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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
29 #include "wx/app.h"
30 #endif // WX_PRECOMP
31
32 #include "wx/display.h"
33
34 // ----------------------------------------------------------------------------
35 // event table
36 // ----------------------------------------------------------------------------
37
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize)
41 END_EVENT_TABLE()
42
43 // ============================================================================
44 // implementation
45 // ============================================================================
46
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
48
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
52
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
54 {
55 // Unlike windows, top level windows are created hidden by default.
56 m_isShown = false;
57 }
58
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
60 {
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
63 wxTheApp->SetTopWindow(NULL);
64
65 bool shouldExit = IsLastBeforeExit();
66
67 wxTopLevelWindows.DeleteObject(this);
68
69 if ( shouldExit )
70 {
71 // then do it
72 wxTheApp->ExitMainLoop();
73 }
74 }
75
76 bool wxTopLevelWindowBase::Destroy()
77 {
78 // delayed destruction: the frame will be deleted during the next idle
79 // loop iteration
80 if ( !wxPendingDelete.Member(this) )
81 wxPendingDelete.Append(this);
82
83 if (wxTopLevelWindows.GetCount() > 1)
84 {
85 // Hide it immediately. This should
86 // not be done if this TLW is the
87 // only one left since we then would
88 // risk not to get any idle events
89 // at all anymore during which we
90 // could delete any pending events.
91 Hide();
92 }
93
94 return true;
95 }
96
97 bool wxTopLevelWindowBase::IsLastBeforeExit() const
98 {
99 // we exit the application if there are no more top level windows left
100 // normally but wxApp can prevent this from happening
101 return wxTopLevelWindows.GetCount() == 1 &&
102 wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
103 wxTheApp && wxTheApp->GetExitOnFrameDelete();
104 }
105
106 // ----------------------------------------------------------------------------
107 // wxTopLevelWindow geometry
108 // ----------------------------------------------------------------------------
109
110 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
111 {
112 GetPosition(x,y);
113 GetSize(w,h);
114 }
115
116 wxSize wxTopLevelWindowBase::GetMaxSize() const
117 {
118 wxSize size( GetMaxWidth(), GetMaxHeight() );
119 int w, h;
120
121 wxClientDisplayRect( 0, 0, &w, &h );
122
123 if( size.GetWidth() == wxDefaultCoord )
124 size.SetWidth( w );
125
126 if( size.GetHeight() == wxDefaultCoord )
127 size.SetHeight( h );
128
129 return size;
130 }
131
132 /* static */
133 wxSize wxTopLevelWindowBase::GetDefaultSize()
134 {
135 wxSize size = wxGetClientDisplayRect().GetSize();
136
137 // create proportionally bigger windows on small screens
138 if ( size.x >= 1024 )
139 size.x = 400;
140 else if ( size.x >= 800 )
141 size.x = 300;
142 else if ( size.x >= 320 )
143 size.x = 240;
144
145 if ( size.y >= 768 )
146 size.y = 250;
147 else if ( size.y > 200 )
148 {
149 size.y *= 2;
150 size.y /= 3;
151 }
152
153 return size;
154 }
155
156 void wxTopLevelWindowBase::DoCentre(int dir)
157 {
158 // we need the display rect anyhow so store it first
159 int nDisplay = wxDisplay::GetFromWindow(this);
160 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
161 const wxRect rectDisplay(dpy.GetClientArea());
162
163 // what should we centre this window on?
164 wxRect rectParent;
165 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
166 {
167 // centre on parent window: notice that we need screen coordinates for
168 // positioning this TLW
169 rectParent = GetParent()->GetScreenRect();
170
171 // if the parent is entirely off screen (happens at least with MDI
172 // parent frame under Mac but could happen elsewhere too if the frame
173 // was hidden/moved away for some reason), don't use it as otherwise
174 // this window wouldn't be visible at all
175 if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
176 !rectParent.Inside(rectParent.GetBottomRight()) )
177 {
178 // this is enough to make IsEmpty() test below pass
179 rectParent.width = 0;
180 }
181 }
182
183 if ( rectParent.IsEmpty() )
184 {
185 // we were explicitely asked to centre this window on the entire screen
186 // or if we have no parent anyhow and so can't centre on it
187 rectParent = rectDisplay;
188 }
189
190 // centering maximized window on screen is no-op
191 if((rectParent == rectDisplay) && IsMaximized())
192 return;
193
194 // the new window rect candidate
195 wxRect rect = GetRect().CentreIn(rectParent, dir);
196
197 // we don't want to place the window off screen if Centre() is called as
198 // this is (almost?) never wanted and it would be very difficult to prevent
199 // it from happening from the user code if we didn't check for it here
200 if ( rectDisplay.Inside(rect.GetTopLeft()) )
201 {
202 if ( !rectDisplay.Inside(rect.GetBottomRight()) )
203 {
204 // check if we can move the window so that the bottom right corner
205 // is visible without hiding the top left one
206 int dx = rectDisplay.GetRight() - rect.GetRight();
207 int dy = rectDisplay.GetBottom() - rect.GetBottom();
208 rect.Offset(dx, dy);
209 }
210 //else: the window top left and bottom right corner are both visible,
211 // although the window might still be not entirely on screen (with
212 // 2 staggered displays for example) we wouldn't be able to
213 // improve the layout much in such case, so just leave it as is
214 }
215 else // make top left corner visible
216 {
217 if ( rect.x < rectDisplay.x )
218 rect.x = rectDisplay.x;
219
220 if ( rect.y < rectDisplay.y )
221 rect.y = rectDisplay.y;
222 }
223
224 // -1 could be valid coordinate here if there are several displays
225 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
226 }
227
228 // ----------------------------------------------------------------------------
229 // wxTopLevelWindow size management: we exclude the areas taken by
230 // menu/status/toolbars from the client area, so the client area is what's
231 // really available for the frame contents
232 // ----------------------------------------------------------------------------
233
234 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
235 {
236 wxWindow::DoScreenToClient(x, y);
237
238 // translate the wxWindow client coords to our client coords
239 wxPoint pt(GetClientAreaOrigin());
240 if ( x )
241 *x -= pt.x;
242 if ( y )
243 *y -= pt.y;
244 }
245
246 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
247 {
248 // our client area origin (0, 0) may be really something like (0, 30) for
249 // wxWindow if we have a toolbar, account for it before translating
250 wxPoint pt(GetClientAreaOrigin());
251 if ( x )
252 *x += pt.x;
253 if ( y )
254 *y += pt.y;
255
256 wxWindow::DoClientToScreen(x, y);
257 }
258
259
260 // ----------------------------------------------------------------------------
261 // event handlers
262 // ----------------------------------------------------------------------------
263
264 // default resizing behaviour - if only ONE subwindow, resize to fill the
265 // whole client area
266 void wxTopLevelWindowBase::DoLayout()
267 {
268 // if we're using constraints or sizers - do use them
269 if ( GetAutoLayout() )
270 {
271 Layout();
272 }
273 else
274 {
275 // do we have _exactly_ one child?
276 wxWindow *child = (wxWindow *)NULL;
277 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
278 node;
279 node = node->GetNext() )
280 {
281 wxWindow *win = node->GetData();
282
283 // exclude top level and managed windows (status bar isn't
284 // currently in the children list except under wxMac anyhow, but
285 // it makes no harm to test for it)
286 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
287 {
288 if ( child )
289 {
290 return; // it's our second subwindow - nothing to do
291 }
292
293 child = win;
294 }
295 }
296
297 // do we have any children at all?
298 if ( child )
299 {
300 // exactly one child - set it's size to fill the whole frame
301 int clientW, clientH;
302 DoGetClientSize(&clientW, &clientH);
303
304 // for whatever reasons, wxGTK wants to have a small offset - it
305 // probably looks better with it?
306 #ifdef __WXGTK__
307 static const int ofs = 1;
308 #else
309 static const int ofs = 0;
310 #endif
311
312 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
313 }
314 }
315 }
316
317 // The default implementation for the close window event.
318 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
319 {
320 Destroy();
321 }
322
323 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
324 {
325 wxIconizeEvent event(GetId(), iconized);
326 event.SetEventObject(this);
327
328 return GetEventHandler()->ProcessEvent(event);
329 }
330
331 // do the window-specific processing after processing the update event
332 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
333 {
334 // call inherited, but skip the wxControl's version, and call directly the
335 // wxWindow's one instead, because the only reason why we are overriding this
336 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
337 wxWindowBase::DoUpdateWindowUI(event);
338
339 // update title
340 if ( event.GetSetText() )
341 {
342 if ( event.GetText() != GetTitle() )
343 SetTitle(event.GetText());
344 }
345 }
346
347 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
348 {
349 // it's probably better than do nothing, isn't it?
350 Raise();
351 }