1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Minimal wxWidgets sample
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
33 // ----------------------------------------------------------------------------
35 // ----------------------------------------------------------------------------
37 // the application icon (under Windows and OS/2 it is in resources and even
38 // though we could still include the XPM here it would be unused)
39 #if !defined(__WXMSW__) && !defined(__WXPM__)
40 #include "../sample.xpm"
43 //###include "dmalloc.h"
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // Define a new application type, each program should derive a class from wxApp
49 class MyApp
: public wxApp
52 // override base class virtuals
53 // ----------------------------
55 // this one is called on application startup and is a good place for the app
56 // initialization (doing it here and not in the ctor allows to have an error
57 // return: if OnInit() returns false, the application terminates)
58 virtual bool OnInit();
61 // Define a new frame type: this is going to be our main frame
62 class MyFrame
: public wxFrame
66 MyFrame(const wxString
& title
);
68 // event handlers (these functions should _not_ be virtual)
69 void OnQuit(wxCommandEvent
& event
);
70 void OnAbout(wxCommandEvent
& event
);
73 // any class wishing to process wxWidgets events must use this macro
77 // ----------------------------------------------------------------------------
79 // ----------------------------------------------------------------------------
81 // IDs for the controls and the menu commands
85 Minimal_Quit
= wxID_EXIT
,
87 // it is important for the id corresponding to the "About" command to have
88 // this standard value as otherwise it won't be handled properly under Mac
89 // (where it is special and put into the "Apple" menu)
90 Minimal_About
= wxID_ABOUT
93 // ----------------------------------------------------------------------------
94 // event tables and other macros for wxWidgets
95 // ----------------------------------------------------------------------------
97 // the event tables connect the wxWidgets events with the functions (event
98 // handlers) which process them. It can be also done at run-time, but for the
99 // simple menu events like this the static method is much simpler.
100 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
101 EVT_MENU(Minimal_Quit
, MyFrame
::OnQuit
)
102 EVT_MENU(Minimal_About
, MyFrame
::OnAbout
)
105 // Create a new application object: this macro will allow wxWidgets to create
106 // the application object during program execution (it's better than using a
107 // static object for many reasons) and also implements the accessor function
108 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
112 // ============================================================================
114 // ============================================================================
116 // ----------------------------------------------------------------------------
117 // the application class
118 // ----------------------------------------------------------------------------
120 // 'Main program' equivalent: the program execution "starts" here
123 // call the base class initialization method, currently it only parses a
124 // few common command-line options but it could be do more in the future
125 if ( !wxApp
::OnInit() )
128 // create the main application window
129 MyFrame
*frame
= new MyFrame(_T("Minimal wxWidgets App"));
131 // and show it (the frames, unlike simple controls, are not shown when
132 // created initially)
135 // success: wxApp::OnRun() will be called which will enter the main message
136 // loop and the application will run. If we returned false here, the
137 // application would exit immediately.
141 // ----------------------------------------------------------------------------
143 // ----------------------------------------------------------------------------
146 MyFrame
::MyFrame(const wxString
& title
)
147 : wxFrame(NULL
, wxID_ANY
, title
)
149 // set the frame icon
150 SetIcon(wxICON(sample
));
152 // char * c = new char [100] ;
153 // strcpy (c, "hello");
156 wxMenu
*fileMenu
= new wxMenu
;
158 // the "About" item should be in the help menu
159 wxMenu
*helpMenu
= new wxMenu
;
160 helpMenu
->Append(Minimal_About
, "hello", _T("Show about dialog"));
162 fileMenu
->Append(Minimal_Quit
, _T("E&xit\tAlt-X"), _T("Quit this program"));
164 // now append the freshly created menu to the menu bar...
165 wxMenuBar
*menuBar
= new wxMenuBar();
166 menuBar
->Append(fileMenu
, _T("&File"));
167 menuBar
->Append(helpMenu
, _T("&Help"));
169 // ... and attach this menu bar to the frame
171 #endif // wxUSE_MENUS
174 // create a status bar just for fun (by default with 1 pane only)
176 SetStatusText(_T("Welcome to wxWidgets!"));
177 #endif // wxUSE_STATUSBAR
183 void MyFrame
::OnQuit(wxCommandEvent
& WXUNUSED(event
))
185 // true is to force the frame to close
189 void MyFrame
::OnAbout(wxCommandEvent
& WXUNUSED(event
))
191 wxMessageBox(wxString
::Format(
192 _T("Welcome to %s!\n")
194 _T("This is the minimal wxWidgets sample\n")
195 _T("running under %s."),
197 wxGetOsDescription().c_str()
199 _T("About wxWidgets minimal sample"),
200 wxOK
| wxICON_INFORMATION
,