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Workaround for Ctrl-A giving a keycode of 1 in EVT_KEY_DOWN on wxGTK
[wxWidgets.git] / samples / joytest / joytest.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: joytest.cpp
3 // Purpose: Joystick sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 #ifndef WX_PRECOMP
20 #include "wx/wx.h"
21 #endif
22
23 #include <wx/wave.h>
24 #include <wx/joystick.h>
25
26 #include "joytest.h"
27
28 MyFrame *frame = NULL;
29
30 IMPLEMENT_APP(MyApp)
31
32 // For drawing lines in a canvas
33 long xpos = -1;
34 long ypos = -1;
35
36 int winNumber = 1;
37
38 // Initialise this in OnInit, not statically
39 bool MyApp::OnInit(void)
40 {
41 wxJoystick stick(wxJOYSTICK1);
42 if (!stick.IsOk())
43 {
44 wxMessageBox("No joystick detected!");
45 return FALSE;
46 }
47 #if wxUSE_WAVE
48 m_fire.Create("gun.wav");
49 #endif // wxUSE_WAVE
50
51 m_maxX = stick.GetXMax();
52 m_maxY = stick.GetYMax();
53
54 // Create the main frame window
55
56 frame = new MyFrame(NULL, "Joystick Demo", wxPoint(0, 0), wxSize(500, 400),
57 wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
58
59 // Give it an icon (this is ignored in MDI mode: uses resources)
60 #ifdef __WXMSW__
61 frame->SetIcon(wxIcon("joyicon"));
62 #endif
63 #ifdef __X__
64 frame->SetIcon(wxIcon("joyicon.xbm"));
65 #endif
66
67 // Make a menubar
68 wxMenu *file_menu = new wxMenu;
69
70 file_menu->Append(JOYTEST_QUIT, "&Exit");
71
72 wxMenu *help_menu = new wxMenu;
73 help_menu->Append(JOYTEST_ABOUT, "&About");
74
75 wxMenuBar *menu_bar = new wxMenuBar;
76
77 menu_bar->Append(file_menu, "&File");
78 menu_bar->Append(help_menu, "&Help");
79
80 // Associate the menu bar with the frame
81 frame->SetMenuBar(menu_bar);
82
83 frame->CreateStatusBar();
84
85 frame->Show(TRUE);
86
87 SetTopWindow(frame);
88
89 return TRUE;
90 }
91
92 BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
93 EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
94 END_EVENT_TABLE()
95
96 // Define a constructor for my canvas
97 MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
98 wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
99 {
100 wxJoystick joystick(wxJOYSTICK1);
101 joystick.SetCapture(this);
102 }
103
104 MyCanvas::~MyCanvas(void)
105 {
106 wxJoystick joystick(wxJOYSTICK1);
107 joystick.ReleaseCapture();
108 }
109
110 void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
111 {
112 wxClientDC dc(this);
113
114 wxPoint pt(event.GetPosition());
115
116 // Scale to canvas size
117 int cw, ch;
118 GetSize(&cw, &ch);
119
120 pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw);
121 pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch);
122
123 if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
124 {
125 dc.SetPen(*wxBLACK_PEN);
126 dc.DrawLine(xpos, ypos, pt.x, pt.y);
127 }
128 xpos = pt.x;
129 ypos = pt.y;
130
131 char buf[100];
132 if (event.ButtonDown())
133 sprintf(buf, "Joystick (%d, %d) Fire!", pt.x, pt.y);
134 else
135 sprintf(buf, "Joystick (%d, %d)", pt.x, pt.y);
136 frame->SetStatusText(buf);
137
138 #if wxUSE_WAVE
139 if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
140 {
141 wxGetApp().m_fire.Play();
142 }
143 #endif // wxUSE_WAVE
144 }
145
146 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
147 EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
148 END_EVENT_TABLE()
149
150 MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size,
151 const long style):
152 wxFrame(parent, -1, title, pos, size, style)
153 {
154 canvas = new MyCanvas(this);
155 }
156
157 MyFrame::~MyFrame(void)
158 {
159 }
160
161 void MyFrame::OnQuit(wxCommandEvent& event)
162 {
163 Close(TRUE);
164 }
165
166 void MyFrame::OnActivate(wxActivateEvent& event)
167 {
168 if (event.GetActive() && canvas)
169 canvas->SetFocus();
170 }