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[wxWidgets.git] / src / msw / basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #endif //WX_PRECOMP
29
30 #include "wx/apptrait.h"
31 #include "wx/evtloop.h"
32 #include "wx/msw/private/timer.h"
33 // MBN: this is a workaround for MSVC 5: if it is not #included in
34 // some wxBase file, wxRecursionGuard methods won't be exported from
35 // wxBase.dll, and MSVC 5 will give linker errors
36 #include "wx/recguard.h"
37
38 #include "wx/crt.h"
39 #include "wx/msw/private.h"
40
41 // ============================================================================
42 // wxAppTraits implementation
43 // ============================================================================
44
45 GSocketManager *wxAppTraits::ms_manager = NULL;
46
47 WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
48 {
49 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
50 }
51
52 // ============================================================================
53 // wxConsoleAppTraits implementation
54 // ============================================================================
55
56 void wxConsoleAppTraits::AlwaysYield()
57 {
58 // we need to use special logic to deal with WM_PAINT: as this pseudo
59 // message is generated automatically as long as there are invalidated
60 // windows belonging to this thread, we'd never return if we waited here
61 // until we have no more of them left. OTOH, this message is always the
62 // last one in the queue, so we can safely return as soon as we detect it
63 MSG msg;
64 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
65 {
66 if ( msg.message == WM_PAINT )
67 break;
68 }
69 }
70
71 void *wxConsoleAppTraits::BeforeChildWaitLoop()
72 {
73 // nothing to do here
74 return NULL;
75 }
76
77 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
78 {
79 // nothing to do here
80 }
81
82 bool wxConsoleAppTraits::DoMessageFromThreadWait()
83 {
84 // nothing to process here
85 return true;
86 }
87
88 #if wxUSE_TIMER
89
90 wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
91 {
92 return new wxMSWTimerImpl(timer);
93 }
94
95 #endif // wxUSE_TIMER
96
97 wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
98 {
99 #if wxUSE_CONSOLE_EVENTLOOP
100 return new wxEventLoop();
101 #else // !wxUSE_CONSOLE_EVENTLOOP
102 return NULL;
103 #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
104 }
105
106
107 WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
108 {
109 return DoSimpleWaitForThread(hThread);
110 }
111
112 bool wxConsoleAppTraits::WriteToStderr(const wxString& text)
113 {
114 return wxFprintf(stderr, "%s", text) != -1;
115 }