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git.saurik.com Git - wxWidgets.git/blob - src/motif/colour.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/motif/colour.cpp
3 // Purpose: wxColour class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 //// TODO: make wxColour a ref-counted object,
13 //// so pixel values get shared.
15 // For compilers that support precompilation, includes "wx.h".
16 #include "wx/wxprec.h"
18 #include "wx/colour.h"
22 #include "wx/gdicmn.h"
26 #pragma message disable nosimpint
30 #pragma message enable nosimpint
33 #include "wx/motif/private.h"
35 IMPLEMENT_DYNAMIC_CLASS(wxColour
, wxObject
)
48 wxColour::wxColour(const wxColour
& col
)
53 wxColour
& wxColour::operator =(const wxColour
& col
)
56 m_green
= col
.m_green
;
58 m_isInit
= col
.m_isInit
;
59 m_pixel
= col
.m_pixel
;
67 void wxColour::InitRGBA(unsigned char r
, unsigned char g
, unsigned char b
,
68 unsigned char WXUNUSED(a
))
77 // Allocate a colour, or nearest colour, using the given display.
78 // If realloc is true, ignore the existing pixel, otherwise just return
80 // Returns the old or allocated pixel.
82 // TODO: can this handle mono displays? If not, we should have an extra
83 // flag to specify whether this should be black or white by default.
85 int wxColour::AllocColour(WXDisplay
* display
, bool realloc
)
87 if ((m_pixel
!= -1) && !realloc
)
91 color
.red
= (unsigned short) Red ();
92 color
.red
|= (unsigned short)(color
.red
<< 8);
93 color
.green
= (unsigned short) Green ();
94 color
.green
|= (unsigned short)(color
.green
<< 8);
95 color
.blue
= (unsigned short) Blue ();
96 color
.blue
|= (unsigned short)(color
.blue
<< 8);
98 color
.flags
= DoRed
| DoGreen
| DoBlue
;
100 WXColormap cmap
= wxTheApp
->GetMainColormap(display
);
102 if (!XAllocColor ((Display
*) display
, (Colormap
) cmap
, &color
))
104 m_pixel
= wxGetBestMatchingPixel((Display
*) display
, &color
,(Colormap
) cmap
);
109 m_pixel
= (int) color
.pixel
;
114 /*-------------------------------------------
115 Markus Emmenegger <mege@iqe.ethz.ch>
116 Find the pixel value with an assigned color closest to the desired color
117 Used if color cell allocation fails
118 As the returned pixel value may be in use by another application,
119 the color might change anytime.
120 But in many cases, that is still better than always using black.
122 Chris Breeze <chris@hel.co.uk>
124 1) More efficient calculation of RGB distance of colour cell from
125 the desired colour. There is no need to take the sqrt of 'dist', and
126 since we are only interested in the top 8-bits of R, G and B we
127 can perform integer arithmetic.
128 2) Attempt to allocate a read-only colour when a close match is found.
129 A read-only colour will not change.
130 3) Fall back to the closest match if no read-only colours are available.
132 Possible further improvements:
133 1) Scan the lookup table and sort the colour cells in order of
135 distance from the desired colour. Then attempt to allocate a
137 colour starting from the nearest match.
138 2) Linear RGB distance is not a particularly good method of colour
140 (though it is quick). Converting the colour to HLS and then comparing
141 may give better matching.
142 -------------------------------------------*/
144 int wxGetBestMatchingPixel(Display
*display
, XColor
*desiredColor
, Colormap cmap
)
146 if (cmap
== (Colormap
) NULL
)
147 cmap
= (Colormap
) wxTheApp
->GetMainColormap(display
);
149 int numPixVals
= XDisplayCells(display
, DefaultScreen (display
));
150 int mindist
= 256 * 256 * 3;
151 int bestpixel
= (int) BlackPixel (display
, DefaultScreen (display
));
152 int red
= desiredColor
->red
>> 8;
153 int green
= desiredColor
->green
>> 8;
154 int blue
= desiredColor
->blue
>> 8;
155 const int threshold
= 2 * 2 * 3; // allow an error of up to 2 in R,G & B
157 for (int pixelcount
= 0; pixelcount
< numPixVals
; pixelcount
++)
159 XColor matching_color
;
160 matching_color
.pixel
= pixelcount
;
161 XQueryColor(display
,cmap
,&matching_color
);
163 int delta_red
= red
- (matching_color
.red
>> 8);
164 int delta_green
= green
- (matching_color
.green
>> 8);
165 int delta_blue
= blue
- (matching_color
.blue
>> 8);
167 int dist
= delta_red
* delta_red
+
168 delta_green
* delta_green
+
169 delta_blue
* delta_blue
;
171 if (dist
<= threshold
)
173 // try to allocate a read-only colour...
174 if (XAllocColor (display
, cmap
, &matching_color
))
176 return matching_color
.pixel
;
181 bestpixel
= pixelcount
;