1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSplashScreen sample
4 // Author: Wlodzimierz ABX Skiba
8 // Copyright: (c) Wlodzimierz Skiba
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
34 #include "wx/splash.h"
35 #include "wx/mediactrl.h"
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
41 // the application icon (under Windows and OS/2 it is in resources and even
42 // though we could still include the XPM here it would be unused)
43 #if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
47 // ----------------------------------------------------------------------------
49 // ----------------------------------------------------------------------------
51 // Define a new application type, each program should derive a class from wxApp
52 class MyApp
: public wxApp
55 // override base class virtuals
56 // ----------------------------
58 // this one is called on application startup and is a good place for the app
59 // initialization (doing it here and not in the ctor allows to have an error
60 // return: if OnInit() returns false, the application terminates)
61 virtual bool OnInit();
64 // Define a new frame type: this is going to be our main frame
65 class MyFrame
: public wxFrame
69 MyFrame(const wxString
& title
);
71 // event handlers (these functions should _not_ be virtual)
72 void OnQuit(wxCommandEvent
& event
);
73 void OnAbout(wxCommandEvent
& event
);
76 // any class wishing to process wxWidgets events must use this macro
80 // ----------------------------------------------------------------------------
82 // ----------------------------------------------------------------------------
84 // IDs for the controls and the menu commands
87 Minimal_Run
= wxID_HIGHEST
+ 1,
90 // ----------------------------------------------------------------------------
91 // event tables and other macros for wxWidgets
92 // ----------------------------------------------------------------------------
94 // the event tables connect the wxWidgets events with the functions (event
95 // handlers) which process them. It can be also done at run-time, but for the
96 // simple menu events like this the static method is much simpler.
97 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
98 EVT_MENU(wxID_EXIT
, MyFrame::OnQuit
)
99 EVT_MENU(wxID_ABOUT
, MyFrame::OnAbout
)
102 // Create a new application object: this macro will allow wxWidgets to create
103 // the application object during program execution (it's better than using a
104 // static object for many reasons) and also implements the accessor function
105 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
109 // ============================================================================
111 // ============================================================================
113 // ----------------------------------------------------------------------------
114 // the application class
115 // ----------------------------------------------------------------------------
117 // 'Main program' equivalent: the program execution "starts" here
120 wxImage::AddHandler(new wxPNGHandler
);
122 // create the main application window
123 MyFrame
*frame
= new MyFrame(_T("wxSplashScreen sample application"));
126 if (bitmap
.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG
))
128 new wxSplashScreen(bitmap
,
129 wxSPLASH_CENTRE_ON_SCREEN
|wxSPLASH_TIMEOUT
,
130 6000, frame
, wxID_ANY
, wxDefaultPosition
, wxDefaultSize
,
131 wxSIMPLE_BORDER
|wxSTAY_ON_TOP
);
135 // and show it (the frames, unlike simple controls, are not shown when
136 // created initially)
139 // success: wxApp::OnRun() will be called which will enter the main message
140 // loop and the application will run. If we returned false here, the
141 // application would exit immediately.
145 // ----------------------------------------------------------------------------
147 // ----------------------------------------------------------------------------
150 MyFrame::MyFrame(const wxString
& title
)
151 : wxFrame(NULL
, wxID_ANY
, title
)
153 // set the frame icon
154 SetIcon(wxICON(sample
));
158 wxMenu
*menuFile
= new wxMenu
;
160 // the "About" item should be in the help menu
161 wxMenu
*helpMenu
= new wxMenu
;
162 helpMenu
->Append(wxID_ABOUT
, _T("&About...\tF1"), _T("Show about frame"));
164 menuFile
->Append(wxID_EXIT
, _T("E&xit\tAlt-X"), _T("Quit this program"));
166 // now append the freshly created menu to the menu bar...
167 wxMenuBar
*menuBar
= new wxMenuBar();
168 menuBar
->Append(menuFile
, _T("&File"));
169 menuBar
->Append(helpMenu
, _T("&Help"));
171 // ... and attach this menu bar to the frame
173 #endif // wxUSE_MENUS
176 // create a status bar just for fun (by default with 1 pane only)
178 SetStatusText(_T("Welcome to wxWidgets!"));
179 #endif // wxUSE_STATUSBAR
185 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
187 // true is to force the frame to close
191 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
194 if (bitmap
.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG
))
196 wxImage image
= bitmap
.ConvertToImage();
197 image
.Rescale( bitmap
.GetWidth()/2, bitmap
.GetHeight()/2 );
198 bitmap
= wxBitmap(image
);
199 wxSplashScreen
*splash
= new wxSplashScreen(bitmap
,
200 wxSPLASH_CENTRE_ON_PARENT
| wxSPLASH_NO_TIMEOUT
,
201 0, this, wxID_ANY
, wxDefaultPosition
, wxDefaultSize
,
202 wxSIMPLE_BORDER
|wxSTAY_ON_TOP
);
203 wxWindow
*win
= splash
->GetSplashWindow();
205 wxMediaCtrl
*media
= new wxMediaCtrl( win
, wxID_EXIT
, _T("press.mpg"), wxPoint(2,2));
208 wxStaticText
*text
= new wxStaticText( win
, wxID_EXIT
, _T("click somewhere\non image"), wxPoint(13,11) );
209 text
->SetBackgroundColour(*wxWHITE
);
210 text
->SetForegroundColour(*wxBLACK
);
211 wxFont font
= text
->GetFont();
212 font
.SetPointSize(2*font
.GetPointSize()/3);