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1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
16 #pragma interface "dynarray.h"
22 /** @name Dynamic arrays and lists
23 @memo Arrays which grow on demand and do range checking (only in debug)
27 // ----------------------------------------------------------------------------
29 // ----------------------------------------------------------------------------
32 the initial size by which an array/list grows when an element is added
33 default value avoids allocate one or two bytes when the array is created
34 which is rather inefficient
36 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
43 callback compare function for quick sort
44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
48 #define CMPFUNC_CONV _cdecl
52 typedef int (CMPFUNC_CONV
*CMPFUNC
)(const void* pItem1
, const void* pItem2
);
54 // ----------------------------------------------------------------------------
56 base class managing data having size of type 'long' (not used directly)
58 NB: for efficiency this often used class has no virtual functions (hence no
59 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
60 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
61 so it's not too important if it's not called (this happens when you cast
62 "SomeArray *" as "BaseArray *" and then delete it)
64 @memo Base class for template array and list classes
66 // ----------------------------------------------------------------------------
70 /** @name ctors and dtor */
75 wxBaseArray(const wxBaseArray
& array
);
76 /// assignment operator
77 wxBaseArray
& operator=(const wxBaseArray
& src
);
78 /// not virtual, see above
79 /// EXCEPT for Gnu compiler to reduce warnings...
86 /** @name memory management */
88 /// empties the list, but doesn't release memory
89 void Empty() { m_uiCount
= 0; }
90 /// empties the list and releases memory
92 /// preallocates memory for given number of items
93 void Alloc(uint uiSize
);
96 /** @name simple accessors */
98 /// number of elements in the array
99 uint
Count() const { return m_uiCount
; }
101 bool IsEmpty() const { return m_uiCount
== 0; }
105 // these methods are protected because if they were public one could
106 // mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
109 /** @name items access */
111 /// get item at position uiIndex (range checking is done in debug version)
112 long& Item(uint uiIndex
) const
113 { wxASSERT( uiIndex
< m_uiCount
); return m_pItems
[uiIndex
]; }
115 long& operator[](uint uiIndex
) const { return Item(uiIndex
); }
118 /** @name item management */
121 Search the element in the array, starting from the either side
122 @param bFromEnd if TRUE, start from the end
123 @return index of the first item matched or NOT_FOUND
126 int Index(long lItem
, bool bFromEnd
= FALSE
) const;
127 /// search for an item using binary search in a sorted array
128 int Index(long lItem
, CMPFUNC fnCompare
);
129 /// add new element at the end
130 void Add(long lItem
);
131 /// add item assuming the array is sorted with fnCompare function
132 void Add(long lItem
, CMPFUNC fnCompare
);
133 /// add new element at given position (it becomes Item[uiIndex])
134 void Insert(long lItem
, uint uiIndex
);
135 /// remove first item matching this value
136 void Remove(long lItem
);
137 /// remove item by index
138 void Remove(uint uiIndex
);
141 /// sort array elements using given compare function
142 void Sort(CMPFUNC fnCompare
);
145 void Grow(); // makes array bigger if needed
147 uint m_uiSize
, // current size of the array
148 m_uiCount
; // current number of elements
150 long *m_pItems
; // pointer to data
153 // ============================================================================
155 // ============================================================================
157 // ----------------------------------------------------------------------------
158 // This macro generates a new array class. It is intended for storage of simple
159 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
161 // NB: it has only inline functions => takes no space at all
162 // ----------------------------------------------------------------------------
163 #define _WX_DEFINE_ARRAY(T, name) \
164 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
165 class name : public wxBaseArray \
169 { wxASSERT( sizeof(T) <= sizeof(long) ); } \
171 name& operator=(const name& src) \
172 { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
175 T& operator[](uint uiIndex) const \
176 { return (T&)(wxBaseArray::Item(uiIndex)); } \
177 T& Item(uint uiIndex) const \
178 { return (T&)(wxBaseArray::Item(uiIndex)); } \
180 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
182 int Index(T Item, bool bFromEnd = FALSE) const \
183 { return wxBaseArray::Index((long)Item, bFromEnd); } \
186 { wxBaseArray::Add((long)Item); } \
187 void Insert(T Item, uint uiIndex) \
188 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
190 void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
191 void Remove(T Item) \
192 { int iIndex = Index(Item); \
193 wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
194 "removing inexisting element in wxArray::Remove" ); \
195 wxBaseArray::Remove((uint)iIndex); } \
197 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
200 // ----------------------------------------------------------------------------
201 // This is the same as the previous macro, but it defines a sorted array.
203 // 1) it must be given a COMPARE function in ctor which takes 2 items of type
204 // T* and should return -1, 0 or +1 if the first one is less/greater
205 // than/equal to the second one.
206 // 2) the Add() method inserts the item in such was that the array is always
207 // sorted (it uses the COMPARE function)
208 // 3) it has no Sort() method because it's always sorted
209 // 4) Index() method is much faster (the sorted arrays use binary search
210 // instead of linear one), but Add() is slower.
212 // Summary: use this class when the speed of Index() function is important, use
213 // the normal arrays otherwise.
215 // NB: it has only inline functions => takes no space at all
216 // ----------------------------------------------------------------------------
217 #define _WX_DEFINE_SORTED_ARRAY(T, name) \
218 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
219 class name : public wxBaseArray \
222 name(SCMPFUNC##T fn) \
223 { wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \
225 name& operator=(const name& src) \
226 { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
227 m_fnCompare = src.m_fnCompare; \
230 T& operator[](uint uiIndex) const \
231 { return (T&)(wxBaseArray::Item(uiIndex)); } \
232 T& Item(uint uiIndex) const \
233 { return (T&)(wxBaseArray::Item(uiIndex)); } \
235 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
237 int Index(T Item) const \
238 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
241 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
243 void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
244 void Remove(T Item) \
245 { int iIndex = Index(Item); \
246 wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
247 "removing inexisting element in wxArray::Remove" ); \
248 wxBaseArray::Remove((uint)iIndex); } \
251 SCMPFUNC##T m_fnCompare; \
254 // ----------------------------------------------------------------------------
255 // see WX_DECLARE_LIST and WX_DEFINE_LIST
256 // ----------------------------------------------------------------------------
257 #define _WX_DECLARE_LIST(T, name) \
258 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
259 class name : public wxBaseArray \
263 name(const name& src); \
264 name& operator=(const name& src); \
268 T& operator[](uint uiIndex) const \
269 { return *(T*)wxBaseArray::Item(uiIndex); } \
270 T& Item(uint uiIndex) const \
271 { return *(T*)wxBaseArray::Item(uiIndex); } \
273 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
275 int Index(const T& Item, bool bFromEnd = FALSE) const; \
277 void Add(const T& Item); \
278 void Add(const T* pItem) \
279 { wxBaseArray::Add((long)pItem); } \
281 void Insert(const T& Item, uint uiIndex); \
282 void Insert(const T* pItem, uint uiIndex) \
283 { wxBaseArray::Insert((long)pItem, uiIndex); } \
287 T* Detach(uint uiIndex) \
288 { T* p = (T*)wxBaseArray::Item(uiIndex); \
289 wxBaseArray::Remove(uiIndex); return p; } \
290 void Remove(uint uiIndex); \
292 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
295 void DoCopy(const name& src); \
298 // ----------------------------------------------------------------------------
299 /** @name Macros for definition of dynamic arrays and lists
301 These macros are ugly (especially if you look in the sources ;-), but they
302 allow us to define 'template' classes without actually using templates.
305 Range checking is performed in debug build for both arrays and lists. Type
306 checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
307 only grow, so loading 10 millions in an array only to delete them 2 lines
308 below is <I>not</I> recommended. However, it does free memory when it's
309 destroyed, so if you destroy array also, it's ok.
311 // ----------------------------------------------------------------------------
315 This macro generates a new array class. It is intended for storage of simple
316 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
318 NB: it has only inline functions => takes no space at all
321 @memo declare and define array class 'name' containing elements of type 'T'
323 #define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
324 _WX_DEFINE_ARRAY(_A##name, name)
327 This macro does the same as WX_DEFINE_ARRAY except that the array will be
328 sorted with the specified compare function.
330 #define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
331 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
334 This macro generates a new list class which owns the objects it contains,
335 i.e. it will delete them when it is destroyed. An element is of type T*,
336 but arguments of type T& are taken (see below!) and T& is returned.
338 Don't use this for simple types such as "int" or "long"!
339 You _may_ use it for "double" but it's awfully inefficient.
342 Note on Add/Insert functions:
344 1) function(T*) gives the object to the list, i.e. it will delete the
345 object when it's removed or in the list's dtor
347 2) function(T&) will create a copy of the object and work with it
352 1) Remove() will delete the object after removing it from the list
354 2) Detach() just removes the object from the list (returning pointer to it)
357 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
359 NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
360 it will provoke memory leaks
363 some functions of this class are not inline, so it takes some space to
364 define new class from this template.
366 @memo declare list class 'name' containing elements of type 'T'
368 #define WX_DECLARE_LIST(T, name) typedef T _L##name; \
369 _WX_DECLARE_LIST(_L##name, name)
371 To use a list class you must
373 <li>#include "dynarray.h"
374 <li>DECLARE_LIST(element_type, list_class_name)
375 <li>#include "listimpl.cpp"
376 <li>DEFINE_LIST(list_class_name) // same as above!
379 This is necessary because at the moment of DEFINE_LIST class element_type
380 must be fully defined (i.e. forward declaration is not enough), while
381 DECLARE_LIST may be done anywhere. The separation of two allows to break
382 cicrcular dependencies with classes which have member variables of list
385 @memo define (must include listimpl.cpp!) list class 'name'
387 #define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
390 // ----------------------------------------------------------------------------
391 /** @name Some commonly used predefined arrays */
392 // # overhead if not used?
393 // ----------------------------------------------------------------------------
396 /** @name ArrayInt */
397 WX_DEFINE_ARRAY(int, wxArrayInt
);
398 /** @name ArrayLong */
399 WX_DEFINE_ARRAY(long, wxArrayLong
);
400 /** @name ArrayPtrVoid */
401 WX_DEFINE_ARRAY(void *, wxArrayPtrVoid
);
406 #endif // _DYNARRAY_H