1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
23 #include "wx/window.h" // for wxTopLevelWindows
27 #include "wx/init.h" // we must declare wxEntry()
29 class WXDLLIMPEXP_BASE wxAppConsole
;
30 class WXDLLIMPEXP_BASE wxAppTraits
;
31 class WXDLLIMPEXP_BASE wxCmdLineParser
;
32 class WXDLLIMPEXP_BASE wxLog
;
33 class WXDLLIMPEXP_BASE wxMessageOutput
;
35 // wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
36 // to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
39 #define wxUSE_EVTLOOP_IN_APP 0
41 #define wxUSE_EVTLOOP_IN_APP 1
42 class WXDLLEXPORT wxEventLoop
;
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 // the type of the function used to create a wxApp object on program start up
50 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
52 // ----------------------------------------------------------------------------
54 // ----------------------------------------------------------------------------
59 wxPRINT_POSTSCRIPT
= 2
62 // ----------------------------------------------------------------------------
63 // support for framebuffer ports
64 // ----------------------------------------------------------------------------
67 // VS: Fullscreen/framebuffer application needs to choose display mode prior
68 // to wxWindows initialization. This class holds information about display
69 // mode. It is used by wxApp::Set/GetDisplayMode.
70 class WXDLLIMPEXP_CORE wxDisplayModeInfo
73 wxDisplayModeInfo() : m_ok(FALSE
) {}
74 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
75 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
77 unsigned GetWidth() const { return m_width
; }
78 unsigned GetHeight() const { return m_height
; }
79 unsigned GetDepth() const { return m_depth
; }
80 bool IsOk() const { return m_ok
; }
83 unsigned m_width
, m_height
, m_depth
;
89 // ----------------------------------------------------------------------------
90 // wxAppConsole: wxApp for non-GUI applications
91 // ----------------------------------------------------------------------------
93 class WXDLLIMPEXP_BASE wxAppConsole
: public wxEvtHandler
98 virtual ~wxAppConsole();
101 // the virtual functions which may/must be overridden in the derived class
102 // -----------------------------------------------------------------------
104 // This is the very first function called for a newly created wxApp object,
105 // it is used by the library to do the global initialization. If, for some
106 // reason, you must override it (instead of just overriding OnInit(), as
107 // usual, for app-specific initializations), do not forget to call the base
109 virtual bool Initialize(int& argc
, wxChar
**argv
);
111 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
112 virtual bool CallOnInit() { return OnInit(); }
114 // Called before OnRun(), this is a good place to do initialization -- if
115 // anything fails, return false from here to prevent the program from
116 // continuing. The command line is normally parsed here, call the base
117 // class OnInit() to do it.
118 virtual bool OnInit();
120 // this is here only temproary hopefully (FIXME)
121 virtual bool OnInitGui() { return true; }
123 // This is the replacement for the normal main(): all program work should
124 // be done here. When OnRun() returns, the programs starts shutting down.
125 virtual int OnRun() = 0;
127 // This is only called if OnInit() returned true so it's a good place to do
128 // any cleanup matching the initializations done there.
129 virtual int OnExit();
131 // This is the very last function called on wxApp object before it is
132 // destroyed. If you override it (instead of overriding OnExit() as usual)
133 // do not forget to call the base class version!
134 virtual void CleanUp();
136 // Called when a fatal exception occurs, this function should take care not
137 // to do anything which might provoke a nested exception! It may be
138 // overridden if you wish to react somehow in non-default way (core dump
139 // under Unix, application crash under Windows) to fatal program errors,
140 // however extreme care should be taken if you don't want this function to
142 virtual void OnFatalException() { }
144 // Called from wxExit() function, should terminate the application a.s.a.p.
148 // application info: name, description, vendor
149 // -------------------------------------------
151 // NB: all these should be set by the application itself, there are no
152 // reasonable default except for the application name which is taken to
155 // set/get the application name
156 wxString
GetAppName() const
158 return m_appName
.empty() ? m_className
: m_appName
;
160 void SetAppName(const wxString
& name
) { m_appName
= name
; }
162 // set/get the app class name
163 wxString
GetClassName() const { return m_className
; }
164 void SetClassName(const wxString
& name
) { m_className
= name
; }
166 // set/get the vendor name
167 const wxString
& GetVendorName() const { return m_vendorName
; }
168 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
171 // cmd line parsing stuff
172 // ----------------------
174 // all of these methods may be overridden in the derived class to
175 // customize the command line parsing (by default only a few standard
176 // options are handled)
178 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
181 #if wxUSE_CMDLINE_PARSER
182 // this one is called from OnInit() to add all supported options
183 // to the given parser (don't forget to call the base class version if you
185 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
187 // called after successfully parsing the command line, return TRUE
188 // to continue and FALSE to exit (don't forget to call the base class
189 // version if you override it!)
190 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
192 // called if "--help" option was specified, return TRUE to continue
194 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
196 // called if incorrect command line options were given, return
197 // FALSE to abort and TRUE to continue
198 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
199 #endif // wxUSE_CMDLINE_PARSER
202 // miscellaneous customization functions
203 // -------------------------------------
205 // create the app traits object to which we delegate for everything which
206 // either should be configurable by the user (then he can change the
207 // default behaviour simply by overriding CreateTraits() and returning his
208 // own traits object) or which is GUI/console dependent as then wxAppTraits
209 // allows us to abstract the differences behind the common façade
210 wxAppTraits
*GetTraits();
212 // the functions below shouldn't be used now that we have wxAppTraits
213 #if WXWIN_COMPATIBILITY_2_4
216 // override this function to create default log target of arbitrary
217 // user-defined class (default implementation creates a wxLogGui
218 // object) -- this log object is used by default by all wxLogXXX()
220 virtual wxLog
*CreateLogTarget();
223 // similar to CreateLogTarget() but for the global wxMessageOutput
225 virtual wxMessageOutput
*CreateMessageOutput();
227 #endif // WXWIN_COMPATIBILITY_2_4
230 // event processing functions
231 // --------------------------
233 // this method allows to filter all the events processed by the program, so
234 // you should try to return quickly from it to avoid slowing down the
235 // program to the crawl
237 // return value should be -1 to continue with the normal event processing,
238 // or TRUE or FALSE to stop further processing and pretend that the event
239 // had been already processed or won't be processed at all, respectively
240 virtual int FilterEvent(wxEvent
& event
);
242 // process all events in the wxPendingEvents list -- it is necessary to
243 // call this function to process posted events. This happens during each
244 // event loop iteration in GUI mode but if there is no main loop, it may be
245 // also called directly.
246 virtual void ProcessPendingEvents();
248 // doesn't do anything in this class, just a hook for GUI wxApp
249 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
251 // make sure that idle events are sent again
252 virtual void WakeUpIdle() { }
258 // this function is called when an assert failure occurs, the base class
259 // version does the normal processing (i.e. shows the usual assert failure
262 // the arguments are the place where the assert occured, the text of the
263 // assert itself and the user-specified message
265 virtual void OnAssert(const wxChar
*file
,
269 #endif // __WXDEBUG__
271 // check that the wxBuildOptions object (constructed in the application
272 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
273 // options of the library and abort if it doesn't
274 static bool CheckBuildOptions(const char *optionsSignature
,
275 const char *componentName
);
276 #if WXWIN_COMPATIBILITY_2_4
277 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
)
279 return CheckBuildOptions(buildOptions
.m_signature
, "your program");
283 // implementation only from now on
284 // -------------------------------
286 // helpers for dynamic wxApp construction
287 static void SetInitializerFunction(wxAppInitializerFunction fn
)
288 { ms_appInitFn
= fn
; }
289 static wxAppInitializerFunction
GetInitializerFunction()
290 { return ms_appInitFn
; }
292 // accessors for ms_appInstance field (external code might wish to modify
293 // it, this is why we provide a setter here as well, but you should really
294 // know what you're doing if you call it), wxTheApp is usually used instead
296 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
297 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
300 // command line arguments (public for backwards compatibility)
305 // the function which creates the traits object when GetTraits() needs it
306 // for the first time
307 virtual wxAppTraits
*CreateTraits();
310 // function used for dynamic wxApp creation
311 static wxAppInitializerFunction ms_appInitFn
;
313 // the one and only global application object
314 static wxAppConsole
*ms_appInstance
;
317 // application info (must be set from the user code)
318 wxString m_vendorName
, // vendor name (ACME Inc)
319 m_appName
, // app name
320 m_className
; // class name
322 // the class defining the application behaviour, NULL initially and created
323 // by GetTraits() when first needed
324 wxAppTraits
*m_traits
;
327 // the application object is a singleton anyhow, there is no sense in
329 DECLARE_NO_COPY_CLASS(wxAppConsole
)
332 // ----------------------------------------------------------------------------
333 // wxAppBase: the common part of wxApp implementations for all platforms
334 // ----------------------------------------------------------------------------
338 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
342 virtual ~wxAppBase();
344 // the virtual functions which may/must be overridden in the derived class
345 // -----------------------------------------------------------------------
347 // very first initialization function
349 // Override: very rarely
350 virtual bool Initialize(int& argc
, wxChar
**argv
);
352 // a platform-dependent version of OnInit(): the code here is likely to
353 // depend on the toolkit. default version does nothing.
356 virtual bool OnInitGui();
358 // called to start program execution - the default version just enters
359 // the main GUI loop in which events are received and processed until
360 // the last window is not deleted (if GetExitOnFrameDelete) or
361 // ExitMainLoop() is called. In console mode programs, the execution
362 // of the program really starts here
364 // Override: rarely in GUI applications, always in console ones.
367 // a matching function for OnInit()
368 virtual int OnExit();
370 // very last clean up function
372 // Override: very rarely
373 virtual void CleanUp();
376 // the worker functions - usually not used directly by the user code
377 // -----------------------------------------------------------------
379 // execute the main GUI loop, the function returns when the loop ends
380 virtual int MainLoop();
382 // exit the main loop thus terminating the application
385 // exit the main GUI loop during the next iteration (i.e. it does not
386 // stop the program immediately!)
387 virtual void ExitMainLoop();
389 // returns true if the program is initialized, i.e. OnInit() has been
390 // completed successfully
391 virtual bool Initialized() = 0;
393 // returns TRUE if there are unprocessed events in the event queue
394 virtual bool Pending();
396 // process the first event in the event queue (blocks until an event
397 // appears if there are none currently, use Pending() if this is not
398 // wanted), returns false if the event loop should stop and true
400 virtual bool Dispatch();
402 // process all currently pending events right now
404 // it is an error to call Yield() recursively unless the value of
405 // onlyIfNeeded is TRUE
407 // WARNING: this function is dangerous as it can lead to unexpected
408 // reentrancies (i.e. when called from an event handler it
409 // may result in calling the same event handler again), use
410 // with _extreme_ care or, better, don't use at all!
411 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
413 // this virtual function is called in the GUI mode when the application
414 // becomes idle and normally just sends wxIdleEvent to all interested
417 // it should return TRUE if more idle events are needed, FALSE if not
418 virtual bool ProcessIdle();
420 // Send idle event to window and all subwindows
421 // Returns TRUE if more idle time is requested.
422 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
424 // Perform standard OnIdle behaviour: call from port's OnIdle
425 void OnIdle(wxIdleEvent
& event
);
428 // top level window functions
429 // --------------------------
431 // return TRUE if our app has focus
432 virtual bool IsActive() const { return m_isActive
; }
434 // set the "main" top level window
435 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
437 // return the "main" top level window (if it hadn't been set previously
438 // with SetTopWindow(), will return just some top level window and, if
439 // there are none, will return NULL)
440 virtual wxWindow
*GetTopWindow() const
444 else if (wxTopLevelWindows
.GetCount() > 0)
445 return wxTopLevelWindows
.GetFirst()->GetData();
447 return (wxWindow
*)NULL
;
450 // control the exit behaviour: by default, the program will exit the
451 // main loop (and so, usually, terminate) when the last top-level
452 // program window is deleted. Beware that if you disable this behaviour
453 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
454 // ExitMainLoop() explicitly from somewhere.
455 void SetExitOnFrameDelete(bool flag
)
456 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
457 bool GetExitOnFrameDelete() const
458 { return m_exitOnFrameDelete
== Yes
; }
461 // display mode, visual, printing mode, ...
462 // ------------------------------------------------------------------------
464 // Get display mode that is used use. This is only used in framebuffer
465 // wxWin ports (such as wxMGL).
466 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
467 // Set display mode to use. This is only used in framebuffer wxWin
468 // ports (such as wxMGL). This method should be called from
470 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
472 // set use of best visual flag (see below)
473 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
474 bool GetUseBestVisual() const { return m_useBestVisual
; }
476 // set/get printing mode: see wxPRINT_XXX constants.
478 // default behaviour is the normal one for Unix: always use PostScript
480 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
481 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
484 // command line parsing (GUI-specific)
485 // ------------------------------------------------------------------------
487 #if wxUSE_CMDLINE_PARSER
488 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
489 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
492 // miscellaneous other stuff
493 // ------------------------------------------------------------------------
495 // called by toolkit-specific code to set the app status: active (we have
496 // focus) or not and also the last window which had focus before we were
498 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
502 // delete all objects in wxPendingDelete list
503 void DeletePendingObjects();
505 // override base class method to use GUI traits
506 virtual wxAppTraits
*CreateTraits();
509 #if wxUSE_EVTLOOP_IN_APP
510 // the main event loop of the application (may be NULL if the loop hasn't
511 // been started yet or has already terminated)
512 wxEventLoop
*m_mainLoop
;
513 #endif // wxUSE_EVTLOOP_IN_APP
515 // the main top level window (may be NULL)
516 wxWindow
*m_topWindow
;
518 // if Yes, exit the main loop when the last top level window is deleted, if
519 // No don't do it and if Later -- only do it once we reach our OnRun()
521 // the explanation for using this strange scheme is given in appcmn.cpp
527 } m_exitOnFrameDelete
;
529 // TRUE if the apps whats to use the best visual on systems where
530 // more than one are available (Sun, SGI, XFree86 4.0 ?)
531 bool m_useBestVisual
;
533 // does any of our windows has focus?
537 DECLARE_NO_COPY_CLASS(wxAppBase
)
542 // ----------------------------------------------------------------------------
543 // now include the declaration of the real class
544 // ----------------------------------------------------------------------------
547 #if defined(__WXMSW__)
548 #include "wx/msw/app.h"
549 #elif defined(__WXMOTIF__)
550 #include "wx/motif/app.h"
551 #elif defined(__WXMGL__)
552 #include "wx/mgl/app.h"
553 #elif defined(__WXGTK__)
554 #include "wx/gtk/app.h"
555 #elif defined(__WXX11__)
556 #include "wx/x11/app.h"
557 #elif defined(__WXMAC__)
558 #include "wx/mac/app.h"
559 #elif defined(__WXCOCOA__)
560 #include "wx/cocoa/app.h"
561 #elif defined(__WXPM__)
562 #include "wx/os2/app.h"
565 // allow using just wxApp (instead of wxAppConsole) in console programs
566 typedef wxAppConsole wxApp
;
569 // ----------------------------------------------------------------------------
571 // ----------------------------------------------------------------------------
573 // for compatibility, we define this macro to access the global application
574 // object of type wxApp
576 // note that instead of using of wxTheApp in application code you should
577 // consider using DECLARE_APP() after which you may call wxGetApp() which will
578 // return the object of the correct type (i.e. MyApp and not wxApp)
580 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
581 // console mode it does nothing at all
582 #define wxTheApp ((wxApp *)wxApp::GetInstance())
584 // ----------------------------------------------------------------------------
586 // ----------------------------------------------------------------------------
588 // event loop related functions only work in GUI programs
589 // ------------------------------------------------------
591 // Force an exit from main loop
592 extern void WXDLLIMPEXP_BASE
wxExit();
594 // Yield to other apps/messages
595 extern bool WXDLLIMPEXP_BASE
wxYield();
597 // Yield to other apps/messages
598 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
600 // ----------------------------------------------------------------------------
601 // macros for dynamic creation of the application object
602 // ----------------------------------------------------------------------------
604 // Having a global instance of this class allows wxApp to be aware of the app
605 // creator function. wxApp can then call this function to create a new app
606 // object. Convoluted, but necessary.
608 class WXDLLIMPEXP_BASE wxAppInitializer
611 wxAppInitializer(wxAppInitializerFunction fn
)
612 { wxApp::SetInitializerFunction(fn
); }
615 // Here's a macro you can use if your compiler really, really wants main() to
616 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
619 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
620 int main(int argc, char **argv) { return wxEntry(argc, argv); }
622 #if !wxUSE_GUI || !defined(__WXMSW__)
623 #define IMPLEMENT_WXWIN_MAIN \
624 IMPLEMENT_WXWIN_MAIN_CONSOLE
625 #elif defined(__WXMSW__)
626 // we need HINSTANCE declaration to define WinMain()
627 #include "wx/msw/wrapwin.h"
630 #define wxSW_SHOWNORMAL SW_SHOWNORMAL
632 #define wxSW_SHOWNORMAL 0
635 #define IMPLEMENT_WXWIN_MAIN \
636 extern int wxEntry(HINSTANCE hInstance, \
637 HINSTANCE hPrevInstance = NULL, \
638 char *pCmdLine = NULL, \
639 int nCmdShow = wxSW_SHOWNORMAL); \
640 extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
641 HINSTANCE hPrevInstance, \
645 return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
648 #define IMPLEMENT_WXWIN_MAIN
651 #ifdef __WXUNIVERSAL__
652 #include "wx/univ/theme.h"
654 #define IMPLEMENT_WX_THEME_SUPPORT \
655 WX_USE_THEME(win32); \
658 #define IMPLEMENT_WX_THEME_SUPPORT
661 // Use this macro if you want to define your own main() or WinMain() function
662 // and call wxEntry() from there.
663 #define IMPLEMENT_APP_NO_MAIN(appname) \
664 wxAppConsole *wxCreateApp() \
666 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
668 return new appname; \
671 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
672 appname& wxGetApp() { return *(appname *)wxTheApp; }
674 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
675 // wxUniversal builds
676 #define IMPLEMENT_APP_NO_THEMES(appname) \
677 IMPLEMENT_APP_NO_MAIN(appname) \
680 // Use this macro exactly once, the argument is the name of the wxApp-derived
681 // class which is the class of your application.
682 #define IMPLEMENT_APP(appname) \
683 IMPLEMENT_APP_NO_THEMES(appname) \
684 IMPLEMENT_WX_THEME_SUPPORT
686 // Same as IMPLEMENT_APP(), but for console applications.
687 #define IMPLEMENT_APP_CONSOLE(appname) \
688 IMPLEMENT_APP_NO_MAIN(appname) \
689 IMPLEMENT_WXWIN_MAIN_CONSOLE
691 // this macro can be used multiple times and just allows you to use wxGetApp()
693 #define DECLARE_APP(appname) extern appname& wxGetApp();
695 #endif // _WX_APP_H_BASE_