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Change wxWakeUpPipe to be a wxEventLoopSourceHandler.
[wxWidgets.git] / include / wx / private / graphics.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/private/graphics.h
3 // Purpose: private graphics context header
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created:
7 // Copyright: (c) Stefan Csomor
8 // RCS-ID: $Id$
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GRAPHICS_PRIVATE_H_
13 #define _WX_GRAPHICS_PRIVATE_H_
14
15 #if wxUSE_GRAPHICS_CONTEXT
16
17 #include "wx/graphics.h"
18
19 class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
20 {
21 public :
22 wxGraphicsObjectRefData( wxGraphicsRenderer* renderer );
23 wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data );
24 wxGraphicsRenderer* GetRenderer() const ;
25 virtual wxGraphicsObjectRefData* Clone() const ;
26
27 protected :
28 wxGraphicsRenderer* m_renderer;
29 } ;
30
31 class WXDLLIMPEXP_CORE wxGraphicsBitmapData : public wxGraphicsObjectRefData
32 {
33 public :
34 wxGraphicsBitmapData( wxGraphicsRenderer* renderer) :
35 wxGraphicsObjectRefData(renderer) {}
36
37 virtual ~wxGraphicsBitmapData() {}
38
39 // returns the native representation
40 virtual void * GetNativeBitmap() const = 0;
41 } ;
42
43 class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
44 {
45 public :
46 wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
47 wxGraphicsObjectRefData(renderer) {}
48
49 virtual ~wxGraphicsMatrixData() {}
50
51 // concatenates the matrix
52 virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
53
54 // sets the matrix to the respective values
55 virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
56 wxDouble tx=0.0, wxDouble ty=0.0) = 0;
57
58 // gets the component valuess of the matrix
59 virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
60 wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
61
62 // makes this the inverse matrix
63 virtual void Invert() = 0;
64
65 // returns true if the elements of the transformation matrix are equal ?
66 virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0;
67
68 // return true if this is the identity matrix
69 virtual bool IsIdentity() const = 0;
70
71 //
72 // transformation
73 //
74
75 // add the translation to this matrix
76 virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
77
78 // add the scale to this matrix
79 virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
80
81 // add the rotation to this matrix (radians)
82 virtual void Rotate( wxDouble angle ) = 0;
83
84 //
85 // apply the transforms
86 //
87
88 // applies that matrix to the point
89 virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
90
91 // applies the matrix except for translations
92 virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
93
94 // returns the native representation
95 virtual void * GetNativeMatrix() const = 0;
96 } ;
97
98 class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
99 {
100 public :
101 wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
102 virtual ~wxGraphicsPathData() {}
103
104 //
105 // These are the path primitives from which everything else can be constructed
106 //
107
108 // begins a new subpath at (x,y)
109 virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
110
111 // adds a straight line from the current point to (x,y)
112 virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
113
114 // adds a cubic Bezier curve from the current point, using two control points and an end point
115 virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
116
117 // adds another path
118 virtual void AddPath( const wxGraphicsPathData* path ) =0;
119
120 // closes the current sub-path
121 virtual void CloseSubpath() = 0;
122
123 // gets the last point of the current path, (0,0) if not yet set
124 virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
125
126 // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
127 virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
128
129 //
130 // These are convenience functions which - if not available natively will be assembled
131 // using the primitives from above
132 //
133
134 // adds a quadratic Bezier curve from the current point, using a control point and an end point
135 virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
136
137 // appends a rectangle as a new closed subpath
138 virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
139
140 // appends an ellipsis as a new closed subpath fitting the passed rectangle
141 virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
142
143 // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
144 virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
145
146 // appends an ellipse
147 virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
148
149 // appends a rounded rectangle
150 virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
151
152 // returns the native path
153 virtual void * GetNativePath() const = 0;
154
155 // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
156 virtual void UnGetNativePath(void *p) const= 0;
157
158 // transforms each point of this path by the matrix
159 virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
160
161 // gets the bounding box enclosing all points (possibly including control points)
162 virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
163
164 virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0;
165 };
166
167 #endif
168
169 #endif // _WX_GRAPHICS_PRIVATE_H_