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1 \section{\class{wxHashTable}}\label{wxhashtable}
2
3 {\bf Please note} that this class is retained for backward compatibility
4 reasons; you should use \helpref{wxHashMap}{wxhashmap}.
5
6 This class provides hash table functionality for wxWidgets, and for an
7 application if it wishes. Data can be hashed on an integer or string
8 key.
9
10 \wxheading{Derived from}
11
12 \helpref{wxObject}{wxobject}
13
14 \wxheading{Include files}
15
16 <wx/hash.h>
17
18 \wxheading{Library}
19
20 \helpref{wxBase}{librarieslist}
21
22 \wxheading{Example}
23
24 Below is an example of using a hash table.
25
26 \begin{verbatim}
27 wxHashTable table(wxKEY_STRING);
28
29 wxPoint *point = new wxPoint(100, 200);
30 table.Put("point 1", point);
31
32 ....
33
34 wxPoint *found_point = (wxPoint *)table.Get("point 1");
35 \end{verbatim}
36
37 A hash table is implemented as an array of pointers to lists. When no
38 data has been stored, the hash table takes only a little more space than
39 this array (default size is 1000). When a data item is added, an
40 integer is constructed from the integer or string key that is within the
41 bounds of the array. If the array element is NULL, a new (keyed) list is
42 created for the element. Then the data object is appended to the list,
43 storing the key in case other data objects need to be stored in the list
44 also (when a `collision' occurs).
45
46 Retrieval involves recalculating the array index from the key, and searching
47 along the keyed list for the data object whose stored key matches the passed
48 key. Obviously this is quicker when there are fewer collisions, so hashing
49 will become inefficient if the number of items to be stored greatly exceeds
50 the size of the hash table.
51
52 \wxheading{See also}
53
54 \helpref{wxList}{wxlist}
55
56 \latexignore{\rtfignore{\wxheading{Members}}}
57
58 \membersection{wxHashTable::wxHashTable}\label{wxhashtablector}
59
60 \func{}{wxHashTable}{\param{unsigned int}{ key\_type}, \param{int}{ size = 1000}}
61
62 Constructor. {\it key\_type} is one of wxKEY\_INTEGER, or wxKEY\_STRING,
63 and indicates what sort of keying is required. {\it size} is optional.
64
65 \membersection{wxHashTable::\destruct{wxHashTable}}\label{wxhashtabledtor}
66
67 \func{}{\destruct{wxHashTable}}{\void}
68
69 Destroys the hash table.
70
71 \membersection{wxHashTable::BeginFind}\label{wxhashtablebeginfind}
72
73 \func{void}{BeginFind}{\void}
74
75 The counterpart of {\it Next}. If the application wishes to iterate
76 through all the data in the hash table, it can call {\it BeginFind} and
77 then loop on {\it Next}.
78
79 \membersection{wxHashTable::Clear}\label{wxhashtableclear}
80
81 \func{void}{Clear}{\void}
82
83 Clears the hash table of all nodes (but as usual, doesn't delete user data).
84
85 \membersection{wxHashTable::Delete}\label{wxhashtabledelete}
86
87 \func{wxObject *}{Delete}{\param{long}{ key}}
88
89 \func{wxObject *}{Delete}{\param{const wxString\& }{ key}}
90
91 Deletes entry in hash table and returns the user's data (if found).
92
93 \membersection{wxHashTable::DeleteContents}\label{wxhashtabledeletecontents}
94
95 \func{void}{DeleteContents}{\param{bool}{ flag}}
96
97 If set to true data stored in hash table will be deleted when hash table object
98 is destroyed.
99
100
101 \membersection{wxHashTable::Get}\label{wxhashtableget}
102
103 \func{wxObject *}{Get}{\param{long}{ key}}
104
105 \func{wxObject *}{Get}{\param{const char*}{ key}}
106
107 Gets data from the hash table, using an integer or string key (depending on which
108 has table constructor was used).
109
110 \membersection{wxHashTable::MakeKey}\label{wxhashtablemakekey}
111
112 \func{long}{MakeKey}{\param{const wxString\& }{string}}
113
114 Makes an integer key out of a string. An application may wish to make a key
115 explicitly (for instance when combining two data values to form a key).
116
117 \membersection{wxHashTable::Next}\label{wxhashtablenext}
118
119 \func{wxHashTable::Node *}{Next}{\void}
120
121 If the application wishes to iterate through all the data in the hash
122 table, it can call {\it BeginFind} and then loop on {\it Next}. This function
123 returns a {\bf wxHashTable::Node} pointer (or NULL if there are no more nodes).
124 The return value is functionally equivalent to \textbf{wxNode} but might not be
125 implemented as a \textbf{wxNode}. The user will probably only wish to use the
126 \textbf{GetData} method to retrieve the data; the node may also be deleted.
127
128 \membersection{wxHashTable::Put}\label{wxhashtableput}
129
130 \func{void}{Put}{\param{long}{ key}, \param{wxObject *}{object}}
131
132 \func{void}{Put}{\param{const char*}{ key}, \param{wxObject *}{object}}
133
134 Inserts data into the hash table, using an integer or string key (depending on which
135 has table constructor was used). The key string is copied and stored by the hash
136 table implementation.
137
138 \membersection{wxHashTable::GetCount}\label{wxhashtablegetcount}
139
140 \constfunc{size\_t}{GetCount}{\void}
141
142 Returns the number of elements in the hash table.
143