1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "button.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
35 #include "wx/button.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
43 #include "wx/msw/private.h"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 #if wxUSE_EXTENDED_RTTI
50 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton
, wxControl
,"wx/button.h")
52 WX_BEGIN_PROPERTIES_TABLE(wxButton
)
53 WX_DELEGATE( OnClick
, wxEVT_COMMAND_BUTTON_CLICKED
, wxCommandEvent
)
54 WX_END_PROPERTIES_TABLE()
56 WX_BEGIN_HANDLERS_TABLE(wxButton
)
57 WX_END_HANDLERS_TABLE()
59 WX_CONSTRUCTOR_5( wxButton
, wxWindow
* , Parent
, wxWindowID
, Id
, wxString
, Title
, wxPoint
, Position
, wxSize
, Size
)
63 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
)
66 // this macro tries to adjust the default button height to a reasonable value
67 // using the char height as the base
68 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
70 // ============================================================================
72 // ============================================================================
74 // ----------------------------------------------------------------------------
75 // creation/destruction
76 // ----------------------------------------------------------------------------
78 bool wxButton::Create(wxWindow
*parent
,
80 const wxString
& label
,
84 const wxValidator
& validator
,
87 if ( !CreateControl(parent
, id
, pos
, size
, style
, validator
, name
) )
91 WXDWORD msStyle
= MSWGetStyle(style
, &exstyle
);
94 // if the label contains several lines we must explicitly tell the button
95 // about it or it wouldn't draw it correctly ("\n"s would just appear as
98 // NB: we do it here and not in MSWGetStyle() because we need the label
99 // value and m_label is not set yet when MSWGetStyle() is called;
100 // besides changing BS_MULTILINE during run-time is pointless anyhow
101 if ( label
.find(_T('\n')) != wxString::npos
)
103 msStyle
|= BS_MULTILINE
;
107 return MSWCreateControl(_T("BUTTON"), msStyle
, pos
, size
, label
, exstyle
);
110 wxButton::~wxButton()
114 // ----------------------------------------------------------------------------
116 // ----------------------------------------------------------------------------
118 WXDWORD
wxButton::MSWGetStyle(long style
, WXDWORD
*exstyle
) const
120 // buttons never have an external border, they draw their own one
121 WXDWORD msStyle
= wxControl::MSWGetStyle
123 (style
& ~wxBORDER_MASK
) | wxBORDER_NONE
, exstyle
126 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
127 // each other in any resizeable dialog which has more than one button in
129 msStyle
|= WS_CLIPSIBLINGS
;
132 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
133 // and wxBU_RIGHT to get BS_CENTER!
134 if ( style
& wxBU_LEFT
)
136 if ( style
& wxBU_RIGHT
)
138 if ( style
& wxBU_TOP
)
140 if ( style
& wxBU_BOTTOM
)
141 msStyle
|= BS_BOTTOM
;
147 // ----------------------------------------------------------------------------
148 // size management including autosizing
149 // ----------------------------------------------------------------------------
151 wxSize
wxButton::DoGetBestSize() const
154 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn
, NULL
);
157 wxGetCharSize(GetHWND(), &wChar
, &hChar
, &GetFont());
159 // add a margin -- the button is wider than just its label
162 // the button height is proportional to the height of the font used
163 int hBtn
= BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar
);
165 // all buttons have at least the standard size unless the user explicitly
166 // wants them to be of smaller size and used wxBU_EXACTFIT style when
167 // creating the button
168 if ( !HasFlag(wxBU_EXACTFIT
) )
170 wxSize sz
= GetDefaultSize();
179 return wxSize(wBtn
, hBtn
);
183 wxSize
wxButtonBase::GetDefaultSize()
185 static wxSize s_sizeBtn
;
187 if ( s_sizeBtn
.x
== 0 )
190 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
192 // the size of a standard button in the dialog units is 50x14,
193 // translate this to pixels
194 // NB1: the multipliers come from the Windows convention
195 // NB2: the extra +1/+2 were needed to get the size be the same as the
196 // size of the buttons in the standard dialog - I don't know how
197 // this happens, but on my system this size is 75x23 in pixels and
198 // 23*8 isn't even divisible by 14... Would be nice to understand
199 // why these constants are needed though!
200 s_sizeBtn
.x
= (50 * (dc
.GetCharWidth() + 1))/4;
201 s_sizeBtn
.y
= ((14 * dc
.GetCharHeight()) + 2)/8;
207 // ----------------------------------------------------------------------------
208 // default button handling
209 // ----------------------------------------------------------------------------
212 "Everything you ever wanted to know about the default buttons" or "Why do we
213 have to do all this?"
215 In MSW the default button should be activated when the user presses Enter
216 and the current control doesn't process Enter itself somehow. This is
217 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
218 Another aspect of "defaultness" is that the default button has different
219 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
220 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
221 be unset if our parent window is not active so it should be unset whenever
222 we lose activation and set back when we regain it.
224 Final complication is that when a button is active, it should be the default
225 one, i.e. pressing Enter on a button always activates it and not another
228 We handle this by maintaining a permanent and a temporary default items in
229 wxControlContainer (both may be NULL). When a button becomes the current
230 control (i.e. gets focus) it sets itself as the temporary default which
231 ensures that it has the right appearance and that Enter will be redirected
232 to it. When the button loses focus, it unsets the temporary default and so
233 the default item will be the permanent default -- that is the default button
234 if any had been set or none otherwise, which is just what we want.
236 NB: all this is quite complicated by now and the worst is that normally
237 it shouldn't be necessary at all as for the normal Windows programs
238 DefWindowProc() and IsDialogMessage() take care of all this
239 automatically -- however in wxWindows programs this doesn't work for
240 nested hierarchies (i.e. a notebook inside a notebook) for unknown
241 reason and so we have to reproduce all this code ourselves. It would be
242 very nice if we could avoid doing it.
245 // set this button as the (permanently) default one in its panel
246 void wxButton::SetDefault()
248 wxWindow
*parent
= GetParent();
250 wxCHECK_RET( parent
, _T("button without parent?") );
252 // set this one as the default button both for wxWindows ...
253 wxWindow
*winOldDefault
= parent
->SetDefaultItem(this);
256 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), FALSE
);
257 SetDefaultStyle(this, TRUE
);
260 // set this button as being currently default
261 void wxButton::SetTmpDefault()
263 wxWindow
*parent
= GetParent();
265 wxCHECK_RET( parent
, _T("button without parent?") );
267 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
268 parent
->SetTmpDefaultItem(this);
270 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), FALSE
);
271 SetDefaultStyle(this, TRUE
);
274 // unset this button as currently default, it may still stay permanent default
275 void wxButton::UnsetTmpDefault()
277 wxWindow
*parent
= GetParent();
279 wxCHECK_RET( parent
, _T("button without parent?") );
281 parent
->SetTmpDefaultItem(NULL
);
283 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
285 SetDefaultStyle(this, FALSE
);
286 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), TRUE
);
291 wxButton::SetDefaultStyle(wxButton
*btn
, bool on
)
293 // we may be called with NULL pointer -- simpler to do the check here than
294 // in the caller which does wxDynamicCast()
298 // first, let DefDlgProc() know about the new default button
301 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
302 // focus at all any more
303 if ( !wxTheApp
->IsActive() )
306 // look for a panel-like window
307 wxWindow
*win
= btn
->GetParent();
308 while ( win
&& !win
->HasFlag(wxTAB_TRAVERSAL
) )
309 win
= win
->GetParent();
313 ::SendMessage(GetHwndOf(win
), DM_SETDEFID
, btn
->GetId(), 0L);
315 // sending DM_SETDEFID also changes the button style to
316 // BS_DEFPUSHBUTTON so there is nothing more to do
320 // then also change the style as needed
321 long style
= ::GetWindowLong(GetHwndOf(btn
), GWL_STYLE
);
322 if ( !(style
& BS_DEFPUSHBUTTON
) == on
)
324 // don't do it with the owner drawn buttons because it will
325 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
326 // BS_DEFPUSHBUTTON != 0)!
327 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
329 ::SendMessage(GetHwndOf(btn
), BM_SETSTYLE
,
330 on
? style
| BS_DEFPUSHBUTTON
331 : style
& ~BS_DEFPUSHBUTTON
,
336 // redraw the button - it will notice itself that it's
337 // [not] the default one [any longer]
341 //else: already has correct style
344 // ----------------------------------------------------------------------------
346 // ----------------------------------------------------------------------------
348 bool wxButton::SendClickEvent()
350 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
351 event
.SetEventObject(this);
353 return ProcessCommand(event
);
356 void wxButton::Command(wxCommandEvent
& event
)
358 ProcessCommand(event
);
361 // ----------------------------------------------------------------------------
362 // event/message handlers
363 // ----------------------------------------------------------------------------
365 bool wxButton::MSWCommand(WXUINT param
, WXWORD
WXUNUSED(id
))
367 bool processed
= FALSE
;
370 // NOTE: Apparently older versions (NT 4?) of the common controls send
371 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
372 // buttons, so in order to send two EVET_BUTTON events we should
373 // catch both types. Currently (Feb 2003) up-to-date versions of
374 // win98, win2k and winXP all send two BN_CLICKED messages for
375 // all button types, so we don't catch BN_DOUBLECLICKED anymore
376 // in order to not get 3 EVT_BUTTON events. If this is a problem
377 // then we need to figure out which version of the comctl32 changed
378 // this behaviour and test for it.
380 case 1: // message came from an accelerator
381 case BN_CLICKED
: // normal buttons send this
382 processed
= SendClickEvent();
389 long wxButton::MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
)
391 // when we receive focus, we want to temporary become the default button in
392 // our parent panel so that pressing "Enter" would activate us -- and when
393 // losing it we should restore the previous default button as well
394 if ( nMsg
== WM_SETFOCUS
)
398 // let the default processing take place too
400 else if ( nMsg
== WM_KILLFOCUS
)
404 else if ( nMsg
== WM_LBUTTONDBLCLK
)
406 // emulate a click event to force an owner-drawn button to change its
407 // appearance - without this, it won't do it
408 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN
, wParam
, lParam
);
410 // and continue with processing the message normally as well
413 // let the base class do all real processing
414 return wxControl::MSWWindowProc(nMsg
, wParam
, lParam
);
417 // ----------------------------------------------------------------------------
418 // owner-drawn buttons support
419 // ----------------------------------------------------------------------------
425 static void DrawButtonText(HDC hdc
,
427 const wxString
& text
,
430 COLORREF colOld
= SetTextColor(hdc
, col
);
431 int modeOld
= SetBkMode(hdc
, TRANSPARENT
);
433 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
434 ::DrawText(hdc
, text
, text
.length(), pRect
, DT_SINGLELINE
| DT_CENTER
| DT_VCENTER
);
436 SetBkMode(hdc
, modeOld
);
437 SetTextColor(hdc
, colOld
);
440 static void DrawRect(HDC hdc
, const RECT
& r
)
442 wxDrawLine(hdc
, r
.left
, r
.top
, r
.right
, r
.top
);
443 wxDrawLine(hdc
, r
.right
, r
.top
, r
.right
, r
.bottom
);
444 wxDrawLine(hdc
, r
.right
, r
.bottom
, r
.left
, r
.bottom
);
445 wxDrawLine(hdc
, r
.left
, r
.bottom
, r
.left
, r
.top
);
448 void wxButton::MakeOwnerDrawn()
450 long style
= GetWindowLong(GetHwnd(), GWL_STYLE
);
451 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
454 style
|= BS_OWNERDRAW
;
455 SetWindowLong(GetHwnd(), GWL_STYLE
, style
);
459 bool wxButton::SetBackgroundColour(const wxColour
&colour
)
461 if ( !wxControl::SetBackgroundColour(colour
) )
474 bool wxButton::SetForegroundColour(const wxColour
&colour
)
476 if ( !wxControl::SetForegroundColour(colour
) )
490 The button frame looks like this normally:
493 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
494 WH GB H = light grey (LIGHT)
495 WH GB G = dark grey (SHADOW)
496 WH GB B = black (DKSHADOW)
501 When the button is selected, the button becomes like this (the total button
502 size doesn't change):
513 When the button is pushed (while selected) it is like:
525 static void DrawButtonFrame(HDC hdc
, const RECT
& rectBtn
,
526 bool selected
, bool pushed
)
529 CopyRect(&r
, &rectBtn
);
531 HPEN hpenBlack
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DDKSHADOW
)),
532 hpenGrey
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DSHADOW
)),
533 hpenLightGr
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DLIGHT
)),
534 hpenWhite
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DHILIGHT
));
536 HPEN hpenOld
= (HPEN
)SelectObject(hdc
, hpenBlack
);
545 (void)SelectObject(hdc
, hpenGrey
);
546 InflateRect(&r
, -1, -1);
556 InflateRect(&r
, -1, -1);
559 wxDrawLine(hdc
, r
.left
, r
.bottom
, r
.right
, r
.bottom
);
560 wxDrawLine(hdc
, r
.right
, r
.bottom
, r
.right
, r
.top
- 1);
562 (void)SelectObject(hdc
, hpenWhite
);
563 wxDrawLine(hdc
, r
.left
, r
.bottom
- 1, r
.left
, r
.top
);
564 wxDrawLine(hdc
, r
.left
, r
.top
, r
.right
, r
.top
);
566 (void)SelectObject(hdc
, hpenLightGr
);
567 wxDrawLine(hdc
, r
.left
+ 1, r
.bottom
- 2, r
.left
+ 1, r
.top
+ 1);
568 wxDrawLine(hdc
, r
.left
+ 1, r
.top
+ 1, r
.right
- 1, r
.top
+ 1);
570 (void)SelectObject(hdc
, hpenGrey
);
571 wxDrawLine(hdc
, r
.left
+ 1, r
.bottom
- 1, r
.right
- 1, r
.bottom
- 1);
572 wxDrawLine(hdc
, r
.right
- 1, r
.bottom
- 1, r
.right
- 1, r
.top
);
575 (void)SelectObject(hdc
, hpenOld
);
576 DeleteObject(hpenWhite
);
577 DeleteObject(hpenLightGr
);
578 DeleteObject(hpenGrey
);
579 DeleteObject(hpenBlack
);
582 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT
*wxdis
)
584 LPDRAWITEMSTRUCT lpDIS
= (LPDRAWITEMSTRUCT
)wxdis
;
587 CopyRect(&rectBtn
, &lpDIS
->rcItem
);
589 COLORREF colBg
= wxColourToRGB(GetBackgroundColour()),
590 colFg
= wxColourToRGB(GetForegroundColour());
592 HDC hdc
= lpDIS
->hDC
;
593 UINT state
= lpDIS
->itemState
;
595 // first, draw the background
596 HBRUSH hbrushBackground
= ::CreateSolidBrush(colBg
);
598 FillRect(hdc
, &rectBtn
, hbrushBackground
);
600 // draw the border for the current state
601 bool selected
= (state
& ODS_SELECTED
) != 0;
604 wxPanel
*panel
= wxDynamicCast(GetParent(), wxPanel
);
607 selected
= panel
->GetDefaultItem() == this;
610 bool pushed
= (SendMessage(GetHwnd(), BM_GETSTATE
, 0, 0) & BST_PUSHED
) != 0;
612 DrawButtonFrame(hdc
, rectBtn
, selected
, pushed
);
614 // draw the focus rect if needed
615 if ( state
& ODS_FOCUS
)
618 CopyRect(&rectFocus
, &rectBtn
);
620 // I don't know where does this constant come from, but this is how
621 // Windows draws them
622 InflateRect(&rectFocus
, -4, -4);
624 DrawFocusRect(hdc
, &rectFocus
);
629 // the label is shifted by 1 pixel to create "pushed" effect
630 OffsetRect(&rectBtn
, 1, 1);
633 DrawButtonText(hdc
, &rectBtn
, GetLabel(),
634 state
& ODS_DISABLED
? GetSysColor(COLOR_GRAYTEXT
)
637 ::DeleteObject(hbrushBackground
);
644 #endif // wxUSE_BUTTON