1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: os2/evtloop.cpp
3 // Purpose: implements wxEventLoop for PM
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "evtloop.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
32 #include "wx/window.h"
37 #include "wx/evtloop.h"
39 #include "wx/tooltip.h"
40 #include "wx/ptr_scpd.h"
42 #include "wx/os2/private.h"
45 // define the array of QMSG strutures
46 WX_DECLARE_OBJARRAY(QMSG
, wxMsgArray
);
48 #include "wx/arrimpl.cpp"
50 WX_DEFINE_OBJARRAY(wxMsgArray
);
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 class WXDLLEXPORT wxEventLoopImpl
63 wxEventLoopImpl() { SetExitCode(0); }
66 void ProcessMessage(QMSG
*msg
);
68 // generate an idle message, return TRUE if more idle time requested
69 bool SendIdleMessage();
71 // set/get the exit code
72 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
73 int GetExitCode() const { return m_exitcode
; }
76 // preprocess a message, return TRUE if processed (i.e. no further
77 // dispatching required)
78 bool PreProcessMessage(QMSG
*msg
);
80 // the exit code of the event loop
84 // ----------------------------------------------------------------------------
86 // ----------------------------------------------------------------------------
88 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl
);
90 // this object sets the wxEventLoop given to the ctor as the currently active
91 // one and unsets it in its dtor
92 class wxEventLoopActivator
95 wxEventLoopActivator(wxEventLoop
**pActive
,
99 m_evtLoopOld
= *pActive
;
103 ~wxEventLoopActivator()
105 // restore the previously active event loop
106 *m_pActive
= m_evtLoopOld
;
110 wxEventLoop
*m_evtLoopOld
;
111 wxEventLoop
**m_pActive
;
114 // ============================================================================
115 // wxEventLoopImpl implementation
116 // ============================================================================
118 // ----------------------------------------------------------------------------
119 // wxEventLoopImpl message processing
120 // ----------------------------------------------------------------------------
122 void wxEventLoopImpl::ProcessMessage(QMSG
*msg
)
124 // give us the chance to preprocess the message first
125 if ( !PreProcessMessage(msg
) )
127 // if it wasn't done, dispatch it to the corresponding window
128 ::WinDispatchMsg(vHabmain
, msg
);
132 bool wxEventLoopImpl::PreProcessMessage(QMSG
*pMsg
)
134 HWND hWnd
= pMsg
->hwnd
;
135 wxWindow
*pWndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
139 // Pass non-system timer messages to the wxTimerProc
141 if (pMsg
->msg
== WM_TIMER
&&
142 (SHORT1FROMMP(pMsg
->mp1
) != TID_CURSOR
&&
143 SHORT1FROMMP(pMsg
->mp1
) != TID_FLASHWINDOW
&&
144 SHORT1FROMMP(pMsg
->mp1
) != TID_SCROLL
&&
145 SHORT1FROMMP(pMsg
->mp1
) != 0x0000
147 wxTimerProc(NULL
, 0, (int)pMsg
->mp1
, 0);
149 // Allow the window to prevent certain messages from being
150 // translated/processed (this is currently used by wxTextCtrl to always
151 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
153 if (pWndThis
&& !pWndThis
->OS2ShouldPreProcessMessage((WXMSG
*)pMsg
))
159 // For some composite controls (like a combobox), wndThis might be NULL
160 // because the subcontrol is not a wxWindow, but only the control itself
161 // is - try to catch this case
163 while (hWnd
&& !pWndThis
)
165 hWnd
= ::WinQueryWindow(hWnd
, QW_PARENT
);
166 pWndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
171 // Try translations first; find the youngest window with
172 // a translation table. OS/2 has case sensiive accels, so
173 // this block, coded by BK, removes that and helps make them
176 if(pMsg
->msg
== WM_CHAR
)
178 PBYTE pChmsg
= (PBYTE
)&(pMsg
->msg
);
179 USHORT uSch
= CHARMSG(pChmsg
)->chr
;
183 // Do not process keyup events
185 if(!(CHARMSG(pChmsg
)->fs
& KC_KEYUP
))
187 if((CHARMSG(pChmsg
)->fs
& (KC_ALT
| KC_CTRL
)) && CHARMSG(pChmsg
)->chr
!= 0)
188 CHARMSG(pChmsg
)->chr
= (USHORT
)wxToupper((UCHAR
)uSch
);
191 for(pWnd
= pWndThis
; pWnd
; pWnd
= pWnd
->GetParent() )
193 if((bRc
= pWnd
->OS2TranslateMessage((WXMSG
*)pMsg
)) == TRUE
)
196 // stop at first top level window, i.e. don't try to process the
197 // key strokes originating in a dialog using the accelerators of
198 // the parent frame - this doesn't make much sense
199 if ( pWnd
->IsTopLevel() )
203 if(!bRc
) // untranslated, should restore original value
204 CHARMSG(pChmsg
)->chr
= uSch
;
208 // Anyone for a non-translation message? Try youngest descendants first.
210 // for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
212 // if (pWnd->OS2ProcessMessage(pWxmsg))
218 // ----------------------------------------------------------------------------
219 // wxEventLoopImpl idle event processing
220 // ----------------------------------------------------------------------------
222 bool wxEventLoopImpl::SendIdleMessage()
224 return wxTheApp
->ProcessIdle() ;
227 // ============================================================================
228 // wxEventLoop implementation
229 // ============================================================================
231 wxEventLoop
*wxEventLoop::ms_activeLoop
= NULL
;
233 // ----------------------------------------------------------------------------
234 // wxEventLoop running and exiting
235 // ----------------------------------------------------------------------------
237 wxEventLoop::~wxEventLoop()
239 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
242 bool wxEventLoop::IsRunning() const
244 return m_impl
!= NULL
;
247 //////////////////////////////////////////////////////////////////////////////
249 // Keep trying to process messages until WM_QUIT
252 // If there are messages to be processed, they will all be
253 // processed and OnIdle will not be called.
254 // When there are no more messages, OnIdle is called.
255 // If OnIdle requests more time,
256 // it will be repeatedly called so long as there are no pending messages.
257 // A 'feature' of this is that once OnIdle has decided that no more processing
258 // is required, then it won't get processing time until further messages
259 // are processed (it'll sit in Dispatch).
261 //////////////////////////////////////////////////////////////////////////////
262 class CallEventLoopMethod
265 typedef void (wxEventLoop::*FuncType
)();
267 CallEventLoopMethod(wxEventLoop
*evtLoop
, FuncType fn
)
268 : m_evtLoop(evtLoop
), m_fn(fn
) { }
269 ~CallEventLoopMethod() { (m_evtLoop
->*m_fn
)(); }
272 wxEventLoop
*m_evtLoop
;
276 int wxEventLoop::Run()
278 // event loops are not recursive, you need to create another loop!
279 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
281 // SendIdleMessage() and Dispatch() below may throw so the code here should
282 // be exception-safe, hence we must use local objects for all actions we
284 wxEventLoopActivator
activate(&ms_activeLoop
, this);
285 wxEventLoopImplTiedPtr
impl(&m_impl
, new wxEventLoopImpl
);
287 CallEventLoopMethod
callOnExit(this, &wxEventLoop::OnExit
);
292 wxMutexGuiLeaveOrEnter();
293 #endif // wxUSE_THREADS
295 // generate and process idle events for as long as we don't have
296 // anything else to do
297 while ( !Pending() && m_impl
->SendIdleMessage() )
299 wxTheApp
->HandleSockets();
303 wxTheApp
->HandleSockets();
316 return m_impl
->GetExitCode();
319 void wxEventLoop::Exit(int rc
)
321 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
323 m_impl
->SetExitCode(rc
);
325 ::WinPostMsg(NULL
, WM_QUIT
, 0, 0);
328 // ----------------------------------------------------------------------------
329 // wxEventLoop message processing dispatching
330 // ----------------------------------------------------------------------------
332 bool wxEventLoop::Pending() const
335 return ::WinPeekMsg(vHabmain
, &msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
338 bool wxEventLoop::Dispatch()
340 wxCHECK_MSG( IsRunning(), FALSE
, _T("can't call Dispatch() if not running") );
343 BOOL bRc
= ::WinGetMsg(vHabmain
, &msg
, (HWND
) NULL
, 0, 0);
352 wxASSERT_MSG( wxThread::IsMain(),
353 wxT("only the main thread can process Windows messages") );
355 static bool s_hadGuiLock
= TRUE
;
356 static wxMsgArray s_aSavedMessages
;
358 // if a secondary thread owning the mutex is doing GUI calls, save all
359 // messages for later processing - we can't process them right now because
360 // it will lead to recursive library calls (and we're not reentrant)
361 if ( !wxGuiOwnedByMainThread() )
363 s_hadGuiLock
= FALSE
;
365 // leave out WM_COMMAND messages: too dangerous, sometimes
366 // the message will be processed twice
367 if ( !wxIsWaitingForThread() || msg
.msg
!= WM_COMMAND
)
369 s_aSavedMessages
.Add(msg
);
376 // have we just regained the GUI lock? if so, post all of the saved
379 // FIXME of course, it's not _exactly_ the same as processing the
380 // messages normally - expect some things to break...
385 size_t count
= s_aSavedMessages
.Count();
386 for ( size_t n
= 0; n
< count
; n
++ )
388 QMSG
& msg
= s_aSavedMessages
[n
];
389 m_impl
->ProcessMessage(&msg
);
392 s_aSavedMessages
.Empty();
395 #endif // wxUSE_THREADS
397 m_impl
->ProcessMessage(&msg
);