C++ class definition is
332 generated, containing as class members the named widgets of the window. A
333 default constructor for each class is also generated. Inside the constructor
334 all XRC loading is done and all class members representing widgets are
335 initialized.
336
337 A simple example will help understand how the scheme works. Suppose you have a
338 XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
339 (any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
340 and wxButton B.
341
342 The XRC file and corresponding class definition in the header file will be
343 something like:
344
345 @code
346 <?xml version="1.0"?>
347 <resource version="2.3.0.1">
348 <object class="wxFrame" name="TestWnd_Base">
349 <size>-1,-1</size>
350 <title>Test</title>
351 <object class="wxBoxSizer">
352 <orient>wxHORIZONTAL</orient>
353 <object class="sizeritem">
354 <object class="wxTextCtrl" name="A">
355 <label>Test label</label>
356 </object>
357 </object>
358 <object class="sizeritem">
359 <object class="wxButton" name="B">
360 <label>Test button</label>
361 </object>
362 </object>
363 </object>
364 </object>
365 </resource>
366
367
368 class TestWnd_Base : public wxFrame
369 {
370 protected:
371 wxTextCtrl* A;
372 wxButton* B;
373
374 private:
375 void InitWidgetsFromXRC()
376 {
377 wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
378 A = XRCCTRL(*this, "A", wxTextCtrl);
379 B = XRCCTRL(*this, "B", wxButton);
380 }
381 public:
382 TestWnd::TestWnd()
383 {
384 InitWidgetsFromXRC();
385 }
386 };
387 @endcode
388
389 The generated window class can be used as basis for the full window class. The
390 class members which represent widgets may be accessed by name instead of using
391 @c XRCCTRL every time you wish to reference them (note that they are
392 @c protected class members), though you must still use @c XRCID to refer to
393 widget IDs in the event table.
394
395 Example:
396
397 @code
398 #include "resource.h"
399
400 class TestWnd : public TestWnd_Base
401 {
402 public:
403 TestWnd()
404 {
405 // A, B already initialised at this point
406 A->SetValue("Updated in TestWnd::TestWnd");
407 B->SetValue("Nice :)");
408 }
409 void OnBPressed(wxEvent& event)
410 {
411 Close();
412 }
413 DECLARE_EVENT_TABLE();
414 };
415
416 BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
417 EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
418 END_EVENT_TABLE()
419 @endcode
420
421 It is also possible to access the wxSizerItem of a sizer that is part of a
422 resource. This can be done using @c XRCSIZERITEM as shown.
423
424 The resource file can have something like this for a sizer item.
425
426 @code
427 <object class="spacer" name="area">
428 <size>400, 300</size>
429 </object>
430 @endcode
431
432 The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
433 together.
434
435 @code
436 wxSizerItem* item = XRCSIZERITEM(*this, "area");
437 @endcode
438
439
440 @section overview_xrc_newresourcehandlers Adding New Resource Handlers
441
442 Adding a new resource handler is pretty easy.
443
444 Typically, to add an handler for the @c MyControl class, you'll want to create
445 the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
446
447 The header needs to contains the @c MyControlXmlHandler class definition:
448
449 @code
450 class MyControlXmlHandler : public wxXmlResourceHandler
451 {
452 public:
453 // Constructor.
454 MyControlXmlHandler();
455
456 // Creates the control and returns a pointer to it.
457 virtual wxObject *DoCreateResource();
458
459 // Returns true if we know how to create a control for the given node.
460 virtual bool CanHandle(wxXmlNode *node);
461
462 // Register with wxWidgets' dynamic class subsystem.
463 DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
464 };
465 @endcode
466
467 The implementation of your custom XML handler will typically look as:
468
469 @code
470 // Register with wxWidgets' dynamic class subsystem.
471 IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
472
473 MyControlXmlHandler::MyControlXmlHandler()
474 {
475 // this call adds support for all wxWindows class styles
476 // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
477 AddWindowStyles();
478
479 // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
480 // you should use:
481 // XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
482 }
483
484 wxObject *MyControlXmlHandler::DoCreateResource()
485 {
486 // the following macro will init a pointer named "control"
487 // with a new instance of the MyControl class, but will NOT
488 // Create() it!
489 XRC_MAKE_INSTANCE(control, MyControl)
490
491 // this is the point where you'll typically need to do the most
492 // important changes: here the control is created and initialized.
493 // You'll want to use the wxXmlResourceHandler's getters to
494 // do most of your work.
495 // If e.g. the MyControl::Create function looks like:
496 //
497 // bool MyControl::Create(wxWindow *parent, int id,
498 // const wxBitmap &first, const wxPoint &posFirst,
499 // const wxBitmap &second, const wxPoint &posSecond,
500 // const wxString &theTitle, const wxFont &titleFont,
501 // const wxPoint &pos, const wxSize &size,
502 // long style = MYCONTROL_DEFAULT_STYLE,
503 // const wxString &name = wxT("MyControl"));
504 //
505 // Then the XRC for your component should look like:
506 //
507 // <object class="MyControl" name="some_name">
508 // <first-bitmap>first.xpm</first-bitmap>
509 // <second-bitmap>text.xpm</second-bitmap>
510 // <first-pos>3,3</first-pos>
511 // <second-pos>4,4</second-pos>
512 // <the-title>a title</the-title>
513 // <title-font>
514 // <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
515 // </title-font>
516 // <!-- XRC also accepts other usual tags for wxWindow-derived classes:
517 // like e.g. <name>, <style>, <size>, <position>, etc -->
518 // </object>
519 //
520 // And the code to read your custom tags from the XRC file is just:
521 control->Create(m_parentAsWindow, GetID(),
522 GetBitmap(wxT("first-bitmap")),
523 GetPosition(wxT("first-pos")),
524 GetBitmap(wxT("second-bitmap")),
525 GetPosition(wxT("second-pos")),
526 GetText(wxT("the-title")),
527 GetFont(wxT("title-font")),
528 GetPosition(), GetSize(), GetStyle(), GetName());
529
530 SetupWindow(control);
531
532 return control;
533 }
534
535 bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
536 {
537 // this function tells XRC system that this handler can parse
538 // the <object class="MyControl"> tags
539 return IsOfClass(node, wxT("MyControl"));
540 }
541 @endcode
542
543 You may want to check the wxXmlResourceHandler documentation to see how many
544 built-in getters it contains. It's very easy to retrieve also complex
545 structures out of XRC files using them.
546
547 */
548