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1 Installing wxWidgets 2.5.3
2 --------------------------
3
4 This is wxWidgets 2.5.3 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
5 and Windows XP. This is an unstable development release. Note that unstable in
6 this context doesn't mean that it crashes a lot, just that the library API may
7 change in backwards incompatible way during the 2.5 branch lifetime.
8
9 IMPORTANT NOTE: If you experience problems installing, please
10 re-read this instructions and other related files (changes.txt,
11 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
12 try to fix the problem first and then upload a patch to
13 SourceForge:
14
15 http://sourceforge.net/patch/?group_id=9863
16
17 Please report bugs using the SourceForge bug tracker:
18
19 http://sourceforge.net/bugs/?group_id=9863
20
21 Unarchiving
22 ===========
23
24 A setup program is provided (setup.exe) to automatically copy
25 files to a directory on your hard disk. Do not install into a
26 path that contains spaces.
27
28 The setup program contains the following:
29
30 - All common, generic and MSW-specific wxWidgets source;
31 - samples and demos;
32 - documentation in MS HTML Help format;
33 - makefiles for most Windows compilers, plus CodeWarrior,
34 BC++ and VC++ IDE files;
35 - JPEG library source;
36 - TIFF library source;
37 - Object Graphics Library, Tex2RTF, wxSTC, etc.
38
39 Alternatively, you may unarchive the .zip form by hand:
40 wxMSW-x.y.z.zip where x.y.z is the version number.
41
42 Unarchive the required files plus any optional documentation
43 files into a suitable directory such as c:\wx.
44
45 General installation notes
46 ==========================
47
48 If installing from the CVS server, copy include/wx/msw/setup0.h to
49 include/wx/msw/setup.h and edit the resulting file to choose
50 the features you would like to compile wxWidgets with[out].
51
52 Compilation
53 ===========
54
55 The following sections explain how to compile wxWidgets with each supported
56 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
57 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
58
59 All makefiles and project are located in build\msw directory.
60
61 Where compiled files are stored
62 -------------------------------
63
64 After successful compilation you'll find the libraries in a subdirectory
65 of lib directory named after the compiler and DLL/static settings.
66 A couple of examples:
67
68 lib\vc_lib VC++ compiled static libraries
69 lib\vc_dll VC++ DLLs
70 lib\bcc_lib Static libraries for Borland C++
71 lib\wat_dll Watcom C++ DLLs
72
73 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
74 depend on GUI components begin with "wxbase" followed by version number and
75 letters indicating if the library is compiled as Unicode ('u') and/or debug
76 build ('d'). Last component of them name is name of wxWidgets component
77 (unless you built the library as single monolithic library; look for
78 "Configuring the build" below). This is a typical set of release ANSI build
79 libraries (release versions on left, debug on right side):
80
81 wxbase25.lib wxbase25d.lib
82 wxbase25_net.lib wxbase25d_net.lib
83 wxbase25_xml.lib wxbase25d_xml.lib
84 wxmsw25_core.lib wxmsw25d_core.lib
85 wxmsw25_html.lib wxmsw25d_html.lib
86 wxmsw25_adv.lib wxmsw25d_adv.lib
87
88 Their Unicode debug counterparts in wxUniversal build would be
89
90 wxbase25ud.lib
91 wxbase25ud_net.lib
92 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
93 wxmswuniv25ud_core.lib
94 wxmswuniv25ud_html.lib
95 wxmswuniv25ud_adv.lib
96
97 These directories also contain subdirectory with wx/setup.h header. This
98 subdirectory is named after port, Unicode, wxUniv and debug settings and
99 you must add it to include paths when compiling your application. Some
100 examples:
101
102 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
103 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
104 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
105
106 Below are compiler specific notes followed by customizing instructions that
107 apply to all compilers (search for "Configuring the build").
108
109 Microsoft Visual C++ compilation
110 --------------------------------
111
112 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
113 informal and more detailed description of the process summarized below.
114
115 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
116
117 Also note that you can make the project files work with VC++ 5.0 but you'll
118 need to edit .dsp file by hand before this is possible (change the version in
119 the .dsp file header from 6.0 to 5.0).
120
121 Using project files (VC++ 6 and later):
122
123 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
124 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
125 2. Open build\msw\wx.dsw, which has configurations for static
126 compilation or DLL compilation, and each of these available in
127 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
128 Normally you'll use a static linking ANSI configuration.
129 Choose the Win32 Debug or Win32 Release configuration (or any other that
130 suits your needs) and use Batch Build to compile _all_ projects. If you
131 know you won't need some of the libraries (i.e. html part), you don't have
132 to compile it. It will also produce similar variations on jpeg.lib,
133 png.lib, tiff.lib, zlib.lib, and regex.lib.
134 If you want to build DLLs, you have to either build them one by one in
135 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
136 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
137 3. Open a sample project file, choose a configuration such as
138 Win32 Debug using Build | Set Active Configuration..., and compile.
139 The project files don't use precompiled headers, to save disk
140 space, but you can switch PCH compiling on for greater speed.
141 NOTE: you may also use samples/samples.dsw to access all
142 sample projects without opening each workspace individually.
143 You can use the Batch Build facility to make several samples
144 at a time.
145
146 Using makefiles:
147
148 1. Change directory to build\msw. Type:
149
150 'nmake -f makefile.vc'
151
152 to make the wxWidgets core library as release DLL.
153 See "Configuring the build" for instruction how to build debug or static
154 libraries.
155
156 2. Change directory to samples and type 'nmake -f makefile.vc'
157 to make all the samples. You can also make them individually.
158
159 Makefile notes:
160
161 Use the 'clean' target to clean all objects, libraries and
162 executables.
163
164 Note (1): if you wish to use templates, please edit
165 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
166 Without this, the redefinition of 'new' will cause problems in
167 the headers. Alternatively, #undef new before including template headers.
168 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
169 using templates, to avoid the non-template stream files being included
170 within wxWidgets.
171
172 Note (2): libraries and applications generated with makefiles and
173 project files are now (hopefully) compatible where static libraries
174 are concerned, but please exercise caution nevertheless and if
175 possible, use one method or the other.
176
177 Note (3): some crash problems can be due to inconsistent compiler
178 options. If strange/weird/impossible things start to happen please
179 check (dumping IDE project file as makefile and doing text comparison
180 if necessary) that the project settings, especially the list of defined
181 symbols, struct packing, etc. are exactly the same for all items in
182 the project. After this, delete everything (including PCH) and recompile.
183
184 Note (4): to create your own IDE files, copy .dsp and .dsw
185 files from an existing wxWidgets sample and adapt them, or
186 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
187
188 Borland C++ 5.0/5.5 compilation
189 -------------------------------
190
191 Compiling using the makefiles (updated 24 Sept 02):
192
193 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
194 make the wxWidgets core library. Ignore the compiler warnings.
195 This produces a couple of libraries in the lib\bcc_lib directory.
196
197 2. Change directory to a sample or demo such as samples\minimal, and type
198 'make -f makefile.bcc'. This produces a windows exe file - by default
199 in the bcc_mswd subdirectory.
200
201 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
202 make sure that your own project or makefile settings use the
203 same alignment, or you could experience mysterious crashes. To
204 change the alignment, change CPPFLAGS in build\msw\config.bcc.
205
206 Note (2): if you get undefined _SQL... symbols at link time,
207 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
208 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
209 recompile wxWidgets. The same applies if compiling using the IDE.
210
211 Note (3): If you wish debug messages to be sent to the console in
212 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
213
214 Compiling using the IDE files for Borland C++ 5.0: not supported - please
215 use version 2.4.1 (using the make utility in commandline mode works fine_
216
217 Compiling using CBuilder (v1-v6): not supported - please
218 use version 2.4.1 (using the make utility in commandline mode works fine_
219
220 ** REMEMBER **
221
222 In all of your wxWidgets applications, your source code should include
223 the following preprocessor directive:
224
225 #ifdef __BORLANDC__
226 #pragma hdrstop
227 #endif
228
229 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
230 more details)
231
232 Borland 16 Bit compilation for Windows 3.1
233 ------------------------------------------
234
235 The last version of wxWidgets to support 16-bit compilation with Borland was
236 2.2.7 - Please download and read the instructions in that release
237
238 Watcom C++ 10.6/11 and OpenWatcom compilation
239 ---------------------------------------------
240
241 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
242 make the wxWidgets core library.
243
244 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
245 to make this sample. Repeat for other samples of interest.
246
247 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
248 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
249 from lib\watcom directory. See the notes in that directory.
250
251 Note (2): if variant.cpp is compiled with date/time class options, the linker
252 gives up. So the date/time option is switched off for Watcom C++.
253 Also, wxAutomationObject is not compiled with Watcom C++ 10.
254
255 Note (3): RawBitmaps won't work at present because they use unsupported template
256 classes
257
258 Note (4): if Watcom can't read the precompiled header when building a sample,
259 try deleting .pch files in build\msw\wat_* and compiling
260 the sample again.
261
262 Metrowerks CodeWarrior compilation
263 ----------------------------------
264
265 1. CodeWarrior Pro7 project files in XML format are already
266 included in wxMSW-2.5.3.zip and the setup version.
267
268 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
269 you are working from the CVS version) to make sure the settings reflect
270 what you want. If you aren't sure, leave it alone and go with the
271 default settings. A few notes:
272 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
273 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
274 will be rather confusing due to interactions with the MSL ANSI
275 and runtime libs.
276
277 3. The project file to build the Win32 wxWidgets libraries relies on the
278 Batch File Runner plug-in. This plug-in is not installed as part of
279 a normal CW7 installation. However, you can find this plug-in on the
280 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
281 "Batch File Post Linker".
282
283 4. If you choose not to install the Batch File Runner plug-in, then you
284 need to do the following by hand:
285 (1) Create the directories lib\cw7msw\include\wx and copy the file
286 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
287 working from the CVS version) to lib\cw7msw\include\wx\setup.h
288 (2) Create the directories lib\cw7mswd\include\wx and copy the file
289 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
290 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
291
292 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
293 Store this project file in directory src. You may get warnings about
294 not being able to find certain project paths; ignore these warnings, the
295 appropriate paths will be created during the build by the Batch File Runner.
296
297 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
298 will get some warnings about hidden virtual functions, illegal conversions
299 from const pointers to pointers, etc., all of which you can safely ignore.
300 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
301 stop the build and build again. These errors occur because sometimes the
302 compiler starts doing its thing before the copying of setup.h has completed.
303
304 7. The following libraries will be produced depending on chosen
305 target:
306 - wx_x86.lib ANSI Release (static)
307 - wx_x86_d.lib ANSI Debug (static)
308
309 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
310 Volunteers for this are welcome (as neither DLLs nor unicode builds are
311 big priorities for me ;).
312
313 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
314 of the samples. In particular, there are project files for the minimal,
315 controls, dialogs, dnd, nd docview samples. You can use these project
316 files as templates for the other samples and for your own projects.
317 - For example, to make a project file for the "grid" sample,
318 just copy the project file for the "minimal" sample, minimalW7.mcp
319 (made by importing minimalW7.xml into CodeWarrior), into the
320 sample/grid directory, calling it gridW7.mcp. Open
321 newgridW7.mcp and revise the project by deleting the files
322 minimal.rc and minimal.cpp and adding the files griddemo.rc and
323 griddemo.cpp. Build and run....
324
325
326 Cygwin/MinGW compilation
327 ------------------------
328
329 wxWidgets 2 supports Cygwin (formerly GnuWin32) betas and
330 releases, and MinGW. Cygwin can be downloaded from:
331
332 http://sources.redhat.com/cygwin/
333
334 and MinGW from:
335
336 http://www.mingw.org/
337
338 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
339 installed in case of MinGW). You will need new enough MinGW version, preferably
340 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
341 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
342
343 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
344 section (see OLD VERSIONS)
345
346 There are two methods of compiling wxWidgets, by using the
347 makefiles provided or by using 'configure'.
348
349 Retrieve and install the latest version of Cygwin, or MinGW, as per
350 the instructions with either of these packages.
351
352 If using MinGW, you can download the add-on MSYS package to
353 provide Unix-like tools that you'll need to build wxWidgets using configure.
354
355 Using makefiles directly
356 ------------------------
357
358 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
359 native make and Windows command interpreter (command.com/cmd.exe), they
360 won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
361 you have to use configure instead)
362
363 Here are the steps required using the provided makefiles:
364
365 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
366 variable to "2.95".
367
368 - If you are compiling with GCC 3.x using makefiles and with wxUSE_STL == 1
369 you need to manually add -DNO_GCC_PRAGMA to CXXFLAGS in config.gcc.
370
371 - Use the makefile.gcc files for compiling wxWidgets and samples,
372 e.g. to compile a debugging version of wxWidgets:
373 > cd c:\wx\build\msw
374 > make -f makefile.gcc BUILD=debug
375 > cd c:\wx\samples\minimal
376 > make -f makefile.gcc BUILD=debug
377 (See below for more options.)
378
379 Ignore the warning about the default entry point.
380
381 - Use the 'strip' command to reduce executable/dll size (note that
382 stripping an executable/dll will remove debug information!).
383
384 All targets have 'clean' targets to allow removal of object files
385 and other intermediate compiler files.
386
387 Using configure
388 ---------------
389
390 Instead of using the makefiles, you can use the configure
391 system to generate appropriate makefiles, as used on Unix
392 and Mac OS X systems.
393
394 Change directory to the root of the wxWidgets distribution,
395 make a build directory, and run configure and make in this directory.
396
397 For example:
398
399 cd $WXWIN
400 mkdir build-debug
401 cd build-debug
402 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
403 make
404 make install % This step is optional, see note (8) below.
405 cd samples/minimal
406 make
407 ./minimal.exe
408
409 Notes:
410
411 1. See also the Cygwin/MinGW on the web site or CD-ROM for
412 further information about using wxWidgets with these compilers.
413
414 2. libwx.a is 100 MB or more - but much less if compiled with no
415 debug info (-g0) and level 4 optimization (-O4).
416
417 3. If you get a link error under MinGW 2.95.2 referring to:
418
419 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
420
421 then you need to edit the file objidl.h at line 663 and add
422 a missing PURE keyword:
423
424 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
425
426 4. There's a bug in MinGW headers for some early distributions.
427
428 in include/windows32/defines.h, where it says:
429
430 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
431
432 it should say:
433
434 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
435
436 (a missing bracket).
437
438 5. OpenGL support should work with MinGW as-is. However,
439 if you wish to generate import libraries appropriate either for
440 the MS OpenGL libraries or the SGI OpenGL libraries, go to
441 include/wx/msw/gl and use:
442
443 dlltool -k -d opengl.def -llibopengl.a
444
445 for the SGI DLLs, or
446
447 dlltool -k -d opengl32.def -llibopengl32.a
448
449 and similarly for glu[32].def.
450
451 6. The 'make install' step is optional, and copies files
452 as follows:
453
454 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
455 /usr/local/include/wx - wxWidgets header files
456 /usr/local/bin - wx-config
457
458 You may need to do this if using wx-config with the
459 default root path.
460
461 7. With Cygwin, you can invoke gdb --nw myfile.exe to
462 debug an executable. If there are memory leaks, they will be
463 flagged when the program quits. You can use Cygwin gdb
464 to debug MinGW executables.
465
466 OLD VERSIONS:
467
468 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
469 to set up appropriate variables, if necessary mounting drives.
470 Run it before compiling.
471
472 - For Cygwin, make sure there's a \tmp directory on your
473 Windows drive or bison will crash (actually you don't need
474 bison for ordinary wxWidgets compilation: a pre-generated .c file is
475 supplied).
476
477 - If using GnuWin32 b18, you will need to copy windres.exe
478 from e.g. the MinGW distribution, to a directory in your path.
479
480
481 Symantec & DigitalMars C++ compilation
482 --------------------------------------
483 The DigitalMars compiler is a free succssor to the Symantec compiler
484 and can be downloaded from http://www.digitalmars.com/
485
486 1. You need to download and unzip in turn (later packages will overwrite
487 older files)
488 Digital Mars C/C++ Compiler Version 8.40 or later
489 Basic utilities
490 from http://www.digitalmars.com/download/freecompiler.html
491
492 2. Change directory to build\msw and type 'make -f makefile.dmc' to
493 make the wxWidgets core library.
494
495 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
496 to make this sample. Most of the other samples also work.
497
498
499 Note that if you don't have the files makefile.dmc you may create them yourself
500 using bakefile tool according to the instructions in build\bakefiles\README:
501
502 cd build\bakefiles
503 bakefile_gen -f dmars -b wx.bkl
504 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
505
506
507 16-bit compilation is no longer supported.
508
509 Configuring the build
510 =====================
511
512 So far the instructions only explained how to build release DLLs of wxWidgets
513 and did not cover any configuration. It is possible to change many aspects of
514 the build, including debug/release and ANSI/Unicode settings. All makefiles in
515 build\msw directory use same options (with a few exceptions documented below)
516 and the only difference between them is in object files and library directory
517 names and in make invocation command.
518
519 Changing the settings
520 ---------------------
521
522 There are two ways to modify the settings: either by passing the values as
523 arguments when invoking make or by editing build\msw\config.$(compiler) file
524 where $(compiler) is same extension as the makefile you use has (see below).
525 The latter is good for setting options that never change in your development
526 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
527 wxWidgets and use them side by side, the former method is better. Settings in
528 config.* files are shared by all makefiles (samples, contrib, main library),
529 but if you pass the options as arguments, you must use same arguments you used
530 for the library when building samples or contrib libraries!
531
532 Examples of invoking make in Unicode debug build (other options described
533 below are set analogically):
534
535 Visual C++:
536 > nmake -f makefile.vc BUILD=debug UNICODE=1
537
538 Borland C++:
539 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
540 (Note that you have to use -D to set the variable, unlike in other make
541 tools!)
542
543 Watcom C/C++:
544 > wmake -f makefile.wat BUILD=debug UNICODE=1
545
546 MinGW using native makefiles:
547 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
548
549 MinGW using configure or Cygwin:
550 > ./configure --enable-debug --enable-unicode
551 (see ./configure --help on details; configure is not covered in this
552 section)
553
554 Brief explanation of options and possible values is in every
555 build\msw\config.* file; more detailed description follows.
556
557 Basic options
558 -------------
559
560 BUILD=release
561 Builds release version of the library. It differs from default 'debug'
562 in lack of appended 'd' in name of library, does not define __WXDEBUG__
563 and not include debug information compiled into object files and the
564 executable.
565
566 SHARED=1
567 Build shared libraries (DLLs). By default, DLLs are not built
568 (SHARED=0).
569
570 UNICODE=1
571 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
572 (default is UNICODE=0). If you want to be able to use Unicode version on
573 Windows9x, you will need to set MSLU=1 as well.
574
575 This option affect name of the library ('u' is appended) and the directory
576 where the library and setup.h are store (ditto).
577
578 WXUNIV=1
579 Build wxUniversal instead of native wxMSW (see
580 http://www.wxwidgets.org/wxuniv.htm for more information).
581
582 Advanced options
583 ----------------
584
585 MONOLITHIC=1
586 Starting with version 2.5.1, wxWidgets has the ability to be built as
587 several smaller libraries instead of single big one as used to be the case
588 in 2.4 and older versions. This is called "multilib build" and is the
589 default behaviour of makefiles. You can still build single library
590 ("monolithic build") by setting MONOLITHIC variable to 1.
591
592 USE_GUI=0
593 Disable building GUI parts of the library, build only wxBase components used
594 by console applications. Note that if you leave USE_GUI=1 then both wxBase
595 and GUI libraries are built. If you are building monolithic library, then
596 you should set wxUSE_GUI to 1 in setup.h.
597
598 USE_OPENGL=1
599 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
600 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
601 OpenGL library is always built as additional library, even in monolithic
602 build!
603
604 USE_ODBC=1
605 Build two additional libraries in multilib mode, one with database
606 classes and one with wxGrid database support. You must
607 #define wxUSE_ODBC 1 in setup.h
608
609 USE_HTML=0
610 Do not build wxHTML library. If MONOLITHIC=1, then you must also
611 #define wxUSE_HTML 1 in setup.h.
612
613 USE_XRC=0
614 Do not build XRC resources library. If MONOLITHIC=1, then you must also
615 #define wxUSE_HTML 1 in setup.h.
616
617 RUNTIME_LIBS=static
618 Links static version of C and C++ runtime libraries into the executable, so
619 that the program does not depend on DLLs provided with the compiler (e.g.
620 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
621 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
622
623 MSLU=1
624 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
625 used together with UNICODE=1. If you want to be able to use Unicode version
626 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
627 and import lib. The former can be downloaded from Microsoft, the latter is
628 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
629 details). An alternative implementation of import library can be downloaded
630 from http://libunicows.sourceforge.net - unlike the official one, this one
631 works with other compilers and does not require 300+ MB Platform SDK update.
632
633 DEBUG_FLAG=0
634 DEBUG_FLAG=1
635 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
636 sanity checks at runtime. If set to 0, don't do it. By default, this is
637 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
638 but it is sometimes desirable to modify default behaviour and e.g. define
639 __WXDEBUG__ even in release builds.
640
641 DEBUG_INFO=0
642 DEBUG_INFO=1
643 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
644 information is included in the executable or not.
645
646 VENDOR=<your company name>
647 Set this to a short string identifying your company if you are planning to
648 distribute wxWidgets DLLs with your application. Default value is 'custom'.
649 This string is included as part of DLL name. wxWidgets DLLs contain compiler
650 name, version information and vendor name in them. For example
651 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
652 default settings. If you set VENDOR=mycorp, the name will change to
653 wxmsw250_core_bcc_mycorp.dll.
654
655 CFG=<configuration name>
656 Sets configuration name so that you can have multiple wxWidgets builds with
657 different setup.h settings coexisting in same tree. See "Object and library
658 directories" below for more information.
659
660 Compiler specific options
661 -------------------------
662
663 * MinGW
664
665 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
666 2.95. In build\msw\config.gcc, change
667 > GCC_VERSION = 3
668 to
669 > GCC_VERSION = 2.95
670
671 * Visual C++
672
673 DEBUG_RUNTIME_LIBS=0
674 DEBUG_RUNTIME_LIBS=1
675 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
676 msvcrtd.dll is used only if the executable contains debug info and
677 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
678 and still link against msvcrt.dll (e.g. when you want to ship the app to
679 customers and still have usable .pdb files with debug information) and this
680 setting makes it possible.
681
682 Fine-tuning the compiler
683 ------------------------
684
685 All makefiles have variables that you can use to specify additional options
686 passed to the compiler or linker. You won't need this in most cases, but if you
687 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
688 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
689
690 Object and library directories
691 ------------------------------
692
693 All object files produced during library build are stored in a directory under
694 build\msw. It's name is derived from build settings and CFG variable and from
695 compiler name. Examples of directory names:
696
697 build\msw\bcc_msw SHARED=0
698 build\msw\bcc_mswdll SHARED=1
699 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
700 build\msw\vc_mswunivd ditto, with Visual C++
701
702 Libraries and DLLs are copied into subdirectory of lib directory with
703 name derived from compiler and static/DLL setting and setup.h into directory
704 with name that contains other settings:
705
706 lib\bcc_msw
707 lib\bcc_lib\msw\wx\setup.h
708 lib\bcc_dll
709 lib\bcc_dll\msw\wx\setup.h
710 lib\bcc_lib
711 lib\bcc_lib\mswunivd\wx\setup.h
712 lib\vc_lib
713 lib\vc_lib\mswunivd\wx\setup.h
714
715 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
716 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
717 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
718 all samples and should be used by your apps as well. If you are doing changes
719 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
720
721 If you set CFG to something, the value is appended to directory names. E.g.
722 for CFG=MyBuild, you'll have object files in
723
724 build\msw\bcc_mswMyBuild
725 build\msw\bcc_mswdllMyBuild
726 etc.
727
728 and libraries in
729
730 lib\bcc_libMyBuild
731 lib\bcc_dllMyBuild
732 etc.
733
734 By now it is clear what CFG is for: builds with different CFG settings don't
735 share any files and they use different setup.h files. This allows you to e.g.
736 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
737 enabled (without CFG, both of them would be put into same directory and there
738 would be conflicts between the files).
739
740 General Notes
741 =============
742
743 - Debugging: under Windows 95, debugging output isn't output in
744 the same way that it is under NT or Windows 3.1.
745 Please see DebugView available from http://www.sysinternals.com.
746